本遊戲在 50 份以上出版品上被評選為年度遊戲。Valve 將動作、冒險與獲得獎項肯定的技術加以結合,創造出一個玩家必須用心思考才能倖存的真實世界。本遊戲也具有令人血脈賁張的多人遊戲模式,讓您向朋友及全世界的對手挑戰。
使用者評論: 壓倒性好評 (10,503 篇評論) - 10,503 個使用者中有 96% 為該遊戲做出正面評論。
發售日: 1998 年 11 月 8 日

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購買 Half-Life 1

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包含此遊戲的合集

購買 Half-Life 1 Anthology

包含 4 個項目: Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Team Fortress Classic

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購買 Half-Life Complete

包含 10 個項目: Half-Life, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life: Source, Team Fortress Classic

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購買 Valve Complete Pack

包含 24 個項目: Counter-Strike: Global Offensive, Portal 2, Left 4 Dead 2, Left 4 Dead, Portal, Team Fortress 2, Team Fortress Classic, Counter-Strike: Source, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Day of Defeat: Source, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life Deathmatch: Source, Half-Life: Source, Ricochet, Deathmatch Classic

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此遊戲的 DLC 可下載內容

 

由多名鑑賞家所推薦

"Experience the game that started it all. Become Gordon Freeman as he tries to escape the aftermath of an experiment gone horribly wrong."

關於此遊戲

本遊戲在 50 份以上出版品上被評選為年度遊戲。Valve 將動作、冒險與獲得獎項肯定的技術加以結合,創造出一個玩家必須用心思考才能倖存的真實世界。本遊戲也具有令人血脈賁張的多人遊戲模式,讓您向朋友及全世界的對手挑戰。

系統需求

Windows
Mac OS X
SteamOS + Linux

    最低:500 MHz 處理器、96MB 記憶體、16MB 顯示卡、Windows 2000/XP、滑鼠、鍵盤、網際網路連線

    建議:800 MHz 處理器、128MB 記憶體、具 32MB 以上顯示記憶體之顯示卡、Windows 2000/XP、滑鼠、鍵盤、網際網路連線

    Minimum: OS X Snow Leopard 10.6.3, 1GB RAM, 4GB Hard Drive Space,NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
    Minimum: Linux Ubuntu 12.04, Dual-core from Intel or AMD at 2.8 GHz, 1GB Memory, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card
值得參考的用戶評論
6 人之中有 6 人(100%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
12.6 記錄時數
張貼於:2015 年 12 月 31 日
在新年剛到沒多久,
也終於破完這一款曾經的經典。

遊戲花了我11小時左右跑完,
老實說,我玩得很火大。
習慣了現在遊戲的操控便利,
這款遊戲的操作實在是難以接受。

但是我也能理解其為何如此受歡迎,
在這款遊戲剛推出的年代,
肯定沒有其他遊戲能與其比擬。

PS.很多遊玩時間都是在迷路...

=======================

"如果"使用現在的技術重製後,
評價我給 90 / 100 分,
不然可能要被我腦羞扣掉將近30~40左右的分數了...

總之喜歡懷舊體驗的人,
這一款我算是蠻推薦的。
這篇評論值得參考嗎? 搞笑
125 人之中有 115 人(92%)認為這篇評論值得參考
有 11 位使用者認為這則評論很有趣
138.9 記錄時數
張貼於:2015 年 08 月 20 日
Half-Life is one of the most influential games and many of us have played our fair share of it's modifications like the original Counter-Strike and many more. It surely is an important game and many refer to it as the best game ever made, but Half-Life does have it's flaws as well. I'll start off with the positive.

Most of the games at the time didn't have much depth in the story. Mainly you simply had to run and shoot and the story felt irrelevant, but in Half-Life it was different. The story is quite the usual - an experiment goes wrong and it creates a portal to another planet which allows hostile aliens to go through. Eventhough it seems nothing much, you can always feel that there's more depth put into the story. The pacing is perfect and the world you are playing in is still interesting to look at. The level design is amazing and it does hold up today, even if some of the levels may feel a bit too long. All of the weapons are unique and have use for them. All of them are useful in certain situations. There's also a big variety on how to defeat your enemy.

The multi-player is still being played today and you'll be able to find servers, but I'd suggest looking up servers on internet, since there's a bigger choice. Multi-player is a fast-paced deathmatch which reaquires a lot of skill and patience. Concept is pretty simple, but actually getting good at it is hard. Maps are well designed and it's still a fun experience, but I'd suggest finishing the story first, because it's where the real beauty of the game is.

So, there aren't many things to say about Half-Life's flaws. One of the biggest issues is that the soldiers will most likely hit you most of the time, because they are not designed to miss their shots as much. You have to kill them as fast as possible, just so you won't catch as many bullets. On the other hand, other enemies don't do this. Also the levels drag on too much sometimes. Some of the levels feel too long and it might be a little irritating if you are playing the first time. The levels where you have to jump on platforms aren't something I'd like to play through either, but hey, maybe you enjoy that.

Overall, Half-Life still holds up today despite it's age and I can see why people, including me, still play it and it's mods today. If you can't decide whether you should pick Half-Life or Half-Life: Source, I'd say that you should definitely go for the original. The new gun models, textures etc. doesn't make the game feel balanced. It's like your stuck between an old and a new game. Also, Source version does not have as many mods, so go for the original.
這篇評論值得參考嗎? 搞笑
58 人之中有 50 人(86%)認為這篇評論值得參考
有 14 位使用者認為這則評論很有趣
40.9 記錄時數
張貼於:2015 年 09 月 20 日
hundreds of free single and MP mods.
Amazing gameplay.
Incredible story.
and more..

Old but GOLD !!!!!
這篇評論值得參考嗎? 搞笑
1,664 人之中有 1,010 人(61%)認為這篇評論值得參考
有 1,325 位使用者認為這則評論很有趣
19.1 記錄時數
張貼於:2015 年 08 月 26 日
Stop looking for bad reviews! Buy the god dam game already!
這篇評論值得參考嗎? 搞笑
23 人之中有 21 人(91%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
29.1 記錄時數
張貼於:01 月 3 日
It would be hard to rate this game negatively - it's really far from being bad.
But, sadly, unless you were present when it appeared, and experienced what news it brought into gaming, all you can see is an older game which plays *nicely*. Not fantastic, brilliant, just nice - it's new elements were used in the games coming after, becoming quite common. Half-life's value lies in it's gameplay and it's history, but mostly in it's history.
I remember playing HL in multiplayer during informatics class around '99-2000, but I couldn't experience the campaign. Though I remember that the lightning-gun, wasp-gun (both alien weapons), and the vast array of weapons, each with alternate fire mode left us all in awe - we played Quake 2 multiplayer before, and HL was a huge step forward.
Looking back to the game from 2016 (First game I played this year :) ) Half-life is a wild mixture of features that were great, features that could be improved upon and I couldn't really say a negative, besides the clunky bossfight.

The graphics aged quite well - as there are no cutscenes, you don't really need to check characters from up close to notice the bad lipsync. (Not to mention that Black Mesa apparently uses clone guards and a few cloned scientists, they are so alike :P ) - but for example the zombie of HL1 in my opinion is much, much creepier than HL2's if we compare their looks.
The sounds are great - footsteps can be heard and sound different on various materials. Also the 3D-sounds work incredibly well - with headphones you can pinpoint enemies by their sounds really accurately, and/or reacting fast for an incoming attack.
Weapon diversity is huge, and while I wanted to use the MP5 for the whole game, I was quite content to see that once there were no marines present who used the machine gun, I could find no more ammo for it - good point for story and world integrity.
Aaand speaking about the story - this is the point what I disliked about the game. I don't want to mention spoilers (Are there spoilers for a 18 year old game?) but the story basically consists of people telling you in A to go to B, and either you can directly go to B, or have to turn on/off some valves, doors, gates, enery to continue to B. Many people says that this game is mysterious but that's only true because there is no world-building - you're Gordon Freeman, everyone's pawn and courier who runs forward, because he was told to do so, while the world is basically a corridor around you. Not like it's a problem - afterall, game is from '98. While the story itself sounds really intresting if one's reading it, experience-wise basically I was shooting at everyone who wasn't wearing blue/labcoat and going forward... Maybe because of the constant first person gameplay (absolutely no cutscenes) I felt more like things there are just blocking me and are annoying than they were actually part of the story.
And to balance this, the story's parts I liked - mostly mechanics and ideas.
- The tentacle monster was a fantastic idea - disract with granades and sneak.
- I liked how the environment could change - like an airstrike near causes the window to shatter, opening a way to go instead of it being openable, or just straight-out open.
- Difficulty level changes more than damage and hp - enemy behaviour and attack patterns also change (to hell with Bethesda's harder -> bulletsponge difficulty scaling)
After finishing the game (LOTS of idling involved, both because chat and leaving computer) to be honest I don't feel like I played a legend. It was a good game that would have been absolutely fantastic if I play it ~15 years ago, but still holds up remarkably well, and posing more challenge on normal than Bioshock Infinite in 1999 mode (hardest) . Games definitely got easier. But it was good to see the game from start to it's end, and finally, it made me much more intrested in HL2 as I was :)
這篇評論值得參考嗎? 搞笑