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發行日期: 2017 年 02 月 15 日

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03 月 15 日

Hidden Folks - one month later...

Exactly one month ago, Sylvain and I (Adriaan) released Hidden Folks. It's all been a little overwhelming for us; the bugs (I'm working on it!), the questions, the requests... but honestly; it's really been freaking amazing and it warms our hearts to see nearly all of you enjoy the game so much and longing for more!!

Thank you. We are truly grateful!!!!!

What blows my mind most is this:



Overwhelmingly Positive!!! Whhhoooaaaa! To be honest: I wasn't quite expecting the Steam audience (you) to find us here, with so many amazing titles made by huge teams with bigger production values and massive marketing teams to make sure you heard about the game. But here we are, having been in the Top Sellers list for almost a month! And not only did a lot of you find and buy the game, many of you have also finished it or getting close to it.



One more thing I wanted to mention is our forum moderators: palex00, scallysche, mindbokeh - you three are the best!! A few other members on the forums also helped translating Chinese posts, which was both awesome and absolutely necessary, for which I am super grateful as well! (I'm still looking for someone to help me moderate those in the future because frankly I don't speak Chinese!) You're all the best community really. <3

Sooooo.... I guess it's time for the new areas, right? Well, they're getting there; let me update you on our current status:

Sylvain and I have been cooling down last week, recovering from the very intense weeks around the release and my trip to the Game Developer Conference in San Francisco (where I gave two talks and talked business with businessmen and -woman. hrhrhrhr.). This Monday I started working on fixes for some of the harder bugs that were reported, and I've sent various bug reports by you guys and girls over to Unity (the game engine we used to build Hidden Folks). In the mean time, Sylvain has started drawing and implementing more Factory theme interactions. We already explored the theme a year ago but threw it out before the release because we needed it to be better and more interactive. A little under-development sneak preview:



On our schedule right now (in this order):
- bugfixes (touchscreens should work SOON)
- three new areas
- secret new feature
- optimisations to bring the game to Android
- more areas?
- suggestions?

I don't have any dates for you yet. You'll hear it here first when we've got something to announce!

And then..... there is the fan music:

https://www.youtube.com/watch?v=NCa8AEMtmkI

Awesome, right? :P

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在充滿互動和迷你風景的手繪插畫中尋找躲藏的傢伙。捲起帳棚、切開樹叢、關上門或是戳戳看鱷魚! 吼啊~~~!!

這一排就是你要尋找的目標。點選目標可顯示線索,找到足夠的目標即可解鎖並前往下一個區域。

假設你對數字很有興趣:
- 15多種手繪區域
- 有120多個物件要尋找
- 960多個以人聲錄製的音效
- 200多個特有互動方式
- 懷舊照片模式及夜晚模式
- Steam雲端
- Steam成就
- Steam交換卡片
- 14種語言 (由社群共同翻譯)

更多即將出現的區域和角色!

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP SP2+
    • 處理器: SSE2 instruction set support
    • DirectX: 版本:9.0
    • 儲存空間: 150 MB 可用空間
    最低:
    • 作業系統: Mac OS X 10.8+ (64 bit)
    • 處理器: SSE2 instruction set support
    • 儲存空間: 150 MB 可用空間
    最低:
    • 作業系統: Ubuntu 12.04+ (64-bit)
    • 處理器: SSE2 instruction set support
    • 儲存空間: 150 MB 可用空間
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