Ощутите драматическую энергию военного фронта через глаза первого из супер-солдат нового поколения в этой эпической, полной сурового реализма, экшн-игре от первого лица. Супер-солдат должен помешать изменническому режиму истребить цивилизованный мир. Гонконг, 2065 год.
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Дата выхода: 22 фев, 2005
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Об этой игре

Ощутите драматическую энергию военного фронта через глаза первого из супер-солдат нового поколения в этой эпической, полной сурового реализма, экшн-игре от первого лица.

Супер-солдат должен помешать изменническому режиму истребить цивилизованный мир.

Гонконг, 2065 год. Младший лейтенант Натан Фрост - простой солдат международной армии, под названием Блок Свободы. Когда на поле боя он получает обширные ранения от взрыва, Фрост подвергается экспериментальной процедуре. Результат операции - нечто большее, чем человек; трансформация, которая делает его бойцом уникального разряда, наделила способностями, намного превосходящими обычного солдата.

Усиленного этими экстраординарными способностями через вживленные имплантаты, Фроста немедленно посылают на фронт как секретное оружие против разрушающего режима. Высаженные на вражеской территории, отрезанные от командования и находящиеся в численном меньшинстве, Фрост и горстка бойцов должны попытаться помешать плану целого войска изменников, угрожающего погрузить мир во тьму.

  • Вступите в многопользовательскую битву с участием вплоть до 16 игроков и поддержкой voice over IP, в классическом или новом режиме.
  • Большое разнообразие определяющих игру стилей, начиная от неистовой сумятицы линии фронта до тактической миссии скрытного проникновения.
  • Оснастите себя арсеналом экспериментального оружия, например Riot Wall(tm) (Стена Восстания), боевыми роботами и другими высокотехнологическими приспособлениями. Используемое в комбинациях, снаряжение принесет в игровой процесс ранее не виданное разнообразие и глубину, особенно в многопользовательский режим.
  • В многопользовательской игре транспорт используется совместно; один игрок-водитель, второй управляет турелями.
  • Специальные возможности, такие как невидимость, усиление рефлексов и электрическая буря дают вам преимущества перед вашими хорошо снаряженными и готовыми к битве соперниками.
  • Заходите и играйте, действие проводит игрока через погружающую в кинематографе сюжетную линию с первой минуты игры.
  • 11 миссий, охватывающих 16 карт, включая тюрьму в здании Оперы, Храм Буддистов, превращенный в военную базу и обширные урбанистические Пустоши.

Системные требования

    Минимальные: IBM PC или 100% совместимый, Microsoft Windows 2000/XP, Pentium IV, процессор 1.5 ГГц (или эквивалент AMD Athlon XP), 100% DirectX 3D-ускоренная видеокарта 64 МБ со способностью Pixel Shader v1.1, системное ОЗУ 256 МБ, 100% совместимая с DirectX 9 звуковая карта, свободное несжатое пространство на жестком диске (дополнительное пространство может быть необходимо для сохраненных игр), 100% совместимые с Windows 2000/XP мышь и клавиатура

    Как указано на коробке Project: Snowblind, лэптопы и интегрированные видео-чипы могут работать с Project: Snowblind, но не поддерживаются. Если вы подвергнетесь проблемам во время работы этой игры на интегрированном видео-чипе, Eidos Tech Support не сможет вам помочь.

    Рекомендуемые: процессор Pentium IV, 2.4 Ггц (или эквивалент AMD Athlon XP) или больше, системное ОЗУ 512 МБ, 100% DirectX 9 графическая карта 3D 128МБ с поддержкой Pixel Shader 2.0, 3ГБ пространства на жестком диске

    Поддерживаемые видеочипсеты:
    серии nVidia GeForce 3Ti/4Ti/FX/6000 - Примечание: серия GeForce MX НЕ ПОДДЕРЖИВАЕТСЯ. ATI Radeon 8500/9xxx или выше.

Полезные обзоры покупателей
2 из 3 пользователей (67%) посчитали этот обзор полезным
4.7 ч. в игре
Опубликовано: 4 ноября, 2014
Underrated and undeservedly forgotten gem.
Somewhat reminiscent of Deus Ex shooter with alright gunplay, nice variety, humor and pretty cool protagonist.
Был ли этот обзор полезен? Да Нет Funny
7 из 9 пользователей (78%) посчитали этот обзор полезным
39.3 ч. в игре
Опубликовано: 14 ноября, 2014
Amazing game. I loved it when I had it for the PlayStation 2, and I still love it on PC. The campaign mode is phenomenal; what game lets you play as a badass supersoldier who can repel bullets, see through walls, turn invisible, and move faster? Oh, and possess some sick guns as well. Absolutely recommend this game to any and all who may be interested. :D
Был ли этот обзор полезен? Да Нет Funny
1 из 1 пользователей (100%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 29 декабря, 2014
Decent fps, nothing amazing but i had a lot of fun with it, its also dirt cheap, so give it a try.
Был ли этот обзор полезен? Да Нет Funny
13 из 21 пользователей (62%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 20 июня, 2014
Самая охринительная игрушка моего дедства =))
Был ли этот обзор полезен? Да Нет Funny
4 из 5 пользователей (80%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 21 ноября, 2012
это классика! для меня эта игра и до сегоднешнего момента она остаётся одной из лучших игр! помню когда она вышла это просто вобще бомба была! у меня был лиц. диск и я проходил её и мне было интересно, потому что не знаеш что ждет за углом! интересный сюжет, мультиплеер +16 человек. покупайте эту игру и вы не пожалеете!
Был ли этот обзор полезен? Да Нет Funny
3 из 7 пользователей (43%) посчитали этот обзор полезным
1 person found this review funny
0.1 ч. в игре
Опубликовано: 6 января, 2012
♥♥♥♥♥♥♥♥♥♥, а ЭТО я когда успел купить? Пора завязывать со спиртным
Был ли этот обзор полезен? Да Нет Funny
2 из 21 пользователей (10%) посчитали этот обзор полезным
1.0 ч. в игре
Опубликовано: 4 марта, 2014
графика слишком устарела, оружие не чувствуется, аи тупой, еще и проблемы со звуком
а в детстве была одной из любимых игр
Был ли этот обзор полезен? Да Нет Funny
20 из 22 пользователей (91%) посчитали этот обзор полезным
10.8 ч. в игре
Опубликовано: 10 декабря, 2013
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
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15 из 17 пользователей (88%) посчитали этот обзор полезным
8.1 ч. в игре
Опубликовано: 7 июля, 2014
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
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13 из 15 пользователей (87%) посчитали этот обзор полезным
4.1 ч. в игре
Опубликовано: 16 июня, 2014
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
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18 из 25 пользователей (72%) посчитали этот обзор полезным
5.6 ч. в игре
Опубликовано: 2 марта, 2014
Deus Ex Spinoff which should be called Deus Ex: Clan Wars. They think about making a MP version of Deus Ex but after failed Invisible War, forget about that beginnings and make a game in other universe. But better talk about gameplay.
Do ever dreamed about more linear deus ex ? Do you tired of leveling up ♥♥♥♥, and SWIMMING SKILL ? You just want shoot arses and use AUGMENTATION. So project: snowblind is just for you! Its linear FPS with AUGMENTATIONS and great storyline.You can play out any mission with rush\stealth\predator playing style and its not even frustrating! Sadly that Singleplayer is pretty short and Multiplayer is dead, but really great experience for any who loves FPS as a genre and vent shafts.

I never asked for this.
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10 из 14 пользователей (71%) посчитали этот обзор полезным
4.6 ч. в игре
Опубликовано: 29 июня, 2014
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
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6 из 8 пользователей (75%) посчитали этот обзор полезным
12.1 ч. в игре
Опубликовано: 11 июля, 2014
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
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8 из 13 пользователей (62%) посчитали этот обзор полезным
1.7 ч. в игре
Опубликовано: 14 февраля, 2014
So starting with the bad, this is a console port. It's so heavily obvious.
- The textures are bland, very washed out.
- Options are limited
- Mouse sensitivity is soapy
- Not the worst optimization, but far from good
- Crashes a little less than "often"

The good:
- Really fun and addictive game
- Guns feel awesome (despite their flimsy sounds)
- Stunning and unique abilities that few games manage to pull off (to be honest it still feels
weird, but it feels like that's how it was meant to feel like)
- Purely cheesy game, in a good way
- Cutscenes are dramatic (cheesy dramatic) but still enough to engage you
- Damn good level design
- As a whole, most of the gameplay "works"

Overall, yes, I recommend this game, but that makes me almost generous. I'm so close to not recommending it (the demo doesn't even work...) but the good about this game outweights the bad by a very TINY bit. Of course if you have access to an Xbox or PS2 with composite or some modded HDMI support, that's the best way you've got going for you to play this, in fact, stay far away from this console port if you've got those options. If not, the PC version is still fair enough.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
5.6 ч. в игре
Опубликовано: 17 июня, 2014
When ever you try to compare games to Deus Ex things always seem to get a poor review due to comparison, rather than a review on the games own merits.

I love Deus Ex, it and System Shock 2 share the position on the number 1 spot of my favourite games of all time.

Deus Ex: Invisible War is a terrible sequel in regards to the original, but I defend the game on its own merits.

This is the case with Project: Snowblind, comparing it to its heritage will result in the game being slammed. But is it a bad game? No.

Project: Snowblind is a interesting game, granted the game is easy as hell and the main protagonist isn't particularly likeable, but the game has some interesting ideas, and some kickass weapons. My favourite of these is the Flecette.

If you're a fan of System Shock, Deus Ex, or Bioshock, then you should check this game out. It's not great, it makes Invisible War look like a masterpiece, but judge this one by its merits.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 24 марта, 2012
Project: Snowblind is a first person shooter with a distinctly arcade action feel. The graphics are quire dated and the control scheme lacks a lot of the nuance of a modern shooter, but it handles well and the ai isn't too dull. The game features a checkpoint save system, which at times can present a challenge for the novice player but seem to be spaced an adequate distance apart. The game only supports resolutions up to 1600 x 1200, but the Steam Overlay does work. In the end Project: Snowblind is an above average shooter from it's era. even though it definitely shows its age.
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10 из 19 пользователей (53%) посчитали этот обзор полезным
Опубликовано: 10 марта, 2012
The main character is not blind, and there is no snow in the game.
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3 из 6 пользователей (50%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 4 января, 2011
Absolute rubbish. Plays like a lifeless PS2 port: clunky and dull.

It does not support resolutions above 1400x1050. There are no solutions to be found online, and no obvious .ini files/ system files to hex edit to rectify the problem. Beyond that, the textures are blurry and the models are mediocre and angular. The final kick to the balls is that the game adjusts the gamma far too high (with no option to adjust), and it remains in effect after the game is closed, forcing a restart.

Beyond the technical problems, the game just has zero emotional resonance. The AI is akin to that of Doom. The original. I just can't find a reason to care enough to keep playing.

How this was ever supposed to be a 'spiritual successor' to Deus Ex, I do not know. Eidos, you ♥♥♥♥ the bed on this one. Sorry.
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1 из 4 пользователей (25%) посчитали этот обзор полезным
1 person found this review funny
0.2 ч. в игре
Опубликовано: 31 декабря, 2014
this game is good, the port is worse than i'm at DOTA2
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12 из 29 пользователей (41%) посчитали этот обзор полезным
1.4 ч. в игре
Опубликовано: 30 ноября, 2013
Great game, terrible PC port. The colors are washed out, the settings are extremely limited (the maximum resolution is 1024x768, you can set the texture filtering, shadows, and that's about it), and the mouse sensitivity can only be adjusted in increments of 10, making precise control very difficult. There are also no FOV options, it is stuck to that of a big TV screen, which would be fine except you are about a few inches away from a monitor; which can cause motion sickness. To pour salt into the wound, the game constantly crashes. About once every 10 minutes. Get the XBOX or PS2 versions instead.
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