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Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
發售日: 2009年9月19日

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包含 3 個項目: Yumsters 2: Around the World, Musaic Box, Hammerfight


“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion


Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

系統需求 (PC)

    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible

系統需求 (MAC)

    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X

Linux 系統需求

    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
1 人之中有 1 人(100%)認為這篇評論有參考價值
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10 篇評論
0.9 記錄時數
Hammerfight 要靠滑鼠不斷畫圓,結果用搖桿更順手。
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5 人之中有 4 人(80%)認為這篇評論有參考價值
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2 篇評論
0.8 記錄時數
TLDR: Good concept, bad implementation.

Hammerfight tests your skill at flying a steampunk helicopter (best description I can think of for someone who hasn't actually seen one), which seems to be refered to as a "machine" while attatched to various devices of war which you swing via the momentum imparted by moving your machine. You use this as a weapon in combat aginst whoever is thrown at you.

This review centres around mouse contol as it is the only control in the game.

Note: I played the opening chapter of this game while it was free on Steam which was as far as I could before it became thoroughly frustrating. Not due to the game being hard, but because of the many initial obstacles are due to implementation.

Once calibrated, my mouse (Logitech G5 gaming mouse) was able to give me a distinct and measurable feel in moving the machine around, which is great, the initial close quarters fight felt intense and I felt like I had good distinct control over the momentum of my weapon.

That sounds like great implementation. What's wrong with it?

As I progressed through the chapter, I was pitted against more and more foes simultaneously, on progressively larger battlefields. My high precision movements covered a tiny area, and with no other controls than the mouse, I found myself pounding my desk with my mouse as I pick it up to move it back to a comfortable position.

Why not recalibrate your mouse?

Okay, So I started again, manually calibrated the mouse to give me greater freedom of movement.

Panned in the first fight. Why? That smooth distinct control over the momentum of my machine had gone. But I could move around at pace. A few calibrations later, I still couldn't find an acceptable balance between pace, control and not having to pick the mouse up every time I want to move.

Which brings me to the enemies knockback. When an enemy stikes you, you go flying, not surprising at all, and not a huge problem in game, but you guessed it, you're gonna have to move the mouse if you want to get out of that corner (the sky has corners right? I'll get back to this in a minute.) and this simply added to the wrist flicking madness.

Maybe your setup is poor? Do you have a tiny desk?

Nope. I have two 23inch widescreens, wih room for a third if I really wanted it and the entire width of the 2nd monitor is where my mouse lies.

Something just occured to me, time to Google.

I'm amazed, this game is NOT a port of a touchscreen tablet title. Which seems absurd, as it occurs to me a touchscreen would be a perfect control method for this type of singe control game.

Enough with the controls, what's the rest of the game like?

Visually, I like it, the menus are crisp, the setting seems familiar yet unique, (Think Tatooine, but with apparent unlimited access to trees.) The inspiration for the characterisation seems middle-eastern, and the ideas of fame glory being important seem to fit well. The opening does not seem to do justice to the potential of the game, with the first three fights contested in or near grey mountainous regions, and with the grey brown machines, you can easily lose both yourself and your enemies.

Mechanically, it CAN be good and fun, but I would say only as fun as conkers. (for those of you who didn't grow up in England, we put large seeds on the end of a length of string and take turns bashing them against each other until one breaks.) However, getting back to an earlier point, having the near infinite expanse of the sky to fight in, hitting "the edge" is terrible for a sense of immersion.

Probably not worth your time, as of 7th May 2014.
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6 篇評論
10.1 記錄時數
Underappreciated, engaging, challenging, and surprisingly in depth, Hammerfight is more than worth your money. Some fiddling with the DPI is necessary to fully explore the unique physics-combat. Few other games have quite the same satisfaction in smacking something. 8/10.
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2 篇評論
0.1 記錄時數
Conceptually, this could really be a great game. Except it's not, and that is very apparent within the first few minutes of playing.

The controls are terrible. You can use a mouse and that's it. Perhaps my mouse is not of the quality required to properly play this game, but I found it very unresponsive to my movements and incredibly hard to control my rider. I'd adjust sensitivity... but I didn't find settings with which to do so.

Visually it's alright. The resolution options are poor and it looks unpolished, with HUD information that is undefined and not easy to make sense out of at first glance.

The menus are not easy to navigate. I found them slow and convoluted.

The story seems dry and not very enthralling. I was quickly bored with what was happening and not interested in who my character was supposed to be. I blame this partially on the frustrating gameplay.

The audio was nothing noteworthy. I'm sure someone worked hard on the soundtrack (as well as the rest of the game) but the audio is just nothing special.

I would like to give this game a second chance. It really could be a lot of fun and I've seen other people really enjoy it. However, there are so many shortcomings that I don't think I'll put more than a few hours into it at best, and I certainly would not purchase it (I played it as part of a "play for free" time period).
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9 篇評論
1.2 記錄時數
Yes, I like the idea and concept, but when it's all put together Hammerfight is completely different than what you may have expected. Yes, the game is fun, but way to hard. Also, the difficulty of the game is obsurdly difficult. It doesn't support cloud, trading cards, emotions, or backgrounds. I personally think this is great for an Indie game especially, but it's not my type of game.

Final review: Graphics - 7
Gameplay - 4: Good storyline, but way too confusing
Misc. (Acheivements, in-game goals etc.) 2: It has no value. "Hey you beat the hardest level! +150 Fame"
Difficulty - 3: Wayyyyyy to hard (Like throw your mouse hard)
OVERALL - About 4.5. This is honestly an amazing game for an Indie dev, though! :)


2008 Independent Game Festival - Nominee for the Seumas McNally Grand Prize
2008 Independent Game Festival - Nominee for Excellence in Visual Art