Hidden Folks is a game like Where’s Waldo?, but black and white and interactive: find little people hiding behind or inside things by lifting doors, pressing buttons, and shaking trees.
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Recent updates View all (8)

January 11

Quick Dev Update January

Hey everyone,

We are crunching HARD on the game so I'm keeping this short!

- We've received a LOT of feedback from playtesters (some of you, I presume - awesome and thanks!!!!) that we are actively working on. Loads of bugs are found, but people are having a lot of fun so it's super promising!!

- We've made 4 new big areas since our last update here, and plan to make finish two more big ones and many smaller ones before the end of this month! Right now we're full on areas with laboratory and factory themes... Sneak peak:

- We've made a new interface and continue to make changes to it to make it clearer and better.

- We'll start translating the game soon, which is possible thanks to many of you who've signed up to help us out!

- Sound designer Martin Kvale has added our ambient mouth sounds to pretty much all areas and it's sounding awesome!!! Can't wait to let you guys hear it.

So... release is coming closer. More on that next week. *hype*

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December 5, 2016

Dev Update: new content, team expansion, merchandise

Wowowowow crazy big update today! Sylvain and I have been crunching away and we've made a loooooot of progress. We're still on track, and a release somewhere mid-February is still on our timeline! But aside from our progress on the game, loads of other things have happened too:

Playable posters and T-shirts

If you met us at PAX East or Gamescom, you might already have one: a playable poster! If you didn't see us there; you can now get our playable posters PLUS playable T-shirts (yes, playable) on the internet!

For playable T-shirts, go here.
For playable posters, go here.

Content progress

We recently did an awesome livestream where we had suggestions by viewers on what to put in the windows of the gigantic Hidden Folks city that we've been building:


Other than that, we've made a lot of progress on the suburb theme, a farm theme, and a jungle theme, all stuff we're eager to show. All in good time :)

Remember that timeline I gave you on these forums a while back? We're still on track! Release is still planned for mid-February, and we're doing everything we can to make that happen. Speaking about that....

Team expansion

We're super proud to announce that sound designer Martin Kvale will join us to make the sounds sound better overall! Martin is probably best known for the sounds behind the recently released Gonner, and while Sylvain and I will still be yelling into our microphones, he's going to make sure volumes are right and we mix the right sounds together.

Also joining Sylvain and I is Mirthe 'Mitty' Venbrux! You've probably already seen her work as she did the front page teaser! Aside from trailers and teasers, Mitty will be assisting us with production, marketing, and various things that need to be organised and managed.

Last but not least, we're asking Test Company Please Ignore to do some quality assurance tests to make sure that when we launch, your savegames won't break, all the buttons in out interface work, and that the game doesn't run slow on your device.

With all these awesome people helping us, the game is shaping up really well and real quickly. Aaaaaaaaaaahhhhh I'm soo excited to put it in your hands ASAP!

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About This Game

Hidden Folks is a game like Where’s Waldo?, but black and white and interactive: find little people hiding behind or inside things by lifting doors, pressing buttons, and shaking trees.

All characters and objects in the game are hand-drawn, scanned in, placed in levels in the game, layered manually, and then animated. It's supposed to be a relaxing game. No time limits. No points. Just a bunch of folks and objects to be found. The game will feature around 20-30 levels with various themes like a camping theme, a desert, a factory, a suburb, and many more. Expect updates with more levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • DirectX: Version 9.0
    • OS: Mac OS X 10.8+
    • OS: Ubuntu 12.04+
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