Painkiller Redemption is yet another "sequel" to Painkiller, single-player "old-school" FPS. This one was once again effort of "same fans" as those behind Resurrection and this time it also throws away multiplayer mode that no one would play anyway. Oh, and it was released in 2011, 7 years after original game. And it still uses old engine. And this time it becomes clear that developers wanted your money with zero effort.
Technically, game engine still works. It can support widescreen. Hud is still stretched this way. Performance is good, loading times are good. Bugs and crashes are low, aside from Tarot Cards. Any attempts to equip Tarot Cards resulted in fatal error. Not that you would care about cards anyway.
Storyline tells you about heroes of Painkiller and Overdose going to kill surprise villian, Ada, from Battle Out Of Hell. And it doesn't have anything interesting and it's only given through text at the end and beggining. Not even final boss, who is just reuse of final boss from BOOH, has anything to do with story. It really feel unrelated. Will not enjoy cutscenes either, as said, it's just text.
The only thing it does is stealing good story arc from potential proper sequel and trying to tell you that nightmare that is "resurrection" is canon with hero of that game appearing for no reason in a text, doing nothing good.
So, let's get to ripping and telling you what exactly this game is about.
Imagine that you are trying to put as little effort into creating Painkiller sequel just to sell something. You take Deathmatch maps from original Painkiller. It doesn't bother you that they are small and have no points of interest, being designed to allow players focus on killing each other. You just start placing enough of stuff to make it count as single-player level, just putting small details, that are boxes, here and there. You import weapons and monsters from previous Painkiller expansion packs and then you start to set off spawn. Since you want it to last few hours, you just insert 1000~ monsters into each level. Pretty much, you make it so player has to spend in each room 5-10 minutes, setting up spawns. Here and there you try to vary gameplay with sniping enemies. And then your commisioned generic metal music finally arrives, you hook it up and put a pricetag on your masterpiece.
Well, at least that's the way I imagine it went. So yes, lazy DM maps were edited and it spawns hordes in each rooms, making wave appear one after another until you get bored. Actually, no, it keeps spawning them even after you got bored. Not many players got past the first level. The only bright idea is that some levels make you use Painkiller game weapons (no, weapons from BOOH aren't included). Another half makes you use Overdose arsenal (minus two guns). Not that it matters.
And thus you got a horde gameplay right there. Here is a way that you play it:
1) Bunnyhop around until all enemies spawn and form a group. Try not to get too bored by collecting souls in meanwhile.
2) Shoot rocket/explosive into group.
3) Repeat back to step 1.
Now do it until you beat the game, while wondering that you could be playing better games in meanwhile.
The only difference between two heroes is that Belial (Overdose) got three anti-horde fire modes, one being good for tight hallways. Daniel (Painkiller) got only one, that is rocket, and nothing effective for tight hallways where you don't have space to bunnyhop around. Which will be the only interesting part. Unless you got enough ammo for rockets, then it doesn't matter anyway.
Erm, no, it's not old-school. Old-school FPS weren't just about gore, you had mazes, interesting encounters and, well, thinking. And don't say "As good as Serious Sam", that game handles horde/arena genre better than most notice. You can't just bunnyhop around there, melee monsters will catch up and beat you up, you actually have to respect monsters and do things depending on sitatuation. Painkiller Redemption on other hand doesn't require even situation awareness. Just do same thing unless you want to run out of ammo.
That, and spending 30 minutes killing 1000 monsters on tiny levels that don't have any points of interest would still be too dragged anyway.
And it still has demon mode, which you will get into after collecting 66 souls. You surely will actiavate it more often here, but since it slows down time, it will not do job better than rocket into horde. And yea, you can still collect Tarot Cards, if you want to do painful objectives like "use only melee weapon and shotgun" here. You can still use only 1 passive and only 1 "on-use" card. It also may crash the game.
Painkiller Ressurrection, previous work of this developer, had some ideas, but also was extremly broken from technical side. Painkiller Redemption isn't as broken, but it just has no soul. It doesn't even try to be unique or anything original, it just says "look, I have horde and gore" and reuses assets in such way that gameplay becomes extremely repetetive and bland. Don't bother, it's the worst.