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Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
Julkaisupäivä: 19 Syyskuu 2009

Osta Hammerfight

Paketit, jotka sisältävät tämän pelin

Osta KranX Complete Pack

Sisältää 3 kohdetta: Yumsters 2: Around the World, Musaic Box, Hammerfight

Arvostelut

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

Tietoja pelistä

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

Järjestelmävaatimukset (PC)

    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible

Järjestelmävaatimukset (MAC)

    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X

Järjestelmävaatimukset (Linux)

    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Hyödylliset arvostelut
1/1 (100%) arvioi tämän hyödylliseksi
23 tuotetta tällä tilillä.
1 arvostelu
0.1 tuntia pelattu
..............
Julkaistu 8 toukokuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1/2 (50%) arvioi tämän hyödylliseksi
40 tuotetta tällä tilillä.
9 arvostelua
0.7 tuntia pelattu
Huono.En saa 16:9 näyttöön.on koko ajan 4:3 kokosessa.Huono ja yksinkertainen idea.Näki heti ekassa ottelussa etta ideaa ei ole.Asensin koska ilmainen viikko.Saatan testata vielä.Mutta näin 13 min aikana peli ei ole tarjonnut mitään mistä voisi sanoa positiivista.

Poor.Not to be 16:9 screen,is all the time 4:3 Screen.Poor and poring.As soon as he saw her first match a bad idea.I installed because the free weekly.May be tested yet,but the first 13 minutes was not fun.

Sorry for my bad english skills.
Julkaistu 9 toukokuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
11/14 (79%) arvioi tämän hyödylliseksi
391 tuotetta tällä tilillä.
6 arvostelua
10.1 tuntia pelattu
Underappreciated, engaging, challenging, and surprisingly in depth, Hammerfight is more than worth your money. Some fiddling with the DPI is necessary to fully explore the unique physics-combat. Few other games have quite the same satisfaction in smacking something. 8/10.
Julkaistu 1 huhtikuu(ta) 2014.
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2/2 (100%) arvioi tämän hyödylliseksi
193 tuotetta tällä tilillä.
2 arvostelua
1.3 tuntia pelattu
Interesting concept, ♥♥♥♥ execution. The game does very little to explain useful mechanics, the useless HUD takes up large portions of the screen, and the camera is awful. Landing solid hits is very satisfying, but when you're dealing with more than one or two enemies, you're relying less on your own coordination and more on the awful AI to fly right into your swings. If they had put just a little effort into polishing the gameplay, tweaking the mouse settings, or working on the AI, this could be a truly unique gem of a game. Instead, it's a cluttered mess with decent potential. Don't spend money on this unless the developers make some major changes to the mouse mechanics, AI, and UI.
Julkaistu 1 kesäkuu(ta) 2014.
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1/1 (100%) arvioi tämän hyödylliseksi
110 tuotetta tällä tilillä.
2 arvostelua
10.8 tuntia pelattu
This game had the potential to be a heck of a lot of fun. The mechanics were refreshingly unusual, but not horribly complex, the violence level was just right to be cathartic and amusing, and it was (at first) challenging enough to be fun without having being utterly impossible. Sure, there were levels that took several repeat attempts to get past, but it was always possible to see that you _could_ succeed, if only you'd managed a better hit at first, or dodged a little more skillfully, or not hesitated so long in that one spot, etc. It got more difficult as I progressed, of course, but not so much so that my skill level couldn't progress enough to keep up with it, if I gave it enough tries. And then.....

Then I hit a level where I ended up dead in a pit somewhere. I won't give away the plot by saying how (and to be honest, I didn't pay that much attention to plot, other than to note that, surprisingly for this sort of game, it actually had one), but the only way out was to grab a disgarded weapon and fight several respawning guards. At which point the skill curve became a skill cliff... a skill cliff coated in ice filled with caves full of yetis armed with grenade launchers, while I didn't have so much as a rope. I spent an entire day trying to get past that single level, and I have no idea if I even came close. Three out of every five attempts ended before I even managed to pick up the stupid hammer. I enjoy a good challenge, but to go from levels that were challenging but possible to achieve in, at most, two or three repeats to something that a full day of cursing, teeth-grinding toil couldn't conquer isn't so much challenging as it is frustrating... and, of course, due to the game's linear nature, it makes it impossible to continue the game.

I played this game during the free preview period here on Steam, and had fully intended to buy it. If I had not reached that level during the hours I played for free, I would have bought it, happily, and been exceedingly disappointed. So, sadly, I cannot recommeend this game unless you either believe yourself to be the ultimate god of arcade games, or you enjoy an exercise in frustration. I really wish I could.

~Velvet Wood
Julkaistu 19 kesäkuu(ta) 2014.
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Palkinnot

2008 Independent Game Festival - Nominee for the Seumas McNally Grand Prize
2008 Independent Game Festival - Nominee for Excellence in Visual Art