Hammerfight ce sont des batailles en 2D avec des machines volantes équipée de tout un arsenal d'armes variées.Un système de combat unique basé sur une simulation physique réaliste associe vos mouvement de souris avec le pilotage. Si vous bougez votre souris, votre héros balancera son marteau de combat pour assommer les ennemis.
Évaluations des utilisateurs : Variable (1,320 évaluation(s))
Date de parution: 19 sept 2009

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Inclut les 3 articles suivants : Hammerfight, Musaic Box, Yumsters 2: Around the World

 

Articles

“Il existe de nombreuses raisons de jouer à Hammerfight. C'est une bonne histoire, un jouabilité unique et un excellent challenge”
– Geoff Gibson, DIYgamer
“La prise en main va vous faire un choc”
– Anthony Burch, Destructoid
“Les effets physiques sont bien amenés et le concept artistique est fantastique. Un must pour les fans !”
– Matthew Wegner, Fun-Motion

À propos de ce jeu

Hammerfight ce sont des batailles en 2D avec des machines volantes équipée de tout un arsenal d'armes variées.Un système de combat unique basé sur une simulation physique réaliste associe vos mouvement de souris avec le pilotage. Si vous bougez votre souris, votre héros balancera son marteau de combat pour assommer les ennemis.
Ceci crée un sentiment de réalisme poussé avec des masses réelles manipulables et crée de nouvelles possibilité dans la manipulation des armes et du combat.
  • Contrôles de souris intuitifs
  • Réalité virtuelle et objets destructibles
  • Scénario riche
  • Grande qualité artistique
  • Plus de 50 armes
  • 3 modes addtionnels, jusque 4 joueurs

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Interface : Windows 98SE / ME / XP / Vista
    • Processeur : Athlon / Pentium III 2 GHz
    • Mémoire : 256 Mo
    • Graphismes : compatible DirectX 8.0 avec 64 Mo VRAM
    • DirectX® : 8.0
    • Disque dur : 150 Mo
    • Son : compatible DirectX 8.0
    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X
    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
161.9 heures en tout
Posté le : 30 novembre 2014
Vraimment un jeu pour les gens qui recherche la facilité et la fluidité. Il n'y a jamais aucun moments ou les enemies te spawn dessus, te one shot ou ne te laisse absolument aucun moyen de survivre contre trois barrage de dynamite volante synchronisé, bref que du bon. Un mode solo avec une histoire prenante qui dure dans les 50 heures en allant vite. Un mode multijoueurs vraimment bien pensé avec une communautée trés active. Et enfin il ne faut pas oublier les devs avec la Maj hebdomadaire indispensable permettant un renouvellement constant de l'experience psychologique totalement non rageante de ce chef-d'oeuvre de concentré de technologie merveilleux.
11/10 "It's okay I guess"
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.4 heures en tout
Posté le : 17 décembre 2014
This game... As simple as it may look, will eat your whole day, if you are not carefull enough.

Edit (For Russians): Ребят. Свершилось! Бои на пепелацах.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 31 janvier
I was not expecting a game about whirling your mouse around in circles to swing a mace to be so fun and have a deep, complicated, story.

From a VERY frustrating start, it takes until mid to late game for things to start rolling, but when they do ♥♥♥♥ gets real, real fast. One thing you'll want to do, is set your mouses' dpi (in the menu, not your actual dpi) to be lower than the game predicts, because it can make it very hard to move if the sensitivity isn't cranked way the hell up. With the quite sizable armory you build up, missable weapons and armor, and alternate endings and mission choice, the game has quite a huge amount of replay value to.

I mean, ♥♥♥♥, it's crazy just get it.
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11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
75.9 heures en tout
Posté le : 28 décembre 2014
This was the first game I bought on steam four years ago, and I still play it to this day. I have never experienced such satisfying, visceral combat, while the attention to detail is simply breathtaking.

Artful, really. A steal at $5.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
22.2 heures en tout
Posté le : 9 janvier
crazy-♥♥♥ utterly unique game with a weird aesthetic that's half steampunk and half feudal middle eastern

amazingly detailed fully destructible/combustible backgrounds, non-linear progression with a rank/fame system, fifteen thousand different weapons (a ton of which are artifacts with a unique story), amazing pre-rendered sprites that are crammed into an extremely detailed resolution (there are zero wasted pixels), cool backstory, a ton of different non-linear game modes in addition to the main story

defining trait is definitely the uniqueness. just gotta play it and see
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14 personne(s) sur 24 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.0 heures en tout
Posté le : 3 décembre 2014
Muslims fight in wood helicopters with swords also flying bugs are here too.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
13.7 heures en tout
Posté le : 26 mai
Is this game still being developed? Because it's sooooooooooo good, if a little short (and lacking in multiplayer co-op, i'd love to go on a hunt with me and 2 other friends, swishing our better-than diamond swords around ;-;). The armoury is a huge assortment of mostly unique weapons each with a potentially unique fighting style.
The weapons are divided up in to 5 main categorys: swords, maces, flails, guns and axes, *note: there are a few other things that don't exactly fit in to any of the categories and also a fair few misc usables and things* flails have chains and can deal a massive impact on a direct blow, the chains are normally a fair amount longer than the other weapons, and therefore have more reach, the swords seem to be a little weak as they can not deal a huge stunning crush like the axes and maces and flails, but still have a greater balance which makes it easier to aim when coupled with guns, oh and i forgot to mention, you can combine any 2 weapons together to make a combo weapon thing, quite fun! There are not too many guns (There are 5 guns to be precise) and it's not easy to just use them as they are, they have an infinite amount of ammo, but the reloads are long and tend to have only 5-20 ammo cap. They are unfortunately over powered when in the AI's hands as they seem to have aim-hacks and a much faster cooldown etc. The axes are sort of a combo between maces and swords, and can deal a crushing blow like the mace, whilst still capable of the alacrity contained by the sword. The maces are a great way to start of your learning, easy to handle and deal a crushing hit, but not so useful late-game.
There are also "singing stones" in the games which are gems, there are in total 5 different kinds of gems (i think) and 2 different sizes of each, the bigger ones being more powerful. The gems can be slotted in to slots in your weapons to have valuable effects. The emeralds add a wraith effect which when the click button is pressed with the weapon you can go invulnerable for 1 second or so (and also unable to attack), the topaz sets things the weapons hit on fire, the ruby heals battle wounds when it deals dmg, the purple gem (I forget the name) has lightning damage, not particularly sure how it works, but i think it's something to do with coming in to contact with metal... The blue one (idk either) freezes things it attacks, which doesn't really seem to do much, but i think it slows the enemy down...
There seems to be a 4 special weapons that you can obtain in the story line and through hammerball. 2 are swords, 1 is an axe, and the other is a hammer. None of them seem to be particularly special, other than looking fancy.

There are 5 game modes (they like the number 5 don't they!) You have to unlock each one as you go through the story line, the first one is "solo" QED the story line. The 2nd one is the "hall". The armoury is there too and a few practice dummies. The 3rd is the arena, it's where you go to make your name and rise through the ranks so you can make a very long dangling piece of wool hang from your airship thingy. The arena slowly get's harder and more challenging as the game goes on, it would be so much easier if I wasn't crying evry tim i accidentally mash one of the enemy airships in to the floor and have them explode in my face (it is possible to have them surrender when you do enough damage and disarm them and stuff), the third is "grim" or the hunting challenge, it's sort of a survival, there are always 4 rounds (i think) every game, and every 4th round has a final boss that is shown above spewing poison and throwing tentacles around. The other 3 have a load of floating worms, kamikaze bees, and angry floating lobsters. The final round isn't much fun after the first try... It's called hammerball and you have 2 teams, you and a few robot lobsters, they fly around trying to get the ball in to your hoop and you fly around trying to get the ball in to theirs, if you win 3 rounds you get given a posh looking hammer to mash people with.

The good stuff:
> Wonderful fighting mechanics
> Fun story line
> Completely unique game (i think)
> Has hilarious moments (A requisite for all good games)
> I think (that is i haven't got to the end yet, but i have gotten quite far...) that the challenge game-modes, are endless and slowly get harder every time you win.

The bad stuff:
> Short story line
> The story line ends up in the same place no matter what you choose...
> Some of the weapons are unobtainable depending on how you choose the story lines
> Evil AI (perhaps a nerf of the stunning and 2 hit killing tri-cannon things...)
> Judging. (They have morals ;-;)

How to make it much much much better:
> Add custom made weapons!!!!
> Co-op (hunt) +PvP! (arena)
> A no-morales mode where you don't get hated when you accidentally throw your gigantic flail at someone;-;
> Add in other ways of healing other than buying healing pots and the blood gem! (this makes the gem less OP)
> A way of adding in more gem slots!
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 2 janvier
Yes its good.. U should try it.. as it just needs mouse control which many of u guys are good in.. So I recommend the guys who have a good mouse control.. TRY it ..
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
63.8 heures en tout
Posté le : 2 février
This game is beautiful, ingenious, and massively underappreciated. I love this game, and I wish there were more of a community, and the developer was more active. There are a lot of ideas in this game that could easily be expanded upon, and I would love to see what this person makes next.
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6 personne(s) sur 11 (55%) ont trouvé cette évaluation utile
34.8 heures en tout
Posté le : 3 janvier
Do you desire to meet your foe honorably in single combat? Do you wish to earn glory through your great deeds? Does the desire for vengeance plant a seed deep in your heart? Come and join the halls of the great warriors and vie for the title Senechal! GO FORTH YOUNG WARRIORS AND KILL! KILL!

The only thing I find lacking in this game is the absence of online multiplayer, I wish to fight warriors of a greater caliber than what is offered by the AI.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
26.6 heures en tout
Posté le : 3 février
The controls of this game are the thing that will catch your eye first. Using momentum as your primary weapon you will find yourself swinging the mouse in circles and making motions to crush your opponents with blunt weapons, or making refined slower movements to slice with bladed weapons, which will do more damage if the target is grazed by them rather than struck down. Also you will have at your disposition: Guns, mortars, poisons, explosives, throwing weapons and shields to make for all sorts of different combat styles. Additionally you can unlock gems that give you life steal, fire damage etc. if you embed them into your weapon. The game also features different game modes in which to play which you will have to unlock first.
In regards to graphics Hammerfight might seem a bit pixely at times but some of the scenery is breathtaking and the others are perfectly fine.
As much as I love this game the beginning of it has some grueling parts to it that I wish they had fixed to be less so. You will fight something called a Sophit, a flying creature. The Sophit can be tricked and defeated but will take you a few tries and will be your first true test. There is also a siege that quickly becomes a survival scenario as you repel enemy forces and those have the best hammer style weapon in the game TIP: Get that hammer! Its a rust red hammer and you will find it quite useful. To get it defeat one of the enemies then go to the weapon and hold down space.
But heres the deal -> you can SKIP levels with an item you can buy if you have died a lot, so you might want to do that a few times until you have gotten the hang of things.
The story of the game can lose you at some points but it is fun to follow.
All in all I can understand why people would not like the game as it has 0 mercy on people not willing to put at least a LITTLE time and practice into it. Game won't hold your hand thats for sure but once you get the hang of it you will have a ton of fun swinging heavy maces with crushing force, watching is slo-mo (literally the game will go slo-mo if you land a REALLY good hit) as your opponent slump to the ground in their little helicopters or downright shatter to pieces.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
22.4 heures en tout
Posté le : 17 septembre 2011
Un jeu vraiment super, malgré quelques bugs ainsi que l'impossibilité de recommencer (officiellement du moins) la quête solo...
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 12 mai 2014
Je n'ai que peu joué à Hammerfight et ne peux par conséquent dresser un portrait global du jeu.
Cependant, du peu d'expérience que j'en ai, j'ai pu constater que la maniabilité des machines volantes est brouillone. Certes, le jeu retranscrit assez bien le mouvement de la souris dans celui de la machine mais elle devient rapidement difficile à contrôler, voire vraiment impossible lorsqu'un arsenal d'effets de fumée et de destructions vient vous cacher votre propre appareil. A cela s'ajoute une difficulté qui d'entrer de jeu à tendance à décourager (et pourtant je n'aime pas les jeux faciles) et qui rebutera certainement beaucoup de joueurs.
D'un autre côté, graphiquement le jeu est de bonne qualité, les animations sont fluides et pas désagréables à regarder, les machines volantes (avec un style un peu steampunk) sont sympas et même, malgré la maniabilité et la prise en main que je trouve vraiment mauvaise, le concept qu'on pourrait dire de "combats aériens médievaux " est amusant.
Pour résumer, il me semble que la jouabilité de Hammerfight est vraiment à revoir, d'autant plus que le jeu possède déjà certaines qualités. Je recommande donc ce jeu aux curieux qui aiment le défi!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.5 heures en tout
Posté le : 4 août 2011
Tranche et cogne.
Tranche et recogne.
ça bouge encore ? Recogne
Défoulant et sympa
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 10 mai 2014
Hammerfight est un jeu ou on ne comprend pas comment il faut faire pour avencer. Pas d'explication, ni de dictaciel.
Impossibiliter d'afficher le jeu en grand ecran. Et tous est en anglais. Donc si vous prenez se jeu, ayiez un bon niveau en Anglais.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 10 mai 2014
Non, Ce jeu n'est pas tentant, Vu les graphismes, déjà, ils pourraient être 8bit ou un truc du genre, Mais le gameplay est assez Addictif et une Jouabilitée digne des meilleurs jeux avec physiques. Malheuresment, c'est un échec car N'etant pas proche de ce que je m'attendais.
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149 personne(s) sur 179 (83%) ont trouvé cette évaluation utile
12.8 heures en tout
Posté le : 19 décembre 2013
I love this game with the same passion that I hate it. I can't recommend it to general/casual players, because it is so harsh, unfriendly and unforgiving. But I can recommend it to people looking for a real challenge, who won't mind looking for information on the Internet and dealing with frustrating game features (which are most of them).

The core mechanic of this game (a brawler fight with flying machines and attached weapons) is loads of fun. It's a fresh original concept and it is done perfectly. Different weapons have _very_ different characteristics, every each one feels different, and there is extreme attention to detail. Basically, every pixel matters - if you hit your enemy with the tip of your sword has a completely different effect than if you hit it with your blade (and how much you slash him) or the hilt. Every weapon has different weight, different sharpness, it's harder or easier to manage. Blades are very good againt skin, but it's difficult to penetrate armor with them. This is a paradise for someone enjoying exactly this - different weapon/armor combinations and their interactions.

The game is based purely on skill. It's extremely hard to master and there are so many details you wouldn't even think of (until you read web guides). You'll die all the time, and repeat, repeat, repeat. But once you become good at it, the battles are so enjoyable. They are still very hard - you haven't dodged a flying debris? Half dead. You haven't dodged or deflected a sword thrust? Dead. But you'll start seeing the details and be able to react better; it won't be just a chaos on screen. And then it starts to be a real fun.

Unfortunately, as much as the battle mechanics are awesome, the rest of the game implementation is awful. Weapon selection is bad, weapon market is bad, game UI is especially tragic, a lot of features are not explained at all, there is a lot of bugs, often you have no idea why you died, enemies are frequently off-screen but still can attack you, allies often perform actions that hurt you (like shooting or throwing bombs your way), .... I could go on and on. You'll grind your teeth every time you have to deal with this or you make some mistake that can't be reversed (like imbuing your weapon with a gem during the battle because of clicking a mouse button in the wrong time - what a great feature).

If you want to play this game, here are some tips:
* http://wikicheats.gametrailers.com/Hammerfight_-_PC
* http://hubpages.com/search/Hammerfight
* http://forums.steampowered.com/forums/showthread.php?t=2035787
* in order to reduce graphical clutter on the screen, set quality to 0.2 in game and also edit Config.ini and set GFX_RENDER_* to 'false'
* you can switch full-screen with alt+tab and you can release/grab your mouse cursor with ctrl+g
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62 personne(s) sur 68 (91%) ont trouvé cette évaluation utile
47.9 heures en tout
Posté le : 23 octobre 2014
Alright listen up. I've read a lot of useless reviews about this game, and most of them contain misleading or just plain wrong information. I've played this game an insane amount (the number you see is only a fraction), so I feel like I should try to set the record straight.

If you have a mouse with adjustable DPI, put it as high as it will go. Put the in-game DPI at 100. If you still can't move around easily, buy a new mouse, because yours is horrible. You want a mouse with at least 800 DPI, which shouldn't be difficult to find. Pretty much any ♥♥♥♥♥♥ wireless mouse now days has that.

I'm not going to give this game an across the board recommendation. It's full of perplexing design choices: Really hard at the beginning, need 2 mice to trade items between profiles, can't un-equip gems without editing the game files, gem farming is really tedious,(just edit them, it's not worth farming), can't manually select levels in the arena, runs at 50 fps (why?), need to play through multiple times to unlock every game mode and weapon, and the giant hud gets in the way a lot because the game is locked at 800x600.

That being said, POWER THROUGH THE FIRST LEVEL WITH THE flying insects. Yes, it's hard. It's hard because you suck. It gets easier after that, and even easier once you actually learn how to control your momentum and spacing properly. Controlling the flying thing while wielding a weapon is weird at first, but once you get the hang of it, it works incredibly well, and the game has a ridiculous amount of depth. I'm still learning new techniques after over 100 hours in.

As for miscellaneous stuff you should probably know: Once you put a gem on a weapon, you can't take it off. You have to edit the gem away. There are plenty of guides on how to do that. Blood rubies are essential for arena (the best part of the game by far), and they are very difficult to get. I'd recommend not farming them and just editing them onto your weapons once you finish the main story.

This is one of the most unique and most satisfying games I have ever played, but it takes some time to actually learn how to play well. Give it 4 or 5 hours. If you can tolerate it that long but still aren't having fun, give it until you start doing arena fights. If you still don't like it, then I guess it's not for you.
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181 personne(s) sur 277 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.4 heures en tout
Posté le : 25 décembre 2013
Hammerfight is based around the nifty concept of flying machines laden with swinging weaponry that you control using your mouse. However, while the concept is pretty cool, the actual game leaves a LOT to be desired; the menus, UI, controls, story, objectives and general game format are horribly confusing, the resolution is poor and the game is unfairly difficult. Often you'll die very suddenly after being stunned and rammed into a wall, and there's so much happening on screen that even when you can control your machine it's easy to lose track of what's going on. In spite of this, I enjoyed it for the most part, but a less determined gamer may quickly lose interest or quit from frustration.
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16 personne(s) sur 17 (94%) ont trouvé cette évaluation utile
26.9 heures en tout
Posté le : 2 août 2014
I can highly recommend this game. Doesn't take that long to complete the campaign but I had more than enough fun to play it through a couple of times which will also be needed to explore the entire game. Well worth its cost.
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