V zemi zpustošené nepřetržitým bojem je na čase shromáždit vlastní tlupu zocelených válečníků a dát se do boje. Veďte své muže do bitvy, rozšiřte své království a vzneste svůj nárok na cenu nejvyšší: trůn Calradie!
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Datum vydání:
31. bře. 2010

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17. ledna

Napoleonic Wars 1.2

Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund!

Server admins and modders can access the latest files over on our Napoleonic Wars download page.


New Features
- Welcome message will be displayed when joining a server. The default message will display the id of the user.
- Commander battle now has musicians that play music and flag bearers.
- The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.
- A revive and respawn option was added for server admins.
- God mode was added. It makes you invincible and run faster.
- There is now a 2 second long restriction on how fast players can construct sapper props.
- A suicide button was added to the ESC menu.
- Added a a group fight mode.
- Added option to disable damage when player is to far away from squad in commander battle.
- Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.
- The # of custom maps available is now 100 instead of 20!
- Admins can now limit how many people can play as artillery train.
- Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.
- The server now logs when the map or round was changed.
- Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.
- Added the ability for admins to have custom polls.
- Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.
- Added new usable sceneprops for spawning items/horses or cannons.
- For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.
- Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.
- Added the ability to add custom flag names for your own conquest maps.
- Added teleporting door props for mappers to use.
- Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin.
- Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio.
- Added a system for mappers to define fog color on their maps.
- Bonuses now work in commander battle and bots provide bonuses when playing as the right class.
- Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore.
- Reduced the server cpu usage overall to increase performance with high player count servers.
- Increased FPS across the board in all maps.
- Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit.
- Added the "Rheinund" as a new faction to the game.
- Added a new musket.
- Added a usable bandage.
- Added a usable surgeon class.
- Added a King of the Hill gamemode.s
- Added one new map.

- Faster Artillery Horses
- Remade almost all collision meshes including the frigate.
- Prussian Landwehr now has pikes as an option.
- Added a new admin menu and rearranged some of the admin tools based on usage and importance.
- Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons.
- Admin healing now heals a players horse, if they are mounted.
- Canister rounds now fire more horizontally and less vertically.
- Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.
- Sailor armor was removed, and they were given standard infantry armor in its place.
- A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor.
- Pistols damage was nerfed.
- All bayonets were made 136 length.
- Changed the collision mesh of troops to better fill the body out, and make the legs smaller.
- Instruments were found to be over powered, and thus had their melee stats nerfed.
- Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.
- Bavarian AI was nerfed in commander battle.
- French cavalry musket was brought on par with the Russian cavalry musket.
- Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry.
- We changed how many build points it takes to build certain props and adjusted their health.
- 1Handed axe is now larger, so it can hit props to do the damage it should.
- Prussia and Rheinbund now have cavalry muskets are a option for their rifleman.
- Birch of knowledge should now crush through more often.
- Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
- Marine artillery can now ride arty horses.
- Captains of the marines had their health fixed.
- Buffed bracing slightly.
- Heavy and medium horses are slightly more maneuverable.
- Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.

Bug Fixes
- Class limits now work in commander battle.
- The map name should now work so the show game rules doesn't break when playing a modified map.
- Double flag glitch that caused servers to crash should be fixed.
- Fixed issue where players would continue to play music even after the map ended or was switched.
- Fixed various issues where scene props or agent ids were 0.
- Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded.
- Plank towers are no longer possible.
- Officers voice spam and a few other units who used the same variable now yell every 5 seconds.
- You can no longer have infinite ammo with artillery.
- Earthworks can no longer be dug into the sky.
- Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes.
- You can no longer do the spyglass animation without a spyglass.
- Removed message for cheating, so it doesn't crash the server.
- The issue where the voltigeur nco for France was an officer was corrected.
- Build points should now reset properly when the map is reset.
- Non artillery classes can no longer unlimber artillery.
- Fixed some bugs with win/loose music not playing correctly.
- Removed failed loop on sapper props.
- Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon.
- Boat health should now reset when the boat respawns.
- Particles now appear when the boat is hit by a cannon/explosive.
- Fixed an issue where a sunken boat can keep rotating if you hit it.
- Dummies now reset properly.
- Can no longer up attack with lance on horseback.
- Cannon flash is fixed.
- Class limits not working on some units when set to 0.
- Fixed bug where it showed lives left in other modes than siege.
- Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope.
- Reset map now works properly on conquest gamemode.
- Conquest points cannot go negative anymore now.
- On reset map in siege defender lives are reset properly now.
- Fixed a large amount of respawn counter bugs, especially with siege.
- Fixed in siege that you can capture the fort even if there were actually defenders close to the flag.
- Fixed that bots can capture siege flags.
- Fixed the spawning bug in siege that you sometimes cannot spawn for no reason.
- Fixed the invisible banner problems.
- Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance.
- Fixed that destroyed doors would not loose their colmesh if destroyed by explosions.
- Fixed that players do not fall of horses when hit.
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Informace o hře

V zemi zpustošené nepřetržitým bojem je na čase shromáždit vlastní tlupu zocelených válečníků a dát se do boje. Veďte své muže do bitvy, rozšiřte své království a vzneste svůj nárok na cenu nejvyšší: trůn Calradie!

Mount & Blade: Warband je samostatné rozšíření hry, která oživila středověká bojiště pomocí realistického a detailního systému boje.

  • Zásadní grafické úpravy: přidána podpora pro HDR, FSAA, hloubku ostrosti, jemné částice, tónování a mnoho dalších efektů
  • Nové modely s vyššími detaily a texturami s vysokou kvalitou
  • Multiplayerové bitvy s až 64 hráči. Multiplayerové režimy zahrnují deathmatch, týmový deathmatch, vlajka, dobývání, bitva a obléhání
  • Kampaň, která vám umožní stát se vládcem frakce a přesvědčit lordy, aby se stali vašimi vazaly
  • Možnost vylepšovat své společníky na vazaly tím, že jim přidělíte půdu
  • Možnost oženit se s vládkyní říše z lásky nebo pro chladný politický zisk. Snažte se získat srdce dámy poezií nebo statečností
  • Vylepšený systém morálky vojáků: vojáci budou zpanikaří a utečou, pokud bude jejich morálka příliš nízká
  • Seberte na bojišti jakoukoliv munici a použijte ji v dalším boji
  • Nové bojové animace vytvořené metodou motion-capturingu
  • Četná vylepšení bojového systému: váš štít zastaví šípy, i když se právě aktivně nebráníte
  • Možnost hrát režim pro více hráčů na náhodných i vlastních navržených mapách
  • Systém vybavení pro hru více hráčů: získejte peníze porážením nepřátelských hráčů nebo dosažením cílů
  • Možnost použít většinu vrhacích zbraní v boji na blízko: použijte oštěp jako krátké kopí, když se nepřítel dostane příliš blízko
  • Nakupujte za zlato silnější vybavení díky pečlivě vybalancovanému systému, který se postará o to, aby hra byla zábavná, aniž by vítězící strana měla příliš velkou výhodu

Systémové požadavky

Mac OS X
SteamOS + Linux
    • OS: Windows® XP
    • Procesor: Intel Pentium 4 2,0 GHz nebo AMD 2,5 GHz
    • Paměť: 512 MB RAM
    • Grafika: 3D grafická karta s 64 MB RAM
    • Pevný disk: 100 MB volného místa
    • Zvuk: standardní zvuková karta
    • OS: Windows XP nebo novější
    • Procesor: Intel Core Duo 2,0 GHz nebo AMD Athlon 64 X2 3600+
    • Paměť: 1 GB RAM
    • Grafika: NVIDIA GeForce FX 5200, ATI Radeon 9600 nebo silnější
    • Pevný disk: 100 MB volného místa
    • Zvuk: standardní zvuková karta
    • OS: OS X version Mavericks 10.9, or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600M / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio
    • OS: Ubuntu 12.04 LTS, Steam OS
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio
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