Earth is gone ... Humanity is faced with extinction ... Our only hope is to find another world. Star Explorers is a game that randomly generates a galaxy. Each star and celestial object can be scanned and added to an ever expanding database, every planet can be landed on and explored.
All Reviews:
Mixed (15) - 66% of the 15 user reviews for this game are positive.
Release Date:
May 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NOTE: As an Early Access game, Star Explorers is not a finished product. Anyone considering purchasing the game should do so in the spirit of helping the developer to improve it. Constructive feedback is always welcome. Full release is tentatively scheduled for May of 2018.

UPDATE: The latest version (2.0) has addressed all the major issues with Star Explorers, and the game works as intended when Early Access began.

Star Explorers is a game that allows the player to explore a vast, randomly generated galaxy. The game is in working condition and already has many different kinds of worlds to visit, along with various items to discover and quests to fulfill. The main reason it's still in early access is because I want to increase the variety of activities and locations to explore, and also to increase the quality of the gameplay and ease of use by making the user interface more user friendly. There are also some bugs that still need to be fixed.”

Approximately how long will this game be in Early Access?

“I hope to have a full version of the game ready in by May 2018.”

How is the full version planned to differ from the Early Access version?

“The main difference will be in the variety of possible objects, items and environments it creates. I have lots of great idea, but I needed to get everything stable and working before I could expand. I hope to add:
  • More space objects like moons, asteroid belts, nebulae, etc...
  • More terrain features like mountains, forests, a wider variety of rocks, plants, trees, etc...
  • More alien types - now there are 3 types with a variety of possible features - but I have ideas for very different kinds of aliens.
  • More variety of caves, including different cave tiles, textures, man (alien) made caves/ruins.
  • Larger variety of weapons, space-suits, and other functional items, like climbing ropes - for cave exploration, beacons - to find your way back to your ship, or some other location, etc...
  • I also want to get user feedback in order to tweak the gameplay and other aspects like resource management, difficulty etc...
  • An in-game tutorial, explaining how to play. For now, read the description on the store page.

What is the current state of the Early Access version?

“The game is complete, but only at a basic level.
  • There is one main quest the player must complete, and there are optional side quests which simply require the player to retrieve different items.
  • Stars can be visited.
  • Planets can be landed on and explored, along with cave systems.
  • Weapons and equipment can be found or purchased, either on planets, from the mother-ship, or from friendly aliens.
  • Combat with hostile aliens. Player has a variety of ranged weapons to use, while aliens have either ranged attacks or melee attacks.
  • An expanding star database which allows the player to catalog all the worlds visited, along with changing the names of stars and planets, and adding notes to help keep track of what each world contains.
  • A mothership that acts as a base of operations. The player can visit to buy and sell at the market, or to find quests to complete for monetary rewards. The mothership moves to new sectors of the galaxy along with the player once mission objectives are complete.
  • Resources including spaceship fuel, air tank, ammunition which must be managed carefully in order to survive.
  • Menu system should be working with various screen size options.

Will the game be priced differently during and after Early Access?

“Early access prices will be discounted. Once the final release becomes available, a final price will be applied, depending on user feedback, so buying in early may be to the users' advantage.”

How are you planning on involving the Community in your development process?

“I have been busy eliminating bugs, adding new content, and streamlining the gameplay. There is still quite a bit of work to do, but having people play and provide feedback on the game is a great help.

I am also interested in what people think about the game, and any things they'd like to see implemented. It's still rough around the edges, and needs streamlining, along with more variety as I described above. I can't say I will implement every idea or recommendation, but I'm definitely open to feedback.”
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Recent updates View all (61)

February 9

Star Explorers Default Game Updated

The Default Star Explorers game has been updated to Beta Version 3.4D.

Before I describe all the new features and benefits of 3.4D, let me address those of you who are currently playing the default version. Your saved game will not load in the new version. However, if you want to continue your existing game, you can opt to use the "legacy" version by right clicking on Star Explorers>Properties>Betas>legacy. This will reload the old version of the game and allow you to continue where you left off.

You may also need to delete your existing "settings.cfg" file in order for it to work correctly. Check Star Explorers>Properties>Local Files>Browse Local Files and delete "Settings.cfg" before you start a new game.

For those of you who want to go with the update, know that the game is still in Early Access, and it is still incomplete, however a number of improvements have been made and new features have been added.

To see details about all of these, please see all the previous announcements. In short, they are as follows:

New Features
  • New Terrain Generator
  • Blueprint based crafting system
  • Storage locker on ship
  • Improved alien A.I. and collision functions
  • Updated loading bar with a text description of what is happening
  • More stable code for menus and other aspects of the game, many potential crashes have been fixed.

About Early Access
As many people pointed out early on, the game was not quite complete and polished enough for an early access release. I accept this criticism. If I could do it over, I would probably have waited a bit longer and polished the game up a bit more before releasing. On the other hand, it has been the contributions of players in Early Access that have allowed me to find and make improvements to the game. For me that is how I understood Early Access, and it is basically working out that way. Steam's guidelines on this are pretty vague. However from a marketing standpoint, I accept that releasing a game too early can have a negative impact on players.

With that said, If you purchased Star Explorers, it is very helpful to me if you play the game and offer your criticism. Preferrably in the discussion board if possible.

Thanks again for your continued interest in Star Explorers!

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February 6

Version 3.4D Solves Materials Issue with Blueprints

The latest update 3.4D under Properties>Betas>Beta finally solves the issue we were seeing where the second material in a blueprint would get set to zero.

I was looking in more recent scripts, since it appeared to be a new problem, however, it turns out that this issues has been active since Star Explorers was released in May of last year.

The reason it turned up now is that very few items actually use all the data slots like blueprints do. Only weapons and space suits would have been effected by this problem, and it makes sense that when a player finds a new weapon or suit, they would want to equip it as soon as possible.

The issue would only have effected items that were stored in the second row of the player's backpack, and then only when the player picked up items like crystals or ores, and they were alloted to the third (last) row of the backpack. Essentially data of these items was being written to the wrong slot, and it would set some of the items in the previous row's statistics to zero or otherwise incorrect values.

3.4D fixes this once and for all. However, any blueprints or other items that were already corrupted in this way will remain corrupted.

Now I can go back to expanding the game. Let me know if you have any questions or find any other bugs!
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About This Game

NOTE: As an Early Access game, Star Explorers is not a finished product. Anyone considering purchasing the game should do so in the spirit of helping the developer to improve it. Constructive feedback is always welcome. Full release is tentatively scheduled for May of 2018.

Star Explorers:

Earth has been destroyed, and humanity must find a way to survive. Your job is to help the human race, those remaining on the mother-ship, to find another earth-like world to inhabit. Star Explorers attempts to capture the vastness, loneliness and desolation of space exploration, along with easy to learn, old-school shooter mechanics.


"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare

"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014

Current Features:

  • Randomly generated galaxy which the player can fully explore
  • Randomly generated planets, with features based on factors such as atmosphere, distance from star etc...
  • Randomly generated cave systems on some planets
  • Day/Night cycles on each planet
  • Resource management and survival in hostile conditions
  • Randomly generated alien life, for a unique experience with each play-through
  • Random Quests, in addition to the main quest
  • Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets
  • Intelligent alien life, either hostile or friendly towards the player
  • Inventory system
  • Trade System with friendly aliens
  • Melee and projectile combat with hostile aliens
  • Random weapons (similar to Borderlands)
  • Suit upgrade system, which allows player to explore previously uninhabitable planets


Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.


Exploration requires resources, which players must seek out on their quest. Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. However, in the Star Explorers universe, there are other kinds of life, based not on water, but other various liquids that may be present on different planets. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.

The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.

How to Play

The interface may be a bit complex at first. A short tutorial can be found here:
For now - know the following:
  • Pressing "E" allows you to interact with things. It also will disengage you from the Spaceship Control Panel, allowing you to explore your ship - not much to explore yet, but there will be...
  • Right Clicking on stars and other objects will open an action menu. Pick from the menu to scan, warp to, or other.
  • The Hangar Bay is all the way at the back of the ship. Approach the doors and press "E" to begin landing procedure, after you've orbited a planet.
  • Inventory can be accesses by pressing "I" and closed with the same.
  • To add fuel to your spaceship, you must collect or purchase Acknexium Crystals. Then you access your inventory while aboard your ship and "Use" them.
  • Your space suit can be upgraded in the same way. Also your weapons each have an "Ammo" belt. Ammunition found must be "used" in order to add it to the ammo belt.
  • Once you find Acknexium Crystals on a planet, you must launch a beacon to orbit that planet, and inform the mother-ship of your discovery. The mother-ship will then move into the vicinity of the star system in question. If you don't see the mother-ship, you can press "M" to warp directly to the mother-ship. I plan to incorporate this feature into the computer console in the near future, along with the option to do the same for previously visited star systems.
  • Stars and planets will automatically be scanned when warped to.
  • The rest should be available by playing the game, and reading the in-game messages...
  • Make sure you read the announcements during the Early Access phase, as specific bugs will be pointed out, and work-arounds can be suggested until the game is updated. Also, be sure to report any bugs on the Community Hub, as this will help with the development of Star Explorers.
  • Enjoy!

One Man Team

Star Explorers began, and continues, as an individual effort. All the programming, artwork, and sounds in the game were produced by one artist. In my ongoing effort to bring my love for art and video games together, Star Explorers is my most ambitious project to date. Whether having one person in control of all these aspects of the game is a selling point or not, I can't say. However, it is an important part of the process for me as an artist.

System Requirements

    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Athlon or Intel Pentium
    • Memory: 1 GB RAM
    • Graphics: 64 MB 3D video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes, if you want to hear anything.
    • Additional Notes: Other older hardware may work, but has not been tested.
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Phenom II X4 965 or Intel Core i5-3470 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card
    • Storage: 1 GB available space
    • Additional Notes: Shader 2.0 support
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