'In the hallways of the ancients, the Keepers have existed forever.' The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.
Käyttäjäarvostelut: Neutraali (82 arvostelua)
Julkaisupäivä: 24. kesä, 2004
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Osta Aura: Fate of Ages (NA)

Paketit, jotka sisältävät tämän pelin

Osta The Adventure Company Hits Collection

Sisältää 15 kohdetta: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, Dark Fall 2: Lights Out, Dark Fall: The Journal, Jack Keane 2 - The Fire Within, Overclocked: A History of Violence, Safecracker: The Ultimate Puzzle Adventure, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Moment of Silence, The Mystery of the Druids, The Raven - Legacy of a Master Thief

 

Tietoja pelistä

'In the hallways of the ancients, the Keepers have existed forever.'

The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.

In unique worlds of dreams and reality, magical, mechanical and ethereal lands, take on the quest to find the artifacts cleverly concealed throughout the lands. Four parallel worlds await you on your journey: The Ademika Valley, The Mechanical World, The Isoteric World, and lastly, the Island of Unity, each with different environments to explore, challenges to encounter and a variety of indigenous puzzles to solve.

Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is AURA: Fate of the Ages.


Key features:

  • First-person puzzle exploration game
  • An original fantasy-based mass appeal, unique and original storyline.
  • Mouse driven, with an intuitive point-and-click interface
  • Unbelievably realistic and beautiful pre-rendered graphics and environments
  • Original orchestral musical score and immersive ambient soundtrack
  • Inventive and original puzzles

Järjestelmävaatimukset

    Minimum:

    • OS: Windows® 98SE/ME/2000/XP
    • Processor: 800 MHz Pentium® III
    • Memory: 64 MB RAM (128 MB Recommended)
    • Graphics: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
    • DirectX®: DirectX 8.1
    • Hard Drive: 1.3 GB Hard Disk Space ( 2.4GB Recommended)
    • Sound: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
Hyödylliset arvostelut
4/5 (80%) arvioi tämän hyödylliseksi
8.9 tuntia pelattu
Julkaistu 28. huhtikuu.
Not recommended. A poor adventure game in almost every way.

Given the game's age, it looks decent but that's about it.

I'll group the problems I had into three sections:

#1 Story and Lore
To be short, there isn't any. Just the intro cutscene. There isn't nearly enough exposition, spoken or implied, to spur you to action, give any sense of urgency, or explain who's doing what and why.

#2 World
The world(s) try to be all mystical and magical for the sake of being so and it doesn't really work. There are reasonable ideas for words but bits and pieces of plants or machinery are just scattered for visual clutter.
The sounds effects/ ambiance work fine for each area but the music never seems to quite fit and, in some cases, completely undermines the tone of the area. The music during traveling cutscenes is particularly egregious.

#3 Puzzles and Gameplay
Just bad. The game is trying to be a 360 view adventure game (Like Myst 3 or 4) but with an inventory. Which means that you have to item hunt in bubbles where you can only see an eighth of your current node. Madness!
Node placement is strange and infuriating. To move towards a door, for example, you will have to back up and to the side first, even when there's nothing blocking your path. It doesn't help that the clickable area for a number of doors and doorways are offset or strangely small.
The cursor helpfully lights up to let you know when you can click on something but this quickly shows that most nodes are empty.
When the cursor does light up on something, there's a fifty/fifty chance that clicking will do anything. Interactions are annoyingly specific, with absolutely NO indication that you clicked "wrong". Sometimes you have to go do something else first. Clickable areas are sometimes practically hidden, either in a specific node or so close to similar areas that you can't tell one from another.
The game's ambiance is too overbearing and routinely makes you think you triggered something in a puzzle when, wait no, nothing happened.
The puzzles themselves are either manipulation puzzles (fine), "fiddle with it and it works now" puzzles (?), or use-a-clue puzzles. The last type are the most infuriating, both because of the issues outlined above and also many will completely lock you out of even manipulating the puzzle until you walk back and ask a character for help. Uhg. One tool of a wizard even helps you with one puzzle, only to say, "You must figure out the next part by yourself". The puzzle is in his own house!

To reiterate, avoid this poor excuse of an adventure game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
43.0 tuntia pelattu
Julkaistu 6. huhtikuu.
It kinda does what it needs to do, it's a puzzle adventure game that i enjoyed because of the magical/scientific theme. Without comparing it with something else. I found some puzzles weird and difficult, but had a rewarding feeling once figured them out, of course.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
3.5 tuntia pelattu
Julkaistu 30. elokuu.
A thoroughly enjoyable first-person adventure. The puzzles are well-designed and ramp nicely in difficulty. Despite what some people say, all the puzzles are logical and are rather well-clued, assuming you look for the clues. I have yet to encounter one where I didn't understand it exactly how it worked by the time I solved it. No walkthrough either.

I suppose if you miss a clue, you could get confused. But even when I was stumped, a little walking around and thinking got me back on track. I would notice something I didn't before, a pattern I hadn't considered, a reaction I had taken for granted. There is no moon logic here. Just clues you do not yet understand. If you know what I mean.

Story? Meh.

I encourage those of you who left negative reviews to take another look; these are some very fine puzzles, they just take some effort to solve.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
41/52 (79%) arvioi tämän hyödylliseksi
6.8 tuntia pelattu
Julkaistu 14. joulukuu, 2013.
It's hard not to compare this to entries in the Myst series, specifically Myst III: Exile and Myst IV: Revelation. This is mostly due to the fact that numerous elements were borrowed from each of those games and made just different enough not to seem as though Streko Graphics had done little more than create a Myst clone.

While this is a perfectly serviceable adventure game, it's not without flaws (some major, some minor depending on how particular the player is).

(A technical aside - some bugs do exist within the game and may likely go unpatched given the age of the title, including a crash to desktop when attempting to delete a save through the in-game menu)

The age of the title means that it hasn't held up well over the years, so all the modern visual comforts and relevant settings that accompany them are absent. No true widescreen support and no option to run windowed being two prime examples. The extent of the video settings go as far as color depth options and a few standard definition resolution choices.

Going hand in hand with that, most of the 3D modeling in the game is standard fare for the time this title was originally released. Some of the characters look absolutely ridiculous at times and move in a rather wooden manner. Something that certainly allows one to appreciate the advances in that technology at present.

As to the plot, what's there is a fraction of a whole. This isn't made clear here on the store page but this is the first part of a series which means the story ends on something of a cliffhanger.

What story that is present isn't all that compelling and lacks depth, especially when it comes to the characters it introduces.

Unfortunately most of the voice acting in the game is substandard, delivered in monotone with no real inflection toward emotion (perhaps best exemplified by the blacksmith character who does nothing but shout in his brief interaction sequence yet still manages not to sound angry while doing it).

Gameplay is typical of the adventure game type - click to navigate a pre-rendered landscape and interact with points of interest. A majority of the puzzles are simple and can be solved without use of a hint system or walkthrough. Only one puzzle in the entire game is randomized, frustratingly to the point where it becomes less a traditional puzzle and more a mini-game of chance as to how many tries it takes before the correct sequence is found.

Don't be fooled entirely by the simplicity though as there are a small number of puzzles that present a challenge in how they can be solved.

The music and sound design are a mixed blessing somewhat. Most of the game's soundtrack consists of pieces of music that have utterly random ambient noises and sound effects dropped within the middle of their loops. This leads to awkward moments at certain points in the game where something like a door knock can be misinterpreted as a cue that a door nearby needs opened.

Likewise there are questionable moments of music used that betray the atmosphere of the game at certain times. Several dramatic stings are completely out of place in the likes of a small mirrored chamber or a well lit, spacious room.

The pre-rendered environments in the game are quite possibly the best done aspect of it. Seeing flecked paint on aging wood or an expanse of snow covered land watched over by a cadre of planets is nothing short of wonderful.

Taking Aura: Fate of the Ages for what it is, would I recommend it? In general, no. While it is not entirely horrible, there are better examples of the adventure game to play (be it Myst or otherwise) that accomplish exactly what this game does (if not more).

However, if you've exhausted the number of adventure games (scarce as they come these days) available to play then Aura: Fate of the Ages is (possibly) worth a few hours of your time. It likely won't climb to the top of your "best of" list but it's definitely not a total failure of the genre either.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
22/29 (76%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
11.4 tuntia pelattu
Julkaistu 14. maaliskuu, 2014.
First off: MAJOR plot spoilers but no puzzle solutions. That said, unless you subscribe to this specific theory, the plot doesn't have a whole lot of weight or emotional depth, at least from where I'm viewing it. It's a silly game and that's absolutely fine. I bought it because I wanted six or seven hours of mashing every single object I picked up into every single interactable location I came across, and it did indeed give me that, plus some rather ingenious brainteasers (triangle/circle lock puzzle, I'm looking at you).

But. Um. So. There's a weird thing about this. I played this with a group of people, and we all found it rather silly, and some of the Moon Logic Puzzles are frustrating, but we cheated, because the point was to have fun, and we got about halfway through (I just finished it on my own).

And.... about at the point where we discovered the main character's name was Umang and he looked like a white guy with a vacant stare, and that the "Sacred Rings" looked exactly like a gyroscopic physics toy, we collectively decided to stop taking the game seriously, and we made it our headcanon that he was, in fact, a patient at a mental hosptial, and the other characters were the doctors trying to help him, or other patients, and all these puzzles were little tasks they'd given him to help him reconnect with the physical world and keep him occupied, so he wouldn't hurt himself or others. It kept the occasional non-intuituve answer from seeming pointless, and as time went by it got more and more fun to point out, you know, "More evidence for the asylum theory!"

They left off on the world of Knockoff Skyrim in the Clouds, and I kept going. And I kept finding more and more places where the asylum theory fit. The children left alone after their mother died. The nonsensical way the puzzles and worlds are connected. The way the Grain of Life connects to the Stardust. The fact that everyone who helps you can only help to a certain extent, even though they are supposedly the masters of their realm - one even says, "The rest you will need to do on your own." The way Umang is pushed over and over and over to journey to these lands, and the way he is eventually pushed to, quite literally, travel to an alternate reality. And it makes his reaction to that all the more poignant.

(The only wrench in this plan is the Generic Evil Guy (TM) who gloats over his sequel hook/plot device, but I'm ignoring that because it's literally the only thing that stops this interpretation from flying like a paper airplane straight into the back of the teacher's head. And I haven't played the second one, or the third one if that exists yet, so I dunno, maybe I can make something up.)

Let me put it this way. On its own, this is a more or less stupid game with a hysterically funny plotline at best and a clunky, boring one at worst. Whoever came up with the proper nouns in this game should be forced to redraw all the characters as though they actually come from the cultures in which their names originate - for instance, I don't know that many blond white guys from India, and yet Google tells me that is where the name Umang originates. The graphics are as advertised: from 2007. The music is on a loop that's not long enough, and the audio transitions and voice acting are about as smooth and skillfully executed as me getting up before noon on a Saturday. At one point, if you fail to do several things in the correct order, you are treated to a blacksmith wearing some kind of flexible metal (?) staring at you/Umang with what appears to be unrepentant (though restrained) lust (??), and you are allowed to repeat this five-second cutscene as often as you like (???). I turned all the sound off partway through and substituted in the Pacific Rim soundtrack, which by total chance played "Mako" at exactly the right moment to give the ending cutscene a beautiful, ethereal, almost transcendent feel.

On the other hand. I love what I was able to make of this game. I love that I can share it with everyone else, and that the narrative was free enough that this is a viable interpretation. I love the puzzle solving and the fact that for the most part, there was a great balance between the amount of effort I exerted to solve the puzzles (at least, the ones I didn't peek on) and the cutscene, item, new area or plot detail I was rewarded with (this is definitely a game for people who like shiny things).

Overall - if you'd like the game to carry itself and take itself seriously, don't play this, because it's not what you're looking for. If you'd like to solve some puzzles and maybe laugh a little at the absurdity of what's going on, at least at face value, and then find meaning in your own interpretations - then this is perfect. I wish you good night, good luck, and a good imagination.

As for the accusations of this being a Myst knockoff... I've never played it, but thanks for the game recc!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska