ETT RYMDÄVENTYR AV SEAN CLARK I SAMARBETE MED FILMMAKEREN STEVEN SPIELBERG En asteroid stor som en liten måne håller på att krascha mot jorden och endast NASA-veteran Boston Low har de rätta kunskaperna att stoppa den. Med på äventyret är prisbelönta journalisten Maggie Robbins och den internationellt kända geologen Ludger Brink.
Användarrecensioner: Väldigt positivt (300 recensioner) - 94% av 300 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 1 nov, 1995

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Köp The Dig®

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Paket som innehåller detta spel

Köp LucasArts Adventure Pack

Innehåller 4 saker: Indiana Jones® and the Fate of Atlantis™, Indiana Jones® and the Last Crusade™, LOOM™, The Dig®

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"RPS's 10th best adventure game ever"
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Om detta spel

En asteroid stor som en liten måne håller på att krascha mot jorden och endast NASA-veteran Boston Low har de rätta kunskaperna att stoppa den. Med på äventyret är prisbelönta journalisten Maggie Robbins och den internationellt kända geologen Ludger Brink.
När den oberäkneliga asteroiden är förd till en säker bana, gör trion en rutinmässig undersökning av den steniga yta.
Vad de avslöjar är allt annat än rutin.
Låg, Brink och Robbins utlöser oavsiktligt en mekanism som omvandlar asteroiden till en kristalliknande rymdfarkost. Laget rusar igenom galaxen till en planet så öde att Brink ger den namnet Cocytus efter den 9:e cirkeln av helvetet i Dantes inferno. Det dystra landskapet var uppenbarligen en gång hem till en mycket utvecklad civilisation med rester av avancerad arkitektur, avancerad teknik och ett intrikat nätverk av underjordiska tunnlar.
Men inga Cocytaner.
Vilka var de ursprungliga invånarna i detta en gång rika imperium som blivit ödemark? Vilka är dessa uppenbarelser som mystiskt visar sig då och då? Varför har Low, Robbins, och Brink blivit förda till denna plats? Och hur kan Low hålla sitt team från att tappa sammanhållningen med tanke på denna osäkerhet? För att återvända till jorden måste de gräva efter svar, både på planetens yta och djup inom sig.
Från de kombinerade talangerna i LucasArts och legendariska Steven Spielberg kommer ett episk äventyr som störtar huvudstupa in i själva kärnan av det okända. Och tar dig med.
  • Nästan 200 platser och hundratals pussel
  • Robert Patrick från T2 som Boston Lows röst
  • Specialeffekter från Industrial Light & Magic
  • Dialog från prisbelönta sci-fi författaren Orson Scott Card
  • Lockande Wagnermusik sätter den episka tonen


Mac OS X
    • Operativsystem: Windows XP eller Vista
    • Processor: Alla 2002 PC eller bättre
    • Minne: 32 MB RAM
    • Grafik: 2 MB - PCI Grafikkort
    • DirectX®: Krävs för ljud
    • Hårddisk: 650 MB
    • Ljud: 16-bit ljudkkort
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Processor
    • CPU Speed: 1.8 GHz
    • Memory: 128 MB RAM
    • Hard Disk Space: 2 GB free disk space
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Dual Core Processor
    • CPU Speed: 2 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB free disk space
Hjälpsamma kundrecensioner
10 av 11 personer (91%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
12.5 timmar totalt
Upplagd: 5 oktober
The Dig is a facinating piece of DOS game history. The development history of the game is almost as interesting as the game itself, and I recommend you look it up.

By modern gaming standards, I'm not sure if I would call it a 'good' game but there are lots of good things about it.
These good things include gorgeous visuals and amazing sound design.

I have to be brutally honest, though. You are probably not going to be able to complete this game without a walkthrough. This game is full of classic point and click puzzle bs. Items you're supposed to interact with can be hard to find among the lush background art, and the game's hints can be cryptic at best. This game's puzzles will make you feel things. Most of these things will be frustration, but it's a very special type of frustration you don't get from modern games. I admit that it's a rewarding feeling to figure out a puzzle on your own

A big selling point of the game is the cinematic writing, and there definitely is a cinematic feel. The quality of the writing declines as the game progresses, though. It feels rushed in my opinion.There are some genuinely funny moments, but at times you may be frustrated with the characters' stupidity. Actually, this is sort of a plus for me since I found it amusing. Then again, I think Plan 9 From Outer Space is a science fiction masterpiece, so your mileage may vary.

I still enjoyed the game though, Maybe it's because I grew up on this stuff. But Despite it's flaws, you can tell there was a lot of effort put in. For the price, I say give it a shot.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 5 personer (100%) fann denna recension hjälpsam
5.9 timmar totalt
Upplagd: 7 september
Despite a few unintuitive puzzles and a healthy dose of scifi cheesiness (particularly in the third act), The Dig deserves its place on many 'Best Adventure Games of All Time' lists. I first played it twenty years after its release, yet I still found it absorbing and enjoyable.

High-quality production values and voice-acting (for the time), excellent music, and a decent message beyond the typical 'beware of technological solutions to existential problems' scifi standard: ('don't aspire toward a next life to the detriment of the one you're already living') .
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
7.0 timmar totalt
Upplagd: 24 november
The Dig is a hard game to recommend. This is not to say that it is without its merits, as there are a great many things it does quite well. The game’s opening is effective and catching with a wonderful sense of mystery and foreboding. As the story progresses, the plot does take some odd turns but I found I enjoyed it. And it must be stated that even late into the game the art direction is fantastic and settings feel alien and strange.

That said, there are some big issues holding The Dig back: namely the puzzles. After the opening segment, the puzzles quickly dive into nearly incomprehensible territory. A great many of them are just frustrating and lacking any sort of direction or hints. While this may be intentional, as exploring an alien world without guidance would undoubtedly be trying, it doesn’t make for a fun game.

Overall, The Dig does have virtues but they are obscured by some terrible puzzle design. I’d recommend the game only if one is exceptionally patient or willing to use a walkthrough.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
6.3 timmar totalt
Upplagd: 30 december, 2013
Made in a time different than ours, this is a game where atmosphere, an actual script, and lots of brain twisting puzzles make up for the lack of real time raytraced imagery and other cheap tricks of today. A challenging-to-mildly-infuriating difficulty keeps players from feeling that the gameplay is without rewards - once the puzzles are solved. In all a great classic "a la Lucasarts"-game that compares well to Zak McKracken, Maniac Mansion, and the Indiana Jones adventure games.

Well recommended!
Var denna recension hjälpsam? Ja Nej Rolig
37 av 39 personer (95%) fann denna recension hjälpsam
2.4 timmar totalt
Upplagd: 29 september, 2014
Originally planned as an episode of Steven Spielberg's Amazing Stories, then later a movie, It was deemed too expensive to produce at that time. Couple years later you bring together Spielberg, Orson Scott Card, Brian Moriarty (who was behind some of Infocom's greats) and LucasArts and you get The Dig.

Interesting development history aside, i really enjoy this game. I got it when it came out back in '95 and still own the original box and soundtrack. The Dig wasn't your typical lighthearted LucasArts adventure game dealing with survival and death on an alien world. In some cases that made for a challenging game, as a lot of the alien devices required a good bit of finagling to figure out how to solve them. Back then, there wasn't an internet readily available to turn to when you got stumped. The game could get frustrating in that aspect but there was still plenty to like; The serious nature of the setting, Robert Patrick voicing the main character (LucasArts games were getting a lot better in the voice department when they started getting Talkie versions of their games), the alien landscapes and the ambient music by Michael Land.

Yes, i grew up in the golden age of adventure games, so i am going to be a bit bias about these gems that i love. Point n' Click is pretty much ingrained into my being and will always feel second nature to me. Doesn’t mean someone can't stumble upon The Dig, give an almost 20 year old game a spin and still find something really special. These hand drawn graphics still remain pleasing to me heh.
Var denna recension hjälpsam? Ja Nej Rolig