Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
用户评测: 褒贬不一 (1,320 篇评测)
发行日期: 2009年9月19日

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包含 3 件物品: Hammerfight, Musaic Box, Yumsters 2: Around the World

 

评测

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

关于这款游戏

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

系统需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible
    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X
    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
有价值的用户评测
16 人中有 13 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.8 小时(记录在案的)
发布于:2014年12月17日
This game... As simple as it may look, will eat your whole day, if you are not carefull enough.

Edit (For Russians): Ребят. Свершилось! Бои на пепелацах.
这篇评测是否有价值? 欢乐
12 人中有 10 人(83%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:1月31日
I was not expecting a game about whirling your mouse around in circles to swing a mace to be so fun and have a deep, complicated, story.

From a VERY frustrating start, it takes until mid to late game for things to start rolling, but when they do ♥♥♥♥ gets real, real fast. One thing you'll want to do, is set your mouses' dpi (in the menu, not your actual dpi) to be lower than the game predicts, because it can make it very hard to move if the sensitivity isn't cranked way the hell up. With the quite sizable armory you build up, missable weapons and armor, and alternate endings and mission choice, the game has quite a huge amount of replay value to.

I mean, ♥♥♥♥, it's crazy just get it.
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15 人中有 11 人(73%)觉得这篇评测有价值
75.9 小时(记录在案的)
发布于:2014年12月28日
This was the first game I bought on steam four years ago, and I still play it to this day. I have never experienced such satisfying, visceral combat, while the attention to detail is simply breathtaking.

Artful, really. A steal at $5.
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9 人中有 7 人(78%)觉得这篇评测有价值
22.2 小时(记录在案的)
发布于:1月9日
crazy-♥♥♥ utterly unique game with a weird aesthetic that's half steampunk and half feudal middle eastern

amazingly detailed fully destructible/combustible backgrounds, non-linear progression with a rank/fame system, fifteen thousand different weapons (a ton of which are artifacts with a unique story), amazing pre-rendered sprites that are crammed into an extremely detailed resolution (there are zero wasted pixels), cool backstory, a ton of different non-linear game modes in addition to the main story

defining trait is definitely the uniqueness. just gotta play it and see
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2 人中有 2 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
15.4 小时(记录在案的)
发布于:5月26日
Is this game still being developed? Because it's sooooooooooo good, if a little short (and lacking in multiplayer co-op, i'd love to go on a hunt with me and 2 other friends, swishing our better-than diamond swords around ;-;). The armoury is a huge assortment of mostly unique weapons each with a potentially unique fighting style.
The weapons are divided up in to 5 main categorys: swords, maces, flails, guns and axes, *note: there are a few other things that don't exactly fit in to any of the categories and also a fair few misc usables and things* flails have chains and can deal a massive impact on a direct blow, the chains are normally a fair amount longer than the other weapons, and therefore have more reach, the swords seem to be a little weak as they can not deal a huge stunning crush like the axes and maces and flails, but still have a greater balance which makes it easier to aim when coupled with guns, oh and i forgot to mention, you can combine any 2 weapons together to make a combo weapon thing, quite fun! There are not too many guns (There are 5 guns to be precise) and it's not easy to just use them as they are, they have an infinite amount of ammo, but the reloads are long and tend to have only 5-20 ammo cap. They are unfortunately over powered when in the AI's hands as they seem to have aim-hacks and a much faster cooldown etc. The axes are sort of a combo between maces and swords, and can deal a crushing blow like the mace, whilst still capable of the alacrity contained by the sword. The maces are a great way to start of your learning, easy to handle and deal a crushing hit, but not so useful late-game.
There are also "singing stones" in the games which are gems, there are in total 5 different kinds of gems (i think) and 2 different sizes of each, the bigger ones being more powerful. The gems can be slotted in to slots in your weapons to have valuable effects. The emeralds add a wraith effect which when the click button is pressed with the weapon you can go invulnerable for 1 second or so (and also unable to attack), the topaz sets things the weapons hit on fire, the ruby heals battle wounds when it deals dmg, the purple gem (I forget the name) has lightning damage, not particularly sure how it works, but i think it's something to do with coming in to contact with metal... The blue one (idk either) freezes things it attacks, which doesn't really seem to do much, but i think it slows the enemy down...
There seems to be a 4 special weapons that you can obtain in the story line and through hammerball. 2 are swords, 1 is an axe, and the other is a hammer. None of them seem to be particularly special, other than looking fancy.

There are 5 game modes (they like the number 5 don't they!) You have to unlock each one as you go through the story line, the first one is "solo" QED the story line. The 2nd one is the "hall". The armoury is there too and a few practice dummies. The 3rd is the arena, it's where you go to make your name and rise through the ranks so you can make a very long dangling piece of wool hang from your airship thingy. The arena slowly get's harder and more challenging as the game goes on, it would be so much easier if I wasn't crying evry tim i accidentally mash one of the enemy airships in to the floor and have them explode in my face (it is possible to have them surrender when you do enough damage and disarm them and stuff), the third is "grim" or the hunting challenge, it's sort of a survival, there are always 4 rounds (i think) every game, and every 4th round has a final boss that is shown above spewing poison and throwing tentacles around. The other 3 have a load of floating worms, kamikaze bees, and angry floating lobsters. The final round isn't much fun after the first try... It's called hammerball and you have 2 teams, you and a few robot lobsters, they fly around trying to get the ball in to your hoop and you fly around trying to get the ball in to theirs, if you win 3 rounds you get given a posh looking hammer to mash people with.

The good stuff:
> Wonderful fighting mechanics
> Fun story line
> Completely unique game (i think)
> Has hilarious moments (A requisite for all good games)
> I think (that is i haven't got to the end yet, but i have gotten quite far...) that the challenge game-modes, are endless and slowly get harder every time you win.

The bad stuff:
> Short story line
> The story line ends up in the same place no matter what you choose...
> Some of the weapons are unobtainable depending on how you choose the story lines
> Evil AI (perhaps a nerf of the stunning and 2 hit killing tri-cannon things...)
> Judging. (They have morals ;-;)

How to make it much much much better:
> Add custom made weapons!!!!
> Co-op (hunt) +PvP! (arena)
> A no-morales mode where you don't get hated when you accidentally throw your gigantic flail at someone;-;
> Add in other ways of healing other than buying healing pots and the blood gem! (this makes the gem less OP)
> A way of adding in more gem slots!
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10 人中有 6 人(60%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:1月2日
Yes its good.. U should try it.. as it just needs mouse control which many of u guys are good in.. So I recommend the guys who have a good mouse control.. TRY it ..
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9 人中有 5 人(56%)觉得这篇评测有价值
63.8 小时(记录在案的)
发布于:2月2日
This game is beautiful, ingenious, and massively underappreciated. I love this game, and I wish there were more of a community, and the developer was more active. There are a lot of ideas in this game that could easily be expanded upon, and I would love to see what this person makes next.
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11 人中有 6 人(55%)觉得这篇评测有价值
34.8 小时(记录在案的)
发布于:1月3日
Do you desire to meet your foe honorably in single combat? Do you wish to earn glory through your great deeds? Does the desire for vengeance plant a seed deep in your heart? Come and join the halls of the great warriors and vie for the title Senechal! GO FORTH YOUNG WARRIORS AND KILL! KILL!

The only thing I find lacking in this game is the absence of online multiplayer, I wish to fight warriors of a greater caliber than what is offered by the AI.
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6 人中有 3 人(50%)觉得这篇评测有价值
26.6 小时(记录在案的)
发布于:2月3日
The controls of this game are the thing that will catch your eye first. Using momentum as your primary weapon you will find yourself swinging the mouse in circles and making motions to crush your opponents with blunt weapons, or making refined slower movements to slice with bladed weapons, which will do more damage if the target is grazed by them rather than struck down. Also you will have at your disposition: Guns, mortars, poisons, explosives, throwing weapons and shields to make for all sorts of different combat styles. Additionally you can unlock gems that give you life steal, fire damage etc. if you embed them into your weapon. The game also features different game modes in which to play which you will have to unlock first.
In regards to graphics Hammerfight might seem a bit pixely at times but some of the scenery is breathtaking and the others are perfectly fine.
As much as I love this game the beginning of it has some grueling parts to it that I wish they had fixed to be less so. You will fight something called a Sophit, a flying creature. The Sophit can be tricked and defeated but will take you a few tries and will be your first true test. There is also a siege that quickly becomes a survival scenario as you repel enemy forces and those have the best hammer style weapon in the game TIP: Get that hammer! Its a rust red hammer and you will find it quite useful. To get it defeat one of the enemies then go to the weapon and hold down space.
But heres the deal -> you can SKIP levels with an item you can buy if you have died a lot, so you might want to do that a few times until you have gotten the hang of things.
The story of the game can lose you at some points but it is fun to follow.
All in all I can understand why people would not like the game as it has 0 mercy on people not willing to put at least a LITTLE time and practice into it. Game won't hold your hand thats for sure but once you get the hang of it you will have a ton of fun swinging heavy maces with crushing force, watching is slo-mo (literally the game will go slo-mo if you land a REALLY good hit) as your opponent slump to the ground in their little helicopters or downright shatter to pieces.
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5 人中有 5 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2014年5月6日
非常好玩的游戏, 以前玩的废寝忘食.
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2 人中有 2 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年5月13日
牛逼哄哄!
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1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年6月21日
It has good control and picture looks very comfortable
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3 人中有 2 人(67%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年5月25日
这游戏看着简单,其实玩起来还真不简单,小品向的游戏,有兴趣的话可以打大折时入- -
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3 人中有 2 人(67%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2014年5月6日
good game
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1 人中有 0 人(0%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年8月10日
玩此游戏前,请先把鼠标周围的水杯、手机、眼镜等易碎品移开……
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180 人中有 149 人(83%)觉得这篇评测有价值
12.8 小时(记录在案的)
发布于:2013年12月19日
I love this game with the same passion that I hate it. I can't recommend it to general/casual players, because it is so harsh, unfriendly and unforgiving. But I can recommend it to people looking for a real challenge, who won't mind looking for information on the Internet and dealing with frustrating game features (which are most of them).

The core mechanic of this game (a brawler fight with flying machines and attached weapons) is loads of fun. It's a fresh original concept and it is done perfectly. Different weapons have _very_ different characteristics, every each one feels different, and there is extreme attention to detail. Basically, every pixel matters - if you hit your enemy with the tip of your sword has a completely different effect than if you hit it with your blade (and how much you slash him) or the hilt. Every weapon has different weight, different sharpness, it's harder or easier to manage. Blades are very good againt skin, but it's difficult to penetrate armor with them. This is a paradise for someone enjoying exactly this - different weapon/armor combinations and their interactions.

The game is based purely on skill. It's extremely hard to master and there are so many details you wouldn't even think of (until you read web guides). You'll die all the time, and repeat, repeat, repeat. But once you become good at it, the battles are so enjoyable. They are still very hard - you haven't dodged a flying debris? Half dead. You haven't dodged or deflected a sword thrust? Dead. But you'll start seeing the details and be able to react better; it won't be just a chaos on screen. And then it starts to be a real fun.

Unfortunately, as much as the battle mechanics are awesome, the rest of the game implementation is awful. Weapon selection is bad, weapon market is bad, game UI is especially tragic, a lot of features are not explained at all, there is a lot of bugs, often you have no idea why you died, enemies are frequently off-screen but still can attack you, allies often perform actions that hurt you (like shooting or throwing bombs your way), .... I could go on and on. You'll grind your teeth every time you have to deal with this or you make some mistake that can't be reversed (like imbuing your weapon with a gem during the battle because of clicking a mouse button in the wrong time - what a great feature).

If you want to play this game, here are some tips:
* http://wikicheats.gametrailers.com/Hammerfight_-_PC
* http://hubpages.com/search/Hammerfight
* http://forums.steampowered.com/forums/showthread.php?t=2035787
* in order to reduce graphical clutter on the screen, set quality to 0.2 in game and also edit Config.ini and set GFX_RENDER_* to 'false'
* you can switch full-screen with alt+tab and you can release/grab your mouse cursor with ctrl+g
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68 人中有 62 人(91%)觉得这篇评测有价值
47.9 小时(记录在案的)
发布于:2014年10月23日
Alright listen up. I've read a lot of useless reviews about this game, and most of them contain misleading or just plain wrong information. I've played this game an insane amount (the number you see is only a fraction), so I feel like I should try to set the record straight.

If you have a mouse with adjustable DPI, put it as high as it will go. Put the in-game DPI at 100. If you still can't move around easily, buy a new mouse, because yours is horrible. You want a mouse with at least 800 DPI, which shouldn't be difficult to find. Pretty much any ♥♥♥♥♥♥ wireless mouse now days has that.

I'm not going to give this game an across the board recommendation. It's full of perplexing design choices: Really hard at the beginning, need 2 mice to trade items between profiles, can't un-equip gems without editing the game files, gem farming is really tedious,(just edit them, it's not worth farming), can't manually select levels in the arena, runs at 50 fps (why?), need to play through multiple times to unlock every game mode and weapon, and the giant hud gets in the way a lot because the game is locked at 800x600.

That being said, POWER THROUGH THE FIRST LEVEL WITH THE flying insects. Yes, it's hard. It's hard because you suck. It gets easier after that, and even easier once you actually learn how to control your momentum and spacing properly. Controlling the flying thing while wielding a weapon is weird at first, but once you get the hang of it, it works incredibly well, and the game has a ridiculous amount of depth. I'm still learning new techniques after over 100 hours in.

As for miscellaneous stuff you should probably know: Once you put a gem on a weapon, you can't take it off. You have to edit the gem away. There are plenty of guides on how to do that. Blood rubies are essential for arena (the best part of the game by far), and they are very difficult to get. I'd recommend not farming them and just editing them onto your weapons once you finish the main story.

This is one of the most unique and most satisfying games I have ever played, but it takes some time to actually learn how to play well. Give it 4 or 5 hours. If you can tolerate it that long but still aren't having fun, give it until you start doing arena fights. If you still don't like it, then I guess it's not for you.
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277 人中有 181 人(65%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.4 小时(记录在案的)
发布于:2013年12月25日
Hammerfight is based around the nifty concept of flying machines laden with swinging weaponry that you control using your mouse. However, while the concept is pretty cool, the actual game leaves a LOT to be desired; the menus, UI, controls, story, objectives and general game format are horribly confusing, the resolution is poor and the game is unfairly difficult. Often you'll die very suddenly after being stunned and rammed into a wall, and there's so much happening on screen that even when you can control your machine it's easy to lose track of what's going on. In spite of this, I enjoyed it for the most part, but a less determined gamer may quickly lose interest or quit from frustration.
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17 人中有 16 人(94%)觉得这篇评测有价值
26.9 小时(记录在案的)
发布于:2014年8月2日
I can highly recommend this game. Doesn't take that long to complete the campaign but I had more than enough fun to play it through a couple of times which will also be needed to explore the entire game. Well worth its cost.
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46 人中有 32 人(70%)觉得这篇评测有价值
30.9 小时(记录在案的)
发布于:2014年1月6日
If you can get over the somewhat difficult to understand story and the occasional bug, this game is fantastically fun. I spent hours swinging around weapons and smashing ships and flying maggot things. It's incredibly satisfying landing a strong hit on a creature or an opponent and send them careening into the walls/ceiling. If nothing else it's a fun little physics game.
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