Welcome to a world of pain. Heaven is once again in danger and threatened by a reckless army of hell spawn monsters - and they will stop at nothing.
使用者評論: 褒貶不一 (116 篇評論)
發售日: 2011 年 02 月 25 日
使用者對此產品下的熱門標籤:

登入好來將此遊戲加入您的願望清單或是標記為無興趣

購買 Painkiller: Redemption

包含此遊戲之套件

購買 Painkiller Complete Pack

包含 14 個項目: Painkiller: Black Edition, Painkiller Overdose, Painkiller: Resurrection, Painkiller Redemption, Painkiller: Recurring Evil, Painkiller Hell & Damnation, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: City Critters

 

最新更新

Painkiller: Redemption has been updated with all new content! Changes include:

  • Two new Single player maps (Unholy Stronghold, Small Church)
  • A new difficulty has been added: Slumber
  • Several bugfixes and improvements

關於此遊戲

Welcome to a world of pain. Heaven is once again in danger and threatened by a reckless army of hell spawn monsters - and they will stop at nothing. This time, only two heroes can save heaven from total destruction: Daniel and Belial, two champions from previous Painkiller stories, have to team up and put an end to the conflict in the old epic struggle between heaven and hell. Unfortunately hell’s army is even greater and stronger than before: The new general of the abyss has been endowed with powers of all the previous leaders combined, and she’s determined to see the next war through until hell’s victory. Her legions won’t back down without a long and bloody battle. Can you survive the endless attacks of nightmarish minions and terrifying fiends?

Key features

  • A new campaign guarantees for 7-10 hours of new and genuine Painkiller action
  • Even more bloodshed and action per square meter: immerse into freaking intense gameplay & ultimately challenging FPS action
  • More dense maps and sick enemies than ever before: kill over 6.000 uniquely spawned wicked monsters
  • 6 all new maps and an easy to use map editor for your very own Painkiller experience
  • Two familiar heroes with unique weaponry and specific powers
  • Improved graphics, AI, environments as well as new atmospheric soundtrack

系統需求

    • OS: Windows XP / Vista / 7
    • Processor: 2.4GHZ+ (per core)
    • Memory: 2GB or better
    • Graphics: Radeon 3800 / Geforce 7800 or better
    • DirectX®: 9.0c (included)
    • Hard Drive: 6GB
    • Sound: Required
具參考價值的客戶評論
13 人之中有 9 人(69%)認為這篇評論有參考價值
4.0 記錄時數
This game sucks. It is a fanmade mod for a Painkiller and it is a bad mod without any interesting idea inside. Previous fanmade Painkiller mod, Resurrection, had a lot of technical flaws and was barely playable, but it had some interesting ideas and sometimes it had nice design. But this one just sucks, developers gave up on their own ideas from Resurrection instead of developing them further - and this was a bad idea. Bad game.

But if you really like to tear thounsands of monsters in one little gray room for hours - take it!
張貼於:05 月 11 日
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
6.2 記錄時數
On the positive side: It's not Painkiller: Ressurection. This is to say it's a stable game that will launch, run, load, and not crash every ten minutes.

On the negative side: everything else. It's the ultimate in shooting the same damn enemy over and over and over again in a small featureless square room simulator.

There's almost nothing to do here. No atmosphere, no new weapons, no new enemies, no new maps (they're all just multiplayer maps very, VERY poorly turned into single player maps). What little story there ever was in the painkiller series is gone. There's no voice acting to speak of. The uber obnoxious "HUH" noise the character makes when he jumps has been mysteriously re-added, for some reason, which was the sole saving grace of Redemption that they took that out.

There's nobody playing on the multiplayer servers. The tarot cards are all so impossibly hard to get that I can assure you with 99 percent confidence you'll never see a single one except the first one. Play the game on insomniac difficulty and you'll be dead three rooms in, play it on Slumber or Daydream and you can't get souls or cards, taking essentially the only reason to play the game away from the game.

Each level is the same: Spawn in a room, literally hundreds of enemies spawn with the developer having payed no mind as to the location or quantity or even model of the spawning enemies. they just CTRL+V'd the entire game. Enemies spawn on top of each other, enemies spawn on top of you, right next to you, etc. Then you shoot them. Then you go to the next room after living through ten or so waves of enemies.

Yes, ten waves of enemies per room. There's no alternative rooms, no exploration, the secrets are all just ♥♥♥♥ easy to find because the game is soley multiplayer maps. There's nothing here. It's five dollars you would be better off buying almost anything else with.

I'd almost recommend it just to see how lazy a game can get. That said, Recurring Evil exists sooooo yeah.
張貼於:07 月 9 日
這篇評論有參考價值嗎?
3 人之中有 2 人(67%)認為這篇評論有參考價值
0.6 記錄時數
Spawn, kill demons.
Spawn aganin and kill more
Spawn one more time and kill everything.
I regret this decision
張貼於:08 月 4 日
這篇評論有參考價值嗎?
3 人之中有 1 人(33%)認為這篇評論有參考價值
1.7 記錄時數
First of let me say I liked the painkiller games,but this one is just too bad.
The plot of this game that you enter a room and kill hundreds of demons just to enter another room and kill more demons.
The game itself is great since it is violent and brutal but the game doesn't offer much else.
Sure you can still see a lot of blood and body parts but that's about it.
I could still reccomend this to a fan of the painkiller series.
張貼於:05 月 30 日
這篇評論有參考價值嗎?
1 人之中有 0 人(0%)認為這篇評論有參考價值
4.5 記錄時數
Be warned this game is a fanmade product meant only for real hardcore FPSers! As I’m not one of those i had hard time to progress.
This game is the absolute opposite of the cursed Painkiller:Resurrection. Again only a few levels (6+2bonus? the boss is on the 6th) but because every of them features around a thousand enemies compressed into small areas you won’t miss action in here. Practically the levels consist of a series of survival rooms and they are hard as hell. I wasn’t able to make it through the first level on normal, had to lower the difficulty into the very lowest (no cards or souls), even if I knew i won’t see the ending not even half of it, maybe a black screen featuring a short text „You are a miserably weak player :P”. Actually i saw the ending but it’s not a big thing, this game is not about story. Furthermore I did not regret the difficulty decrease after i saw the levels after. The second level is a pain (in some dark warm smelly place), shooting enemies spawn 2-3 at a time, and every of them start with a shot, giving you no chance to beat them before they hurt you. On later levels the rooms become smaller with the same amount of enemies, sometimes i really wondered how those could be beaten normally as the real usable crowdcontrol weapons, the stakegun-grenade, the xbow-bouncies or the rocket launcher cannot be used in such claustrophobic places without seriously hurting yourself.
No new content at all, but it features most weapons and enemies from all its ancestor Painkillers. The levels seems to me as multiplayer levels recycled into a single player nightmare.
When i started I had fear what I will find after the awfull Resurrection but the game started good. Lower your expectations and forget about exploration and other nerdy things in this one, it’s mindless pure action! Think of this one as the action essence of the original game.
Later on i found it must be impossible to carry on with higher difficulties and it started to bore and annoy me. At the very end i again started to enjoy the game but i’m sure you need a special mood to find delight in this continous massacre.

4/10 - Pure extreme hard, room survival FPS action. Fun when depressed.

(Sorry for my English!)
張貼於:05 月 9 日
這篇評論有參考價值嗎?
41 人之中有 33 人(80%)認為這篇評論有參考價值
1.9 記錄時數
The Painkiller: Redemption experience can be more or less summarized like this:

You enter a cramped area filled with a dozen or so enemies. You kill them. A dozen or so more spawn. You kill them. A dozen or so more spawn. You kill them. A dozen or so more spawn. You kill them. You start to notice how obtrusively restrictive the level design is on your movement. You start to feel claustrophobic, but instead of instilling fear it instills disgruntlement. I thought this was supposed to be a Painkiller game, you think to yourself. A dozen or so more spawn with a few tougher enemies. You kill them and stand next to the door to the next shooting cell, because surely that had to be the last wave of enemies.

NOPE ♥♥♥♥ YOU 3 MORE WAVES.

You alt-f4 out of the game, delete it from your library, and stare out your bedroom window, reminiscing about the $5 you just blew on this steaming pile of refuse.
張貼於:02 月 19 日
這篇評論有參考價值嗎?