Erleben Sie die dramatische Intensität eines Frontlinien-Kriegs durch die Augen einer neuen Rasse von Supersoldaten in diesem epischen First-Person Actionspiel. Ein erweiterter Supersoldat muss ein abtrünniges Regime daran hindern, die zivilisierte Welt auszurotten. Hongkong, 2065. 2. Lt.
Nutzerreviews: Sehr positiv (50 Reviews)
Veröffentlichung: 22. Feb. 2005
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Über dieses Spiel

Erleben Sie die dramatische Intensität eines Frontlinien-Kriegs durch die Augen einer neuen Rasse von Supersoldaten in diesem epischen First-Person Actionspiel.

Ein erweiterter Supersoldat muss ein abtrünniges Regime daran hindern, die zivilisierte Welt auszurotten.

Hongkong, 2065. 2. Lt. Nathan Frost ist nur ein von vielen in einer internationalen Armee, genannt "die Freiheitskoalition". Nachdem er, verletzt durch eine Explosion auf dem Schlachtfeld, an einem experimentellen chirurgischen Eingriff teil und wird übermenschlich; eine Verwandlung, die ihn zu einer einmaligen Waffe macht, einen Krieger mit Fähigkeiten, die jene vom durchschnittlichen Soldaten weit übertreffen.

Ausgestattet mit diesen besonderen Fähigkeiten und implantierten Verbesserungen wird Frost sofort gegen das zerstörerische Regime als geheime Waffe zur Front dieses Krieges geschickt. In feindlichem Territorium aus sich allein gestellt, wird Frost mit einer handvoll Männern die abtrünnigen Milizen aufhalten, bevor die Welt in Dunkelheit zu stürzen droht.

  • Online Multiplayer Modus mit bis zu 16 Spielern & VoIP-Unterstützung in klassischen und neuen Multiplayer-Schlachten.
  • Das Spiel gewinnt atemberaubend an Fahrt im frenetischen Chaos der Schlacht - jedoch müssen Sie auch die Ruhe bewahren, und den Feind in Spezialmissionen lautlos infiltrieren.
  • Statten Sie sich mit einem Arsenal experimenteller Waffen wie der Riot Wall; Angriffsdrohnen und weiteren High-Tech Waffen aus. Geschickt kombiniert vertieft eine wohlgewählte Ausrüstung das Spielerlebnis wie nie zuvor, insbesondere im Multiplayer-Spiel.
  • In Multiplayer-Modus werden Fahrzeuge gemeinsam gelenkt; einer steuert, während der andere die Geschütztürme gegen die Feinde richtet.
  • Erweiterungen in der Ausrüstung wie Unsichtbarkeit, schnellere Reflexe und elektro-magnetischer Effekt geben Ihnen den Vorteil, den Sie auf dem Schlachtfeld gegen Ihre hochgerüsteten und kampferfahrenen Gegner brauchen.
  • Laden&Losspielen, die cineastische Handlung fesselt den Spieler von der ersten Minute an.
  • 11 Missionen, die 16 Landkarten überspannen, einschließlich, des zum Gefängnis umgestalteten Opernhauses und einem buddhistischen Tempel, der zu einer Militärbasis umgewandelt wurde, sowie die unendlich öden Vorstädte.

Systemvoraussetzungen

    Mindestanforderungen: IBM PC oder 100% kompatibel, Microsoft Windows 2000/XP (Windows 95, 98, ME und NT sind NICHT UNTERSTÜTZT), Pentium IV, 1.5 GHz (Oder vergleichbarer AMD Athlon XP) Prozessor, 100% DirectX 64 MB 3D beschleunigte Grafikkarte mit Pixel Shader v1.1 Unterstützung, 256 MB RAM Systemspeicher, 100% DirectX 9 kompatible Soundkarte, 3GB freier Festplattenspeicher (zusätzlich ist für die Speicherung Ihrer Spielstände weiter Speicher notwendig), 100% Windows 2000/XP kompatible Mouse und Keyboard

    Wie auf der Projekt: Snowblind-Verpackung angegeben, werden Laptops mit integrierten Grafikkartenchip eventuell funktionieren, sind allerdings nicht unterstützt. Sollten Sie Problemen begegnen, während Sie das Spiel auf einem Laptop mit integriertem Grafikkartenchip spielen, kann Ihnen leider Eidos Technischer Support nicht weiterhelfen.

    Empfohlen: Pentium IV, 2.4 Ghz (oder vergleichbarer AMD Athlon XP) oder höherer Prozessor, 512 MB RAM Systemspeicher, 100% DirectX 9 128MB 3D Grafikkarte mit Pixel Shader 2.0 Unterstützung, 3GB freier Festplattenspeicher

    Unterstützte Grafik-Chipsets:
    nVidia GeForce 3Ti/4Ti/FX/6000 Serien - Note: GeForce MX Serien sind NICHT UNTERSTÜTZT. ATI Radeon 8500/9xxx oder höher.

Hilfreiche Kundenreviews
7 von 10 Personen (70%) fanden dieses Review hilfreich
39.3 Std. insgesamt
Verfasst: 14. November 2014
Amazing game. I loved it when I had it for the PlayStation 2, and I still love it on PC. The campaign mode is phenomenal; what game lets you play as a badass supersoldier who can repel bullets, see through walls, turn invisible, and move faster? Oh, and possess some sick guns as well. Absolutely recommend this game to any and all who may be interested. :D
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 29. Dezember 2014
Decent fps, nothing amazing but i had a lot of fun with it, its also dirt cheap, so give it a try.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 5. Dezember 2014
richtig geiles spiel besser als cod oder bf4
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20 von 22 Personen (91%) fanden dieses Review hilfreich
10.8 Std. insgesamt
Verfasst: 10. Dezember 2013
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
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15 von 17 Personen (88%) fanden dieses Review hilfreich
8.1 Std. insgesamt
Verfasst: 7. Juli 2014
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 16. Juni 2014
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
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19 von 26 Personen (73%) fanden dieses Review hilfreich
5.6 Std. insgesamt
Verfasst: 2. März 2014
Deus Ex Spinoff which should be called Deus Ex: Clan Wars. They think about making a MP version of Deus Ex but after failed Invisible War, forget about that beginnings and make a game in other universe. But better talk about gameplay.
Do ever dreamed about more linear deus ex ? Do you tired of leveling up ♥♥♥♥, and SWIMMING SKILL ? You just want shoot arses and use AUGMENTATION. So project: snowblind is just for you! Its linear FPS with AUGMENTATIONS and great storyline.You can play out any mission with rush\stealth\predator playing style and its not even frustrating! Sadly that Singleplayer is pretty short and Multiplayer is dead, but really great experience for any who loves FPS as a genre and vent shafts.

I never asked for this.
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10 von 14 Personen (71%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 29. Juni 2014
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
12.1 Std. insgesamt
Verfasst: 11. Juli 2014
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
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8 von 13 Personen (62%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 14. Februar 2014
So starting with the bad, this is a console port. It's so heavily obvious.
- The textures are bland, very washed out.
- Options are limited
- Mouse sensitivity is soapy
- Not the worst optimization, but far from good
- Crashes a little less than "often"

The good:
- Really fun and addictive game
- Guns feel awesome (despite their flimsy sounds)
- Stunning and unique abilities that few games manage to pull off (to be honest it still feels
weird, but it feels like that's how it was meant to feel like)
- Purely cheesy game, in a good way
- Cutscenes are dramatic (cheesy dramatic) but still enough to engage you
- Damn good level design
- As a whole, most of the gameplay "works"

Overall, yes, I recommend this game, but that makes me almost generous. I'm so close to not recommending it (the demo doesn't even work...) but the good about this game outweights the bad by a very TINY bit. Of course if you have access to an Xbox or PS2 with composite or some modded HDMI support, that's the best way you've got going for you to play this, in fact, stay far away from this console port if you've got those options. If not, the PC version is still fair enough.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
5.6 Std. insgesamt
Verfasst: 17. Juni 2014
When ever you try to compare games to Deus Ex things always seem to get a poor review due to comparison, rather than a review on the games own merits.

I love Deus Ex, it and System Shock 2 share the position on the number 1 spot of my favourite games of all time.

Deus Ex: Invisible War is a terrible sequel in regards to the original, but I defend the game on its own merits.

This is the case with Project: Snowblind, comparing it to its heritage will result in the game being slammed. But is it a bad game? No.

Project: Snowblind is a interesting game, granted the game is easy as hell and the main protagonist isn't particularly likeable, but the game has some interesting ideas, and some kickass weapons. My favourite of these is the Flecette.

If you're a fan of System Shock, Deus Ex, or Bioshock, then you should check this game out. It's not great, it makes Invisible War look like a masterpiece, but judge this one by its merits.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 24. März 2012
Project: Snowblind is a first person shooter with a distinctly arcade action feel. The graphics are quire dated and the control scheme lacks a lot of the nuance of a modern shooter, but it handles well and the ai isn't too dull. The game features a checkpoint save system, which at times can present a challenge for the novice player but seem to be spaced an adequate distance apart. The game only supports resolutions up to 1600 x 1200, but the Steam Overlay does work. In the end Project: Snowblind is an above average shooter from it's era. even though it definitely shows its age.
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11 von 20 Personen (55%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Verfasst: 10. März 2012
The main character is not blind, and there is no snow in the game.
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4 von 8 Personen (50%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 4. Januar 2011
Absolute rubbish. Plays like a lifeless PS2 port: clunky and dull.

It does not support resolutions above 1400x1050. There are no solutions to be found online, and no obvious .ini files/ system files to hex edit to rectify the problem. Beyond that, the textures are blurry and the models are mediocre and angular. The final kick to the balls is that the game adjusts the gamma far too high (with no option to adjust), and it remains in effect after the game is closed, forcing a restart.

Beyond the technical problems, the game just has zero emotional resonance. The AI is akin to that of Doom. The original. I just can't find a reason to care enough to keep playing.

How this was ever supposed to be a 'spiritual successor' to Deus Ex, I do not know. Eidos, you ♥♥♥♥ the bed on this one. Sorry.
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1 von 6 Personen (17%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.2 Std. insgesamt
Verfasst: 31. Dezember 2014
this game is good, the port is worse than i'm at DOTA2
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12 von 29 Personen (41%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 30. November 2013
Great game, terrible PC port. The colors are washed out, the settings are extremely limited (the maximum resolution is 1024x768, you can set the texture filtering, shadows, and that's about it), and the mouse sensitivity can only be adjusted in increments of 10, making precise control very difficult. There are also no FOV options, it is stuck to that of a big TV screen, which would be fine except you are about a few inches away from a monitor; which can cause motion sickness. To pour salt into the wound, the game constantly crashes. About once every 10 minutes. Get the XBOX or PS2 versions instead.
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1 von 7 Personen (14%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 9. Januar 2014
It's a Good Game, too bad it crashes on me half the time...
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1 von 11 Personen (9%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 9. Februar 2014
Not recommended due to 1080p monitor incompatibility. And there is no windowed mode or file trick that can get round this.
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1 von 13 Personen (8%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 3. Oktober 2014
Unplayable. Couldn't even launch it on Win7, GeForce GT, i7, etc. Tried about 30 times with different options/settings. No widescreen support, btw... but it doesn't matter since some of you won't be able to launch it anyway. :)
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1 von 14 Personen (7%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 25. November 2014
Do you want to play an old-school FPS? Get Hard Reset.

Do you want to play Deus Ex-like? Get Alpha Protocol.

Even for an old game Project Snowblind is just plain bad. It often tries to play itself up as a hybrid of run-and-gun but hey you could totall stealth and kind of hack stuff (with your auto-hack gun thing) but the only really viable route is the former and it's awful at that too. There's maybe one level where you can kind of sneak, for a little while at least because there's lots of knee high walls to crouch behind but you don't have any silenced weapons and the guard patrols aren't designed to allow for that type of gameplay. You aggro one, you've aggro'd every enemy on that floor or building. I managed to hack a giant robot once which was fun but I could only do that because it was powered down, I never saw another one like that after.

You just end up playing this ♥♥♥♥♥♥ hybrid of taking cover until you get bored, run forward and mow everyone down hoping there's a health pick-up through the next door. Except robots and security make that hard, sometimes they're nice enough to put those panels before they appear but often they don't and of course you can't really sneak to them either. It's a cluster♥♥♥♥.

The level I played before finally unistalling it, had me dealing with running through wave after wave of enemies. Like that's it, I would make my way through the level and there'd be at least five guys around every corner. Couldn't sneak because everyone would aggro and apparently there's no locational damage either making ammo a pain in the ♥♥♥ to deal with.

Just an awful, awful, awful game. Never buy this, ever.
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