Hammerfight consiste en batallas 2D de máquinas voladoras equipadas con un armamento feroz, penetrante y contundente.Un sistema de combate único basado en una simulación realista de la física, que asocia los movimientos del aparato con los del ratón.
Análisis de usuarios: Variados (1,319 análisis)
Fecha de lanzamiento: 19 de sep. 2009

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Incluye 3 artículos: Hammerfight, Musaic Box, Yumsters 2: Around the World



“Hay muchas razones para jugar a Hammerfight. Tiene una buena historia, una jugabilidad única y unos buenos desafíos.”
– Geoff Gibson, DIYgamer
“Cuando empiezas a jugar es como si recibieras una patada en tus partes”
– Anthony Burch, Destructoid
“Tiene una buena física y su lado artístico es fantástico. ¡Id a por él, aficionados a los juegos de física!”
– Matthew Wegner, Fun-Motion

Acerca de este juego

Hammerfight consiste en batallas 2D de máquinas voladoras equipadas con un armamento feroz, penetrante y contundente.Un sistema de combate único basado en una simulación realista de la física, que asocia los movimientos del aparato con los del ratón. A medida que mueves el ratón, tu máquina mueve su martillo de guerra ¡aplastando a su enemigo contra el muro!
Esto crea una imitación inigualable de un golpe real, la sensación de notar el peso del arma en tus manos. La física simulada y el control directo con el ratón crean una gran variedad de distintas tácticas de batalla y opciones ilimitadas para perfeccionar la habilidad del jugador en la lucha.

  • Intuitivo control con el ratón

  • Física realista, objetos rompibles

  • Gran historia

  • Estilo artístico de gran calidad

  • Más de 50 armas

  • 3 modos adicionales, hasta 4 jugadores

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows 98SE / ME / XP / Vista

    • Procesador: Athlon / Pentium III a 2 GHz

    • Memoria: 256 MB de RAM

    • Gráficos: Compatible con DirectX 8.0 y con 64 MB de VRAM

    • DirectX®: 8.0

    • Disco Duro: 150 MB de espacio libre

    • Sonido: Compatible con DirectX 8.0

    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X
    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Análisis útiles de usuarios
A 13 de 16 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.8 h registradas
Publicado: 17 de diciembre de 2014
This game... As simple as it may look, will eat your whole day, if you are not carefull enough.

Edit (For Russians): Ребят. Свершилось! Бои на пепелацах.
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A 10 de 12 personas (83%) les ha sido útil este análisis
3.6 h registradas
Publicado: 31 de enero
I was not expecting a game about whirling your mouse around in circles to swing a mace to be so fun and have a deep, complicated, story.

From a VERY frustrating start, it takes until mid to late game for things to start rolling, but when they do ♥♥♥♥ gets real, real fast. One thing you'll want to do, is set your mouses' dpi (in the menu, not your actual dpi) to be lower than the game predicts, because it can make it very hard to move if the sensitivity isn't cranked way the hell up. With the quite sizable armory you build up, missable weapons and armor, and alternate endings and mission choice, the game has quite a huge amount of replay value to.

I mean, ♥♥♥♥, it's crazy just get it.
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A 11 de 15 personas (73%) les ha sido útil este análisis
75.9 h registradas
Publicado: 28 de diciembre de 2014
This was the first game I bought on steam four years ago, and I still play it to this day. I have never experienced such satisfying, visceral combat, while the attention to detail is simply breathtaking.

Artful, really. A steal at $5.
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A 7 de 9 personas (78%) les ha sido útil este análisis
22.2 h registradas
Publicado: 9 de enero
crazy-♥♥♥ utterly unique game with a weird aesthetic that's half steampunk and half feudal middle eastern

amazingly detailed fully destructible/combustible backgrounds, non-linear progression with a rank/fame system, fifteen thousand different weapons (a ton of which are artifacts with a unique story), amazing pre-rendered sprites that are crammed into an extremely detailed resolution (there are zero wasted pixels), cool backstory, a ton of different non-linear game modes in addition to the main story

defining trait is definitely the uniqueness. just gotta play it and see
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A 2 de 2 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
15.4 h registradas
Publicado: 26 de mayo
Is this game still being developed? Because it's sooooooooooo good, if a little short (and lacking in multiplayer co-op, i'd love to go on a hunt with me and 2 other friends, swishing our better-than diamond swords around ;-;). The armoury is a huge assortment of mostly unique weapons each with a potentially unique fighting style.
The weapons are divided up in to 5 main categorys: swords, maces, flails, guns and axes, *note: there are a few other things that don't exactly fit in to any of the categories and also a fair few misc usables and things* flails have chains and can deal a massive impact on a direct blow, the chains are normally a fair amount longer than the other weapons, and therefore have more reach, the swords seem to be a little weak as they can not deal a huge stunning crush like the axes and maces and flails, but still have a greater balance which makes it easier to aim when coupled with guns, oh and i forgot to mention, you can combine any 2 weapons together to make a combo weapon thing, quite fun! There are not too many guns (There are 5 guns to be precise) and it's not easy to just use them as they are, they have an infinite amount of ammo, but the reloads are long and tend to have only 5-20 ammo cap. They are unfortunately over powered when in the AI's hands as they seem to have aim-hacks and a much faster cooldown etc. The axes are sort of a combo between maces and swords, and can deal a crushing blow like the mace, whilst still capable of the alacrity contained by the sword. The maces are a great way to start of your learning, easy to handle and deal a crushing hit, but not so useful late-game.
There are also "singing stones" in the games which are gems, there are in total 5 different kinds of gems (i think) and 2 different sizes of each, the bigger ones being more powerful. The gems can be slotted in to slots in your weapons to have valuable effects. The emeralds add a wraith effect which when the click button is pressed with the weapon you can go invulnerable for 1 second or so (and also unable to attack), the topaz sets things the weapons hit on fire, the ruby heals battle wounds when it deals dmg, the purple gem (I forget the name) has lightning damage, not particularly sure how it works, but i think it's something to do with coming in to contact with metal... The blue one (idk either) freezes things it attacks, which doesn't really seem to do much, but i think it slows the enemy down...
There seems to be a 4 special weapons that you can obtain in the story line and through hammerball. 2 are swords, 1 is an axe, and the other is a hammer. None of them seem to be particularly special, other than looking fancy.

There are 5 game modes (they like the number 5 don't they!) You have to unlock each one as you go through the story line, the first one is "solo" QED the story line. The 2nd one is the "hall". The armoury is there too and a few practice dummies. The 3rd is the arena, it's where you go to make your name and rise through the ranks so you can make a very long dangling piece of wool hang from your airship thingy. The arena slowly get's harder and more challenging as the game goes on, it would be so much easier if I wasn't crying evry tim i accidentally mash one of the enemy airships in to the floor and have them explode in my face (it is possible to have them surrender when you do enough damage and disarm them and stuff), the third is "grim" or the hunting challenge, it's sort of a survival, there are always 4 rounds (i think) every game, and every 4th round has a final boss that is shown above spewing poison and throwing tentacles around. The other 3 have a load of floating worms, kamikaze bees, and angry floating lobsters. The final round isn't much fun after the first try... It's called hammerball and you have 2 teams, you and a few robot lobsters, they fly around trying to get the ball in to your hoop and you fly around trying to get the ball in to theirs, if you win 3 rounds you get given a posh looking hammer to mash people with.

The good stuff:
> Wonderful fighting mechanics
> Fun story line
> Completely unique game (i think)
> Has hilarious moments (A requisite for all good games)
> I think (that is i haven't got to the end yet, but i have gotten quite far...) that the challenge game-modes, are endless and slowly get harder every time you win.

The bad stuff:
> Short story line
> The story line ends up in the same place no matter what you choose...
> Some of the weapons are unobtainable depending on how you choose the story lines
> Evil AI (perhaps a nerf of the stunning and 2 hit killing tri-cannon things...)
> Judging. (They have morals ;-;)

How to make it much much much better:
> Add custom made weapons!!!!
> Co-op (hunt) +PvP! (arena)
> A no-morales mode where you don't get hated when you accidentally throw your gigantic flail at someone;-;
> Add in other ways of healing other than buying healing pots and the blood gem! (this makes the gem less OP)
> A way of adding in more gem slots!
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A 6 de 10 personas (60%) les ha sido útil este análisis
0.2 h registradas
Publicado: 2 de enero
Yes its good.. U should try it.. as it just needs mouse control which many of u guys are good in.. So I recommend the guys who have a good mouse control.. TRY it ..
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A 5 de 9 personas (56%) les ha sido útil este análisis
63.8 h registradas
Publicado: 2 de febrero
This game is beautiful, ingenious, and massively underappreciated. I love this game, and I wish there were more of a community, and the developer was more active. There are a lot of ideas in this game that could easily be expanded upon, and I would love to see what this person makes next.
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A 6 de 11 personas (55%) les ha sido útil este análisis
34.8 h registradas
Publicado: 3 de enero
Do you desire to meet your foe honorably in single combat? Do you wish to earn glory through your great deeds? Does the desire for vengeance plant a seed deep in your heart? Come and join the halls of the great warriors and vie for the title Senechal! GO FORTH YOUNG WARRIORS AND KILL! KILL!

The only thing I find lacking in this game is the absence of online multiplayer, I wish to fight warriors of a greater caliber than what is offered by the AI.
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A 3 de 6 personas (50%) les ha sido útil este análisis
26.6 h registradas
Publicado: 3 de febrero
The controls of this game are the thing that will catch your eye first. Using momentum as your primary weapon you will find yourself swinging the mouse in circles and making motions to crush your opponents with blunt weapons, or making refined slower movements to slice with bladed weapons, which will do more damage if the target is grazed by them rather than struck down. Also you will have at your disposition: Guns, mortars, poisons, explosives, throwing weapons and shields to make for all sorts of different combat styles. Additionally you can unlock gems that give you life steal, fire damage etc. if you embed them into your weapon. The game also features different game modes in which to play which you will have to unlock first.
In regards to graphics Hammerfight might seem a bit pixely at times but some of the scenery is breathtaking and the others are perfectly fine.
As much as I love this game the beginning of it has some grueling parts to it that I wish they had fixed to be less so. You will fight something called a Sophit, a flying creature. The Sophit can be tricked and defeated but will take you a few tries and will be your first true test. There is also a siege that quickly becomes a survival scenario as you repel enemy forces and those have the best hammer style weapon in the game TIP: Get that hammer! Its a rust red hammer and you will find it quite useful. To get it defeat one of the enemies then go to the weapon and hold down space.
But heres the deal -> you can SKIP levels with an item you can buy if you have died a lot, so you might want to do that a few times until you have gotten the hang of things.
The story of the game can lose you at some points but it is fun to follow.
All in all I can understand why people would not like the game as it has 0 mercy on people not willing to put at least a LITTLE time and practice into it. Game won't hold your hand thats for sure but once you get the hang of it you will have a ton of fun swinging heavy maces with crushing force, watching is slo-mo (literally the game will go slo-mo if you land a REALLY good hit) as your opponent slump to the ground in their little helicopters or downright shatter to pieces.
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A 9 de 14 personas (64%) les ha sido útil este análisis
0.1 h registradas
Publicado: 5 de mayo de 2014
es un gran juego, apesar de que requerira pasiensia para poder jugarlo bien
pero es un juego para pasar el tiempo
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A 3 de 5 personas (60%) les ha sido útil este análisis
3.1 h registradas
Publicado: 7 de mayo de 2014
Magnifico juego!, excelente mecanica.
100% Recomendado.
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A 6 de 12 personas (50%) les ha sido útil este análisis
6.8 h registradas
Publicado: 6 de mayo de 2014

Me gusta mucho este juego por su estilo de pegar con los martillos, las espadas...


I like this game because I really like the style of the game to hit with the hammers, the swords...
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A 1 de 3 personas (33%) les ha sido útil este análisis
0.2 h registradas
Publicado: 17 de julio de 2014
Ningún interés, tras las primeras pantallas se vuelve repetitivo y el control no es de lo mejor.
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A 0 de 1 personas (0%) les ha sido útil este análisis
50.2 h registradas
Publicado: 3 de agosto de 2014
Qué decir de un juego al que he dedicado taaantas horas, no voy a decir que es un vicio, depende mucho de cada uno como cualquier otro juego. Empecemos en que tiene unas mecánicas muy buenas y la idea es muy pero muy buena. Y que decir de que puedes tomar decisiones en el modo historia que terminarán dandote diferentas armas y modos.
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A 1 de 4 personas (25%) les ha sido útil este análisis
0.2 h registradas
Publicado: 3 de diciembre de 2013
Vengo a hablaros de un juego que por casualidad pillé en el humble bundle 3, que me regalaron por dar más dinero que la media en el humble bundle 4.

Es un juego en el que manejas un aparato volador utilizando para ello simplemente el ratón, como si se tratara del cursor del ratón. Con los bamboleos del ratón un blandirás martillo que pende de tu nave y de un modo u otro impacta en los enemigos a los que te enfrentas.

No he indagado mucho, pero según parece en el mundo siempre han habido artefactos voladores desde tiempos remotos que los hombres han ido encontrando... y utilizando para VOLAR! Tú eres un pringao de turno al que alistan para tu primera misión tras vencer a un malote en un 1v1. Hasta aqui ok.

No voy a decir que son malos para ser un juego indie. Diré lo que me parecen : feos de cojones. No es que estén pocos detallados, ni mucho menos, ni que parezcan dibujados por un niño de 5 años como mis flashes, nada de eso! Son feos. Desagradables a la vista. Tiene una de esas resoluciones raras que aceptaban los juegos viejos que te hace tener que estar bizco para jugarlo.

Jugabilidad simple, novedosa e intuitiva! Reza el slogan (quiza esto me lo invente). Debería añadir: HORRIBLE, DOLOROSA PARA TU MUÑECA Y TE HACE PARECER UN ♥♥♥♥♥♥♥♥♥ MASTURBANDO UN CABALLO. Que mal! Que horrible hacer que tu jodido martillo de vueltas para golpear los enemigos. Es jodidamente dificil y aburrido de manejar. Aburrido y desesperante, la clave para odiar este y otros muchos juegos indie (acabe por abandonar el VVVVV por esta razón, con lo que me gustaba al principio). Para recochineo, te hace una especie de "calibración" del ratón, te ordena que muevas el raton para calcular la velocidad a la que te pone la sensibilidad. Lo hice así y mi nave iba a la velocidad del sonido en el vacío. Ya puestos a hacer un chiste malo, y este al menos queda cultureta. Al caso, tuve que poner la sensibilidad al máximo manualmente, perdiendo jugosos segundos de mi vida en ello.
PD. El menú de opciones apesta también por su "novedosa e intuitiva" navegación.

No he pasado del ataque de los gusanos de la 3º pantalla... es jodidamente feo, aburrido y me pone furioso! Esa es la palabra que mejor lo expresa, FURIA! FURIOSO DE JUGAR A UN JUEGO QUE ME PONE FURIOSO DE FEO, MALOLIENTE Y PUTRIDA BOLSA DE VÓMITOS REPLETA DE EXCREMENTOS DE VACA COPRÓFAGA que es este juego. Preferiría que un elefante vomitase heces sobre las cuencas vacías de mis ojos antes que volver a jugar esta vuvruora de juego!!!
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A 1 de 6 personas (17%) les ha sido útil este análisis
0.2 h registradas
Publicado: 12 de mayo de 2014
Para mi se me hizo un juego muy simple y sin objetivo, me aburrio demasiao este juego
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A 1 de 6 personas (17%) les ha sido útil este análisis
0.1 h registradas
Publicado: 25 de mayo de 2014
no me acabó de convencer
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A 7 de 21 personas (33%) les ha sido útil este análisis
0.4 h registradas
Publicado: 6 de mayo de 2014
es una porqueria de juego!!! es muy muy muy maloooooooooo!!!! IT SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! have no good interface with the controls (mouse) this game have to grow in another aspect to be a regular game not a good game doe
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A 149 de 180 personas (83%) les ha sido útil este análisis
12.8 h registradas
Publicado: 19 de diciembre de 2013
I love this game with the same passion that I hate it. I can't recommend it to general/casual players, because it is so harsh, unfriendly and unforgiving. But I can recommend it to people looking for a real challenge, who won't mind looking for information on the Internet and dealing with frustrating game features (which are most of them).

The core mechanic of this game (a brawler fight with flying machines and attached weapons) is loads of fun. It's a fresh original concept and it is done perfectly. Different weapons have _very_ different characteristics, every each one feels different, and there is extreme attention to detail. Basically, every pixel matters - if you hit your enemy with the tip of your sword has a completely different effect than if you hit it with your blade (and how much you slash him) or the hilt. Every weapon has different weight, different sharpness, it's harder or easier to manage. Blades are very good againt skin, but it's difficult to penetrate armor with them. This is a paradise for someone enjoying exactly this - different weapon/armor combinations and their interactions.

The game is based purely on skill. It's extremely hard to master and there are so many details you wouldn't even think of (until you read web guides). You'll die all the time, and repeat, repeat, repeat. But once you become good at it, the battles are so enjoyable. They are still very hard - you haven't dodged a flying debris? Half dead. You haven't dodged or deflected a sword thrust? Dead. But you'll start seeing the details and be able to react better; it won't be just a chaos on screen. And then it starts to be a real fun.

Unfortunately, as much as the battle mechanics are awesome, the rest of the game implementation is awful. Weapon selection is bad, weapon market is bad, game UI is especially tragic, a lot of features are not explained at all, there is a lot of bugs, often you have no idea why you died, enemies are frequently off-screen but still can attack you, allies often perform actions that hurt you (like shooting or throwing bombs your way), .... I could go on and on. You'll grind your teeth every time you have to deal with this or you make some mistake that can't be reversed (like imbuing your weapon with a gem during the battle because of clicking a mouse button in the wrong time - what a great feature).

If you want to play this game, here are some tips:
* http://wikicheats.gametrailers.com/Hammerfight_-_PC
* http://hubpages.com/search/Hammerfight
* http://forums.steampowered.com/forums/showthread.php?t=2035787
* in order to reduce graphical clutter on the screen, set quality to 0.2 in game and also edit Config.ini and set GFX_RENDER_* to 'false'
* you can switch full-screen with alt+tab and you can release/grab your mouse cursor with ctrl+g
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A 62 de 68 personas (91%) les ha sido útil este análisis
47.9 h registradas
Publicado: 23 de octubre de 2014
Alright listen up. I've read a lot of useless reviews about this game, and most of them contain misleading or just plain wrong information. I've played this game an insane amount (the number you see is only a fraction), so I feel like I should try to set the record straight.

If you have a mouse with adjustable DPI, put it as high as it will go. Put the in-game DPI at 100. If you still can't move around easily, buy a new mouse, because yours is horrible. You want a mouse with at least 800 DPI, which shouldn't be difficult to find. Pretty much any ♥♥♥♥♥♥ wireless mouse now days has that.

I'm not going to give this game an across the board recommendation. It's full of perplexing design choices: Really hard at the beginning, need 2 mice to trade items between profiles, can't un-equip gems without editing the game files, gem farming is really tedious,(just edit them, it's not worth farming), can't manually select levels in the arena, runs at 50 fps (why?), need to play through multiple times to unlock every game mode and weapon, and the giant hud gets in the way a lot because the game is locked at 800x600.

That being said, POWER THROUGH THE FIRST LEVEL WITH THE flying insects. Yes, it's hard. It's hard because you suck. It gets easier after that, and even easier once you actually learn how to control your momentum and spacing properly. Controlling the flying thing while wielding a weapon is weird at first, but once you get the hang of it, it works incredibly well, and the game has a ridiculous amount of depth. I'm still learning new techniques after over 100 hours in.

As for miscellaneous stuff you should probably know: Once you put a gem on a weapon, you can't take it off. You have to edit the gem away. There are plenty of guides on how to do that. Blood rubies are essential for arena (the best part of the game by far), and they are very difficult to get. I'd recommend not farming them and just editing them onto your weapons once you finish the main story.

This is one of the most unique and most satisfying games I have ever played, but it takes some time to actually learn how to play well. Give it 4 or 5 hours. If you can tolerate it that long but still aren't having fun, give it until you start doing arena fights. If you still don't like it, then I guess it's not for you.
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