Not recommended. A poor adventure game in almost every way.
Given the game's age, it looks
decent but that's about it.
I'll group the problems I had into three sections:
#1 Story and Lore
To be short, there isn't any. Just the intro cutscene. There isn't nearly enough exposition, spoken or implied, to spur you to action, give any sense of urgency, or explain who's doing what and why.
The world(s) try to be all mystical and magical for the sake of being so and it doesn't really work. There are reasonable ideas
for words but bits and pieces of plants or machinery are just scattered for visual clutter.
The sounds effects/ ambiance work fine for each area but the music never seems to quite fit and, in some cases, completely undermines the tone of the area. The music during traveling cutscenes is particularly egregious.
#3 Puzzles and Gameplay
Just bad. The game is trying to be a 360 view adventure game (Like Myst 3 or 4) but with an inventory. Which means that you have to item hunt in bubbles where you can only see an eighth of your current node. Madness!
Node placement is strange and infuriating. To move towards a door, for example, you will have to back up and to the side first, even when there's nothing blocking your path. It doesn't help that the clickable area for a number of doors and doorways are offset or strangely small.
The cursor helpfully lights up to let you know when you can click on something but this quickly shows that most nodes are empty.
When the cursor does
light up on something, there's a fifty/fifty chance that clicking will do anything. Interactions are annoyingly
specific, with absolutely NO indication that you clicked "wrong". Sometimes you have to go do something else first. Clickable areas are sometimes practically hidden, either in a specific node or so close to similar areas that you can't tell one from another.
The game's ambiance is too overbearing and routinely makes you think you triggered something in a puzzle when, wait no, nothing happened.
The puzzles themselves are either manipulation puzzles (fine), "fiddle with it and it works now" puzzles (?), or use-a-clue puzzles. The last type are the most infuriating, both because of the issues outlined above and also many will completely lock you out of even manipulating the puzzle until you walk back and ask a character for help
. Uhg. One tool of a wizard even helps you with one puzzle, only to say, "You must figure out the next part by yourself". The puzzle is in his own house!
To reiterate, avoid this poor excuse of an adventure game.