Putting aside the personal dislike of the games overall atmosphere, I find that the gameplay itself is rather hard, And very unforgiving. One thing I've also noted about this paticular game is that the scripting it uses is very bad, As well as the actual coding itself. While the artistic style matches the theme of the game, And doesn't look to bad, I'd have to say that the ammount of bugs it has makes the game damn near unplayable. Now, I'm all for a game being challanging, And infact I do love challanging games, But this is more of a challange because of its floaty controlls and as I've said before, Bad coding.
One paticular moment was at the start of part III - I, Where the worm-caravan-thing would quite litterally, Bash its own head in off screen, And crash into the ground, Leaving me stuck in an endless cutscene. When I restarted it, I was greeted to the same thing, Over and over. In the end, By shear luck, I got the second phase of the cutscene to initalize and actually FAILED, Where I was able to use their built in level skipping mechanic at the cost of all gold I had earned upto that point. Not only was this rather rage endusing, But made me feel like I was being punished by the game for simply playing it.
On another note, The game engine feels very floaty in physics. One thing is the lacking of a real feeling of gravity to the world and the feeling of too much air resistance. This makes it very hard to quickly change directions as the rock-chain wouldn't switch directions dispite me yanking it the other way and swinging it that direction several times.
Yet another issue with the game is its overwhelming difficulty. Dispite the floaty and bad controlls, The AI seems to have damn near full controll of how they swing their weapons. While I have to pitch, Roll, Slam into walls and the floor to pull of my many orbits to get my weapon to actually swing, (Wimpily I might add.) The AI was able to dead-on charge me and send me flying into the ground, Dealing almost 50-60 damage to my starting vessel, Which is almost 80% damage. Another thing is that on MANY occations, While fighting enemies like the worm-like creatures, After bashing them in the head, They would go limp for only around a quarter of a second before shooting at me like they were fired out of a cannon, And deal a killing blow or damn near.
To cap this off, I just have to bring up the broken coding one more time. On the mission where you battle a... sky-shrimp-thing?... and defend another... Worm-blimp-thing....? ....While I would try my best to defend it, The sky-shrimp would just crash into the worm-blimp-thing and spaz out, Causing everyone to, In a way, Explode. Honestly, I tried the mission again and stood completely still while it crashed into me, And amazingly won... In under 10 seconds...
One thing I also didn't note above is the HUD. The HUD is far to big for some missions as I can't see the entire battlefield. Of corse, this issue could be just my monitor's res, But I've read that it is a big issue for others as well as myself. Of corse, The HUD issue isn't as much a problem as most other things that could be wrong about this game.
While I understand that I probably can't do better then this, I also feel that the creators could do so much better. They put a lot of work into this, And while the consept would be great, The actual game itself was executed rather poorly. I would NOT recommend this game, Unless it was free... Which its not, And never will be. To the Devs of this game, I would STRONGLY advice a revision of the games engine and a quick once over of the scripting and dialog of cutscenes throughout the story.
And thank you in advance for reading my review completely. ~<3 Violet.