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Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
Release Date: Sep 19, 2009

Buy Hammerfight

$4.99

Packages that include this game

Buy KranX Complete Pack

Includes 3 items: Yumsters 2: Around the World, Musaic Box, Hammerfight

Reviews

“There are a lot of reasons to play Hammerfight. It has a good story, unique gameplay and it provides a good challenge.”
– Geoff Gibson, DIYgamer
“The moment you start up the game, you will be kicked in the balls”
– Anthony Burch, Destructoid
“The physics are well-tuned, the art is fantastic. Go get it, physics game fans!”
– Matthew Wegner, Fun-Motion

About the Game

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
  • Intuitive mouse control
  • Realistic physics, breakable objects
  • Great storyline
  • High quality art
  • More that 50 weapons
  • 3 additional modes, up to 4 players

PC System Requirements

    • OS: Windows 98SE / ME / XP / Vista
    • Processor: Athlon / Pentium III 2 GHz
    • Memory: 256 Mb
    • Graphics: DirectX 8.0 compatible with 64 Mb VRAM
    • DirectX®: 8.0
    • Hard Drive: 150 Mb
    • Sound: DirectX 8.0 compatible

Mac System Requirements

    • OS: Mac OS X 10.5 or later
    • Processor: Intel (32 or 64 bit)
    • Memory: 256 Mb
    • Graphics: Any GPU supported by Mac OS X
    • Hard Drive: 150 Mb
    • Sound: Any hardware supported by Mac OS X

Linux System Requirements

    • OS: Compatible with Ubuntu 11.04
    • Processor: x86 or amd64 2GHz
    • Memory: 256 Mb
    • Graphics: Any reasonable GPU supported
    • Hard Drive: 150 Mb
    • Sound: Any reasonable hardware supported
Helpful customer reviews
9 of 14 people (64%) found this review helpful
96 products in account
2 reviews
0.1 hrs on record
Conceptually, this could really be a great game. Except it's not, and that is very apparent within the first few minutes of playing.

The controls are terrible. You can use a mouse and that's it. Perhaps my mouse is not of the quality required to properly play this game, but I found it very unresponsive to my movements and incredibly hard to control my rider. I'd adjust sensitivity... but I didn't find settings with which to do so.

Visually it's alright. The resolution options are poor and it looks unpolished, with HUD information that is undefined and not easy to make sense out of at first glance.

The menus are not easy to navigate. I found them slow and convoluted.

The story seems dry and not very enthralling. I was quickly bored with what was happening and not interested in who my character was supposed to be. I blame this partially on the frustrating gameplay.

The audio was nothing noteworthy. I'm sure someone worked hard on the soundtrack (as well as the rest of the game) but the audio is just nothing special.

I would like to give this game a second chance. It really could be a lot of fun and I've seen other people really enjoy it. However, there are so many shortcomings that I don't think I'll put more than a few hours into it at best, and I certainly would not purchase it (I played it as part of a "play for free" time period).
Posted: May 8th, 2014
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3 of 3 people (100%) found this review helpful
21 products in account
9 reviews
1.2 hrs on record
Yes, I like the idea and concept, but when it's all put together Hammerfight is completely different than what you may have expected. Yes, the game is fun, but way to hard. Also, the difficulty of the game is obsurdly difficult. It doesn't support cloud, trading cards, emotions, or backgrounds. I personally think this is great for an Indie game especially, but it's not my type of game.

Final review: Graphics - 7
Gameplay - 4: Good storyline, but way too confusing
Misc. (Acheivements, in-game goals etc.) 2: It has no value. "Hey you beat the hardest level! +150 Fame"
Difficulty - 3: Wayyyyyy to hard (Like throw your mouse hard)
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OVERALL - About 4.5. This is honestly an amazing game for an Indie dev, though! :)
Posted: May 6th, 2014
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3 of 3 people (100%) found this review helpful
23 products in account
1 review
1.5 hrs on record
Putting aside the personal dislike of the games overall atmosphere, I find that the gameplay itself is rather hard, And very unforgiving. One thing I've also noted about this paticular game is that the scripting it uses is very bad, As well as the actual coding itself. While the artistic style matches the theme of the game, And doesn't look to bad, I'd have to say that the ammount of bugs it has makes the game damn near unplayable. Now, I'm all for a game being challanging, And infact I do love challanging games, But this is more of a challange because of its floaty controlls and as I've said before, Bad coding.

One paticular moment was at the start of part III - I, Where the worm-caravan-thing would quite litterally, Bash its own head in off screen, And crash into the ground, Leaving me stuck in an endless cutscene. When I restarted it, I was greeted to the same thing, Over and over. In the end, By shear luck, I got the second phase of the cutscene to initalize and actually FAILED, Where I was able to use their built in level skipping mechanic at the cost of all gold I had earned upto that point. Not only was this rather rage endusing, But made me feel like I was being punished by the game for simply playing it.

On another note, The game engine feels very floaty in physics. One thing is the lacking of a real feeling of gravity to the world and the feeling of too much air resistance. This makes it very hard to quickly change directions as the rock-chain wouldn't switch directions dispite me yanking it the other way and swinging it that direction several times.

Yet another issue with the game is its overwhelming difficulty. Dispite the floaty and bad controlls, The AI seems to have damn near full controll of how they swing their weapons. While I have to pitch, Roll, Slam into walls and the floor to pull of my many orbits to get my weapon to actually swing, (Wimpily I might add.) The AI was able to dead-on charge me and send me flying into the ground, Dealing almost 50-60 damage to my starting vessel, Which is almost 80% damage. Another thing is that on MANY occations, While fighting enemies like the worm-like creatures, After bashing them in the head, They would go limp for only around a quarter of a second before shooting at me like they were fired out of a cannon, And deal a killing blow or damn near.

To cap this off, I just have to bring up the broken coding one more time. On the mission where you battle a... sky-shrimp-thing?... and defend another... Worm-blimp-thing....? ....While I would try my best to defend it, The sky-shrimp would just crash into the worm-blimp-thing and spaz out, Causing everyone to, In a way, Explode. Honestly, I tried the mission again and stood completely still while it crashed into me, And amazingly won... In under 10 seconds...

One thing I also didn't note above is the HUD. The HUD is far to big for some missions as I can't see the entire battlefield. Of corse, this issue could be just my monitor's res, But I've read that it is a big issue for others as well as myself. Of corse, The HUD issue isn't as much a problem as most other things that could be wrong about this game.

While I understand that I probably can't do better then this, I also feel that the creators could do so much better. They put a lot of work into this, And while the consept would be great, The actual game itself was executed rather poorly. I would NOT recommend this game, Unless it was free... Which its not, And never will be. To the Devs of this game, I would STRONGLY advice a revision of the games engine and a quick once over of the scripting and dialog of cutscenes throughout the story.

And thank you in advance for reading my review completely. ~<3 Violet.
Posted: May 7th, 2014
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3 of 3 people (100%) found this review helpful
200 products in account
10 reviews
0.2 hrs on record
This game belongs on a flash site. Not only was it incredibly simple and boring, it also changed my mouse settings after the game closed. I had to reset Windows' speed and acceleration options, and this happens to a lot/most people. I couldn't justify spending money on this, and probably wouldn't play it even if it was free.
Posted: May 8th, 2014
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6 of 9 people (67%) found this review helpful
388 products in account
6 reviews
10.1 hrs on record
Underappreciated, engaging, challenging, and surprisingly in depth, Hammerfight is more than worth your money. Some fiddling with the DPI is necessary to fully explore the unique physics-combat. Few other games have quite the same satisfaction in smacking something. 8/10.
Posted: April 1st, 2014
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Awards

2008 Independent Game Festival - Nominee for the Seumas McNally Grand Prize
2008 Independent Game Festival - Nominee for Excellence in Visual Art