War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim.
用户评测: 褒贬不一 (714 篇评测)
发行日期: 2010年10月15日


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Arcania: Gothic IV is looking like a game that would entice even the most jaded, over-Oblivioned Crust-Dwarf into a long, deep, immersive session of RPG adventure. – Gamerevolution 06/2010

The team definitely has a keen eye for their audience of established and prospective players. – RPG fan 06/2010


War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim. A mysterious evil power lies in waiting and fortunately you’re not alone to unravel the ancient secrets: your fate is linked to a beautiful lady wearing a powerful artifact from the long-forgotten past...


  • COMBAT SYSTEM: An intuitive system that offers a gradual learning curve, special moves and three different basic attack types.
  • STORYLINE: A deep, strong story embedded in the successful Gothic universe franchise accompanied by highly diversified side quests. And most can be solved in different ways.
  • ACCESSIBILITY: The amenable story, an Intuitive interface and controls, lock on targets and a sophisticated hint system.
  • CONTINUOUS ACTION: Pace is kept up along the main plot through regular surprises, cliffhangers and vigorous cut scenes.
  • HERO DEVELOPMENT: Gain experience points and level up to upgrade your attributes, skills and crafting abilities.
  • A COMPLETELY OPEN WORLD: Enjoy the complete freedom & the almost unlimited options known from the Gothic series.


    • OS: Microsoft® Windows® XP / Vista / Windows 7
    • Processor: Intel Core 2 Duo - 2.8 GHz / AMD Athlon II x2 - 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GTX, GeForce 8800 GT, GeForce 9600
    • DirectX®: DirectX 9.0c or higher
    • Hard Drive: 10 GB + 600 MB virtual memory
    • Sound: DirectX 8.1 compatible sound card
    • OS: Microsoft® Windows® XP / Vista / Windows 7
    • Processor: Intel Quad Core / AMD Phenom X4
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 250, GeForce GTX 260, GeForce GTX 280
    • DirectX®: DirectX 9.0c or higher
    • Hard Drive: 10 GB + 600 MB virtual memory
    • Sound: DirectX 8.1 compatible sound card
47 人中有 37 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.2 小时(记录在案的)
Arcania can be summarized as follows:

A grossly simplified RPG with nice graphics (for its time) that is no longer part of the Gothic Universe.

There are no quest markers, the story is possibly the most cliché I've seen in an RPG, and the gameplay makes Fable 3 look challenging. I also saw the same character model used for 5 different key npc's within the first hour and a half of playtime.

I had more fun with Two Worlds. Don't play this.
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20 人中有 15 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.4 小时(记录在案的)
I have never played a game before in the Gothica series, so in regards to the reviews towards the game's story and depth I did not hold much creed in. Because I had no basis of comparison from this series specifically, I dismissed those criticisms as associative and wanted to play the game on it's own merits.

Graphically, this game is quite impressive for a title from it's time. The bitmaps, many of the object models, and foliage and water all look impressive and would be comparable to a game from today. Environmental sounds are also quite good. Character models however are showing their age; all males and females share the same basic physique, and the character model used is pretty simplistic. The player character looks like he's got a bird's nest growing on his scalp. His hair is detailed but does not move; the hair spray in the Gothica universe must use super glue as it's base.

The writing and voice acting in this game are jarringly bad and repeatedly wreck the process of immersion. For example, at the beginning of the game, you need to acquire a bangle so that you can propose to your girlfriend. Despite just previously completing a quest that had me wipe out a camp of goblins (thus having gold from corpses and weapons to sell going into this quest), here I see my character rationalizing having to do a retrieval quest for the bangle because he 'has no gold', which was clearly and obviously incorrect.

The dialogue 'tree' in this game is flat-out nonsense. You rarely have any actual options, and after a couple of hours, I stopped caring about what lore they may reveal and just wanted to move on to questing. A couple of hours after that, I no longer wanted to play.

Despite the fact that this game was also made for consoles, this version does not have a functioning inventory while using the controller. I found this to be an unacceptable technical oversight when compiled with the other problems I had playing this game.

I can't recommend a game that I have no desire to finish. I don't know how this game compares to other games in the Gothica series, but I generally don't think this is even a good RPG.
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26 人中有 17 人(65%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.6 小时(记录在案的)
Though the story wraps up the conclusion of the three previous Gothic titles and begins a new story arc, this is not a true Gothic game. The story is very linear. The map is divided up by invisible walls, nintendo shall not pass JRPG gaurds, and barriers that require completion of story line quests. You also can't murder or kill anyone unless they are hostile combatants. Don't get me started on the leveling system, it sucks and isn't anything like the Gothic games. Combat is super easy and repetative, roll, combo, roll, combo, win. Story is predictable in the beginning and so far not very interesting. I played through the first few areas, got passed the Silverlake Orcs, and I got fed up with the game when I got to Blackwater. The hero is a push over and does everything he is told in order to progress the story. For someone who is seeking vengeance, he sure is a ♥♥♥♥♥ cat when it comes to being told, "no you can't pass into this area until you do 10 menial quests". That alone irkes me, as I hate being forced into a crappy linear story. Uninstalling.
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3 人中有 3 人(100%)觉得这篇评测有价值
12.1 小时(记录在案的)
Boring linear game

This game is completly linear. There is an open world but nothing to do in it. You are driven along a boring storyline with multiple quests in the style of "Get to place A. But wait! To do that you have to get permission from B. But wait! B is not here. You have to rescue B from place C. But wait! To get to C you have to talk to D. But wait! D wants item E and so on. The obstecales seems to be getting in the way of the game and becomes the game. There are a few unimportant get X amount of item Y sidequests.
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5 人中有 4 人(80%)觉得这篇评测有价值
17.0 小时(记录在案的)
I just finished this game...including nearly all sidequests. I really wanted to like this, but I just can't. The problem is not, that this is not Gothic anymore. I knew that already when I bought it (Even thou it tries to be Gothic by having the name in its title). The Problem is, even seeing it as a single game, without the series, its just not a good game. However I'll try to make a list of pros and cons here and you'll see for yourself if you want to play it or not:

-Graphics + Design of the enviroment
-Easy controls
-Very easy, its pretty hard to die in the beginning, it slowly gets harder, but you never get to the point where you need more than 2-3 tries to kill an enemie, which makes it a good game for people, who don't often play RPG's and/or want quick and fast progress
-It's not hard to find your way, they're all pretty obvious, there are no long walking parts
-You meet some NPC's from the Gothic games (however meeting some of them makes no sense, because of the end of Gothic 3)
-(Bandages are food ;b)

-Voice actors in german and english (didn't try others) are terrible. You just can't take them seriously
-The only thing you need gold for is potions, weapons/armor are free, which gives you nearly no reason to explore your enviroment -> if you do so, you'll find nothing better anyways
-There are no real choices and the few choices you make have no influence
-Combat is pretty much clicking, clicking, clicking...and rolling now and then
-The story is linear, you visit one part of your map after the other, there is no need to go back and what happens next is obvious all the time, every possible cliché is used
-Skill tree...is not a tree, more like skill lines, good thing is you can't do anything wrong here and your skills don't have influence on what weapons/armor you wear. Magic skill lines will upgrade your spell, there are only 3 spells in total for the whole game
-Lots of quest items only spawn after you got the quest...one more reason to not look into caves as long as noone tells you to do so
-The graphics are good in general, but you'll find lots of glitches/textures
-Invisible walls everywhere
-No reason to play it again, you'll see everything there is in one playthrough
-Some small bugs (NPC's not willing to talk to you unless you reload your last save, enemies getting stuck)
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