Oplev den dramatiske intensitet i en krigs frontlinje gennem øjnene på den første af en ny art af supersoldater i dette kontante og episke første persons-actionspil. En fysisk forbedret supersoldat skal stoppe et dekadent regime fra at udslette den civiliserede verden. Hongkong, 2065.
Brugeranmeldelser: Positive (37 anmeldelser)
Udgivelsesdato: 22. feb 2005
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Køb Project: Snowblind

 

About This Game

Oplev den dramatiske intensitet i en krigs frontlinje gennem øjnene på den første af en ny art af supersoldater i dette kontante og episke første persons-actionspil.

En fysisk forbedret supersoldat skal stoppe et dekadent regime fra at udslette den civiliserede verden.

Hongkong, 2065. Sekondløjtnant Nathan Frost er en helt almindelig fyr i en international hær med navnet Frihedskoalitionen. Frost bliver udsat for massive kvæstelser fra en eksplosion på slagmarken, hvorefter han underkastes en eksperimentalbehandling. Resultatet af operationen er noget mere end menneskeligt: En transformation har gjort ham til en unik kriger i våbenklassen med evner, der langt overgår den gennemsnitlige soldat.

Udstyret med disse overnormale evner via implanterede forbedringer sendes Frost øjeblikkeligt til krigens frontlinje som et hemmeligt våben mod det destruktive regime. Strandet på fjendtligt territorium, afskåret fra deres kommandopost og talmæssigt underlegne i ekstrem grad skal Frost og en håndfuld mænd forsøge at stoppe hele den fjendtlige milits' plan, som truer med at kaste verden i afgrunden.

  • Gå i kamp med online multiplayer med op til 16 spillere samt understøttelse af Voice over IP i klassisk tilstand og den nye multiplayer-tilstand.
  • Et bredt udvalg af spilscenarier spænder fra slagmarkens vanvittige kaos til missioner med taktisk stealth-infiltration.
  • Udstyr dig med et arsenal af eksperimentalvåben såsom Riot Wall™ og Attack Drones sammen med andet højteknologisk udstyr. Brugt i kombination giver udstyret en variation og dybde i gameplayet, som aldrig før har været realiseret, især i multiplayer-spil.
  • I multiplayer anvendes køretøjer i samarbejde: Én spiller kører, mens den anden bemander det påmonterede kanontårn.
  • Fysiske forbedringer som usynlighed, refleksboost og elektrisk storm giver dig en fordel på slagmarken mod din særdeles veludstyrede og kampklare fjende.
  • Saml op og spil: Instinktiv action trækker spilleren gennem en filmisk fængslende fortælling fra første minut.
  • 11 missioner, som spænder over 16 kort, inklusive Operahuset forvandlet til fængsel, et buddhistisk tempel omdannet til militærbase og den fladt udbredte byørken.

Systemkrav

    Minimumskrav: IBM PC eller 100% kompatibel, Microsoft Windows 2000/XP, Pentium IV, 1,5 GHz (eller AMD Athlon XP eller tilsvarende) cpu, 100% DirectX 64 MB 3D acceleratorkort med Pixel Shader v1.1, 256 MB systemhukommelse, 100% DirectX 9 kompatibelt lydkort, 3 GB ukomprimeret ledig plads på harddisken (yderligere ledig plads kan være nødvendig til gemte spil), 100% Windows 2000/XP-kompatibel mus og tastatur

    Som angivet på emballagen til Project: Snowblind fungerer bærbare computere og integrerede grafikchips muligvis med Project: Snowblind, men de er ikke understøttet. Hvis du skulle støde ind i problemer, mens du kører spillet på en integreret grafikchip, kan Eidos tekniske support desværre ikke hjælpe dig.

    Anbefalet: Pentium IV, 2,4 Ghz (eller AMD Athlon XP eller tilsvarende) eller større processor, 512 MB systemhukommelse, 100 % DirectX 9 128MB 3D grafikkort med understøttelse af Pixel Shader 2.0, 3 GB harddiskplads

    Understøttede video-chipsæt:
    NVIDIA GeForce 3Ti/4Ti/FX - Bemærk: GeForce MX-serien er IKKE UNDERSTØTTET. ATI Radeon 8500/9xxx eller højere.

Helpful customer reviews
11 af 12 brugere (92%) fandt denne anmeldelse brugbar
4.1 timer bogført
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
Indsendt: 16. juni
Fandt du denne anmeldelse brugbar? Ja Nej
6 af 8 brugere (75%) fandt denne anmeldelse brugbar
4.6 timer bogført
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
Indsendt: 29. juni
Fandt du denne anmeldelse brugbar? Ja Nej
4 af 5 brugere (80%) fandt denne anmeldelse brugbar
8.1 timer bogført
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
Indsendt: 7. juli
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 4 brugere (75%) fandt denne anmeldelse brugbar
12.1 timer bogført
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
Indsendt: 11. juli
Fandt du denne anmeldelse brugbar? Ja Nej
0 af 12 brugere (0%) fandt denne anmeldelse brugbar
0.2 timer bogført
Poor. Bad graphics, bad motion, bad continuity, no headshots, stupid cutscenes made worse by the fact that you can't skip them. Can't even tell who is friend or foe until they start shooting you. Oh, and it puts you where it wants you. Manning a .50 cal, and a helicopter comes in? Which you must stand helpless as it flies into your zone. No problem, just shoot it with the .50 cal? Except when it zooms out from the helicopter interrupt, I'm not on the .50 cal anymore! That doesn't even make any sense! Someone played way too much Operation Wolf and thought wouldn't it be great if we took that stupid sort of gameplay and made it into crappy 3d? No, it wouldn't.
Indsendt: 20. juni
Fandt du denne anmeldelse brugbar? Ja Nej
19 af 20 brugere (95%) fandt denne anmeldelse brugbar
10.8 timer bogført
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
Indsendt: 10. december 2013
Fandt du denne anmeldelse brugbar? Ja Nej