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'In the hallways of the ancients, the Keepers have existed forever.' The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.
发行日期: 2004年6月24日
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购买 Aura: Fate of Ages (NA)

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'In the hallways of the ancients, the Keepers have existed forever.'

The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.

In unique worlds of dreams and reality, magical, mechanical and ethereal lands, take on the quest to find the artifacts cleverly concealed throughout the lands. Four parallel worlds await you on your journey: The Ademika Valley, The Mechanical World, The Isoteric World, and lastly, the Island of Unity, each with different environments to explore, challenges to encounter and a variety of indigenous puzzles to solve.

Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is AURA: Fate of the Ages.


Key features:

  • First-person puzzle exploration game
  • An original fantasy-based mass appeal, unique and original storyline.
  • Mouse driven, with an intuitive point-and-click interface
  • Unbelievably realistic and beautiful pre-rendered graphics and environments
  • Original orchestral musical score and immersive ambient soundtrack
  • Inventive and original puzzles

系统需求

    Minimum:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 800 MHz Pentium® III
    • Memory: 64 MB RAM (128 MB Recommended)
    • Graphics: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
    • DirectX®: DirectX 8.1
    • Hard Drive: 1.3 GB Hard Disk Space ( 2.4GB Recommended)
    • Sound: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
有价值的用户评测
7 人中有 3 人(43%)觉得这篇评测有价值
1.1 小时(记录在案的)
From the fact that the movement is slow and choppy and the whole limited movement in the first place to the whole not even being able to have an inspect option on the numerous uninteractable important looking things and the poorly placed interaction points (the middle of a set of scales rather than the weight part? Seriously?) This game is a letdown in every aspect.
I'm sure some will try arguing "hey this game is ten plus years old" Guess what so are fable and postal 2, Planescape: Torment is even older and all thos games have much more complex interaction systems and more stuff actually using memory so arguing the age of the game is pointless since it could have been done much better even then.

I would argue it would have come across a lot better being made more in the style of monkey island 1 which was a lot smoother a lot older and a hell of a lot more fun to play, Crash Time II is more worthy of time and money and you've seen what people have said about it (actually the failiures of that game are actually funny and the gameplay is fun to screw around with for long enough to justify buying it).

If you're after good point and click adventure games on steam check out the catalog of games Daedalic Entertainment have, literally ever one of them is entertaining and worth putting the money towards if you can afford to.
发布于:4月9日
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3 人中有 1 人(33%)觉得这篇评测有价值
10.9 小时(记录在案的)
There were some cool puzzles, but some of them have really obtuse solutions. Sometimes you just gotta click around and see what works which can be annoying. There were also points where I was stuck and didn't know what to do but turned out that I had to talk to a character in order to progress. The NPCs sometimes give you hints, but there are times when they say straight out to you that you have to solve the rest on your own.

Graphics looked decent. I liked the weird fantasy technology style they had going. The characters themselves don't look as good though. I was taken aback when I saw the guy you play as. Worse was the voice acting. It's so wooden.

The storyline was thin. Something about keeping powerful rings away from an evil man. It's not told effectively. I wasn't even sure what the point of my quests were as I was doing them. More importantly however, I must point out that the game ends on a cliffhanger. Not an automatically bad thing, but with the way the game not clicking with me, the cliffhanger just increased my dislike.

Not a horrible game, but I think it will only appeal to those who are really into this type of game and don't mind a challenge.
发布于:3月22日
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2 人中有 0 人(0%)觉得这篇评测有价值
16.3 小时(记录在案的)
A lot of people complained about this game being too much like Myst, that's what made me decide to get it and I'm glad I listened!... The ambient sounds, music, puzzles, and overall atmosphere of the game feels very much like the old Myst series. It really is very much the same and like a continuation of Myst. So, if Myst doesn't sell you on this game then you should pass it up. But at the $4.99 sale price that I paid for it - IT'S A STEAL! ;)
发布于:4月18日
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3 人中有 0 人(0%)觉得这篇评测有价值
0.1 小时(记录在案的)
An Obnoxious game with pointlessly difficult and anti-logical puzzel progression.
发布于:7月7日
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3 人中有 0 人(0%)觉得这篇评测有价值
14.8 小时(记录在案的)
Think Atlantis mixed with Myst, but lacking most of what made both great games. Bland, but a serviceable old-school adventure.
发布于:3月31日
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38 人中有 29 人(76%)觉得这篇评测有价值
6.8 小时(记录在案的)
It's hard not to compare this to entries in the Myst series, specifically Myst III: Exile and Myst IV: Revelation. This is mostly due to the fact that numerous elements were borrowed from each of those games and made just different enough not to seem as though Streko Graphics had done little more than create a Myst clone.

While this is a perfectly serviceable adventure game, it's not without flaws (some major, some minor depending on how particular the player is).

(A technical aside - some bugs do exist within the game and may likely go unpatched given the age of the title, including a crash to desktop when attempting to delete a save through the in-game menu)

The age of the title means that it hasn't held up well over the years, so all the modern visual comforts and relevant settings that accompany them are absent. No true widescreen support and no option to run windowed being two prime examples. The extent of the video settings go as far as color depth options and a few standard definition resolution choices.

Going hand in hand with that, most of the 3D modeling in the game is standard fare for the time this title was originally released. Some of the characters look absolutely ridiculous at times and move in a rather wooden manner. Something that certainly allows one to appreciate the advances in that technology at present.

As to the plot, what's there is a fraction of a whole. This isn't made clear here on the store page but this is the first part of a series which means the story ends on something of a cliffhanger.

What story that is present isn't all that compelling and lacks depth, especially when it comes to the characters it introduces.

Unfortunately most of the voice acting in the game is substandard, delivered in monotone with no real inflection toward emotion (perhaps best exemplified by the blacksmith character who does nothing but shout in his brief interaction sequence yet still manages not to sound angry while doing it).

Gameplay is typical of the adventure game type - click to navigate a pre-rendered landscape and interact with points of interest. A majority of the puzzles are simple and can be solved without use of a hint system or walkthrough. Only one puzzle in the entire game is randomized, frustratingly to the point where it becomes less a traditional puzzle and more a mini-game of chance as to how many tries it takes before the correct sequence is found.

Don't be fooled entirely by the simplicity though as there are a small number of puzzles that present a challenge in how they can be solved.

The music and sound design are a mixed blessing somewhat. Most of the game's soundtrack consists of pieces of music that have utterly random ambient noises and sound effects dropped within the middle of their loops. This leads to awkward moments at certain points in the game where something like a door knock can be misinterpreted as a cue that a door nearby needs opened.

Likewise there are questionable moments of music used that betray the atmosphere of the game at certain times. Several dramatic stings are completely out of place in the likes of a small mirrored chamber or a well lit, spacious room.

The pre-rendered environments in the game are quite possibly the best done aspect of it. Seeing flecked paint on aging wood or an expanse of snow covered land watched over by a cadre of planets is nothing short of wonderful.

Taking Aura: Fate of the Ages for what it is, would I recommend it? In general, no. While it is not entirely horrible, there are better examples of the adventure game to play (be it Myst or otherwise) that accomplish exactly what this game does (if not more).

However, if you've exhausted the number of adventure games (scarce as they come these days) available to play then Aura: Fate of the Ages is (possibly) worth a few hours of your time. It likely won't climb to the top of your "best of" list but it's definitely not a total failure of the genre either.
发布于:2013年12月14日
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