In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
リリース日: 2010年3月31日
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Mount & Blade: Complete を購入する

4 アイテムを同梱: Mount & Blade, Mount & Blade: Warband, Mount & Blade: With Fire & Sword, Mount & Blade: Warband - Napoleonic Wars

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Mac OS X/Linux and Steam Workshop Support

2014年7月10日

Hello all!

Mount&Blade Warband is now functional on OS X and Linux platforms and has enabled support for Module downloading with Steam Workshop. These features are only newly released and there might be a few hiccups. Just let us know in the Steam or TaleWorlds forums and we'll continue to fix and improve our support.

This is the reason for the patches occurring over the past couple of days. Happy Mount&Blading!

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Mac/Linux beta now available on Steam!

2014年6月27日

Good day Mount&Bladers!

Today we are very pleased to announce that Mount&Blade Warband is extending its supported platforms to OSX and Linux! Currently, this should just be seen as a beta test as there are known (and probably unknown) bugs to be resolved but those of you with OSX or Linux machines can play the game right now on Steam.

To try out the beta on your Linux or Mac computer with Steam just complete the following steps:

  1. Right click "Mount&Blade Warband" in your Steam Library and select "Properties".
  2. In the window that pops up, navigate to the " BETAS" tab and select "Mac/Linux beta" in the dropdown menu.
  3. Install the game and play!

Hopefully you all enjoy the game on its new platforms and let us know if you encounter any bugs! Though it should be functioning pretty well already and is certainly playable.

Note: Napoleonic Wars is not yet supported but will be in the near future.

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Modules on Steam Workshop

You can now download, rate and get automatic updates to mods on the Steam Workshop! Go to the Mount&Blade Warband Workshop to try out the mods there. This is still a new feature so please let us know what you think and give us your suggestions, in our discussions forum.

If you are a mod maker and you are wondering how to get your mod(s) on the workshop, then take a look at our instruction thread: http://forums.taleworlds.com/index.php/topic,307509.0.html

ゲームについて

In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.
  • Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
  • New models with greater detail and high-quality textures
  • Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
  • A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
  • The ability to upgrade your companions to vassals by granting them lands
  • The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
  • Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
  • Pick any projectile off the battlefield for use as additional munitions
  • New motion-captured combat animations
  • Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
  • The ability to play multiplayer matches on random maps as well as hand-designed ones
  • Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
  • The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
  • Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team

システム要件 (PC)

    Minimum:
    • OS: Windows® XP
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512MB RAM
    • Graphics: 3D graphics card with 64MB RAM
    • Hard Drive: 100 MB available space
    • Sound: Standard audio
    Recommended:
    • OS: Windows XP or greater
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1GB RAM
    • Graphics: NVIDIA GeForce FX 5200, ATI Radeon 9600, or better
    • Hard Drive: 100MB available space
    • Sound: Standard audio

システム要件 (Mac)

    Minimum:
    • OS: OS X version Mavericks 10.9, or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600M / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS, Steam OS
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio
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アクションRPGにRTSのような要素を加え大軍団同士の戦闘を自分が指揮官になって戦えるのがこのゲームの大きな魅力だと思う。
MODなどによっては戦場に500人が入り乱れる大乱戦を自分が指揮し相手の陣形を効果的に切り裂き壊走させるのはかなり爽快感がある。
陣形も自分の好きなように結構細かく組めるので弓兵をメインにして丘の上に配置し敵の騎兵突撃の威力を弱め弓で殲滅するなんてこともできる。
アクション要素ではこのゲームオリジナルの要素であるスピードボーナスというものがあり自分の速度と剣戟などの速度が威力に乗り大ダメージが与えられる。これによりアクションに爽快感があり気持ちの良い戦闘ができる。

このゲームはグラが良いわけでもないし最初は戦闘に参加できるのも自分ひとりでつまらなく感じるかもしれない。
だが仲間を集め王に仕官し(または城を落とし独立した王として世界に宣言する)大規模な戦闘に参加できるようになってくると本当に面白い。
是非一回プレイして欲しいゲーム。ちなみに買うならwarband かなりMODが充実していて導入も簡単だから様々な戦闘バランスのいろんな世界を楽しめる。
投稿日: 2014年6月21日
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If I had a choice between having sex with a woman or playing Mount & Blade: Warband, I'd probably still choose sex with a woman.

But afterwards I'd tell her to get the ♥♥♥♥ out of my house so I can play Mount & Blade: Warband.
投稿日: 2014年5月16日
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Let's get straight to the point. Mount and Blade: Warband is not the prettiest game on the market. If games were women, Mount and Blade: Warband would be that girl with a hormone disorder that made her have kind of a beard. But like beard-girl, Warband has a really good personality and if you close your eyes when you kiss you can pretend that the facial hair is just a scarf or something. Know what I'm talking about?

Warband is the stand-alone expansion to the original Mount and Blade, released towards the end of 2008. Being a stand-alone, you don't need the original game to play. In Warband, like the original, you take the role of an individual on a fictional landmass known as Calradia, and are basically free to do whatever you want. The game definitely nudges you in certain directions, but following those suggestions or completely forging your own path is ultimately up to you. In this sense it is very similar to the Elder Scrolls games, except not even remotely technically groundbreaking.

At its best, Warband looks like the missing link between Morrowind and Oblivion. At its worst – which is basically any indoor location, most towns, and the overworld – it looks like it was released a decade ago. Character models and structures all have quite low polygon-counts, and most walls have pretty low-rez textures. Open areas look a great deal nicer, but even then, there's never a jaw-dropping or even a "ooh, that's pretty!" moment.


But for all the ugly, Warband has a lot going on under the hood. Gameplay has a few different layers, and each of these layers houses a great deal of complexity. Take, for example, the game's combat system. Each weapon deals a certain kind of damage, and most can be used in several different ways. On horseback, a voulge may only function as a thrusting-weapon, but when you dismount, you can swing away for much more damage. That's just the basics, though. The direction you swing from, whether or not you're moving – and which direction you're moving in – and the proximity of your enemy to you can all affect how much damage each swing of your weapon inflicts. Thrusting forward while you're on horseback will deal much more damage than trying to back-slash someone as you ride past them. Learning all the little tricks to maximize your damage, and even just the timing of your hits, means Warband has a rather steep learning curve that must be tackled before you start having fun.

The complexity of the combat doesn't detract from the brutality and the feeling of impact that you usually experience when you swing your blade at some poor dude's face. I say 'usually', because there are times when you feel as though your attack didn't register when it should have, or a strike you thought probably missed just killed someone. This is especially apparent during online play, which is one of Warband's newest features, and is arguably the main reason for the expansion's existence.


Online is unfortunately strictly map-based multiplayer, although the main game would – with some workarounds – make for excellent co-op, or even versus, play. There are eight game types, most of which stick to a standard FPS game-mode; deathmatch, capture the flag, battle etc… The more 'original' game-types such as siege, where you have to fight your way to the center of your opponent's castle, aren't played nearly as often as the more familiar modes. This seems mostly due to balance issues – one team almost always has a distinct advantage, usually due to terrain. Latency also means that you don't get that same feeling of impact when you hit or are hit by an opponent. That said, it's a great deal more exhilarating and challenging playing against people.

Landing a kill in multiplayer rewards you with gold which you can use to buy gear a la Counterstrike, but the gear you can buy depends on the faction and 'troop' you are playing. The factions seem pretty well balanced, and the troops consist of your basic footsoldier, the archer, and the very fun cavalry. It would have been nice to see some connection between my single-player character and my multiplayer character, or a means of customizing my multiplayer character's stats (as opposed to just gear on a cookie-cutter type), but the gear selections do make a very large difference to the way a match may play out. Maps range from frustratingly hilly (the slope of a hill slows player movement) to interesting little town-areas, and some maps definitely favor a specific troop type. It's also worth noting that in my time playing multiplayer, the community seemed a great deal friendlier than your typical FPS audience.

Singleplayer is extremely fun, but not without its flaws. If you ever find yourself laying siege to a castle that requires a ladder to breach its walls, it's almost guaranteed that your allies will somehow forget how to walk up a ladder, and block all of the other units, including you, from making any progress. This is exceptionally annoying and can end up getting many of your units killed because they just stand there waiting for the chump blocking the only entrance to get out of the way. Quests also haven't gained any real depth since the original, and although there is now a romance quest section that has interesting political implications, the actual romance component is shallow and requires little more than frequent lady-visits and some poetry-learning. It can also be frustrating trying to advance in a realm when no one will give you quests, as your standing with other characters is largely dependent on doing things for them.


The economy-side of the game is fascinating, and it can take a while to learn what's worth buying at what price, and where the best places to sell it are. Trying to balance your income and outgoing expenses adds yet another complication into the game's thick broth of gameplay elements. As you gain ground and become stronger, you will have to fend off attackers, manage your lands, keep your allies in line and keep your growing costs down, making the game's steep difficulty curve even steeper.

The Verdict

Combining hardcore roleplaying with deep combat, and throwing in a Counterstrike-esque multiplayer mode, this sort-of-budget game has more longevity than most full-priced, big-name-studio games. If you can get past the ugly façade, Mount and Blade: Warband is well worth a look.

投稿日: 2014年3月17日
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最近はじめました♪ いいゲームだと思います

戦闘の操作が私には難しすぎですが・・・(ノД`)シクシク

お城を貰ったのですがスグに敵国に取られてしまってモチベ下がっってます(T_T)

投稿日: 2014年6月28日
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TPSの視点で中世風の世界を旅したり、仕官したり、一旗挙げたりするゲームです。難易度「普通」でも始めのうちは裸の男の集団追い剥ぎにも狩られかねないのでおとなしく闘技場でレベル上げか難易度を下げたほうがいいです。
体験版で挙動の確認といっしょに戦闘に慣れておくと後が楽だと思います。レベルを上げていくと頼もしくなっていくコンパニオン、AIの挙動により単騎駆けしていく王や諸侯など他にも魅力的な要素はたくさんあります。各キャラクターは文化に由来する個性ある容姿をしているので、諸国遍歴の気ままな旅も悪くないでしょう。また兵の数が増えると、騎馬兵の突撃、弓兵の雨のような矢の弾幕、歩兵の白兵戦なと三兵戦術が重要となってきます。プレイヤーは一兵士としての戦闘もこなしつつ、指揮官としての采配にも気を配る必要があります。

マルチではマルチ独特の立ち回りもあり、対AIでは経験できなかった戦いができるでしょう。

戦闘規模を大きくすれば1000人規模の戦闘も可能です。MODも豊富で完成度が高いものも多く、銃など中世から少し時代を進めた武器も出てきます。詳しくはwikiで。MODにより、ゲーム本体のコスパ的にも、ゲーム内容的にもとてつもないポテンシャルを秘めたゲームだと思います。




投稿日: 2014年6月23日
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