Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!!
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Utgivningsdatum: 15 feb, 2017

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15 mars

Hidden Folks - one month later...

Exactly one month ago, Sylvain and I (Adriaan) released Hidden Folks. It's all been a little overwhelming for us; the bugs (I'm working on it!), the questions, the requests... but honestly; it's really been freaking amazing and it warms our hearts to see nearly all of you enjoy the game so much and longing for more!!

Thank you. We are truly grateful!!!!!

What blows my mind most is this:



Overwhelmingly Positive!!! Whhhoooaaaa! To be honest: I wasn't quite expecting the Steam audience (you) to find us here, with so many amazing titles made by huge teams with bigger production values and massive marketing teams to make sure you heard about the game. But here we are, having been in the Top Sellers list for almost a month! And not only did a lot of you find and buy the game, many of you have also finished it or getting close to it.



One more thing I wanted to mention is our forum moderators: palex00, scallysche, mindbokeh - you three are the best!! A few other members on the forums also helped translating Chinese posts, which was both awesome and absolutely necessary, for which I am super grateful as well! (I'm still looking for someone to help me moderate those in the future because frankly I don't speak Chinese!) You're all the best community really. <3

Sooooo.... I guess it's time for the new areas, right? Well, they're getting there; let me update you on our current status:

Sylvain and I have been cooling down last week, recovering from the very intense weeks around the release and my trip to the Game Developer Conference in San Francisco (where I gave two talks and talked business with businessmen and -woman. hrhrhrhr.). This Monday I started working on fixes for some of the harder bugs that were reported, and I've sent various bug reports by you guys and girls over to Unity (the game engine we used to build Hidden Folks). In the mean time, Sylvain has started drawing and implementing more Factory theme interactions. We already explored the theme a year ago but threw it out before the release because we needed it to be better and more interactive. A little under-development sneak preview:



On our schedule right now (in this order):
- bugfixes (touchscreens should work SOON)
- three new areas
- secret new feature
- optimisations to bring the game to Android
- more areas?
- suggestions?

I don't have any dates for you yet. You'll hear it here first when we've got something to announce!

And then..... there is the fan music:

https://www.youtube.com/watch?v=NCa8AEMtmkI

Awesome, right? :P

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Om detta spel

Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!!

A strip of targets shows you what to look for. Click on a target for a hint, and find enough to unlock the next area.

In case you like numbers a lot:
- 15+ hand-drawn areas
- 120+ targets to find
- 960+ mouth-originated sound effects
- 200+ unique interactions
- sepia and night mode
- Steam Cloud
- Achievements
- Steam Trading Cards
- 14 languages (translated by the community)

More areas and features to come!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • DirectX: Version 9.0
    • Lagring: 150 MB ledigt utrymme
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Lagring: 150 MB ledigt utrymme
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: SSE2 instruction set support
    • Lagring: 150 MB ledigt utrymme

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