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Upplev den dramatiska intensiteten vid krigets frontlinje genom ögonen på den förste av en ny ras av supersoldater i det här hårda och episka actionspelet i förstapersonsperspektiv. En förstärkt supersoldat måste stoppa en överlöparregim från att utrota den civiliserade världen. Hong Kong, 2065.
Utgivningsdatum: 22 feb, 2005
Populära användarskapta taggar för denna produkt:
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Köp Project: Snowblind

Om spelet

Upplev den dramatiska intensiteten vid krigets frontlinje genom ögonen på den förste av en ny ras av supersoldater i det här hårda och episka actionspelet i förstapersonsperspektiv.

En förstärkt supersoldat måste stoppa en överlöparregim från att utrota den civiliserade världen.

Hong Kong, 2065. Andre löjtnanten Nathan Frost är bara en vanlig soldat i en internationell armé kallad Liberty Coalition. När han drabbas av massiva skador efter en explosion på slagfältet får Frost genomgå ett experimentellt ingrepp. Resultatet efter det kirurgiska ingreppet är något mer än en människa. Förvandlingen gör honom till en unik vapenförsedd krigare med förmågor som vida överskrider vanliga soldaters förmågor.

Med de här extraförmågorna i form av implanterade förstärkningar skickas Frost omedelbart till krigets frontlinje som ett hemligt vapen mot den destruktiva regimen. Övergivna i fientligt territorium, avstängda från sina befälhavare och i minoritet försöker Frost och en handfull män att stoppa milisens planer som hotar att störta världen i mörker.

  • I både klassiska som nya flerspelarlägen kan du delta i strider online med upp till 16 spelare och VOIP-funktioner.
  • Det finns ett stort urval speltempon, från slagfältets frenetiska kaos till taktiska smyguppdrag med infiltration som uppgift.
  • Utrusta dig med en arsenal av experimentella vapen som Riot Wall™ och Attack Drones samt andra högteknologiska prylar. När de används tillsammans ger utrustningen spelet en variation och ett djup som aldrig tidigare skådats, speciellt inte i flerspelarspel.
  • I flerspelarläge används fordon genom samarbete – en kör medan den andre bemannar tornen.
  • Förstärkningar som osynlighet, reflexökning och elektrisk storm ger dig en fördel på slagfältet mot de tungt utrustade och stridsberedda fienderna.
  • Hämta och spela – från den första spelminuten dras spelaren in i en uppslukande filmliknande historia med intensiv action.
  • 11 uppdrag som sträcker sig över 16 kartor, bland annat ett operahus som förvandlats till fängelse, ett buddistiskt tempel som förvandlats till militärbas och en utbredd urban ödemark.


    Minimikrav: IBM PC eller 100 % kompatibel, Microsoft Windows 2000/XP, Pentium IV-processor, 1,5 GHz (eller motsvarande AMD Athlon XP-processor), 100 % DirectX 64 MB grafikkort med 3D-acceleration och Pixel Shader v1.1-funktioner, 256 MB arbetsminne, 100 % DirectX 9-kompatibelt ljudkort, 3 GB okomprimerat ledigt hårddiskutrymme (ytterligare utrymme kan behövas för sparade spel), 100 % Windows 2000/XP-kompatibel mus och tangentbord

    Som angivet på förpackningen till Project: Snowblind kan bärbara datorers grafikkort och integrerade grafikkretsar fungera med Project: Snowblind, men de stöds inte. Om du stöter på problem när du kör spelet på en integrerad grafikkrets kan inte Eidos tekniska support hjälpa dig.

    Rekommenderas: Pentium IV, 2,4 GHz (eller motsvarande AMD Athlon XP) eller bättre processor, 512 MB arbetsminne, 100 % DirectX 9 128 MB 3D-grafikkort med Pixel Shader 2.0-funktioner, 3 GB hårddiskutrymme

    Grafikkretsar som kan användas:
    nVidia GeForce 3Ti/4Ti/FX/6000-serien – Obs! GeForce MX-serien KAN INTE ANVÄNDAS. ATI Radeon 8500/9xxx eller bättre.

Hjälpsamma kundrecensioner
6 av 7 personer (86%) fann denna recension hjälpsam
4.1 timmar totalt
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
Upplagd: 16 juni
Var denna recension hjälpsam? Ja Nej
4 av 5 personer (80%) fann denna recension hjälpsam
4.6 timmar totalt
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
Upplagd: 29 juni
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
12.1 timmar totalt
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
Upplagd: 11 juli
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
8.1 timmar totalt
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
Upplagd: 7 juli
Var denna recension hjälpsam? Ja Nej
0 av 5 personer (0%) fann denna recension hjälpsam
0.2 timmar totalt
Poor. Bad graphics, bad motion, bad continuity, no headshots, stupid cutscenes made worse by the fact that you can't skip them. Can't even tell who is friend or foe until they start shooting you. Oh, and it puts you where it wants you. Manning a .50 cal, and a helicopter comes in? Which you must stand helpless as it flies into your zone. No problem, just shoot it with the .50 cal? Except when it zooms out from the helicopter interrupt, I'm not on the .50 cal anymore! That doesn't even make any sense! Someone played way too much Operation Wolf and thought wouldn't it be great if we took that stupid sort of gameplay and made it into crappy 3d? No, it wouldn't.
Upplagd: 20 juni
Var denna recension hjälpsam? Ja Nej
17 av 18 personer (94%) fann denna recension hjälpsam
10.8 timmar totalt
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
Upplagd: 10 december, 2013
Var denna recension hjälpsam? Ja Nej