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'Depuis la nuit des temps, le Clan des Gardiens a toujours gardé et protégé les Anneaux Sacrés des Mondes Parallèles, et les deux Tétraèdes Sacrés.' D'anciennes légendes racontent que celui qui pourra réunir ces Anneaux Sacrés avec certains artefacts venus des Mondes Parallèles recevra un pouvoir immense et l'immortalité.
Date de parution: 24 jun 2004
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Acheter Aura: Fate of Ages (NA)

À propos du jeu

'Depuis la nuit des temps, le Clan des Gardiens a toujours gardé et protégé les Anneaux Sacrés des Mondes Parallèles, et les deux Tétraèdes Sacrés.'

D'anciennes légendes racontent que celui qui pourra réunir ces Anneaux Sacrés avec certains artefacts venus des Mondes Parallèles recevra un pouvoir immense et l'immortalité.

Dans un monde unique de rêves et de réalités, la magie, la mécanisation et l'ésotérisme partez pour une quête par delà ces mondes magiques. 4 mondes vous attendent : La vallée de l'Adémika, Dragast, Na-Teixu et l'île de l'Unité. Chacun dispose de son environnement à explorer et de nombreux puzzles.

Plongez dans cette aventure et partez en chasse pour résoudre les énigmes d'AURA: Fate of the Ages.

Caractéristiques :

  • Jeu d'aventure graphique à la première personne
  • Un scénario original, un univers Fantasy/SF unique.
  • Jeu intégral à la souris, interface "pointez/cliquez" intuitive
  • Graphismes pré-calculés splendides, pour des environnements photo-réalistes.
  • Ambiance musicale entièrement orchestrale, bande son immersive
  • Énigmes originales et variées, pour un plaisir de réflexion constant

Configuration requise

    Minimum :

    • Système d'exploitation : Windows® 98SE/ME/2000/XP
    • Processeur : Pentium® III 800 MHz
    • Mémoire : 64 Mo de RAM ( Recommandé 128 Mo)
    • Graphismes : Carte 3D avec 32 Mo de mémoire vidéo compatible DirectX 8/9 (ou supérieur)
    • DirectX® : DirectX 8.1
    • Disque dur : 1.3 Go d'espace disque (Recommandé 2.4 Go)
    • Son : Carte son compatible DirectSound®
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
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1 évaluation
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Bon aller j'me permet une tite évaluation en français.

Comme dit dans d'autres posts difficile de ne pas le comparer a Myst.
Etant donné que le perso explore des mondes parallèles et que le jeu s'appele quand même "fate of the ages", on se rend vite compte que le contexte n'est qu'une pâle copie de celui de Myst sans en frôler ne serait-ce qu'une seconde la profondeur.

Seul l'aspect fantasy cliché s'en démarque un tantinet.

Après, les graphismes et les animations (outre les personnages) sont somme toute assez beaux.
Et le jeu est entièrement traduit en français (voix comprises).
L'ambiance, malgré les sons complètement aléatoires et les musiques parfois hors contexte, n'est pas trop prise de tête et on se laisse porter par le jeu.

Malheureusement le scénario est quasi inexistant et la durée de vie horriblement courte (fini en moins de 6h).

Si vous aimer ce genre de jeu pour la qualité du scénario ou la difficulté des énigmes, celui-ci n'est pas pour vous.

Je suis donc obligé de lui mettre une note négative alors qu'au fond j'ai passer un bon moment en y jouant.
Posté le : 25 mars 2014
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
78 produits enregistrés
1 évaluation
11.4 heures en tout
First off: MAJOR plot spoilers but no puzzle solutions. That said, unless you subscribe to this specific theory, the plot doesn't have a whole lot of weight or emotional depth, at least from where I'm viewing it. It's a silly game and that's absolutely fine. I bought it because I wanted six or seven hours of mashing every single object I picked up into every single interactable location I came across, and it did indeed give me that, plus some rather ingenious brainteasers (triangle/circle lock puzzle, I'm looking at you).

But. Um. So. There's a weird thing about this. I played this with a group of people, and we all found it rather silly, and some of the Moon Logic Puzzles are frustrating, but we cheated, because the point was to have fun, and we got about halfway through (I just finished it on my own).

And.... about at the point where we discovered the main character's name was Umang and he looked like a white guy with a vacant stare, and that the "Sacred Rings" looked exactly like a gyroscopic physics toy, we collectively decided to stop taking the game seriously, and we made it our headcanon that he was, in fact, a patient at a mental hosptial, and the other characters were the doctors trying to help him, or other patients, and all these puzzles were little tasks they'd given him to help him reconnect with the physical world and keep him occupied, so he wouldn't hurt himself or others. It kept the occasional non-intuituve answer from seeming pointless, and as time went by it got more and more fun to point out, you know, "More evidence for the asylum theory!"

They left off on the world of Knockoff Skyrim in the Clouds, and I kept going. And I kept finding more and more places where the asylum theory fit. The children left alone after their mother died. The nonsensical way the puzzles and worlds are connected. The way the Grain of Life connects to the Stardust. The fact that everyone who helps you can only help to a certain extent, even though they are supposedly the masters of their realm - one even says, "The rest you will need to do on your own." The way Umang is pushed over and over and over to journey to these lands, and the way he is eventually pushed to, quite literally, travel to an alternate reality. And it makes his reaction to that all the more poignant.

(The only wrench in this plan is the Generic Evil Guy (TM) who gloats over his sequel hook/plot device, but I'm ignoring that because it's literally the only thing that stops this interpretation from flying like a paper airplane straight into the back of the teacher's head. And I haven't played the second one, or the third one if that exists yet, so I dunno, maybe I can make something up.)

Let me put it this way. On its own, this is a more or less stupid game with a hysterically funny plotline at best and a clunky, boring one at worst. Whoever came up with the proper nouns in this game should be forced to redraw all the characters as though they actually come from the cultures in which their names originate - for instance, I don't know that many blond white guys from India, and yet Google tells me that is where the name Umang originates. The graphics are as advertised: from 2007. The music is on a loop that's not long enough, and the audio transitions and voice acting are about as smooth and skillfully executed as me getting up before noon on a Saturday. At one point, if you fail to do several things in the correct order, you are treated to a blacksmith wearing some kind of flexible metal (?) staring at you/Umang with what appears to be unrepentant (though restrained) lust (??), and you are allowed to repeat this five-second cutscene as often as you like (???). I turned all the sound off partway through and substituted in the Pacific Rim soundtrack, which by total chance played "Mako" at exactly the right moment to give the ending cutscene a beautiful, ethereal, almost transcendent feel.

On the other hand. I love what I was able to make of this game. I love that I can share it with everyone else, and that the narrative was free enough that this is a viable interpretation. I love the puzzle solving and the fact that for the most part, there was a great balance between the amount of effort I exerted to solve the puzzles (at least, the ones I didn't peek on) and the cutscene, item, new area or plot detail I was rewarded with (this is definitely a game for people who like shiny things).

Overall - if you'd like the game to carry itself and take itself seriously, don't play this, because it's not what you're looking for. If you'd like to solve some puzzles and maybe laugh a little at the absurdity of what's going on, at least at face value, and then find meaning in your own interpretations - then this is perfect. I wish you good night, good luck, and a good imagination.

As for the accusations of this being a Myst knockoff... I've never played it, but thanks for the game recc!
Posté le : 14 mars 2014
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
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I got the game because the screenshots reminded me of Myst 3 & 4 and I was hoping it was similar. It doesn't bother me that they cloned Myst's visual asthetic. They seem to have put a decent amount of effort into that. What bothers me is that that's ALL they seem to have put effort into. the NPC's speech has at best forced emotions and awkward dialogue, the plot is a forgetable mess, nobody has facial expressions, and more than a few of the puzzles are counter intuitive 'guide dang it' moments, (case in point; in the second area, you have to backtrack and ask an npc what the solution to a puzzle is, which you wouldn't think to do, cause you JUST spoke to him and there's no logical reason for him to have not already told you if he knew.)
Posté le : 7 mars 2014
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
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This review is still early impressions. If I ever get the nerve to finish this then I will edit it with end game impressions.

At first glance this is a Myst clone. No doubt about that. But the differance between Aura and a good adventure game like Myst is that there is immersion and substance to what you're doing and why. Aura gives you a brief introduction then plops you into its world with no idea what you're supposed to do. It's another 360 degree panoramic adventure game like Myst III and IV and there's nothing wrong with that. Where Aura gets it wrong is that there is no logic to some of the puzzles. They're just there for the sake of a puzzle to impede your progress. There is no dialogue besides the introduction. No lore explaining anything besides the introduction. You have a desire to get the rings of destiny or some such but while in the game you really don't know why you're doing certain things becasue nothing is explained.

The game does give you hints in the form of a journal which gives you a very 'basic' understanding of how to proceed. The immersion factor is Aura's biggest weakness. The background music is just awful. It's a mixture of metal and synthesizers. For a fantasy adventure game it doesn't fit AT ALL.

For 5 bucks I guess this is worth a buy...only if you're fan of Myst. But good luck trying to get immersed in Aura's world. I didn't enjoy it at all.
Posté le : 11 mars 2014
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2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
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13 évaluations
1.1 heures en tout
From the fact that the movement is slow and choppy and the whole limited movement in the first place to the whole not even being able to have an inspect option on the numerous uninteractable important looking things and the poorly placed interaction points (the middle of a set of scales rather than the weight part? Seriously?) This game is a letdown in every aspect.
I'm sure some will try arguing "hey this game is ten plus years old" Guess what so are fable and postal 2, Planescape: Torment is even older and all thos games have much more complex interaction systems and more stuff actually using memory so arguing the age of the game is pointless since it could have been done much better even then.

I would argue it would have come across a lot better being made more in the style of monkey island 1 which was a lot smoother a lot older and a hell of a lot more fun to play, Crash Time II is more worthy of time and money and you've seen what people have said about it (actually the failiures of that game are actually funny and the gameplay is fun to screw around with for long enough to justify buying it).

If you're after good point and click adventure games on steam check out the catalog of games Daedalic Entertainment have, literally ever one of them is entertaining and worth putting the money towards if you can afford to.
Posté le : 9 avril 2014
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