Software Demos Empfohlen NEUIGKEITEN
'Im Korridor der Vergangenheit existierten die Keepers schon immer.' Die Legende besagt, dass jeder der die Ringe mit dem Artefakt der parallelen Welt vereint, große Macht und Unsterblichkeit erhält. In diesen einzigartigen Welten werden Träume und Wirklichkeit vereint.
Veröffentlichung: 24 Juni 2004
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Aura: Fate of Ages (NA) kaufen

Über das Spiel

'Im Korridor der Vergangenheit existierten die Keepers schon immer.'

Die Legende besagt, dass jeder der die Ringe mit dem Artefakt der parallelen Welt vereint, große Macht und Unsterblichkeit erhält.

In diesen einzigartigen Welten werden Träume und Wirklichkeit vereint. Auf der Suche nach clever versteckten Gegenständen durchqueren Sie magische, mechanische und ätherische Länder. Vier Parallelwelten erwarten Sie auf dieser Reise: Das Ademika Tal, Die Mechanische Welt, Die Esoterische Welt, und zuletzt Die Insel der Einheit. Alle haben faszinierende Umgebungen, verschieden schwere Anforderungen und eine Mehrzahl von indigen Rätseln, die zu lösen sind.

Versinken Sie in diesem fantastischen Abenteuer, entdecken die kleinsten Details, sammeln Informationen, lösen das Mysterium und entwirren Sie die Sage der Intrigen. Aufschluss und Verrat, das ist AURA: Fate of the Ages.


  • Puzzlespiel in der Ich-Perspektive
  • Eine phantasierende Massenanziehungskraft, einzigartige und originelle Handlung.
  • Mausgesteuert und mit einem intuitiven Point-und-Click-Interface
  • Unglaublich realistische und atemberaubende Graphiken und Umgebungen
  • Original Orchestermusik und beeindruckenden Soundtracks
  • Innovative und originell gestaltete Puzzle



    • Betriebssystem: Windows® 98SE/ME/2000/XP
    • Prozessor: 800 MHz Pentium® III
    • Speicher: 64 MB RAM (128 MB empfohlen
    • Grafik: 32 MB DirectX 8/9 kompatible 3D Grafikkarte (oder besser)
    • DirectX®: DirectX 8.1
    • Festplatte: 1.3 GB frei ( 2.4 GB empfohlen)
    • Sound: 32 MB DirectX 8/9 kompatible 3D Grafikkarte (oder besser)
Hilfreiche Kundenreviews
14 von 18 Personen (78%) fanden dieses Review hilfreich
71 Produkte im Account
1 Review
10.6 Std. insgesamt
First off: MAJOR plot spoilers but no puzzle solutions. That said, unless you subscribe to this specific theory, the plot doesn't have a whole lot of weight or emotional depth, at least from where I'm viewing it. It's a silly game and that's absolutely fine. I bought it because I wanted six or seven hours of mashing every single object I picked up into every single interactable location I came across, and it did indeed give me that, plus some rather ingenious brainteasers (triangle/circle lock puzzle, I'm looking at you).

But. Um. So. There's a weird thing about this. I played this with a group of people, and we all found it rather silly, and some of the Moon Logic Puzzles are frustrating, but we cheated, because the point was to have fun, and we got about halfway through (I just finished it on my own).

And.... about at the point where we discovered the main character's name was Umang and he looked like a white guy with a vacant stare, and that the "Sacred Rings" looked exactly like a gyroscopic physics toy, we collectively decided to stop taking the game seriously, and we made it our headcanon that he was, in fact, a patient at a mental hosptial, and the other characters were the doctors trying to help him, or other patients, and all these puzzles were little tasks they'd given him to help him reconnect with the physical world and keep him occupied, so he wouldn't hurt himself or others. It kept the occasional non-intuituve answer from seeming pointless, and as time went by it got more and more fun to point out, you know, "More evidence for the asylum theory!"

They left off on the world of Knockoff Skyrim in the Clouds, and I kept going. And I kept finding more and more places where the asylum theory fit. The children left alone after their mother died. The nonsensical way the puzzles and worlds are connected. The way the Grain of Life connects to the Stardust. The fact that everyone who helps you can only help to a certain extent, even though they are supposedly the masters of their realm - one even says, "The rest you will need to do on your own." The way Umang is pushed over and over and over to journey to these lands, and the way he is eventually pushed to, quite literally, travel to an alternate reality. And it makes his reaction to that all the more poignant.

(The only wrench in this plan is the Generic Evil Guy (TM) who gloats over his sequel hook/plot device, but I'm ignoring that because it's literally the only thing that stops this interpretation from flying like a paper airplane straight into the back of the teacher's head. And I haven't played the second one, or the third one if that exists yet, so I dunno, maybe I can make something up.)

Let me put it this way. On its own, this is a more or less stupid game with a hysterically funny plotline at best and a clunky, boring one at worst. Whoever came up with the proper nouns in this game should be forced to redraw all the characters as though they actually come from the cultures in which their names originate - for instance, I don't know that many blond white guys from India, and yet Google tells me that is where the name Umang originates. The graphics are as advertised: from 2007. The music is on a loop that's not long enough, and the audio transitions and voice acting are about as smooth and skillfully executed as me getting up before noon on a Saturday. At one point, if you fail to do several things in the correct order, you are treated to a blacksmith wearing some kind of flexible metal (?) staring at you/Umang with what appears to be unrepentant (though restrained) lust (??), and you are allowed to repeat this five-second cutscene as often as you like (???). I turned all the sound off partway through and substituted in the Pacific Rim soundtrack, which by total chance played "Mako" at exactly the right moment to give the ending cutscene a beautiful, ethereal, almost transcendent feel.

On the other hand. I love what I was able to make of this game. I love that I can share it with everyone else, and that the narrative was free enough that this is a viable interpretation. I love the puzzle solving and the fact that for the most part, there was a great balance between the amount of effort I exerted to solve the puzzles (at least, the ones I didn't peek on) and the cutscene, item, new area or plot detail I was rewarded with (this is definitely a game for people who like shiny things).

Overall - if you'd like the game to carry itself and take itself seriously, don't play this, because it's not what you're looking for. If you'd like to solve some puzzles and maybe laugh a little at the absurdity of what's going on, at least at face value, and then find meaning in your own interpretations - then this is perfect. I wish you good night, good luck, and a good imagination.

As for the accusations of this being a Myst knockoff... I've never played it, but thanks for the game recc!
Verfasst: 14 März 2014
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7 von 13 Personen (54%) fanden dieses Review hilfreich
59 Produkte im Account
2 Reviews
12.1 Std. insgesamt
It's an awkward, near-unplayable Myst ripoff. It's got beautiful prerendered scenery, yes, but that's about as close as it comes to the former. The puzzles don't come together logically with the gameplay and story (I spent half of my time with this game alt-tabbed out to check with the walkthrough). The music is insipid and repetitive (the sound design on this was as a whole amateurish). The voice-acting is bad to the point of near-hilarity. The story is uncompelling and the dialogue poorly-written.
3/10 -- and it only gets those points because it somehow kept me playing all the way through. I must have been way bored.
Verfasst: 23 Januar 2014
War dieses Review hilfreich? Ja Nein
3 von 6 Personen (50%) fanden dieses Review hilfreich
250 Produkte im Account
12 Reviews
7.1 Std. insgesamt
I got the game because the screenshots reminded me of Myst 3 & 4 and I was hoping it was similar. It doesn't bother me that they cloned Myst's visual asthetic. They seem to have put a decent amount of effort into that. What bothers me is that that's ALL they seem to have put effort into. the NPC's speech has at best forced emotions and awkward dialogue, the plot is a forgetable mess, nobody has facial expressions, and more than a few of the puzzles are counter intuitive 'guide dang it' moments, (case in point; in the second area, you have to backtrack and ask an npc what the solution to a puzzle is, which you wouldn't think to do, cause you JUST spoke to him and there's no logical reason for him to have not already told you if he knew.)
Verfasst: 7 März 2014
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5 von 11 Personen (45%) fanden dieses Review hilfreich
277 Produkte im Account
10 Reviews
0.9 Std. insgesamt
This game wants to be Myst, but its hands are too heavy. The solutions to puzzles often feel unassociated with the puzzles themselves, which is not ideal.
Verfasst: 16 Januar 2014
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1 von 3 Personen (33%) fanden dieses Review hilfreich
125 Produkte im Account
51 Reviews
2.2 Std. insgesamt
This review is still early impressions. If I ever get the nerve to finish this then I will edit it with end game impressions.

At first glance this is a Myst clone. No doubt about that. But the differance between Aura and a good adventure game like Myst is that there is immersion and substance to what you're doing and why. Aura gives you a brief introduction then plops you into its world with no idea what you're supposed to do. It's another 360 degree panoramic adventure game like Myst III and IV and there's nothing wrong with that. Where Aura gets it wrong is that there is no logic to some of the puzzles. They're just there for the sake of a puzzle to impede your progress. There is no dialogue besides the introduction. No lore explaining anything besides the introduction. You have a desire to get the rings of destiny or some such but while in the game you really don't know why you're doing certain things becasue nothing is explained.

The game does give you hints in the form of a journal which gives you a very 'basic' understanding of how to proceed. The immersion factor is Aura's biggest weakness. The background music is just awful. It's a mixture of metal and synthesizers. For a fantasy adventure game it doesn't fit AT ALL.

For 5 bucks I guess this is worth a buy...only if you're fan of Myst. But good luck trying to get immersed in Aura's world. I didn't enjoy it at all.
Verfasst: 11 März 2014
War dieses Review hilfreich? Ja Nein