Welcome to a world of pain. Heaven is once again in danger and threatened by a reckless army of hell spawn monsters - and they will stop at nothing.
Análises de usuários: Neutras (211 análises)
Data de lançamento: 25/fev/2011
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Comprar Painkiller: Redemption

Pacotes que incluem este jogo

Comprar Painkiller Complete Pack

Inclui 14 itens: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

 

Atualizado recentemente

Painkiller: Redemption has been updated with all new content! Changes include:

  • Two new Single player maps (Unholy Stronghold, Small Church)
  • A new difficulty has been added: Slumber
  • Several bugfixes and improvements

Sobre este jogo

Welcome to a world of pain. Heaven is once again in danger and threatened by a reckless army of hell spawn monsters - and they will stop at nothing. This time, only two heroes can save heaven from total destruction: Daniel and Belial, two champions from previous Painkiller stories, have to team up and put an end to the conflict in the old epic struggle between heaven and hell. Unfortunately hell’s army is even greater and stronger than before: The new general of the abyss has been endowed with powers of all the previous leaders combined, and she’s determined to see the next war through until hell’s victory. Her legions won’t back down without a long and bloody battle. Can you survive the endless attacks of nightmarish minions and terrifying fiends?

Key features

  • A new campaign guarantees for 7-10 hours of new and genuine Painkiller action
  • Even more bloodshed and action per square meter: immerse into freaking intense gameplay & ultimately challenging FPS action
  • More dense maps and sick enemies than ever before: kill over 6.000 uniquely spawned wicked monsters
  • 6 all new maps and an easy to use map editor for your very own Painkiller experience
  • Two familiar heroes with unique weaponry and specific powers
  • Improved graphics, AI, environments as well as new atmospheric soundtrack

Requisitos de sistema

    • OS: Windows XP / Vista / 7
    • Processor: 2.4GHZ+ (per core)
    • Memory: 2GB or better
    • Graphics: Radeon 3800 / Geforce 7800 or better
    • DirectX®: 9.0c (included)
    • Hard Drive: 6GB
    • Sound: Required
Análises úteis de usuários
1 de 2 pessoas (50%) acharam esta análise útil
6.3 hrs registradas
Publicada: 6 de julho
Painkiller Redemption is yet another "sequel" to Painkiller, single-player "old-school" FPS. This one was once again effort of "same fans" as those behind Resurrection and this time it also throws away multiplayer mode that no one would play anyway. Oh, and it was released in 2011, 7 years after original game. And it still uses old engine. And this time it becomes clear that developers wanted your money with zero effort.

Technically, game engine still works. It can support widescreen. Hud is still stretched this way. Performance is good, loading times are good. Bugs and crashes are low, aside from Tarot Cards. Any attempts to equip Tarot Cards resulted in fatal error. Not that you would care about cards anyway.

Storyline tells you about heroes of Painkiller and Overdose going to kill surprise villian, Ada, from Battle Out Of Hell. And it doesn't have anything interesting and it's only given through text at the end and beggining. Not even final boss, who is just reuse of final boss from BOOH, has anything to do with story. It really feel unrelated. Will not enjoy cutscenes either, as said, it's just text.
The only thing it does is stealing good story arc from potential proper sequel and trying to tell you that nightmare that is "resurrection" is canon with hero of that game appearing for no reason in a text, doing nothing good.

So, let's get to ripping and telling you what exactly this game is about.

Imagine that you are trying to put as little effort into creating Painkiller sequel just to sell something. You take Deathmatch maps from original Painkiller. It doesn't bother you that they are small and have no points of interest, being designed to allow players focus on killing each other. You just start placing enough of stuff to make it count as single-player level, just putting small details, that are boxes, here and there. You import weapons and monsters from previous Painkiller expansion packs and then you start to set off spawn. Since you want it to last few hours, you just insert 1000~ monsters into each level. Pretty much, you make it so player has to spend in each room 5-10 minutes, setting up spawns. Here and there you try to vary gameplay with sniping enemies. And then your commisioned generic metal music finally arrives, you hook it up and put a pricetag on your masterpiece.

Well, at least that's the way I imagine it went. So yes, lazy DM maps were edited and it spawns hordes in each rooms, making wave appear one after another until you get bored. Actually, no, it keeps spawning them even after you got bored. Not many players got past the first level. The only bright idea is that some levels make you use Painkiller game weapons (no, weapons from BOOH aren't included). Another half makes you use Overdose arsenal (minus two guns). Not that it matters.

And thus you got a horde gameplay right there. Here is a way that you play it:
1) Bunnyhop around until all enemies spawn and form a group. Try not to get too bored by collecting souls in meanwhile.
2) Shoot rocket/explosive into group.
3) Repeat back to step 1.
Now do it until you beat the game, while wondering that you could be playing better games in meanwhile.
The only difference between two heroes is that Belial (Overdose) got three anti-horde fire modes, one being good for tight hallways. Daniel (Painkiller) got only one, that is rocket, and nothing effective for tight hallways where you don't have space to bunnyhop around. Which will be the only interesting part. Unless you got enough ammo for rockets, then it doesn't matter anyway.

Erm, no, it's not old-school. Old-school FPS weren't just about gore, you had mazes, interesting encounters and, well, thinking. And don't say "As good as Serious Sam", that game handles horde/arena genre better than most notice. You can't just bunnyhop around there, melee monsters will catch up and beat you up, you actually have to respect monsters and do things depending on sitatuation. Painkiller Redemption on other hand doesn't require even situation awareness. Just do same thing unless you want to run out of ammo.
That, and spending 30 minutes killing 1000 monsters on tiny levels that don't have any points of interest would still be too dragged anyway.

And it still has demon mode, which you will get into after collecting 66 souls. You surely will actiavate it more often here, but since it slows down time, it will not do job better than rocket into horde. And yea, you can still collect Tarot Cards, if you want to do painful objectives like "use only melee weapon and shotgun" here. You can still use only 1 passive and only 1 "on-use" card. It also may crash the game.

Painkiller Ressurrection, previous work of this developer, had some ideas, but also was extremly broken from technical side. Painkiller Redemption isn't as broken, but it just has no soul. It doesn't even try to be unique or anything original, it just says "look, I have horde and gore" and reuses assets in such way that gameplay becomes extremely repetetive and bland. Don't bother, it's the worst.
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4 de 8 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.4 hrs registradas
Publicada: 27 de fevereiro
Hands down the most boring painkiller game. Possibly the worst, even put beside Painkiller: Ressurection. I have never played a game that has consistantly bored me on the first level so much to the point that after years of owning the game I have made zero progress.

The game locks you up in a small room and just unleashes wave after wave after wave, just never ending like its some sort of really ♥♥♥♥♥♥ mini-game you would find in some other, any other better game. I have never been bored so quickly as to lose all motivation or care to even proceed past the first ♥♥♥♥ing level.

This is a landmark in worthlessness.
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2 de 3 pessoas (67%) acharam esta análise útil
0.2 hrs registradas
Publicada: 17 de novembro de 2013
Nem zerar eu conseguir de tão chato que é .
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42 de 51 pessoas (82%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.9 hrs registradas
Publicada: 19 de fevereiro de 2014
Análise de pré-lançamento
The Painkiller: Redemption experience can be more or less summarized like this:

You enter a cramped area filled with a dozen or so enemies. You kill them. A dozen or so more spawn. You kill them. A dozen or so more spawn. You kill them. A dozen or so more spawn. You kill them. You start to notice how obtrusively restrictive the level design is on your movement. You start to feel claustrophobic, but instead of instilling fear it instills disgruntlement. I thought this was supposed to be a Painkiller game, you think to yourself. A dozen or so more spawn with a few tougher enemies. You kill them and stand next to the door to the next shooting cell, because surely that had to be the last wave of enemies.

NOPE ♥♥♥♥ YOU 3 MORE WAVES.

You alt-f4 out of the game, delete it from your library, and stare out your bedroom window, reminiscing about the $5 you just blew on this steaming pile of refuse.
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12 de 15 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.5 hrs registradas
Publicada: 7 de novembro de 2014
I picked up this game on sale for about 70 cents, mainly because its the only one i could find at that price for my leftover cash. about a week after buying it, i decided to give it a try. Expecting a stupid, glitchy fps, i was surprised. The game is actually pretty fun. you have 5-6 different weapons to mow down thousands of creatures charging at you. It is really freaking satisfying to cut down a herd of 30 demons with a laser fired from a skull. I haven't really figured out much how you progress yet, but just mow down enough demons and the next door will open. If this game is on sale pick it up, and consider buying it even if it isnt. good game to buy with your leftover cash.
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