'Im Korridor der Vergangenheit existierten die Keepers schon immer.' Die Legende besagt, dass jeder der die Ringe mit dem Artefakt der parallelen Welt vereint, große Macht und Unsterblichkeit erhält. In diesen einzigartigen Welten werden Träume und Wirklichkeit vereint.
Nutzerreviews:
Insgesamt:
Ausgeglichen (110 Reviews) - 54 % der 110 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 24. Juni 2004

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Enthält 15 Artikel: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, The Book of Unwritten Tales, The Book of Unwritten Tales 2, The Book of Unwritten Tales: The Critter Chronicles, Dark Fall: The Journal, Dark Fall 2: Lights Out, The Moment of Silence, The Mystery of the Druids, Overclocked: A History of Violence, The Raven - Legacy of a Master Thief, Safecracker: The Ultimate Puzzle Adventure

SUMMER SALE! Angebot endet am 4. Juli

 

Über dieses Spiel

'Im Korridor der Vergangenheit existierten die Keepers schon immer.'

Die Legende besagt, dass jeder der die Ringe mit dem Artefakt der parallelen Welt vereint, große Macht und Unsterblichkeit erhält.

In diesen einzigartigen Welten werden Träume und Wirklichkeit vereint. Auf der Suche nach clever versteckten Gegenständen durchqueren Sie magische, mechanische und ätherische Länder. Vier Parallelwelten erwarten Sie auf dieser Reise: Das Ademika Tal, Die Mechanische Welt, Die Esoterische Welt, und zuletzt Die Insel der Einheit. Alle haben faszinierende Umgebungen, verschieden schwere Anforderungen und eine Mehrzahl von indigen Rätseln, die zu lösen sind.

Versinken Sie in diesem fantastischen Abenteuer, entdecken die kleinsten Details, sammeln Informationen, lösen das Mysterium und entwirren Sie die Sage der Intrigen. Aufschluss und Verrat, das ist AURA: Fate of the Ages.


Hauptmerkmale:

  • Puzzlespiel in der Ich-Perspektive
  • Eine phantasierende Massenanziehungskraft, einzigartige und originelle Handlung.
  • Mausgesteuert und mit einem intuitiven Point-und-Click-Interface
  • Unglaublich realistische und atemberaubende Graphiken und Umgebungen
  • Original Orchestermusik und beeindruckenden Soundtracks
  • Innovative und originell gestaltete Puzzle

Systemanforderungen

    Minimum:

    • Betriebssystem: Windows® 98SE/ME/2000/XP
    • Prozessor: 800 MHz Pentium® III
    • Speicher: 64 MB RAM (128 MB empfohlen
    • Grafik: 32 MB DirectX 8/9 kompatible 3D Grafikkarte (oder besser)
    • DirectX®: DirectX 8.1
    • Festplatte: 1.3 GB frei ( 2.4 GB empfohlen)
    • Sound: 32 MB DirectX 8/9 kompatible 3D Grafikkarte (oder besser)
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (110 Reviews)
Kürzlich verfasst
Vq|heatwave
( 8.7 Std. insgesamt )
Verfasst: 15. Mai
+music
+cutscenes
+animations
+sound effects
+evironment sounds
-cliffhanger ending and Aura 2 was never made
-game does not really make sense
-voice cast
-story
-script
-puzzles
Hilfreich? Ja Nein Lustig
NuffNuffinfo
( 0.1 Std. insgesamt )
Verfasst: 6. Mai
Für dieses Spiel braucht man Geld, die ich nicht habe.
Hilfreich? Ja Nein Lustig
Hemlock Tea
( 0.3 Std. insgesamt )
Verfasst: 29. März
The game world is pretty. That's about all this game has going for it. Music is annoying and repetitive and doesn't exactly match the atmosphere. There are random sound effects that I'm not entirely sure are reacting to actions I completed, beacuse sometimes the timing is way off. Puzzles require entirely too much walking from place to place, with too many steps between relevent locations. Usually solving a puzzle just means that I found something with the vague shape as a hole in something else. I admit I skipped through the intro movie, but I'd expect my character to know what all this stuff is, considering they're expected to get a ship ready. So while objects in the inventory are labelled, the machinery in the various locations is not. I have no idea what any of it is, or why some of it can be interacted with while other bits of machinery just seem to be there for scenery. The inventory itself sucks, having to right click to open or close inventory, but usually it takes multiple clicks to make it stay up or go away. I haven't bothered clicking on the journal yet to see if it's any help- I dread have to read to figure out what's going on (games should definitely show, not tell). I finally gave up after twenty minutes because I realized solving some puzzles would probably mean memorizing or drawing the order of complex but similar characters. I suppose that order *might* have been recorded in the journal, but again, I would expect my character to find some sort of meaning in those shapes and for that to be represented in gameplay. Maybe I'll go back someday to finish it, but I doubt it.
Hilfreich? Ja Nein Lustig
estrellas
( 0.1 Std. insgesamt )
Verfasst: 26. März
Don't buy it ! It doesn't work at all !
Hilfreich? Ja Nein Lustig
dracuella
( 13.2 Std. insgesamt )
Verfasst: 21. März
First off, let me point out that this is a game of older date. It shows. The graphics and cutscenes are pretty but not 2016 pretty so if this is off-putting to you, this is not a game for you. Secondly, the voice acting is terrible, nothing less. But since there is very little of it (this is a 'solve puzzles, talk less' sort of game), it isn't that much of a bother.

I loved this game, it was a delight to play. Tons of puzzles ranging from obvious over complex and thought-provoking to mindbogglingly unintuitive. This is not a game you will browse through, you will have to be careful and take in all the details. It's a nice, lengthy game and if you do what I do and only get clues online when you're REALLY stuck, it'll be a greatly rewarding experience. I had a pretty good sense of accomplishment after some of the more puzzling.. er, puzzles.

Spoiler! :) Remember, like real life, objects can be used several times for different things.
Hilfreich? Ja Nein Lustig
john.hasenkroete
( 8.4 Std. insgesamt )
Verfasst: 2. März
Grauenvolle Zeitverschwendung. Hölzerne und unlogische Handlung.
Fürchterliche Musik. Ist das ein Schülerprojekt gewesen? Dann
will ich nichts gesagt haben.
Hilfreich? Ja Nein Lustig
emage80
( 0.6 Std. insgesamt )
Verfasst: 1. Februar
Played ten minutes and already lost interest.
Hilfreich? Ja Nein Lustig
Gentlemanmen
( 15.0 Std. insgesamt )
Verfasst: 28. Januar
I have played this game for 15 hours and I am still undecided to recomend this game. Actually I finished the game with mostly watching youtube walkthrough videos. İt is realy hard to figure out which puzzle can solve which way. I am considering this game for 12 years old game.

So advantages:

+Nice music
+Cool atmosphere and visual effects
+İnteresting imaginary concept

Disadvantages:

- Very hard puzzles without any clues
- Long distance always click the mouse in order to go.
- Short storyline

Hilfreich? Ja Nein Lustig
Dina
( 3.5 Std. insgesamt )
Verfasst: 20. Januar
tolles Spiel mit guter Grafik!
Hilfreich? Ja Nein Lustig
Snake
( 0.3 Std. insgesamt )
Verfasst: 15. Januar
An unashamed Myst clone (first person puzzles with a node-based movement system) with all the weird and mysterious environments and crazy puzzles. Sadly, it's old so no widescreen. The core gameplay and puzzles rank among the hardest I've encountered in the genre but they are not impossible and are (for the most part) well designed.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
7 von 7 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
3.6 Std. insgesamt
Verfasst: 11. November 2015
☛ Worum gehts?
Aura ist ein First Person Adventure, das zum erkunden anregen soll und sehr viele Puzzle-Rätsel zu bieten hat.

[+]
○ viel zu erkunden/ aber kein Open World Game
○ die ältere Grafik stört keinesfalls, da die Land und Ortschaften gut gestaltet worden sind und vieles wieder gut machen
○ Hintergrundmusik/sounds gut ausgearbeitet

[-]
○ die Puzzles sind im Alleingang sehr schwer zu lösen, man wird einfach ins kalte Wasser geworfen und erwartet förmlich das man alles gleich versteht. Learning by Doing. Ist an sich ein gutes Prinzip, ist aber in dem Spiel etwas arg ausgefallen
○ die Sequenzen zwischen dem eigentlichen Spiel sind grafisch einfach nicht mehr der Bringer
○ ungewöhnliche Steuerung, kann man aber sich aber schnell heran tasten und dran gewöhnen


☛ Fazit:
Für Casual Gamer und Adventure-Liebhaber einen Blick wert, aber nur wer viel Geduld und Zeit mitbringt das Spiel zu verstehen wird daran auch seine wahre Freude haben.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
3.5 Std. insgesamt
Verfasst: 20. Januar
tolles Spiel mit guter Grafik!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
22.8 Std. insgesamt
Verfasst: 27. September 2015
Dieses Spiel ist für meine Begriffe sehr empfehlenswert. Wer früher Myst gespielt hat, wird dieses Spiel lieben.
War dieses Review hilfreich? Ja Nein Lustig
4 von 9 Personen (44 %) fanden dieses Review hilfreich
Nicht empfohlen
0.2 Std. insgesamt
Verfasst: 8. Januar 2014
Schwache Story, langweilige Charaktere, unübersichtliches Gameplay. Allerdings gute Puzzles.
War dieses Review hilfreich? Ja Nein Lustig
0 von 3 Personen (0 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 6. Mai
Für dieses Spiel braucht man Geld, die ich nicht habe.
War dieses Review hilfreich? Ja Nein Lustig
60 von 75 Personen (80 %) fanden dieses Review hilfreich
Nicht empfohlen
6.8 Std. insgesamt
Verfasst: 14. Dezember 2013
It's hard not to compare this to entries in the Myst series, specifically Myst III: Exile and Myst IV: Revelation. This is mostly due to the fact that numerous elements were borrowed from each of those games and made just different enough not to seem as though Streko Graphics had done little more than create a Myst clone.

While this is a perfectly serviceable adventure game, it's not without flaws (some major, some minor depending on how particular the player is).

(A technical aside - some bugs do exist within the game and may likely go unpatched given the age of the title, including a crash to desktop when attempting to delete a save through the in-game menu)

The age of the title means that it hasn't held up well over the years, so all the modern visual comforts and relevant settings that accompany them are absent. No true widescreen support and no option to run windowed being two prime examples. The extent of the video settings go as far as color depth options and a few standard definition resolution choices.

Going hand in hand with that, most of the 3D modeling in the game is standard fare for the time this title was originally released. Some of the characters look absolutely ridiculous at times and move in a rather wooden manner. Something that certainly allows one to appreciate the advances in that technology at present.

As to the plot, what's there is a fraction of a whole. This isn't made clear here on the store page but this is the first part of a series which means the story ends on something of a cliffhanger.

What story that is present isn't all that compelling and lacks depth, especially when it comes to the characters it introduces.

Unfortunately most of the voice acting in the game is substandard, delivered in monotone with no real inflection toward emotion (perhaps best exemplified by the blacksmith character who does nothing but shout in his brief interaction sequence yet still manages not to sound angry while doing it).

Gameplay is typical of the adventure game type - click to navigate a pre-rendered landscape and interact with points of interest. A majority of the puzzles are simple and can be solved without use of a hint system or walkthrough. Only one puzzle in the entire game is randomized, frustratingly to the point where it becomes less a traditional puzzle and more a mini-game of chance as to how many tries it takes before the correct sequence is found.

Don't be fooled entirely by the simplicity though as there are a small number of puzzles that present a challenge in how they can be solved.

The music and sound design are a mixed blessing somewhat. Most of the game's soundtrack consists of pieces of music that have utterly random ambient noises and sound effects dropped within the middle of their loops. This leads to awkward moments at certain points in the game where something like a door knock can be misinterpreted as a cue that a door nearby needs opened.

Likewise there are questionable moments of music used that betray the atmosphere of the game at certain times. Several dramatic stings are completely out of place in the likes of a small mirrored chamber or a well lit, spacious room.

The pre-rendered environments in the game are quite possibly the best done aspect of it. Seeing flecked paint on aging wood or an expanse of snow covered land watched over by a cadre of planets is nothing short of wonderful.

Taking Aura: Fate of the Ages for what it is, would I recommend it? In general, no. While it is not entirely horrible, there are better examples of the adventure game to play (be it Myst or otherwise) that accomplish exactly what this game does (if not more).

However, if you've exhausted the number of adventure games (scarce as they come these days) available to play then Aura: Fate of the Ages is (possibly) worth a few hours of your time. It likely won't climb to the top of your "best of" list but it's definitely not a total failure of the genre either.
War dieses Review hilfreich? Ja Nein Lustig
21 von 21 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
8.9 Std. insgesamt
Verfasst: 30. August 2015
A thoroughly enjoyable first-person adventure. The puzzles are well-designed and ramp nicely in difficulty. Despite what some people say, all the puzzles are logical and are rather well-clued, assuming you look for the clues. I have yet to encounter one where I didn't understand it exactly how it worked by the time I solved it. No walkthrough either.

I suppose if you miss a clue, you could get confused. But even when I was stumped, a little walking around and thinking got me back on track. I would notice something I didn't before, a pattern I hadn't considered, a reaction I had taken for granted. There is no moon logic here. Just clues you do not yet understand. If you know what I mean.

Story? Meh.

I encourage those of you who left negative reviews to take another look; these are some very fine puzzles, they just take some effort to solve.
War dieses Review hilfreich? Ja Nein Lustig
29 von 37 Personen (78 %) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
Empfohlen
11.4 Std. insgesamt
Verfasst: 14. März 2014
First off: MAJOR plot spoilers but no puzzle solutions. That said, unless you subscribe to this specific theory, the plot doesn't have a whole lot of weight or emotional depth, at least from where I'm viewing it. It's a silly game and that's absolutely fine. I bought it because I wanted six or seven hours of mashing every single object I picked up into every single interactable location I came across, and it did indeed give me that, plus some rather ingenious brainteasers (triangle/circle lock puzzle, I'm looking at you).

But. Um. So. There's a weird thing about this. I played this with a group of people, and we all found it rather silly, and some of the Moon Logic Puzzles are frustrating, but we cheated, because the point was to have fun, and we got about halfway through (I just finished it on my own).

And.... about at the point where we discovered the main character's name was Umang and he looked like a white guy with a vacant stare, and that the "Sacred Rings" looked exactly like a gyroscopic physics toy, we collectively decided to stop taking the game seriously, and we made it our headcanon that he was, in fact, a patient at a mental hosptial, and the other characters were the doctors trying to help him, or other patients, and all these puzzles were little tasks they'd given him to help him reconnect with the physical world and keep him occupied, so he wouldn't hurt himself or others. It kept the occasional non-intuituve answer from seeming pointless, and as time went by it got more and more fun to point out, you know, "More evidence for the asylum theory!"

They left off on the world of Knockoff Skyrim in the Clouds, and I kept going. And I kept finding more and more places where the asylum theory fit. The children left alone after their mother died. The nonsensical way the puzzles and worlds are connected. The way the Grain of Life connects to the Stardust. The fact that everyone who helps you can only help to a certain extent, even though they are supposedly the masters of their realm - one even says, "The rest you will need to do on your own." The way Umang is pushed over and over and over to journey to these lands, and the way he is eventually pushed to, quite literally, travel to an alternate reality. And it makes his reaction to that all the more poignant.

(The only wrench in this plan is the Generic Evil Guy (TM) who gloats over his sequel hook/plot device, but I'm ignoring that because it's literally the only thing that stops this interpretation from flying like a paper airplane straight into the back of the teacher's head. And I haven't played the second one, or the third one if that exists yet, so I dunno, maybe I can make something up.)

Let me put it this way. On its own, this is a more or less stupid game with a hysterically funny plotline at best and a clunky, boring one at worst. Whoever came up with the proper nouns in this game should be forced to redraw all the characters as though they actually come from the cultures in which their names originate - for instance, I don't know that many blond white guys from India, and yet Google tells me that is where the name Umang originates. The graphics are as advertised: from 2007. The music is on a loop that's not long enough, and the audio transitions and voice acting are about as smooth and skillfully executed as me getting up before noon on a Saturday. At one point, if you fail to do several things in the correct order, you are treated to a blacksmith wearing some kind of flexible metal (?) staring at you/Umang with what appears to be unrepentant (though restrained) lust (??), and you are allowed to repeat this five-second cutscene as often as you like (???). I turned all the sound off partway through and substituted in the Pacific Rim soundtrack, which by total chance played "Mako" at exactly the right moment to give the ending cutscene a beautiful, ethereal, almost transcendent feel.

On the other hand. I love what I was able to make of this game. I love that I can share it with everyone else, and that the narrative was free enough that this is a viable interpretation. I love the puzzle solving and the fact that for the most part, there was a great balance between the amount of effort I exerted to solve the puzzles (at least, the ones I didn't peek on) and the cutscene, item, new area or plot detail I was rewarded with (this is definitely a game for people who like shiny things).

Overall - if you'd like the game to carry itself and take itself seriously, don't play this, because it's not what you're looking for. If you'd like to solve some puzzles and maybe laugh a little at the absurdity of what's going on, at least at face value, and then find meaning in your own interpretations - then this is perfect. I wish you good night, good luck, and a good imagination.

As for the accusations of this being a Myst knockoff... I've never played it, but thanks for the game recc!
War dieses Review hilfreich? Ja Nein Lustig
13 von 13 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
15.9 Std. insgesamt
Verfasst: 16. November 2015
First off, don't expect Myst quality. This is a very ambitious adventure game that feels like it had some budget/team/time issues near the end of production. Very good first 2 thirds of the game, with a very bad last 3rd and an ending that while concluding things leaves a lot unexplained to make room for a non-existant (?) sequel.

The first two "ages", or level areas, are actually quite good in the puzzle design. Clues are often just enough for you to piece it together yourself without taking away your own need to poke/click everything and observe. Many require "jumping to conclusions" a tiny bit, just enough where you are not spoon fed the solution, but not to the point of being impossible without a guide. I loved the first 2/3rds of the game, and it's those first two thirds that earn my recommended upvote.

Where it really falls apart is the magic area, the third and final section of the game. What this area does is very ambitious, but it's clear the design team was not able to put enough videos/clues in place to really make these puzzles work right. Often in the magic area I had to solve a puzzle by trial and error or by clicking randomly through every scene with no idea what I was doing. There were also several times in this area that the game just expected me to "move on" after a cutscene that I felt didn't even conclude the current "puzzle".

A big design flaw with this final area is that unlike the other two thirds of the game, in this part of it you do not have a way of seeing "the end puzzle", but are just expected to collect pieces (inventory items) used for it along the way. And these "pieces" are quite random objects that make no sense unless you actually get them all and see what they are used for. Basically, there is suddenly no story reason for doing anything in the third area, and what little story there is doesn't have enough cutscenes to explain itself.

One particularly nasty part of "clearly cut content" is that an NPC in this final area has a deep connection to the main character supposedly, but the only dialog you ever have with them is for puzzle solving purposes. I get the feeling this person was supposed to be a "hint guide" of sorts, which would have made the whole age much better to play, but it was too expensive/time consuming to give them more animated clips of dialog.

The ending also feels really rushed, I strongly suspect a big final puzzle was cut on the last area, as it is instead replaced with a "push button and win" type of ending.

Even with all that negativity, I do still recommend it. If you are ok with playing "part 1" of an apparently never continued story, Aura has enough of a "world" to get lost in for a few days, and the first 2/3rds of the game are solid old school Myst like puzzles. Get it on a sale, if it interests you. I wouldn't pay full price for Aura. But I still had fun playing it and loved exploring the world, and I feel that I did get my money's worth of entertainment, even if the final age had some pretty badly designed inventory/pixel hunting puzzles.

The world itself is actually quite beautiful, even if it is a bit outdated and populated with some of the worst animated CGI "people" I have seen in a game. It still managed to be "enough" for me to get "lost" in for a few days of play, and I enjoyed all the visuals. The soundscapes are sometimes a bit questionable, but none of the puzzles make the sounds used to flavor the background music, and nothing felt too out of place to me.

Just on the edge of Recommended from me. You'll get some fun for your money with this one, but don't expect anything that will blow you away, and keep the Universal Hint System on hand for the last age due to a lack of clues. It's a good "B" rating Myst adventure, nothing super special, but nothing you would regret playing through either.
War dieses Review hilfreich? Ja Nein Lustig
10 von 12 Personen (83 %) fanden dieses Review hilfreich
Empfohlen
12.3 Std. insgesamt
Verfasst: 30. Januar 2012
This is a very good Myst clone combining sci-fi & fantasy environments. If fact, I was very surprised to see this was not made by the developers of Myst because the similarities are so striking. The story is weak and the storytelling is worse, but the puzzle adventure aspects are superbly done and make up for those shortcomings.
War dieses Review hilfreich? Ja Nein Lustig