'Im Korridor der Vergangenheit existierten die Keepers schon immer.' Die Legende besagt, dass jeder der die Ringe mit dem Artefakt der parallelen Welt vereint, große Macht und Unsterblichkeit erhält. In diesen einzigartigen Welten werden Träume und Wirklichkeit vereint.
Nutzerreviews: Ausgeglichen (100 Reviews) - 56% der 100 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 24. Juni 2004

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Aura: Fate of Ages (NA) kaufen

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Pakete, die dieses Spiel enthalten

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Enthält 15 Artikel: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, Dark Fall 2: Lights Out, Dark Fall: The Journal, Jack Keane 2 - The Fire Within, Overclocked: A History of Violence, Safecracker: The Ultimate Puzzle Adventure, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Moment of Silence, The Mystery of the Druids, The Raven - Legacy of a Master Thief

LUNAR NEW YEAR SALE! Offer ends 12. Februar


Über dieses Spiel

'Im Korridor der Vergangenheit existierten die Keepers schon immer.'

Die Legende besagt, dass jeder der die Ringe mit dem Artefakt der parallelen Welt vereint, große Macht und Unsterblichkeit erhält.

In diesen einzigartigen Welten werden Träume und Wirklichkeit vereint. Auf der Suche nach clever versteckten Gegenständen durchqueren Sie magische, mechanische und ätherische Länder. Vier Parallelwelten erwarten Sie auf dieser Reise: Das Ademika Tal, Die Mechanische Welt, Die Esoterische Welt, und zuletzt Die Insel der Einheit. Alle haben faszinierende Umgebungen, verschieden schwere Anforderungen und eine Mehrzahl von indigen Rätseln, die zu lösen sind.

Versinken Sie in diesem fantastischen Abenteuer, entdecken die kleinsten Details, sammeln Informationen, lösen das Mysterium und entwirren Sie die Sage der Intrigen. Aufschluss und Verrat, das ist AURA: Fate of the Ages.


  • Puzzlespiel in der Ich-Perspektive
  • Eine phantasierende Massenanziehungskraft, einzigartige und originelle Handlung.
  • Mausgesteuert und mit einem intuitiven Point-und-Click-Interface
  • Unglaublich realistische und atemberaubende Graphiken und Umgebungen
  • Original Orchestermusik und beeindruckenden Soundtracks
  • Innovative und originell gestaltete Puzzle



    • Betriebssystem: Windows® 98SE/ME/2000/XP
    • Prozessor: 800 MHz Pentium® III
    • Speicher: 64 MB RAM (128 MB empfohlen
    • Grafik: 32 MB DirectX 8/9 kompatible 3D Grafikkarte (oder besser)
    • DirectX®: DirectX 8.1
    • Festplatte: 1.3 GB frei ( 2.4 GB empfohlen)
    • Sound: 32 MB DirectX 8/9 kompatible 3D Grafikkarte (oder besser)
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 11. November 2015
☛ Worum gehts?
Aura ist ein First Person Adventure, das zum erkunden anregen soll und sehr viele Puzzle-Rätsel zu bieten hat.

○ viel zu erkunden/ aber kein Open World Game
○ die ältere Grafik stört keinesfalls, da die Land und Ortschaften gut gestaltet worden sind und vieles wieder gut machen
○ Hintergrundmusik/sounds gut ausgearbeitet

○ die Puzzles sind im Alleingang sehr schwer zu lösen, man wird einfach ins kalte Wasser geworfen und erwartet förmlich das man alles gleich versteht. Learning by Doing. Ist an sich ein gutes Prinzip, ist aber in dem Spiel etwas arg ausgefallen
○ die Sequenzen zwischen dem eigentlichen Spiel sind grafisch einfach nicht mehr der Bringer
○ ungewöhnliche Steuerung, kann man aber sich aber schnell heran tasten und dran gewöhnen

☛ Fazit:
Für Casual Gamer und Adventure-Liebhaber einen Blick wert, aber nur wer viel Geduld und Zeit mitbringt das Spiel zu verstehen wird daran auch seine wahre Freude haben.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 20. Januar
tolles Spiel mit guter Grafik!
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15 von 15 Personen (100%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Verfasst: 30. August 2015
A thoroughly enjoyable first-person adventure. The puzzles are well-designed and ramp nicely in difficulty. Despite what some people say, all the puzzles are logical and are rather well-clued, assuming you look for the clues. I have yet to encounter one where I didn't understand it exactly how it worked by the time I solved it. No walkthrough either.

I suppose if you miss a clue, you could get confused. But even when I was stumped, a little walking around and thinking got me back on track. I would notice something I didn't before, a pattern I hadn't considered, a reaction I had taken for granted. There is no moon logic here. Just clues you do not yet understand. If you know what I mean.

Story? Meh.

I encourage those of you who left negative reviews to take another look; these are some very fine puzzles, they just take some effort to solve.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
15.9 Std. insgesamt
Verfasst: 16. November 2015
First off, don't expect Myst quality. This is a very ambitious adventure game that feels like it had some budget/team/time issues near the end of production. Very good first 2 thirds of the game, with a very bad last 3rd and an ending that while concluding things leaves a lot unexplained to make room for a non-existant (?) sequel.

The first two "ages", or level areas, are actually quite good in the puzzle design. Clues are often just enough for you to piece it together yourself without taking away your own need to poke/click everything and observe. Many require "jumping to conclusions" a tiny bit, just enough where you are not spoon fed the solution, but not to the point of being impossible without a guide. I loved the first 2/3rds of the game, and it's those first two thirds that earn my recommended upvote.

Where it really falls apart is the magic area, the third and final section of the game. What this area does is very ambitious, but it's clear the design team was not able to put enough videos/clues in place to really make these puzzles work right. Often in the magic area I had to solve a puzzle by trial and error or by clicking randomly through every scene with no idea what I was doing. There were also several times in this area that the game just expected me to "move on" after a cutscene that I felt didn't even conclude the current "puzzle".

A big design flaw with this final area is that unlike the other two thirds of the game, in this part of it you do not have a way of seeing "the end puzzle", but are just expected to collect pieces (inventory items) used for it along the way. And these "pieces" are quite random objects that make no sense unless you actually get them all and see what they are used for. Basically, there is suddenly no story reason for doing anything in the third area, and what little story there is doesn't have enough cutscenes to explain itself.

One particularly nasty part of "clearly cut content" is that an NPC in this final area has a deep connection to the main character supposedly, but the only dialog you ever have with them is for puzzle solving purposes. I get the feeling this person was supposed to be a "hint guide" of sorts, which would have made the whole age much better to play, but it was too expensive/time consuming to give them more animated clips of dialog.

The ending also feels really rushed, I strongly suspect a big final puzzle was cut on the last area, as it is instead replaced with a "push button and win" type of ending.

Even with all that negativity, I do still recommend it. If you are ok with playing "part 1" of an apparently never continued story, Aura has enough of a "world" to get lost in for a few days, and the first 2/3rds of the game are solid old school Myst like puzzles. Get it on a sale, if it interests you. I wouldn't pay full price for Aura. But I still had fun playing it and loved exploring the world, and I feel that I did get my money's worth of entertainment, even if the final age had some pretty badly designed inventory/pixel hunting puzzles.

The world itself is actually quite beautiful, even if it is a bit outdated and populated with some of the worst animated CGI "people" I have seen in a game. It still managed to be "enough" for me to get "lost" in for a few days of play, and I enjoyed all the visuals. The soundscapes are sometimes a bit questionable, but none of the puzzles make the sounds used to flavor the background music, and nothing felt too out of place to me.

Just on the edge of Recommended from me. You'll get some fun for your money with this one, but don't expect anything that will blow you away, and keep the Universal Hint System on hand for the last age due to a lack of clues. It's a good "B" rating Myst adventure, nothing super special, but nothing you would regret playing through either.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 15. Januar
An unashamed Myst clone (first person puzzles with a node-based movement system) with all the weird and mysterious environments and crazy puzzles. Sadly, it's old so no widescreen. The core gameplay and puzzles rank among the hardest I've encountered in the genre but they are not impossible and are (for the most part) well designed.
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