'En las salas de los antiguos, los Guardianes han existido siempre.' La leyenda también afirma que quienquiera que una estos anillos con los artefactos de los mundos paralelos obtendrá un gran poder y la inmortalidad.
Análisis de usuarios:
Overall:
Variados (105 análisis) - El 55% de los 105 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 24 jun. 2004

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Incluye 15 artículos: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, Dark Fall 2: Lights Out, Dark Fall: The Journal, Jack Keane 2 - The Fire Within, Overclocked: A History of Violence, Safecracker: The Ultimate Puzzle Adventure, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Moment of Silence, The Mystery of the Druids, The Raven - Legacy of a Master Thief

 

Acerca de este juego

'En las salas de los antiguos, los Guardianes han existido siempre.'

La leyenda también afirma que quienquiera que una estos anillos con los artefactos de los mundos paralelos obtendrá un gran poder y la inmortalidad.

En mundos únicos de sueño y realidad, en tierras mágicas, mecánicas y etéreas, afronta la búsqueda de artefactos antiguos cuidadosamente escondidos a lo largo y ancho de las tierras. Cuatro mundos paralelos te esperan en tu viaje: El Valle Ademika, El Mundo Mecánico, El Mundo Isotérico y, por último, la Isla de la Unidad, todos con diferentes entornos para explorar, desafíos a los que enfrentarte y una gran variedad de puzles indígenas que resolver.

Piérdete en esta fantástica y rica aventura, descubre hasta los detalles más insignificantes, recaba información, resuelve los enigmas y desenreda la saga de intriga, exploración y traición que es AURA: Fate of the Ages.


Características Principales:

  • Juego de puzles y exploración en primera persona
  • Una historia única y original que gustará a los seguidores del género de la fantasía
  • Controlado por el ratón gracias a una intuitiva interfaz point and click
  • Gráficos y entornos prerrenderizados increíblemente realistas
  • Banda sonora orquestal y excelentes efectos ambientales
  • Puzles innovadores y originales

Requisitos del sistema

    Mínimo:

    • SO: Windows® 98SE / ME / 2000 / XP
    • Procesador: Pentium® III a 800 MHz
    • Memoria: 64 MB de RAM (128 MB recomendado)
    • Gráficos: Gráfica 3D compatible con DirectX 8/9 con 32 MB
    • DirectX®: DirectX 8.1
    • Disco Duro: 1.3 GB de espacio libre (2.4 GB recomendado)
    • Sonido: Compatible con DirectX
Análisis útiles de usuarios
A 11 de 11 personas (100%) les ha sido útil este análisis
15.9 h registradas
Publicado el 16 de noviembre de 2015
First off, don't expect Myst quality. This is a very ambitious adventure game that feels like it had some budget/team/time issues near the end of production. Very good first 2 thirds of the game, with a very bad last 3rd and an ending that while concluding things leaves a lot unexplained to make room for a non-existant (?) sequel.

The first two "ages", or level areas, are actually quite good in the puzzle design. Clues are often just enough for you to piece it together yourself without taking away your own need to poke/click everything and observe. Many require "jumping to conclusions" a tiny bit, just enough where you are not spoon fed the solution, but not to the point of being impossible without a guide. I loved the first 2/3rds of the game, and it's those first two thirds that earn my recommended upvote.

Where it really falls apart is the magic area, the third and final section of the game. What this area does is very ambitious, but it's clear the design team was not able to put enough videos/clues in place to really make these puzzles work right. Often in the magic area I had to solve a puzzle by trial and error or by clicking randomly through every scene with no idea what I was doing. There were also several times in this area that the game just expected me to "move on" after a cutscene that I felt didn't even conclude the current "puzzle".

A big design flaw with this final area is that unlike the other two thirds of the game, in this part of it you do not have a way of seeing "the end puzzle", but are just expected to collect pieces (inventory items) used for it along the way. And these "pieces" are quite random objects that make no sense unless you actually get them all and see what they are used for. Basically, there is suddenly no story reason for doing anything in the third area, and what little story there is doesn't have enough cutscenes to explain itself.

One particularly nasty part of "clearly cut content" is that an NPC in this final area has a deep connection to the main character supposedly, but the only dialog you ever have with them is for puzzle solving purposes. I get the feeling this person was supposed to be a "hint guide" of sorts, which would have made the whole age much better to play, but it was too expensive/time consuming to give them more animated clips of dialog.

The ending also feels really rushed, I strongly suspect a big final puzzle was cut on the last area, as it is instead replaced with a "push button and win" type of ending.

Even with all that negativity, I do still recommend it. If you are ok with playing "part 1" of an apparently never continued story, Aura has enough of a "world" to get lost in for a few days, and the first 2/3rds of the game are solid old school Myst like puzzles. Get it on a sale, if it interests you. I wouldn't pay full price for Aura. But I still had fun playing it and loved exploring the world, and I feel that I did get my money's worth of entertainment, even if the final age had some pretty badly designed inventory/pixel hunting puzzles.

The world itself is actually quite beautiful, even if it is a bit outdated and populated with some of the worst animated CGI "people" I have seen in a game. It still managed to be "enough" for me to get "lost" in for a few days of play, and I enjoyed all the visuals. The soundscapes are sometimes a bit questionable, but none of the puzzles make the sounds used to flavor the background music, and nothing felt too out of place to me.

Just on the edge of Recommended from me. You'll get some fun for your money with this one, but don't expect anything that will blow you away, and keep the Universal Hint System on hand for the last age due to a lack of clues. It's a good "B" rating Myst adventure, nothing super special, but nothing you would regret playing through either.
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A 4 de 5 personas (80%) les ha sido útil este análisis
0.3 h registradas
Publicado el 15 de enero
An unashamed Myst clone (first person puzzles with a node-based movement system) with all the weird and mysterious environments and crazy puzzles. Sadly, it's old so no widescreen. The core gameplay and puzzles rank among the hardest I've encountered in the genre but they are not impossible and are (for the most part) well designed.
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A 2 de 2 personas (100%) les ha sido útil este análisis
13.2 h registradas
Publicado el 21 de marzo
First off, let me point out that this is a game of older date. It shows. The graphics and cutscenes are pretty but not 2016 pretty so if this is off-putting to you, this is not a game for you. Secondly, the voice acting is terrible, nothing less. But since there is very little of it (this is a 'solve puzzles, talk less' sort of game), it isn't that much of a bother.

I loved this game, it was a delight to play. Tons of puzzles ranging from obvious over complex and thought-provoking to mindbogglingly unintuitive. This is not a game you will browse through, you will have to be careful and take in all the details. It's a nice, lengthy game and if you do what I do and only get clues online when you're REALLY stuck, it'll be a greatly rewarding experience. I had a pretty good sense of accomplishment after some of the more puzzling.. er, puzzles.

Spoiler! :) Remember, like real life, objects can be used several times for different things.
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A 14 de 20 personas (70%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
10.6 h registradas
Publicado el 21 de enero de 2014
Estamos ante una ida de olla en la que encarnamos a un menda que tiene que recuperar unos artefactos en diversos mundos de fantasía para salvar a su mundo de unos malos malosos que quieren reunir un poder inmenso. Vamos, como cualquiera de los miles de trillones de libros juveniles que van de lo mismo. Historia poco trabajada y los personajes son bastante atontaos (dan ganas de abofetearlos).
El sistema de juego es molesto (sólo nos podemos mover en la dirección en que el cursor se vuelve una flecha). Es un juego ya con canas, pero incluso cuando lo lanzaron, ya era molesto. Estamos hablando, cómo no, de un juego estilo "Myst". Con "Myst" o con "The 7th guest" era comprensible, porque eran los 90 y era la época de las hombreras, pero ya superado el efecto 2000 y con los huevos peludos, este sistema de control huele que apesta.
Los puzzles no son nada del otro mundo, pero tampoco son de lo peor que he visto. Algunos son bastante abstractos e incluso las pistas que dan lían más el asunto, y el 90% del juego consiste en ir a un sitio, activar una máquina super rara con la que obtenemos un objeto con el que ir a otro sitio y activar otra máquina super rara, que al final te preguntas qué imbecil ha diseñado todo eso. Mucha maquinita pero macho, os podríais haber ahorrado casi todas.
Los escenarios son bonitos, así que cuando te pregunten qué tal el juego "Aura: Fate os Ages", si quieres decir algo bueno, di "los escenarios son bonitos".

¿Qué dices? La historia está genial. Con 15 años es posible que te guste, pero dejará de gustarte porque... la historia es una bazofia.
En estos juegos me suelo atascar y al final me canso... Pues "Aura: Fate os Ages" es un firme candidato a ello. Algunos puzzles te dejan casi como única solución el probar todas las combinaciones hasta que des con la correcta (o le metas fuego al ordenador, lo que ocurra primero).
¿Sí? ¿En qué estaba pensando el que diseñó los puzzles? Hay pruebas contundentes que inculpan a un mono borracho de ello.
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A 1 de 7 personas (14%) les ha sido útil este análisis
11.5 h registradas
Publicado el 15 de marzo de 2014
ME GUSTA HAY QUE PENSAR MUCHO
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