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In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
發售日: 2010年3月31日
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購買 Mount & Blade: Complete

包含 4 個項目: Mount & Blade, Mount & Blade: Warband, Mount & Blade: With Fire & Sword, Mount & Blade: Warband - Napoleonic Wars

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Mac OS X/Linux and Steam Workshop Support

2014年7月10日

Hello all!

Mount&Blade Warband is now functional on OS X and Linux platforms and has enabled support for Module downloading with Steam Workshop. These features are only newly released and there might be a few hiccups. Just let us know in the Steam or TaleWorlds forums and we'll continue to fix and improve our support.

This is the reason for the patches occurring over the past couple of days. Happy Mount&Blading!

229 則回應 繼續閱讀

Mac/Linux beta now available on Steam!

2014年6月27日

Good day Mount&Bladers!

Today we are very pleased to announce that Mount&Blade Warband is extending its supported platforms to OSX and Linux! Currently, this should just be seen as a beta test as there are known (and probably unknown) bugs to be resolved but those of you with OSX or Linux machines can play the game right now on Steam.

To try out the beta on your Linux or Mac computer with Steam just complete the following steps:

  1. Right click "Mount&Blade Warband" in your Steam Library and select "Properties".
  2. In the window that pops up, navigate to the " BETAS" tab and select "Mac/Linux beta" in the dropdown menu.
  3. Install the game and play!

Hopefully you all enjoy the game on its new platforms and let us know if you encounter any bugs! Though it should be functioning pretty well already and is certainly playable.

Note: Napoleonic Wars is not yet supported but will be in the near future.

110 則回應 繼續閱讀

Modules on Steam Workshop

You can now download, rate and get automatic updates to mods on the Steam Workshop! Go to the Mount&Blade Warband Workshop to try out the mods there. This is still a new feature so please let us know what you think and give us your suggestions, in our discussions forum.

If you are a mod maker and you are wondering how to get your mod(s) on the workshop, then take a look at our instruction thread: http://forums.taleworlds.com/index.php/topic,307509.0.html

關於此遊戲

In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.
  • Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
  • New models with greater detail and high-quality textures
  • Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
  • A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
  • The ability to upgrade your companions to vassals by granting them lands
  • The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
  • Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
  • Pick any projectile off the battlefield for use as additional munitions
  • New motion-captured combat animations
  • Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
  • The ability to play multiplayer matches on random maps as well as hand-designed ones
  • Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
  • The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
  • Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team

系統需求 (PC)

    Minimum:
    • OS: Windows® XP
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512MB RAM
    • Graphics: 3D graphics card with 64MB RAM
    • Hard Drive: 100 MB available space
    • Sound: Standard audio
    Recommended:
    • OS: Windows XP or greater
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1GB RAM
    • Graphics: NVIDIA GeForce FX 5200, ATI Radeon 9600, or better
    • Hard Drive: 100MB available space
    • Sound: Standard audio

系統需求 (MAC)

    Minimum:
    • OS: OS X version Mavericks 10.9, or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600M / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio

Linux 系統需求

    Minimum:
    • OS: Ubuntu 12.04 LTS, Steam OS
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio
具參考價值的客戶評論
5,086 人之中有 4,666 人(92%)認為這篇評論有參考價值
此帳號擁有 140 款產品
5 篇評論
71.3 記錄時數
If I had a choice between having sex with a woman or playing Mount & Blade: Warband, I'd probably still choose sex with a woman.

But afterwards I'd tell her to get the ♥♥♥♥ out of my house so I can play Mount & Blade: Warband.
張貼於:2014年5月16日
這篇評論有參考價值嗎?
13 人之中有 12 人(92%)認為這篇評論有參考價值
此帳號擁有 347 款產品
11 篇評論
51.5 記錄時數
時隔六年,至今仍沒有其他遊戲將戰場營造地與這款一樣成功
想要體驗中世紀的戰爭這款仍是最佳選擇
另外也有不少成功而豐富的戰役MOD提供選擇
張貼於:2014年6月25日
這篇評論有參考價值嗎?
11 人之中有 10 人(91%)認為這篇評論有參考價值
此帳號擁有 144 款產品
7 篇評論
29.8 記錄時數
自由度和耐玩度都很高的一款遊戲
雖說畫面的確比不上當今的主流遊戲,不過豐富的遊戲性以及龐大的地圖足以讓人忽略畫面上的小缺失
單機的MOD多且豐富,但是即使沒有裝MOD也相當讓人著迷
想要享受征服沙場建立帝國的快感嗎?玩習慣了普通的戰略遊戲想要和士兵並肩作戰嗎?這款遊戲會是你的好選擇

張貼於:2014年7月11日
這篇評論有參考價值嗎?
1,644 人之中有 1,471 人(89%)認為這篇評論有參考價值
此帳號擁有 103 款產品
7 篇評論
281.7 記錄時數
Let's get straight to the point. Mount and Blade: Warband is not the prettiest game on the market. If games were women, Mount and Blade: Warband would be that girl with a hormone disorder that made her have kind of a beard. But like beard-girl, Warband has a really good personality and if you close your eyes when you kiss you can pretend that the facial hair is just a scarf or something. Know what I'm talking about?

Warband is the stand-alone expansion to the original Mount and Blade, released towards the end of 2008. Being a stand-alone, you don't need the original game to play. In Warband, like the original, you take the role of an individual on a fictional landmass known as Calradia, and are basically free to do whatever you want. The game definitely nudges you in certain directions, but following those suggestions or completely forging your own path is ultimately up to you. In this sense it is very similar to the Elder Scrolls games, except not even remotely technically groundbreaking.

At its best, Warband looks like the missing link between Morrowind and Oblivion. At its worst – which is basically any indoor location, most towns, and the overworld – it looks like it was released a decade ago. Character models and structures all have quite low polygon-counts, and most walls have pretty low-rez textures. Open areas look a great deal nicer, but even then, there's never a jaw-dropping or even a "ooh, that's pretty!" moment.


But for all the ugly, Warband has a lot going on under the hood. Gameplay has a few different layers, and each of these layers houses a great deal of complexity. Take, for example, the game's combat system. Each weapon deals a certain kind of damage, and most can be used in several different ways. On horseback, a voulge may only function as a thrusting-weapon, but when you dismount, you can swing away for much more damage. That's just the basics, though. The direction you swing from, whether or not you're moving – and which direction you're moving in – and the proximity of your enemy to you can all affect how much damage each swing of your weapon inflicts. Thrusting forward while you're on horseback will deal much more damage than trying to back-slash someone as you ride past them. Learning all the little tricks to maximize your damage, and even just the timing of your hits, means Warband has a rather steep learning curve that must be tackled before you start having fun.

The complexity of the combat doesn't detract from the brutality and the feeling of impact that you usually experience when you swing your blade at some poor dude's face. I say 'usually', because there are times when you feel as though your attack didn't register when it should have, or a strike you thought probably missed just killed someone. This is especially apparent during online play, which is one of Warband's newest features, and is arguably the main reason for the expansion's existence.


Online is unfortunately strictly map-based multiplayer, although the main game would – with some workarounds – make for excellent co-op, or even versus, play. There are eight game types, most of which stick to a standard FPS game-mode; deathmatch, capture the flag, battle etc… The more 'original' game-types such as siege, where you have to fight your way to the center of your opponent's castle, aren't played nearly as often as the more familiar modes. This seems mostly due to balance issues – one team almost always has a distinct advantage, usually due to terrain. Latency also means that you don't get that same feeling of impact when you hit or are hit by an opponent. That said, it's a great deal more exhilarating and challenging playing against people.

Landing a kill in multiplayer rewards you with gold which you can use to buy gear a la Counterstrike, but the gear you can buy depends on the faction and 'troop' you are playing. The factions seem pretty well balanced, and the troops consist of your basic footsoldier, the archer, and the very fun cavalry. It would have been nice to see some connection between my single-player character and my multiplayer character, or a means of customizing my multiplayer character's stats (as opposed to just gear on a cookie-cutter type), but the gear selections do make a very large difference to the way a match may play out. Maps range from frustratingly hilly (the slope of a hill slows player movement) to interesting little town-areas, and some maps definitely favor a specific troop type. It's also worth noting that in my time playing multiplayer, the community seemed a great deal friendlier than your typical FPS audience.

Singleplayer is extremely fun, but not without its flaws. If you ever find yourself laying siege to a castle that requires a ladder to breach its walls, it's almost guaranteed that your allies will somehow forget how to walk up a ladder, and block all of the other units, including you, from making any progress. This is exceptionally annoying and can end up getting many of your units killed because they just stand there waiting for the chump blocking the only entrance to get out of the way. Quests also haven't gained any real depth since the original, and although there is now a romance quest section that has interesting political implications, the actual romance component is shallow and requires little more than frequent lady-visits and some poetry-learning. It can also be frustrating trying to advance in a realm when no one will give you quests, as your standing with other characters is largely dependent on doing things for them.


The economy-side of the game is fascinating, and it can take a while to learn what's worth buying at what price, and where the best places to sell it are. Trying to balance your income and outgoing expenses adds yet another complication into the game's thick broth of gameplay elements. As you gain ground and become stronger, you will have to fend off attackers, manage your lands, keep your allies in line and keep your growing costs down, making the game's steep difficulty curve even steeper.

The Verdict

Combining hardcore roleplaying with deep combat, and throwing in a Counterstrike-esque multiplayer mode, this sort-of-budget game has more longevity than most full-priced, big-name-studio games. If you can get past the ugly façade, Mount and Blade: Warband is well worth a look.

張貼於:2014年3月17日
這篇評論有參考價值嗎?
5 人之中有 4 人(80%)認為這篇評論有參考價值
此帳號擁有 9 款產品
1 篇評論
1,134.4 記錄時數
耐玩的游戏 ,诸多单机mod, 多人模式也很 有趣,虽然竞技性和真实性略低
張貼於:2014年3月10日
這篇評論有參考價值嗎?
7,201 人之中有 6,869 人(95%)認為這篇評論有參考價值
此帳號擁有 232 款產品
3 篇評論
1,139.1 記錄時數
DO NOT UNDER ANY CIRCUMSTANCES BUY THIS GAME. Seriously, look how many hours I've played: Over a thousand.

People make fun of MMO players because they spend so much time working for imaginary goals, but at least they're hanging out with friends and collaborating. I've just been sitting here alone in my underwear in the dark. FOR 1000 HOURS.

I used to be like you. I had friends and family, hobbies and interests. I used to cook for myself and clean my apartment once in a while. I used to have house plants for god's sake!

I thought becoming king would take a week or two of gaming sessions at most. I WAS WRONG. Please, if there's anything you value in life, don't buy this game.
張貼於:2014年1月23日
這篇評論有參考價值嗎?