Experimenta la tensión dramática de hallarte en el frente de una guerra a través de los ojos de una nueva raza de supersoldados en este crudo y épico juego de acción en primera persona. Un supersoldado mejorado tiene que detener a un régimen de renegados que pretende acabar con el mundo civilizado. Hong Kong, año 2065.
Análisis de usuarios: Mayormente positivos (60 análisis)
Fecha de lanzamiento: 22 de feb. 2005
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Acerca de este juego

Experimenta la tensión dramática de hallarte en el frente de una guerra a través de los ojos de una nueva raza de supersoldados en este crudo y épico juego de acción en primera persona.
Un supersoldado mejorado tiene que detener a un régimen de renegados que pretende acabar con el mundo civilizado.
Hong Kong, año 2065. El teniente segundo Nathan Frost es un simple soldado de un ejército internacional denominado la Coalición de la Libertad. Tras sufrir graves lesiones debido a una explosión en el campo de batalla, Frost se somete a una intervención experimental. El resultado de la operación va más allá de lo humano; una transformación que lo convierte en guerrero armado único, con habilidades que sobrepasan de largo las de un soldado convencional.
Dotado con estas habilidades fuera de lo común por medio de mejoras implantadas, Frost es enviado inmediatamente al frente de una guerra como arma secreta contra el destructivo régimen. Atrapados en territorio enemigo, incomunicados y en gran desventaja numérica, Frost y un grupo de hombres deberán detener el plan de la milicia renegada que amenaza con sumir al mundo en las tinieblas.
  • Emprende una batalla online con un máximo de 16 jugadores, con voz por IP en los modos multijugador nuevos y clásicos
  • Extensa y variada intensidad de juego, desde el frenético caos en el campo de batalla hasta sigilosas misiones de infiltración táctica
  • Equípate con un arsenal de armas experimentales como el Riot Wall™, los drones de ataque y otros tipos de dispositivos de alta tecnología. Al combinarlo, tu equipamiento te ofrece una variedad y profundidad de juego nunca vista con anterioridad, especialmente en multijugador
  • En el modo multijugador, los vehículos se usan cooperativamente: un jugador conduce mientras el otro se ocupa de las torretas montadas
  • Mejoras como la invisibilidad, el aumento de reflejos y la tormenta eléctrica te otorgan ventaja en el campo de batalla frente a los enemigos fuertemente armados y preparados para la lucha
  • Siéntate y juega: la acción visceral absorbe al jugador a través de una cautivadora historia cinematográfica desde el primer minuto de juego
  • 11 misiones distribuidas en 16 mapas, incluyendo un teatro de la ópera convertido en prisión, un templo budista convertido en una base militar y los extensos páramos urbanos

Requisitos del sistema

    Mínimo: PC IBM o 100% compatible, Microsoft Windows 2000 / XP, procesador Pentium IV a 1.5 GHz (o AMD Athlon XP equivalente), tarjeta gráfica 3D Aceleradora 100% compatible con DirectX y con soporte para Pixel Shader v1.1, 256 MB de RAM, sonido 100% compatible con DirectX 9, 3GB libres de espacio sin comprimir en disco duro (podría ser necesario algo de espacio adicional para las partidas guardadas), ratón y teclado 100% compatibles con Windows 2000 / XP

    Tal y como pone en la caja de Project: Snowblind, portátiles y gráficas integradas podrían funcionar con Project: Snowblind, pero no están soportadas. Si experimentas problemas mientras ejecutas el juego con una gráfica integrada, el Soporte Técnico de Eidos no podrá ayudarte.

    Recomendado: procesador Pentium IV a 2.4 GHz (o AMD Athlon XP equivalente) o mejor, 512 MB de RAM, tarjeta gráfica 3D con 128 MB 100% compatible con DirectX 9 y con soporte para Pixel Shader 2.0, 3 GB de espacio libre en disco

    Gráficas Soportadas:
    serie nVidia GeForce 3Ti / 4Ti / FX / 6000s - Nota: la serie GeForce MX NO ESTÁ SOPORTADA. ATI Radeon 8500 / 9xxx o superiores.

Análisis útiles de usuarios
A 24 de 29 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
39.8 h registradas
Publicado: 14 de noviembre de 2014
Amazing game. I loved it when I had it for the PlayStation 2, and I still love it on PC. The campaign mode is phenomenal; what game lets you play as a badass supersoldier who can repel bullets, see through walls, turn invisible, and move faster? Oh, and possess some sick guns as well. Absolutely recommend this game to any and all who may be interested. :D
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A 16 de 19 personas (84%) les ha sido útil este análisis
2.2 h registradas
Publicado: 5 de febrero
spiritual successor of deus ex made for consoles (ps2 xbox), its basically deus ex without any of the rpg elements

augments thanks to NANO TECHNOLOGY are in, every gun with alt fire is in, different approaches to scenarios are in, hacking is kinda a thing

its pretty fun and a not complete ♥♥♥♥ PC port, has multiplayer but i haven't touched it
obviously dated graphic wise but what are you expecting m8
buy this ♥♥♥♥ homie
rip eidos
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A 6 de 7 personas (86%) les ha sido útil este análisis
14.9 h registradas
Publicado: 24 de diciembre de 2014
While I originally played it on the PS2, the game is still as much fun as I remember.

6/10, Mostly Decent.
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A 3 de 3 personas (100%) les ha sido útil este análisis
12.7 h registradas
Publicado: 22 de febrero
My review of this game is easy.

If you like cleaner FPS games like Red Faction, Star Wars Commandos, or even original F.E.A.R., then you should love Snowblind. It has all the things I love about those games. Here are just some of them:

1) All environments are "real". By that I mean that they are all rendered in the 3D world. Anything you see, you can probably jump or stand on. No invisible walls except in the sense that the levels have to be defined by something. They aren't infinite after all. But it is usually something believable like a wall or fence.

2) Along with the above, and the addition of many game elements like alarms, being able to hack terminals and so on, you have many options for how you want to defeat your enemies. This ranges from a full on berserk attack to stealthily creeping around or hiding. Lots of air ducts to crawl through.

3) Plenty (and I do mean plenty) of weapons, additional equipment you can use and augmentations to you personally. Some of these are

-Increased vision abilities
-Spiderbots that follow you around, like the insects in Half Life, and help you out.
-EMP, poison gas, and frag grenades
-Cool shotgun, Carbine, Sniper rifle, and pistol
-Reflex augmentation that functions like the reflex boost in F.E.A.R.
-...the list goes on. This is only a very small part.

4) Lots of environmental elements like steam, lighting, being able to break windows, opening cabinets and breaking some crates for items. There also is a weapon similar to the gravity gun in Half Life that lets you move some things around and you can pick up certain objects.

5) Fitting AI and com chatter voices, for this kind of game. So, that means coming across humorous conversations as you sneak around and a CO that is pushing you ahead. I really appreciate all the background talking that is going on in this game.

There are lots of other elements that I like too. But, if any of this interests you, than I would just go get this game. I bought it for not much from BundleStars since it had been on my Amazon wishlist for some time. But, now that I know how good it is, I would pay the full $6 price for sure.

One final caveat: There are some graphical issues with this game. Mostly that it looks kind of washed out and low contrast on modern systems. BUT, I easily took care of it with a little trial and error in the Nvidia control panel. But, even without that, it seems like the biggest thing that helped was turning off "Fullscreen effects" in the games own options. You have to run its separate option utility to access it. Its not hard to get to. It just pops up when you go to play the game.

While trying to troubleshoot this issue, I ran across a lot of hate for this game. It is completely undeserved. Its an awesome game, if you like these kinds of games. Its NOT a COD clone or FarCry or Splinter Cell. But it is interesting and a lot of fun. Give it a try!
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
18.2 h registradas
Publicado: 30 de diciembre de 2014
Played this game on the Playstation 2 back in the day. Now being able to play it on my computer brings a bunch of childhood memories. This game was the best game I played on the Playstation. It's defiantely the best gamer on steam right now. 22/10. If you dont take your time to buy this game and play it till you die, then you're just wasting your time. You might as well take your computer and just throw it away. This game has won game of the year every year since it came out. Don't play that crappy COD. PLAY A REAL GAME. PROJECT SNOWBLIND. *****
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A 4 de 7 personas (57%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado: 27 de febrero
Когда диск с Project: Snowblind попал ко мне в руки, я особо не медлил.

Игра в те уже довольно далекие времена прошла на одном дыхании. Увлекательный шутер, где ты играешь за суперсолдата с интересными способностями. Побываешь в городе...Под городом...Над городом. В игре разные локации с множеством противников и лазеек, элементы стелса слабы, но присутствуют.
Саундтрек приятен на слух и отлично вписывается.
Сюжет увлекателен, однако встречающиеся нам персонажи "безлики" и их место в игре слишком эпиодично и отвлеченно, разве что вражеский генерал сильно поразил - как персонаж и как противник.

НО если вы посмотрите на это сейчас или просто заходите предаться чувству ностальгии - вас может вывернуть. Я купил в порыве нахлынувших воспоминаний. Сильно пожалел. С такой графикой трудно ужиться, даже если ты видел ее ранее. С непривычным управлением (к счастью, настраивается) и убогой анимацией, небогатыми на дизайнерские решения локациями тоже придется смириться иначе вы долго не протянете - продолжительность велика.

Интересный геймплей, неплохой сюжет, но слишком старо визуально. Катастрофа уровней и анимации.
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A 11 de 11 personas (100%) les ha sido útil este análisis
6.5 h registradas
Publicado: 6 de mayo de 2014
Deus Ex Clan Wars , este iba a ser el nombre original de este juego concebido como una nueva entrega de la serie enfocada al juego multijugador , finalmente se le cambio el nombre debido a las malas ventas que tuvo Deus Ex Invisible Wars decidio que intentarian venderlo bajo otro nombre . Aun con el cambio de nombre se nota que es un clon de Deus Ex tanto en las habilidades del personaje como en las armas , pocos cambios introduce con respecto a los anteriores excepto que ahora podremos conducir vehiculos y mechs lo cual no esta mal .

La camapaña de juego es corta , cortisima , 6 horas y porque me entretuve en algunas fases , no es un juego que se dice largo , pero claro , estaba planteado como un juego multijugador siendo la campaña una especie de introduccion a las mecanicas del juego mas que otra cosa.

El juego en si tiene una historia bastante mediocre , tipica de la epoca en que salio , las voces del juego no estan mal , pero los sonidos fallan , especialmente los de las armas , la musica pasa sin pena ni gloria , los mapeados son simples y bastante poligonales aun ara la epoca m se repiten las texturas , no hay detalles especiales , tal vez esto se deba a que el juego en si es multiplataforma pensado para las consolas tambien , y eso se nota en la jugabilidad , la configuracion y los menus del juego . Nada grave , las teclas se peuden remapear , los menus es cuestion de aclararse con las teclas para navegar y seleccionar y la jugabilidad no es mala , pero se nota un tanto el diseño consolero . La ambientacion del juego no esta muy lograda , la trama mediocre y previsible , los mapeados simples y repetitivos con las mismas texturas , una musica que no ayuda ...

Los vehiculos se pilotan como en todos los juegos , funcionan bien , tal vez un tanto sensible la direccion pero cumplen su papel para atropellar enemigos , algunos incluso llevan torretas con las que disparar . Aparte de vehiculos tambien podemos controlar mechs y pequeños robots , tendremos que hackearlos previamente en algunos casos , son utiles paral impiar o explorar areas ya que algunos los usaremos remotamente en lugar de subirnos a ellos , e incluso para curarnos si encontramos un robot medico .

En este juego como en el Deus Ex original nuestro personaje lleva aumentos bionicos , todo viene implementado desde el principio y se actualizan por objetos que encontramos o conforme avanza la historia , no tenemos mucho control para customizar el personaje .

En resumen recomendaria este juego solo en una oferta si soys fans de la saga Deus Ex , si aun asi lo quereis comprar os dara unas cuantas horas de entretenimiento decente , pero poco mas a dia de hoy .
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A 25 de 27 personas (93%) les ha sido útil este análisis
10.8 h registradas
Publicado: 10 de diciembre de 2013
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
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A 22 de 24 personas (92%) les ha sido útil este análisis
8.1 h registradas
Publicado: 7 de julio de 2014
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
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A 24 de 31 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.6 h registradas
Publicado: 2 de marzo de 2014
Deus Ex Spinoff which should be called Deus Ex: Clan Wars. They think about making a MP version of Deus Ex but after failed Invisible War, forget about that beginnings and make a game in other universe. But better talk about gameplay.
Do ever dreamed about more linear deus ex ? Do you tired of leveling up ♥♥♥♥, and SWIMMING SKILL ? You just want shoot arses and use AUGMENTATION. So project: snowblind is just for you! Its linear FPS with AUGMENTATIONS and great storyline.You can play out any mission with rush\stealth\predator playing style and its not even frustrating! Sadly that Singleplayer is pretty short and Multiplayer is dead, but really great experience for any who loves FPS as a genre and vent shafts.

I never asked for this.
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A 18 de 21 personas (86%) les ha sido útil este análisis
4.1 h registradas
Publicado: 16 de junio de 2014
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
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A 12 de 16 personas (75%) les ha sido útil este análisis
4.6 h registradas
Publicado: 29 de junio de 2014
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
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A 7 de 9 personas (78%) les ha sido útil este análisis
12.1 h registradas
Publicado: 11 de julio de 2014
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
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A 10 de 15 personas (67%) les ha sido útil este análisis
1.7 h registradas
Publicado: 14 de febrero de 2014
So starting with the bad, this is a console port. It's so heavily obvious.
- The textures are bland, very washed out.
- Options are limited
- Mouse sensitivity is soapy
- Not the worst optimization, but far from good
- Crashes a little less than "often"

The good:
- Really fun and addictive game
- Guns feel awesome (despite their flimsy sounds)
- Stunning and unique abilities that few games manage to pull off (to be honest it still feels
weird, but it feels like that's how it was meant to feel like)
- Purely cheesy game, in a good way
- Cutscenes are dramatic (cheesy dramatic) but still enough to engage you
- Damn good level design
- As a whole, most of the gameplay "works"

Overall, yes, I recommend this game, but that makes me almost generous. I'm so close to not recommending it (the demo doesn't even work...) but the good about this game outweights the bad by a very TINY bit. Of course if you have access to an Xbox or PS2 with composite or some modded HDMI support, that's the best way you've got going for you to play this, in fact, stay far away from this console port if you've got those options. If not, the PC version is still fair enough.
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A 3 de 3 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado: 17 de junio de 2014
When ever you try to compare games to Deus Ex things always seem to get a poor review due to comparison, rather than a review on the games own merits.

I love Deus Ex, it and System Shock 2 share the position on the number 1 spot of my favourite games of all time.

Deus Ex: Invisible War is a terrible sequel in regards to the original, but I defend the game on its own merits.

This is the case with Project: Snowblind, comparing it to its heritage will result in the game being slammed. But is it a bad game? No.

Project: Snowblind is a interesting game, granted the game is easy as hell and the main protagonist isn't particularly likeable, but the game has some interesting ideas, and some kickass weapons. My favourite of these is the Flecette.

If you're a fan of System Shock, Deus Ex, or Bioshock, then you should check this game out. It's not great, it makes Invisible War look like a masterpiece, but judge this one by its merits.
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A 4 de 5 personas (80%) les ha sido útil este análisis
0.7 h registradas
Publicado: 24 de marzo de 2012
Project: Snowblind is a first person shooter with a distinctly arcade action feel. The graphics are quire dated and the control scheme lacks a lot of the nuance of a modern shooter, but it handles well and the ai isn't too dull. The game features a checkpoint save system, which at times can present a challenge for the novice player but seem to be spaced an adequate distance apart. The game only supports resolutions up to 1600 x 1200, but the Steam Overlay does work. In the end Project: Snowblind is an above average shooter from it's era. even though it definitely shows its age.
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A 4 de 5 personas (80%) les ha sido útil este análisis
11.2 h registradas
Publicado: 18 de septiembre de 2014
I remember playing this game on the original Xbox system and never beat the game! I thought when i sold that game, I thought it would be forever lost in time until I saw the name on Steam. It brought a smile to my face when i saw the name and I had to buy this game! :)
I finally beat the game and I personally like the ending even though it may look like a hollywood clique type of ending! But anywho I definitely recommend this game if you're into FPS action games with some cool Electronic Attack/Defense powers!(For example: Cloaking, Shielding, Electric charge, and special vision that lets you look through walls)
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.0 h registradas
Publicado: 5 de agosto de 2013
THis is probably the best game I have played outside the usual shooter team - based mission based/ goal oriented FPS.
It is also good to know its done by the team that made the recent Tomb Raider games, which means the A.I. is very well done, and the level designs are too.
The cool thing is usually the guns in the games youre used to, however here the tools and types of granades are what make the game quite different and interesting.
It is also nice that it will run on most machines going back at least five or more years( I mean to 2005 all the way through todays machines).
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.7 h registradas
Publicado: 3 de julio de 2014
Obligatory header to the review: I focus on four primary areas whenever I review a game: gameplay, story, graphics, and sound/audio/general things that go into your earholes. Gameplay and Story get a rating scale from 1 to 10, and the AV stuff gets a rating from 1 to 5. My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story/atmosphere/whatever it may be is reason enough to pick it up. Also, take the cumulative score with a grain of salt; it's just a numerical feeling about the game as a whole. That's part of why I do these subscores. Also, keep in mind that I'm not going off of school grade based rankings. A 5/10 denotes what I feel to be an average game. Likewise, 7/10 is a game that I think is pretty cool, and something that gets a 2/10 is near-abomination level. Pinning scores to an even further obfuscated rating scale is kinda senseless, but for the sake of my backloggery, I'll repeat again that 1.0-2.7 is a one-star game, 3.0-4.7 is a two-star game, 5.0-6.7, 7.0-8.7, and 9.0-10 are three, four, and five stars, respectively.

Gameplay: Project Snowblind, as you may or may not know, was originally intended to be a more multi-player focused game in the Deus Ex series to be called Deus Ex: Clan Wars. Then Invisible War came along and utterly tarnished the Deus Ex name. Despite the abandonment of the namesake, the game still retains a lot of the level design sensibilities that Deus Ex had, albeit a lot more straightforward here than in Deus Ex. By that, I mean that the player has plenty of choices on how to take areas. You can run in, guns ablaze; pick enemies off from a distance with the sniper rifle; sneak through the area entirely; hack any nearby electronics to kill enemies remotely, etc. etc. Since I often opt for the most meat-headed approach to gameplay, I was a guns blazing kind of player, although there were a few chapters where I found that it wasn't the best approach.

As I said earlier, this game is pretty much Deus Ex Lite. It has pretty much everything Deus Ex had, although much simpler to suit the very action oriented gameplay. All the RPG elements are gone, which can be disappointing for some. Hacking is done with an Icepick; a weird sort of EMP hacking kajigger. This does mean that you are limited to how many things you can hack throughout the level, although I found that ammo for the Icepick was easy to come by, presuming you looked around for it. Augmentations are here as well, with a few abilities being cloaking, slow motion, and bullet shields. They don't last forever and do use up Bioenergy, which you can find both replenishing items and increases to your maximum Bioenergy (the same for health, of course).

Unfortunately, this game is very much a port. Autoaim is on by default, and I found no way of disabling it. Some people talked about the game crashing all the time; it crashed a couple of times for me, and both times it was just after a cutscene started. After looking at what happened in the Event Viewer, I wasn't able to make certain what it was specifically in Snowblind.SP that crashed or why it did so. This could have also been because of a thing I did to make the game run at 1080p (I'll talk about that later). I did rebind a couple of keys; namely rebinding augmentation usage to Tab and getting rid of the weapon menu altogether. It's just more fun frantically scrolling through weapons in the heat of battle (to me, at least).

The levels themselves are short, usually lasting about ten to fifteen minutes, and have at least one savepoint in the area. This game doesn't have checkpoints, so be sure to make use of the savepoints. These levels are pretty well paced and often feel reasonable and fair without being completely boring. Enemy variety isn't the greatest, and I would have liked to have seen a few more mech enemies, but it's not too big of a deal. Overall, if you're looking for a dumb mid-2000's shooter to play for a night, you really can't go wrong with this one. For the price of $6 (I picked it up on sale, so it was even cheaper), I can say that this is a very worthwhile purchase, even if you do have to do a few things to get it in reasonable working order. 8/10.

Story: Again, it's pretty much Deus Ex Lite. The game did open with some actually quite good exposition of the main character, Nathan Frost. Unfortunately, it does kinda turn to the same old military hoo-rah schtick after a while. There really isn't much in the way of character development for Frost, much less for anyone else. At least it's not Russia being the bad guys, so I guess there's that. However, at least it's pretty well directed, even if the source material isn't the greatest. The cinematics are pretty well done, even if they do have some questionable choices in filters from time to time. They do start to feel like more of an action movie than a Deus Ex intrigue, however, so take that as you will. However, for what was there, it was pretty enjoyable, if rather cliche at times. 7/10.

Graphics: You're gonna need to do a bit of work in order to get this game running decently on a modern computer. For starters, this game only runs in 4:3 using the default resolutions in-game. I looked a bit on the Steam forums for this game, and I came across a fix that had me download an over-riding DX9 .dll file and its associated .cfg. In that .cfg, it's rather easy to set the resolution to that of your monitors. Some people have said that the fix doesn't work for them, but it worked well for me. Perhaps they didn't put the .dll and .cfg file in the root directory of the game; I dunno. Nevertheless, if you do a little searching on the P:S forums for a topic on widescreen resolution, you'll find what I'm talking about. I will be keeping that file around; it seems to be a pretty neat little multi-purpose DX9 "modernizer". Just don't be dumb and drop it in System32.

As for how the game looks in the perspective of art style, this is what I talk about when I bring up realistic graphics not standing the test of time. It doesn't look god-awful, but it isn't the easiest thing to look at. Probably the best looking area in the game is the last level, which goes for a very Tron-esque look. Again, the game as a whole doesn't look terrible today, but this is yet another reason why art style should always trump realism when it comes to visual direction. 2/5.

Sound: The soundtrack is pretty much a generic action movie soundtrack. It's not bad and it does pump you up, but it's still not that musically interesting. Voice acting is alright; it's certainly not going to be winning any awards, but it's probably not going to put you off, either. I'm running out of space, so I'll just say it's alright. 3/5.

Overall scores are: 8/7/2/3; cumulative score of 6.7/10.
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Publicado: 10 de marzo de 2012
The main character is not blind, and there is no snow in the game.
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