A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.
Πολύ θετικές (11 κριτικές) - 90% από τις 11 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
Πολύ θετικές (367 κριτικές) - Το 94% από τις 367 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 1 Νοε 1995

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Αγορά The Dig®

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά LucasArts Adventure Pack

Συμπεριλαμβάνει 4 αντικείμενα: Indiana Jones® and the Fate of Atlantis™, Indiana Jones® and the Last Crusade™, LOOM™, The Dig®


Σχετικά με αυτό το παιχνίδι

An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.
Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.
What they uncover is anything but routine.
Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante’s inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels.
But no Cocytans.
Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins, and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves.
From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.
  • Nearly 200 locations and hundreds of puzzles
  • Robert Patrick of T2 as the voice of Boston Low
  • Special effects contributed by Industrial Light & Magic
  • Dialogue contributed by award-winning sci-fi writer Orson Scott Card
  • Alluring Wagnerian musical score sets the epic tone

Απαιτήσεις συστήματος

Mac OS X
    • OS: Windows XP or Vista
    • Processor: Any 2002 era PC or better
    • Memory: 32 MB RAM
    • Graphics: 2 MB - PCI Graphics Card
    • DirectX®: Required for sound
    • Hard Drive: 650 MB
    • Sound: 16-bit sound card
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Processor
    • CPU Speed: 1.8 GHz
    • Memory: 128 MB RAM
    • Hard Disk Space: 2 GB free disk space
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Dual Core Processor
    • CPU Speed: 2 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB free disk space
Κριτικές πελατών
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Πολύ θετικές (11 κριτικές)
Πολύ θετικές (367 κριτικές)
Πρόσφατα αναρτημένες
( 6.3 ώρες στο μητρώο )
Αναρτήθηκε: 14 Ιουλίου
Got this as a byproduct in the LucasArts bundle but this ended up being the one I loved the most.

No unfair or ridiculously hard puzzles and a surprising and good story (or atleast it was to me). Love it when point and click games make you observe the surroundings and characters.
( 9.9 ώρες στο μητρώο )
Αναρτήθηκε: 13 Ιουλίου
Very fun classic game. No combat, just exploring alien ruins. Wish there were more games like this.
( 2.1 ώρες στο μητρώο )
Αναρτήθηκε: 5 Ιουλίου
One of the best PC games of my youth. Nothing better than coming back to it to fully understand this great story!
( 8.8 ώρες στο μητρώο )
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 4 Ιουλίου
Probably one of the best point and click games I ever played.
( 4.5 ώρες στο μητρώο )
Αναρτήθηκε: 3 Ιουλίου
The Dig is one of Lucasarts' less known and less succesful point and click adventure games. Unlike most of their comedic fare, this one's played entirely straight; a sci-fi story of exploration and solving puzzles. The interface is very simple, no "use, look, pick up, etc" commands, just a simple choice between interacting or examining. Despite that, it can be pretty challenging at times and even have you stumped for a good while.

Good: fantastic music, seasoned voice actors (Robert Patrick, Steven Blum), nicely painted backgrounds, challenging puzzles, good gameplay length and some lovely animated cutscenes.

Bad: at times frustrating, dialogue can be kind of stilted and will endlessly repeat as you try to solve puzzles, simple interface makes for less creative adventure gaming, low res sprites, and two or three puzzles that will really send you runing for gamefaqs.

Overall: still a great classic. Avoid a walkthrough as much as you can and you'll definitely enjoy the experience!
( 9.0 ώρες στο μητρώο )
Αναρτήθηκε: 3 Ιουλίου
While Lucasarts has a history in the golden era of point-and-click adventure games, this one may often go unnoticed by most, but it's not without reason.

The game itself has all the trappings of what make games like Monkey Island, Full Throttle, and the like, great. Where the title fails to shine, however, is in the setting and content itself.

You play as Boston Low, a military man by trade, tasked with saving Earth from an incoming asteroid. Long story short, one thing leads to another, and you find yourself trapped on an alien planet, with no clear way of getting home.

One of the major fallacies of this genre is the so-called "lunar logic", or thinking that's so disconnected from any sort of rational logic that you would literally have to be the developers themselves in order to understand it. This often leads to players being forced to try every combination of items in their inventory, or clicking on everything multiple times (and consequently being forced to listening to the same tired dialouge over and over again). Lucasarts certainly isn't the only perpatrator of this crime, but they don't do a whole lot to mitigate the frustrations of this way of thinking in any of their games.
Being on an alien planet, there's a lot that is unknown to you, any you'll come across and collect many items without any clear use. There are some cases where mundane objects are just that: Mundane. A jawbone is just a jawbone. A shovel is just a shovel. But what are these glowing rods? These strange crystals? This obscure puzzle?
Being a veteran of point-and-clicks, I'm by no means looking to have my hand held throughout the game, but when the means of progression are so vauge, convoluted, and misleading, you start to look forward to the end of the game for no reason other than you're just tired of banging your head against the wall.

The animated cutscenes are subpar for a Lucasarts title, even by 1995 standards, and the voice acting could certainly be better. Boston, even in shock and surprise, barely scrapes out more than a mumbling, almost gruff whisper of a voice. Maggie, your reporter-turned-savior-of-Earth-sidekick isn't anything special. And Brink, surprise surprise, is your standard-issue poorly voiced German maniac with some sort of god complex.

All in all, by the time the credits rolled, I didn't feel much of anything. There wasn't any real sense of achievement, of happiness, or even lessons learned. A prompt alt+F4 followed by a "Delete Local Content" was the highlight of this gaming experience. I'd give it a pass, even for a point-and-click giant like Lucasarts, this is definetely one of their weaker titles. The campaign took roughly 9 hours, and that's with gratuitous amounts of walkthrough help for the more obscure parts of the game.
( 12.4 ώρες στο μητρώο )
Αναρτήθηκε: 29 Ιουνίου
The Dig is a decent LucasArts adventure, but not one of my favorites. It does have an interesting story and the classic LucasArts feel, but... I don't like the setting and some of the puzzles are really frustrating. Not just hard, but frustrating. As for the setting - it feels a lot like the end of Indiana Jones and Fate of Atlantis - I love that game, but I can't stand the final setting in the Atlantis itself. I guess I just don't like the weird scenery :)

Overall - a good, but not a great game.
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 27 Ιουνίου
I complted this back when it first came out. I enjoyed it. It still stands up well today. If you like point-and-click adventures, then you know what to expect and you won't be disappointed.

8/10 Would blow up an asteroid again.
( 6.9 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουνίου
Enjoyable story with just enough interesting twists to keep you interested, and while the dialog can drone on at times it has enough personality and charm to make listening worth while. While the game is on the short side - only about six hours if you know what you're doing - the story is good enough to make it enjoyable if you're into sci-fi. Puzzles aren't anything too special, but aside from a couple that might have you stuck for quite a while they aren't too hard. Not sure it's worth the usual six bucks, but if you catch it on sale it's definitely worth it.
Corporations / 飞机
( 10.4 ώρες στο μητρώο )
Αναρτήθηκε: 19 Ιουνίου
Great first half, loses a bit in the second act. I recommend playing along with Day9 and his Mostly Walking series.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
2.1 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουλίου
One of the best PC games of my youth. Nothing better than coming back to it to fully understand this great story!
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Πιο χρήσιμες κριτικές  Συνολικά
43 από 45 άτομα (96%) βρήκαν αυτή την κριτική χρήσιμη
2.4 ώρες στο μητρώο
Αναρτήθηκε: 29 Σεπτεμβρίου 2014
Originally planned as an episode of Steven Spielberg's Amazing Stories, then later a movie, It was deemed too expensive to produce at that time. Couple years later you bring together Spielberg, Orson Scott Card, Brian Moriarty (who was behind some of Infocom's greats) and LucasArts and you get The Dig.

Interesting development history aside, i really enjoy this game. I got it when it came out back in '95 and still own the original box and soundtrack. The Dig wasn't your typical lighthearted LucasArts adventure game dealing with survival and death on an alien world. In some cases that made for a challenging game, as a lot of the alien devices required a good bit of finagling to figure out how to solve them. Back then, there wasn't an internet readily available to turn to when you got stumped. The game could get frustrating in that aspect but there was still plenty to like; The serious nature of the setting, Robert Patrick voicing the main character (LucasArts games were getting a lot better in the voice department when they started getting Talkie versions of their games), the alien landscapes and the ambient music by Michael Land.

Yes, i grew up in the golden age of adventure games, so i am going to be a bit bias about these gems that i love. Point n' Click is pretty much ingrained into my being and will always feel second nature to me. Doesn’t mean someone can't stumble upon The Dig, give an almost 20 year old game a spin and still find something really special. These hand drawn graphics still remain pleasing to me heh.
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42 από 46 άτομα (91%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
12.5 ώρες στο μητρώο
Αναρτήθηκε: 5 Οκτωβρίου 2015
The Dig is a facinating piece of DOS game history. The development history of the game is almost as interesting as the game itself, and I recommend you look it up.

By modern gaming standards, I'm not sure if I would call it a 'good' game but there are lots of good things about it.
These good things include gorgeous visuals and amazing sound design.

I have to be brutally honest, though. You are probably not going to be able to complete this game without a walkthrough. This game is full of classic point and click puzzle bs. Items you're supposed to interact with can be hard to find among the lush background art, and the game's hints can be cryptic at best. This game's puzzles will make you feel things. Most of these things will be frustration, but it's a very special type of frustration you don't get from modern games. I admit that it's a rewarding feeling to figure out a puzzle on your own

A big selling point of the game is the cinematic writing, and there definitely is a cinematic feel. The quality of the writing declines as the game progresses, though. It feels rushed in my opinion.There are some genuinely funny moments, but at times you may be frustrated with the characters' stupidity. Actually, this is sort of a plus for me since I found it amusing. Then again, I think Plan 9 From Outer Space is a science fiction masterpiece, so your mileage may vary.

I still enjoyed the game though, Maybe it's because I grew up on this stuff. But Despite it's flaws, you can tell there was a lot of effort put in. For the price, I say give it a shot.
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41 από 48 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
1.5 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιανουαρίου 2014
Criminally overlooked point & click adventure. One of the best ever created.
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18 από 20 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
6.2 ώρες στο μητρώο
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 26 Δεκεμβρίου 2014
Old-school Lucasarts Adventure games are famous for setting the standard in storyline and puzzles. The Dig was at the epitome of this company's era and it still shines bright. Great graphics for its time and a well voiced cast made this stand out and it still does due its storyline. The puzzles can be very difficult at times, but the challenge is well rewarded with the continuation of its storyline. You are part of a crew that goes to explore a meteor that has approached Earth. As you explore the meteor you find out that it's not a meteor and soon you are sent to the depths of space where you have figure out how to come back to Earth alive.
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23 από 29 άτομα (79%) βρήκαν αυτή την κριτική χρήσιμη
76.2 ώρες στο μητρώο
Αναρτήθηκε: 5 Νοεμβρίου 2014
One of my all time favorite games as a kid. Lucasarts made a fantastic one on this, and even had a novel written along the same story.
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14 από 14 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
5.9 ώρες στο μητρώο
Αναρτήθηκε: 7 Σεπτεμβρίου 2015
Despite a few unintuitive puzzles and a healthy dose of scifi cheesiness (particularly in the third act), The Dig deserves its place on many 'Best Adventure Games of All Time' lists. I first played it twenty years after its release, yet I still found it absorbing and enjoyable.

High-quality production values and voice-acting (for the time), excellent music, and a decent message beyond the typical 'beware of technological solutions to existential problems' scifi standard: ('don't aspire toward a next life to the detriment of the one you're already living') .
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14 από 15 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
2.5 ώρες στο μητρώο
Αναρτήθηκε: 18 Ιουνίου 2014
A legendary game, yet one of LucasArts' lesser known pieces due to its somewhat-awkward presentation. The DIG started as an idea by Steven Spielbeg that he soon abandoned with nowhere to take it, handing it over to his friend George Lucas' studio to make something out of it.
What they created was something magical. An odyssey into space and the man's determination to survive and explore.

Playing as the aging astronaut Commander Boston Low, you must traverse a strange and marvellously deadened world beyond our reach, of a planet long abandoned by most of its former inhabitants. Joined by his two crewmates being the severe reporter Maggie Robbins and the cool-minded geologist Ludger Brink, Boston must use his natural survival instincts and quick-witted skills of human engineering to try and formulate a way to escape, explore, and uncover the origins of this mysterious planet, and how they must find their way back home.

While the DIG may not be LucasArts' best work by far, it is certainly not one you should miss if you love their library. The graphics are not the best, being that while the LucasArts style works well for more cartoony games such as Sam & Max or Monkey Island, it's a little more uncertain to do so with actual human characters and as a result they can look rather off during cutscenes. Like "monkeys wearing human masks" off.

Nevertheless the rest of the game shines through with its pure atmosphere. The graphics for its weird alien backgrounds are gorgeous, the sound design is just absolutely at the top of its game more than ever from LucasArts with roaring waves, howling winds, deep resonance within space and the most oddest of creatures wallowing and shrieking from all around you.

The dialogue is rather snarky in about 80% of its places but that only makes it more fun with the likes of Steve Blum and Robert Patrick delivering the most deadpan of deliveries. The puzzles are...infamous to say the least and in truth one or two of them could have been much better designed. I'll give you a hint for free, the head of the skeleton is not meant to be on the top left, but bottom right.

Regardless, I say go ahead if you love LucasArts' work, and try out this gem from the past that, while is a little rough around the edges and is perhaps at the lower end of their library, is nevertheless one worthy of playing if you are a fan of such games.
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14 από 16 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
4.6 ώρες στο μητρώο
Αναρτήθηκε: 18 Φεβρουαρίου
The Dig * 9/10

I remember when I was a little kid there was a friend of mine that strongly advised me to play The Dig. I didn't have any money on my own and my parents were very strict in spending money with videogames so I never had any chance to try it... Until 20 years later I bought it on Steam... MUAHUAHUAHUAHUA!
Ok, so I knew already this is a classic point & click adventure, made by the Great and Storical Lucas Arts which was leader in the sector so it was a guarantee on its own. What I didn't know was the subject and part of the plot was from Steven Spielberg... OK, not entirely, because this game took 5 years to develop, and there have been many different directors that changed, partly and sometimes completely, the game.
Anyways you can feel the Spielberg touch, this is a beautiful science fiction adventure. The premise might look boring and quite abused, but remember this is a 1995 game: a giant asteroid is going to crash on earth. A team of astronauts with different specializations are being sent to blow it up and limit the impact damage. And now comes the first plot twist: once the field team blows up the minor charges to crack an opening to blow the asteroid from the inside, the find inner chambers and kind of technologic manufacts. As soon as they put together a few parts the asteroid morphs into a poliedric spaceship that brings the team to an abandoned planet, Almost dead with traces of civilization, mysterious artifacts and astonishing landscapes. Here our team will struggle to find a way to get back to planet Earth between internal conflicts and amazing discoveries.
So... Yes, the story and the characters are amazing as well as the music, and the puzzles are not extreme and illogical, they just require some wandering, exploration and logic.

  • STORY. One of the most important sides of an adventure, besides puzzles, is the story and here we have an amazing story. As already said even though the premise might look already seen a thousand times the plot twist demonstrates you know nothing and you have seen nothing. Everything happens in the unknown planet and the revelations you'll discover, together with the conclusion (with a minor but not so different alternate ending) is something that will amaze and make you wonder why nobody made a movie out of this. And actually this was supposed to be a movie as this game came from a Spielberg's idea, but the cost at the time was excessive, so...
  • CHARACTERS. I admit I didn't relate too much to the three protagonists at the beginning, but the more you hear dialogues, and you see their interactions, the more I've appreciated them. I really liked the dialogues, their conflicts and the moments when Boston Law is on his own speaking and commenting about stuff on his own.
  • MUSIC. Another very strong point of the game: beautiful strings and atmosphere tracks always accompany your journey in this unknown world. On top of that a dynamic engine will make music change according to your actions (this only in few particular situations, of course)
  • INCOMPATIBILITIES. Of course this is the classic Ol game released and forgotten so when you play you'll see a small window pop up... And you can't set any option. Luckily there's always the Steam community ready to help, so I quickly found out that I had to check the DPI options in the compatibility tab of dig.exe properties, while for the full screen the good old ALT+ENTER will just work fine... B-)
  • DURATION. Unfortunately it's quite short. Even though there are long dialogue sections this game really didn't lasted too long and it's a great pity... I Demand Moar!!! XD
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13 από 15 άτομα (87%) βρήκαν αυτή την κριτική χρήσιμη
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0.6 ώρες στο μητρώο
Αναρτήθηκε: 17 Οκτωβρίου 2014
If you're into classic point & click games, particularly Lucas Arts games, then you'll love this one. It's a nice adventure that has a few twists and surprises, a cool alternate ending, and a great movie-like atmosphere, to say the least. The puzzles range from easy to quite difficult (unless of course you watch a YouTube walkthrough of it :p). A very well made game.

Compared to other games in general, I give this an 8/10, but compared to other games of the same genre, I give this a 10/10.
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