Experimenta la tensión dramática de hallarte en el frente de una guerra a través de los ojos de una nueva raza de supersoldados en este crudo y épico juego de acción en primera persona. Un supersoldado mejorado tiene que detener a un régimen de renegados que pretende acabar con el mundo civilizado. Hong Kong, año 2065.
Análisis de usuarios: Mayormente positivos (93 análisis) - El 73% de los 93 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 feb. 2005

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Experimenta la tensión dramática de hallarte en el frente de una guerra a través de los ojos de una nueva raza de supersoldados en este crudo y épico juego de acción en primera persona.
Un supersoldado mejorado tiene que detener a un régimen de renegados que pretende acabar con el mundo civilizado.
Hong Kong, año 2065. El teniente segundo Nathan Frost es un simple soldado de un ejército internacional denominado la Coalición de la Libertad. Tras sufrir graves lesiones debido a una explosión en el campo de batalla, Frost se somete a una intervención experimental. El resultado de la operación va más allá de lo humano; una transformación que lo convierte en guerrero armado único, con habilidades que sobrepasan de largo las de un soldado convencional.
Dotado con estas habilidades fuera de lo común por medio de mejoras implantadas, Frost es enviado inmediatamente al frente de una guerra como arma secreta contra el destructivo régimen. Atrapados en territorio enemigo, incomunicados y en gran desventaja numérica, Frost y un grupo de hombres deberán detener el plan de la milicia renegada que amenaza con sumir al mundo en las tinieblas.
  • Emprende una batalla online con un máximo de 16 jugadores, con voz por IP en los modos multijugador nuevos y clásicos
  • Extensa y variada intensidad de juego, desde el frenético caos en el campo de batalla hasta sigilosas misiones de infiltración táctica
  • Equípate con un arsenal de armas experimentales como el Riot Wall™, los drones de ataque y otros tipos de dispositivos de alta tecnología. Al combinarlo, tu equipamiento te ofrece una variedad y profundidad de juego nunca vista con anterioridad, especialmente en multijugador
  • En el modo multijugador, los vehículos se usan cooperativamente: un jugador conduce mientras el otro se ocupa de las torretas montadas
  • Mejoras como la invisibilidad, el aumento de reflejos y la tormenta eléctrica te otorgan ventaja en el campo de batalla frente a los enemigos fuertemente armados y preparados para la lucha
  • Siéntate y juega: la acción visceral absorbe al jugador a través de una cautivadora historia cinematográfica desde el primer minuto de juego
  • 11 misiones distribuidas en 16 mapas, incluyendo un teatro de la ópera convertido en prisión, un templo budista convertido en una base militar y los extensos páramos urbanos

Requisitos del sistema

    Mínimo: PC IBM o 100% compatible, Microsoft Windows 2000 / XP, procesador Pentium IV a 1.5 GHz (o AMD Athlon XP equivalente), tarjeta gráfica 3D Aceleradora 100% compatible con DirectX y con soporte para Pixel Shader v1.1, 256 MB de RAM, sonido 100% compatible con DirectX 9, 3GB libres de espacio sin comprimir en disco duro (podría ser necesario algo de espacio adicional para las partidas guardadas), ratón y teclado 100% compatibles con Windows 2000 / XP

    Tal y como pone en la caja de Project: Snowblind, portátiles y gráficas integradas podrían funcionar con Project: Snowblind, pero no están soportadas. Si experimentas problemas mientras ejecutas el juego con una gráfica integrada, el Soporte Técnico de Eidos no podrá ayudarte.

    Recomendado: procesador Pentium IV a 2.4 GHz (o AMD Athlon XP equivalente) o mejor, 512 MB de RAM, tarjeta gráfica 3D con 128 MB 100% compatible con DirectX 9 y con soporte para Pixel Shader 2.0, 3 GB de espacio libre en disco

    Gráficas Soportadas:
    serie nVidia GeForce 3Ti / 4Ti / FX / 6000s - Nota: la serie GeForce MX NO ESTÁ SOPORTADA. ATI Radeon 8500 / 9xxx o superiores.

Análisis útiles de usuarios
A 16 de 17 personas (94%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
6.1 h registradas
Publicado el 27 de agosto de 2015
Project: Snowblind was initially a Deus Ex game, before later being turned into a new IP after the poor performance of Invisible War, and it doesn't do a very good job of hiding the fact. You play as a soldier who was forced to become nano-augmented after suffering heavy trauma in a battle, and fight for a peace-keeping group called UNAT- no, wait, I mean the "Liberty Coalition". There's a character who acts as your commander who is mechanically augmented, and frequently laments that he's become outdated. The items all look like they were taken straight from Deus Ex, like the energy cells and health kits, and you fight a lot of familiar enemies like bipedal mechs and mechanical spiders. Even the hacking tool is named after the ICEbreaker hacking interface from Deus Ex.

However, it's probably for the best that it never ended up being released as a Deus Ex game. In many ways, this game is sort of like the Bioshock Infinite of Deus Ex, right down to replacing the actual hacking of the real games with a gun that you shoot at panels to instantly hack them. Rather than being an RPG with shooter elements, Project Snowblind is a full FPS. There are no wide open maps or choices to make, just enemies to shoot and objectives to move towards. The game does a loose job of allowing both shooting and stealth playthroughs, but the stealth half is pretty horribly done and not all that viable. The radio contact in the game is also somewhat schizophrenic about this; in one particular mission where you have to get up a few levels of a parking garage, he initially contacts you to tell you that it might be a good idea to sneak through it due to high guard activity, then almost immediately tells you that you might be able to cause some real chaos with one of the vehicles in the next room, only to go back to telling you that stealth might allow you to listen in on guards' conversations on the next floor. You get a handful of augmentations throughout the game, but instead of being able to choose which ones you get or being able to upgrade them, the game just hands them out as you progress, using the same story justification as the reason they later used in Human Revolution. The game doesn't feature very many characters, and while the few it does feature aren't bad, they're barely used, and after you first meet them they tend to disappear until they're needed for a dramatic moment. The story in general is pretty poorly paced, and you fight the final boss of the game about 3/4 into the game. The game is also pretty short, only lasting around 6 hours. The game also has a tendency to crash, particularly when you minimize it, which is a problem since due to being a console game, you can only save in designated save rooms rather than having a quicksave or even checkpoint system.

On the other hand, as long as you can see it as its own game instead of a Deus Ex main game, it's a pretty fun shooter. It's interesting to see it as a spinoff where you play as just a semi-regular member of not-UNATCO instead of "that guy who single-handedly unravels an Illuminati conspiracy", and while the stealth is generally awful, the shooting is done pretty well, and the weapons and their secondary functions are all pretty fun to use. While it does have a lot of faults if you compare it to Deus Ex itself, as a standalone game it's pretty fun, and it's only $6 at its base price and presumably much less on sale. It's interesting to try out, if only to see the lost Deus Ex game that almost existed. If you do decide to buy it, be sure to check out the widescreen patch on pcgamingwiki if you have a widescreen monitor.
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.6 h registradas
Publicado el 31 de octubre de 2015
This is a fun little FPS game. It was released back in 2005, and this is the first time I've played it and thought it was pretty fun. Don't expect a masterpiece or hours upon hours of gameplay, but if you like a short single-player focused sci-fi shooter with a cool setting, then give it a try.

The setting is a near future and really reminded me of Deus Ex (from what I've heard, it was initially planned to be a sequel to Deus Ex, but later turned into a standalone title). You play as military commander who gets injured in battle and implanted with combat augmentations, which become available for use over time.

This is what I really enjoyed about the gameplay. It's not just your bog standard corridor shooter relying on twitch reflexes. It has a bit of a strategic edge, as you acquire a number of interesting augmentations throughout the game, such as the ability to slow time, ballistic shielding (temporary protection from bullets), cloak, enhanced vision, and so on. In addition to augmentations, you also find some cool gadgets to use in battle too, such as spider bots to act as your little pets and aid you in combat, deployable force field to act as cover, a large variety of grenades (most of the ones from Deus Ex), and even a nanoboost, which is like your emergency revive that you can choose to use if you die in battle.

The game seems to have only one difficulty mode (I didn't see how to change it), but overall it's paced really well. I didn't come across any difficulty spikes and the game never throws anything unfair towards you. In some levels it's just you infiltrating some facility, in others the combat takes on a large scale assault and you have many of your squadmates with you and witness battles between large groups of soldiers. It's all really well done, even if graphically the game aged a fair bit.

I only have one big gripe. The game crashes from time to time for no reason. It only happened about 5-6 times for me during my playthrough, but because you aren't able to save anytime you like, at times you could lose chunks of progress. Saving can only be done in special save rooms and also at the end of each level.

Overall it was a fun game. Aside from the crashes, I thought it was well done and would certainly recommend it if you like FPS games with a story and a bit of a tactical edge.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.5 h registradas
Publicado el 1 de enero
It's not terrible, but it is pretty forgettable. The gameplay was nothing special, the story was uninteresting, and the game was very short. It also tended to randomly crash on me. The crashes were very annoying because you can only save at predetermined points.

Also, steam did not track the gameplay time correctly for me. It says I only played for a half hour, but I did in fact play through the whole game.
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A 1 de 1 personas (100%) les ha sido útil este análisis
5.1 h registradas
Publicado el 8 de febrero
This is a surprisingly good game all things considered. Yes, its a bit too short for my liking but most fps games are. If you looking for an fps game with a bunch of options with weapons and equipment then this game is for you. Plus at only a 1.50 on sale, its a steal. The game crashes a bit but not enough to ruin it since the game loads quickly too. The game has a surprisingly good amount of cutscenes. I guess this isn't too big of a surprise from the Eidos and Tomb raider family. A good game, not a great game but a good one.
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A 2 de 3 personas (67%) les ha sido útil este análisis
5.3 h registradas
Publicado el 21 de enero
Too easy and too short. Story is ok though, but nothing special. Levels are pretty well designed but again they are too small. You almost every time can switch on shield and be immune to almost any attack. I'd say pass this game unless it is on sale or in bundle.
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