Bienvenido al mundo del dolor. El cielo se encuentra de nuevo en peligro ante la amenaza de un despiadado ejército de monstruos surgidos del infierno que no se detendrán ante nada.
Análisis de usuarios: Variados (209 análisis)
Fecha de lanzamiento: 25 feb. 2011
Etiquetas populares para este producto:

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Painkiller: Redemption

Packs que incluyen este juego

Comprar Painkiller Complete Pack

Incluye 14 artículos: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

 

Recién actualizado

¡Painkiller: Redemption ha sido actualizado con nuevo contenido! Los cambios incluyen:

  • Dos nuevos mapas para un solo jugador (Unholy Stronghold y Small Church)
  • Se ha añadido un nuevo nivel de dificultad: Slumber
  • Varias mejoras y corrección de bugs

Acerca de este juego

Bienvenido al mundo del dolor. El cielo se encuentra de nuevo en peligro ante la amenaza de un despiadado ejército de monstruos surgidos del infierno que no se detendrán ante nada. Esta vez sólo dos héroes pueden salvar al cielo de su aniquilación absoluta: Daniel y Belial, dos campeones de las anteriores entregas de Painkiller, deberán trabajar juntos para acabar con la vieja y épica batalla entre cielo e infierno. Por desgracia, el ejército del infierno es más grande y fuerte que nunca: la nueva general del abismo ha sido imbuida con los poderes combinados de los antiguos líderes y está decidida a pelear hasta lograr la victoria del infierno. Sus legiones no caerán sin presentar una larga y sangrienta batalla. ¿Podrás sobrevivir a los incontables ataques de engendros de pesadilla y terroríficos demonios?

Características Principales

  • Una nueva campaña de entre 7 y 10 horas de duración con la acción mítica e inconfundible de Painkiller
  • Más baños de sangre y acción por metro cuadrado: disfruta de una lucha infernal y de una acción FPS que te llevará al límite
  • Mapas más densos y enemigos más rabiosos que nunca: mata a más de 6.000 engendros que surgirán de los lugares más insospechados
  • 6 mapas totalmente nuevos y un editor sencillo de utilizar para crear tu propia experiencia de Painkiller
  • Dos héroes conocidos con armamento único y poderes específicos
  • Gráficos, IA y entornos mejorados además de una nueva banda sonora atmosférica

Requisitos del sistema

    • Sistema operativo: Windows XP / Vista / 7
    • Procesador: 2.4 GHZ (por núcleo)
    • Memoria: 2GB o más
    • Gráficos: Radeon 3800 / Geforce 7800 ó mejor
    • DirectX®: 9.0c (incluido)
    • Disco duro: 6GB
    • Sonido: Tarjeta requerida
Análisis útiles de usuarios
A 1 de 2 personas (50%) les ha sido útil este análisis
6.3 h registradas
Publicado el 6 de julio
Painkiller Redemption is yet another "sequel" to Painkiller, single-player "old-school" FPS. This one was once again effort of "same fans" as those behind Resurrection and this time it also throws away multiplayer mode that no one would play anyway. Oh, and it was released in 2011, 7 years after original game. And it still uses old engine. And this time it becomes clear that developers wanted your money with zero effort.

Technically, game engine still works. It can support widescreen. Hud is still stretched this way. Performance is good, loading times are good. Bugs and crashes are low, aside from Tarot Cards. Any attempts to equip Tarot Cards resulted in fatal error. Not that you would care about cards anyway.

Storyline tells you about heroes of Painkiller and Overdose going to kill surprise villian, Ada, from Battle Out Of Hell. And it doesn't have anything interesting and it's only given through text at the end and beggining. Not even final boss, who is just reuse of final boss from BOOH, has anything to do with story. It really feel unrelated. Will not enjoy cutscenes either, as said, it's just text.
The only thing it does is stealing good story arc from potential proper sequel and trying to tell you that nightmare that is "resurrection" is canon with hero of that game appearing for no reason in a text, doing nothing good.

So, let's get to ripping and telling you what exactly this game is about.

Imagine that you are trying to put as little effort into creating Painkiller sequel just to sell something. You take Deathmatch maps from original Painkiller. It doesn't bother you that they are small and have no points of interest, being designed to allow players focus on killing each other. You just start placing enough of stuff to make it count as single-player level, just putting small details, that are boxes, here and there. You import weapons and monsters from previous Painkiller expansion packs and then you start to set off spawn. Since you want it to last few hours, you just insert 1000~ monsters into each level. Pretty much, you make it so player has to spend in each room 5-10 minutes, setting up spawns. Here and there you try to vary gameplay with sniping enemies. And then your commisioned generic metal music finally arrives, you hook it up and put a pricetag on your masterpiece.

Well, at least that's the way I imagine it went. So yes, lazy DM maps were edited and it spawns hordes in each rooms, making wave appear one after another until you get bored. Actually, no, it keeps spawning them even after you got bored. Not many players got past the first level. The only bright idea is that some levels make you use Painkiller game weapons (no, weapons from BOOH aren't included). Another half makes you use Overdose arsenal (minus two guns). Not that it matters.

And thus you got a horde gameplay right there. Here is a way that you play it:
1) Bunnyhop around until all enemies spawn and form a group. Try not to get too bored by collecting souls in meanwhile.
2) Shoot rocket/explosive into group.
3) Repeat back to step 1.
Now do it until you beat the game, while wondering that you could be playing better games in meanwhile.
The only difference between two heroes is that Belial (Overdose) got three anti-horde fire modes, one being good for tight hallways. Daniel (Painkiller) got only one, that is rocket, and nothing effective for tight hallways where you don't have space to bunnyhop around. Which will be the only interesting part. Unless you got enough ammo for rockets, then it doesn't matter anyway.

Erm, no, it's not old-school. Old-school FPS weren't just about gore, you had mazes, interesting encounters and, well, thinking. And don't say "As good as Serious Sam", that game handles horde/arena genre better than most notice. You can't just bunnyhop around there, melee monsters will catch up and beat you up, you actually have to respect monsters and do things depending on sitatuation. Painkiller Redemption on other hand doesn't require even situation awareness. Just do same thing unless you want to run out of ammo.
That, and spending 30 minutes killing 1000 monsters on tiny levels that don't have any points of interest would still be too dragged anyway.

And it still has demon mode, which you will get into after collecting 66 souls. You surely will actiavate it more often here, but since it slows down time, it will not do job better than rocket into horde. And yea, you can still collect Tarot Cards, if you want to do painful objectives like "use only melee weapon and shotgun" here. You can still use only 1 passive and only 1 "on-use" card. It also may crash the game.

Painkiller Ressurrection, previous work of this developer, had some ideas, but also was extremly broken from technical side. Painkiller Redemption isn't as broken, but it just has no soul. It doesn't even try to be unique or anything original, it just says "look, I have horde and gore" and reuses assets in such way that gameplay becomes extremely repetetive and bland. Don't bother, it's the worst.
¿Te ha sido útil este análisis? No Divertido
A 4 de 8 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado el 27 de febrero
Hands down the most boring painkiller game. Possibly the worst, even put beside Painkiller: Ressurection. I have never played a game that has consistantly bored me on the first level so much to the point that after years of owning the game I have made zero progress.

The game locks you up in a small room and just unleashes wave after wave after wave, just never ending like its some sort of really ♥♥♥♥♥♥ mini-game you would find in some other, any other better game. I have never been bored so quickly as to lose all motivation or care to even proceed past the first ♥♥♥♥ing level.

This is a landmark in worthlessness.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
2.4 h registradas
Publicado el 2 de diciembre de 2014
Se supone que es el capítulo final de la saga Painkiller (aunque posteriormente han salido más), pero este cierra la primera parte de una saga que empezó muy bien pero que debería haber innovado para seguir creciendo, y no enclavarse en la vulgaridad de los últimos títulos, en 2004 era un gran título, muchos años después sin ningún ápice de mejoría, es del montón, pero el problema es que las virtudes del original incluso se han perdido.

Un título muy corto, plagado de fallos incomprensibles y decepcionante en todos los sentidos, un paquete de misiones extra para continuar con la saga. Sólo recomendable para los amantes de Painkiller, y tampoco es que se (nos) entusiasmen con este pseudotítulo.

Nota: 3/10
¿Te ha sido útil este análisis? No Divertido
A 6 de 9 personas (67%) les ha sido útil este análisis
4.0 h registradas
Publicado el 4 de enero de 2014
El peor Painkiller de toda la saga. Los niveles son demasiado pequeños, no puedes moverte muy bien en ellos y es difícil esquivar los ataques de los enemigos. Y para hacerlo peor, el spawn de enemigos es gigantesco, hay niveles donde debes matar a más de 1000 (en los pasados pk máximo aparecen 350). Todos los enemigos, texturas y props fueron reciclados de pasados juegos.
No lo compres
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
1.4 h registradas
Publicado el 7 de diciembre de 2014
PERO QUE ♥♥♥♥ ♥♥♥♥♥♥ ES ESTA!!!!11!!!ONE!!!!1!!1111ONE
¿Te ha sido útil este análisis? No Divertido