Download RIFT and enter the vast, magical world of Telara. Experience an unprecedented class system, massive dynamic battles, and player housing like you’ve never seen before – all for free.
Neutraali (78 arvostelua) - Edellisten 30 päivän aikana tehdyistä 78 arvostelusta 60% on myönteisiä.
Enimmäkseen myönteinen (8,070 arvostelua) - 78% / 8,070 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 24. loka, 2013

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Uusimmat päivitykset Katso kaikki: (127)

21. lokakuu

RIFT Starfall Prophecy Launches November 16. Log in to the Beta today!

We’re excited to announce that the Starfall Prophecy expansion will go live on November 16. Why wait? Log in to the Beta and experience it now!

Starfall Prophecy is rapidly approaching! Here is your chance to see it all for yourself - test alongside our Devs and help make the next chapter for RIFT absolutely amazing! Simply log on to the Public Test Server (PTS) to experience our expansion AND the technical advancement of true 64-bit support in RIFT!

Once in Starfall Prophecy, our first priorities for testing are:

  • Scatherran Forest
  • Legendary Powers
  • Planar Fragments

Post your feedback to the Beta Forums!

There is NO NDA for this Open Beta take screenshots, livestream, blog, and tweet all you like!

Starfall Prophecy Open Beta is free for all – if you love it as much as we think you will, it’s available for pre-order!

0 kommenttia Lue lisää

20. lokakuu

Starfall Prophecy: Tuath’de Coven

Dark and dangerous, filled with the most powerful witchery yet seen by any Ascended... that's what you'll find when you enter the Tuath'de Coven. We bring you this preview in two sections. First, the information critical to your mission, and then a longer tale of the Coven and Una. Read on according to your preference...

Ascended, it is your duty to stop the Ritual of Asklepian. This is indeed but one of the many threats carried by the Comet of Ankhet. Shoud Queen Una prevail, we will face the embodiment of the great Green Mother, cruel and harsh as nature itself can be, but under Queen Una's control, devoid of any softness, mercy and nurture common to the*true*spirit of nature.

Our studies have revealed just a little of this Coven's protectors, and at great cost to our ranks. Many of our finest have perished already, and the reports of the survivors are limited in scope. Heed them well, nonetheless. Knowledge is the edge you need as you enter the Coven.

The Tuath'de themselves are fierce adversaries. This you already know. Their allies are worse.

First among these, Hollowood, the gnarled remains of an ancient and powerful treant. The Coven has reanimated it through darkest magic, and has imbued it with an unnatural ability to withstand assaults. Surely there is some way to bypass its defenses, but our dearly departed allies have thus far failed.

Watch also for Mossclaw, a massive alpha bear, the strongest and most valorous of its kind. He is already doomed, a sacrifice to Una's plans. He is guarded by the fungus-witch Marsi'etha, and she will work to keep him alive by means of her well-honed magics. That is to say, by any means possible. If you can, put him out of his misery.

We are also saddened to report that the Coven has captured Lanaria, Queen of all unicorns. That Una plans to sacrifice her is certain, and we must do all we can to save her from this terrible fate. If she falls, one of the greatest beauties of all Telara will be no more, for who among us possesses the skill to bring one of such innate, pure magic back?

We have also seized a few scrolls, a few scraps of parchment, a few dying utterances, all of which detail the aim of Una's great plan. By all the gods, it is horrific: to bring a twisted version of the Green Mother to this very place. It is an affront to all creation, but it would appear that the mad Queen has the knowledge and will to do so.* Should she succeed, we expect the Simulacrum to have power equivalent to the great Dragons, and further, if summoned, she will be under the utter sway of the depraved Queen, Una. Who knows where the madness will stop then?

Let us hope that you can halt the ritual. The alternative does not bear consideration.

Go forth, Ascended. We send our prayers and hopes with you.

The Dwarf rises, a little stiffly, and looks up at the night sky. Battle wounds never fully heal, and they ache a little in the cool night air. She knows that you're up against incredible odds, and it's late; your own wounds will come soon enough. She motions toward you with her cracked drinking horn.

You'll want to rest overnight, no doubt? Certainly; build your strength, you'll need it.

Perhaps you'd like to hear a little more of the history of these twisted Elven-kind, the Tuath'de? Good. Pour mead and draw closer to the fire...

Long ago, the ancestors of Telaran elves were separated from their kin and evolved along a different line in the Plane of Life. They remained more primal, and more corrupt in their desire for power in their domain of Life. Without the influence of other sentient races, such as the Telaran Kelari and High Elves had, they became increasingly insular and xenophobic. Anything not of them was an enemy to be conquered or destroyed.

Over time, the Tuath'de became witches, in the true, deep, wild sense of those steeped in Life forces so redolent of terror and twisted in power that they ensure not life, but death, for all who opposed them. All in the Plane of Life lived in fear, far out of keeping with the beauty surrounding them.

The Tuath'de ruled the Plane of Life uncontested, until the dragon Greenscale appeared. A gigantic, ungainly, toad-like beast, at first engendering mockery and taunts among the Elven-kind. Soon, however, his immense power and unsatiable appetite struck fear into all hearts. As he began his conquest of the Plane, he found the most unlikely of allies amongst all those whom the Tuath'de had so cruelly oppressed.* Once they saw that he was not only immensely powerful, but also resistant to the previously unassailable magics of the Tuath'de, tribes and beasts flooded in to support the great green beast.

The battles that followed were brutal and vicious, but inexorably, Greenscale and his army pushed the Tuath'de back. The fateful day that Greenscale devoured King Dach brought an end to their reign. The Planar inhabitants settled down to a somewhat nervous, but happier life under the giant frog-lizard-dragon, who was largely content to leave them be, aside from his unfortunate habit of snacking on the occasional supplicant. They came to consider it a final tax of sorts, and accepted it in the general way of death and taxes coming hand in hand.

Opposition did not end there, however - it merely went undergound, with the Tuath'de. They were crushed but far from defeated. Loudest among the disposssed was Dach's youngest daughter, Una. She was considered quite mad. Just mad enough, perhaps to seize the throne through the sacrifice of her siblings. Her grasp of witchcraft was unmatched, and she harnessed it to sink the skull of the great beast Xarth into the mire that bore his name. There, she created a refuge for her people, where they plotted and rebuilt their power, dreaming of the day they would emerge and retake the Plane.

For much of Telara's history, the Tuath'de have thus lived in secret, within the mist-shrouded swamps and deep forests of the Plane of Life. The Court of Queen Una held sway over great swaths of the Scatherran Forest and the nearby swamps, and were curiously unmolested. Even the powerful lackeys of Greenscale could not penetrate the cunning, glamor and fear of the collected and growing power of the Court. And so they remained for some time, present but hidden, save for sudden forays to terrorize other beings and seize materials.

It is rumored that the mad Queen dreamt of the Ritual of Asklepian, an unspeakable work that would reanimate the great Green Mother, but under her will. With this Simulacrum, she could encircle an entirely new world with a forever tree, under Una's sharp-clawed control. Such an act requires relics of ancient, sacred power, perhaps found only in the concentrated glens of the forest of Wyredode.

When the Comet of Ankhet tore through their plane, several things happened at once. Una's favorite consort, Prince Fionn, was leading a raiding party in the western marches, against Blackthorn refugees. It is widely assumed that he was killed in the massive impact, but woe be to any fae who so much as whispers it in passing.

The Tuath'de suddenly found themselves ripped from their ancestral homelands, trapped on a celestial object with denizens of the Fire Plane, their sworn enemies. One imagines the screams of rage and frustration as they came to fully grasp their situation. Cut off from the other forests of Aevintyr, her conquest thwarted and her love taken from her, Una's madness threw off its last ties to rationality. Her only comfort is embodied within her sole child and heir, Tristane, and the certainty that all of her sacrifices will soon come to fruition as she realized she had a nearby source of even greater power than the relics of Wyrderode... Ankhet.

The Tuath'de have only ever feared the dragon Greenscale. WIthout his ceaseless hunger to constrain them, they felt strangely liberated. The Tuath'de certainly had no need to hide on the Comet, and were easily the equals to their hated rivals from the Plane of Fire, with whom they shared this strange new land. They worked ceaselessly to increase their skill and magic, bleeding innumerable new thralls on their madstones, creating ever more powerful foci with which to grow their witchcraft.

Most Tuath'de, if you looked beneath the brittle, arrogant surface, were secretly intimidated by Ankhet, in awe of the inherent power of the Tenebrean force that had both freed and continued to held them. Una alone was undaunted by the being, and, whether driven by her madness or fate, soon resolved to seize the Tenebrean as a brilliant tool to achieve her own ends.* Hurtling through space and desperate to seize this new opportunity for freedom and their own dominion, the Tuath'de began to focus upon their Queen's goal with a fanatical and manic devotion. Together, they seek to bend the will of Ankhet herself and bring about the return of the Green Mother.

The Queen, Una, restless and malevolent in power and intent, stalks about her domain, preparing the rituals to bind Ankhet. Everything must be perfect. Everything must be laid forth with care and executed in unmatched order, for the forces of great magic to be brought to bear. Una heard the news of Ascended arriving on the comet with both anger and contempt; she rages at the thought of lesser beings and the ruin they could bring to her plans.

"Leave not one standing. Butcher them with tooth and claw, with rending power and reeking desolation," she ordered, and her followers rushed forth to obey. One tends to grow a little mad and fanatical when inspired by such a leader. Her very insanity had a way of seeping into the surrounding environs.

All of the Tuath'de forces have been summoned, and the beasts of the marsh itself are alert and rage-filled in response to her disturbed state. All are focused on protecting the Coven until the ritual is completed and Ankhet is hers. After that, Una mused in anticipated triumph, nothing else would matter and all would be laid forth beneath her sole command. Once she had the Simulacrum. Yes, the Great Green Mother, glorious in her growth, so close at hand now, ready to wreak revenge and tear life from the very corpses of the enemy. And everyone not a full-blooded Tuath'de was her enemy.

"Soon Fionn," she breathed, "Soon, my love. Our domain is imminent. Our son's birthright is assured." She laughed and nodded coquettishly, as if sharing a private joke, but she was alone in the room, save for the corpses of a few foolhardy Ascended.
An ever-increasing number of flies provided a song of joy to complement her reverie.

0 kommenttia Lue lisää

Pre-order Starfall Prophecy Today

Pre-order the Starfall Prophecy Deluxe Edition today and get the ferocious Ethereal Drake mount, the Asha Catari costume, and a Ring of Ahnket character portrait instantly!

Looking to just get the Starfall Prophecy content? Then pre-order the Starfall Prophecy Standard Edition.

Pre-ordering either version of Starfall Prophecy will also qualify you to start collecting daily Starfall Prophecy Tokens that can be traded for awesome rewards, including a 40-slot bag and the squirrely Opie mount.

Tietoja pelistä

Download RIFT and enter the vast, magical world of Telara. Experience an unprecedented class system, massive dynamic battles, and player housing like you’ve never seen before – all for free.


Create a character and class to fit the way you play. Start by choosing from six races and dozens of unique Souls, each with hundreds of traits and abilities. Mix and match on the fly and re-specialize anytime you like.


Telara is a living, dynamic world where chaos can erupt at any moment. Whether you’re battling planar invasions or ancient titans alongside scores of your fellow Ascended, the next adventure is always near!


In the deep, dark places of Telara, foul creatures breed, scheme, and hoard the treasures of ages. Gather your friends and delve into dozens of dungeons and raids for groups of 2, 5, 10, and 20 players.


    • Käyttöjärjestelmä: Windows XP, Vista tai 7
    • Prosessori: 2.0 Ghz:n kaksiytiminen tai parempi
    • Muisti: 2 Gt muistia
    • Grafiikka: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 tai parempi.
    • DirectX®: 9.0c, kesäkuun 2010 päivitys
    • Kiintolevy: 15.0 Gt vapaata kiintolevytilaa
    • Ääni: DirectX 8.1 -yhteensopiva äänikortti
    • Muut vaatimukset: Laajakaistainternetyhteys (DSL, kaapelimodeemi tai muu nopea yhteys)
Asiakkaiden arvostelujärjestelmä päivittyy syyskuussa 2016! Lue lisää
Neutraali (78 arvostelua)
Enimmäkseen myönteinen (8,070 arvostelua)
Arvostelun tyyppi

Ostoksen tyyppi



(mikä tämä on?)
31 arvostelua vastaa asetettuja suodattimia ( Myönteinen)
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
1/2 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
26/27 (96%) arvioi tämän hyödylliseksi
150.9 tuntia pelattu
Julkaistu 13. helmikuu, 2014.
Ihan perus MMo mättöä tämä peli edustaa. Tässä ois hyvät ja huonot puolet omasta mielestäni

+paljon pelaajia!
+PVP on helvetin hauskaa ja suht tasasta
+mielenkiintoiset classit
+PVE on suht mielenkiintoista (olen enemmän pvp pelaaja)
+Hyvät grafiikat

-F2P pelaajilla on mahdollisuus tehdä vain kaksi hahmoa (ellei osta lisäpaikkoja)
-Vaatii koneelta aika paljon tehoa
-Oikealla rahalla voi ostaa varusteita (itse en tykkää tästä edusta yhtään)
-Mielestäni peli alue vois olla isompi (mielipide kysymys)

Rift on suhteellisen hyvä peli ottaen huomioon että se on ilmainen. Jos peli olisi täysin f2p niin peli olisi melkeimpä täydellinen. Toki täytyy muistaa se että TÄMÄ on minun oma mielipide. Kokeilemalla se selviää pitääkö pelistä vai ei!!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/7 (71%) arvioi tämän hyödylliseksi
55.0 tuntia pelattu
Julkaistu 30. marraskuu, 2013.
8/10 : >
+perus mmo peli
+kestää noin 80h päästä max lvl (60)
+paljon pelaajia jotka auttaa
+tutorial on aika hyvä
+ilmainen peli
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
297.1 tuntia pelattu
Julkaistu 23. joulukuu, 2013.
Very well-made mmorpg, and many interesting things to do. Beautiful and runs smoothly. 8.4/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
161.6 tuntia pelattu
Julkaistu 28. marraskuu, 2013.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/5 (40%) arvioi tämän hyödylliseksi
13.5 tuntia pelattu
Julkaistu 3. heinäkuu, 2014.
Pelasin hyvin vähän aikaa, mutta mutta..

-Peli oli ainakin tähän mennessä melkein identtinen WoWin kanssa
-Vaatii ihan mielettömän hyvän koneen. Oikeasti. GTA IV pyörii kivasti, tämä peli ei
-Vaikka peli onkin "ilmainen", on DLC:llä hintaa se 325€. Sillä rahalla pelaa jo WoWia : D

Mutta tuota, jos löytyy NASA-tason kone ja välttämäti pitää ilmaiseksi jotain pelata, niin kai tätä uskaltaa suositella. Ehdottomasti WoWi kopio, ei edes yritä olla muuta.

Jos haluaa vähän uniikimpaa ilmais mörppiä niin kannattaa suunnata sarveiskalvot DC Universe mmorpin suuntaan. En ole pelannut, mutta ei ainakaan WoW-kopio ole. Jos rahaa löytyy, niin suosittelen suosiolla WoWia tai FF XIV, joista jälkimmäinen löytyy Steamista.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/1 (0%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Julkaistu 28. tammikuu, 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/2 (0%) arvioi tämän hyödylliseksi
Ei suositeltu
6.6 tuntia pelattu
Julkaistu 12. elokuu, 2015.
Homo peli :D
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/6 (17%) arvioi tämän hyödylliseksi
1/20 (5%) arvioi tämän hyödylliseksi
Ei suositeltu
0.5 tuntia pelattu
Julkaistu 31. toukokuu, 2014.
Aivan ♥♥♥♥♥
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hiljattain julkaistu
⛧Little Owl⛧
37.3 h
Julkaistu 19. lokakuu.
I've been enjoying this a lot! There's still a lot left for me to experience, but I decided to write this anyway.
+ The community is nice. Haven't met any annoying players yet, and I'm surprised since it's f2p mmo.
+ Cool systems like instant adventures, the soul tree, guild finder, minions... etc etc!
+ Easy to understand for a newbie.
+ Rifts and invasions.
+ A lot of professions to choose from.
+ Pretty cool enemies and they seem to be different everywhere, so it doesn't get boring.
+ Of course, mounts. <3
- Actually got me to buy this patron thing...
Hyödyllinen? Kyllä Ei Hauska
34.4 h
Julkaistu 9. lokakuu.
RIFT, peli josta tällainen "vannoutunut" MMORPG-pelaajakin oli kuullut useasti - sekä paljon. Pääasialliset kokemukset tosin rajoittuivat aikaisemmin vain RuneScapeen ja satunnaisiin MMO-kokeiluihin, kuten Torchlight II, Path Of Exile & Neverwinter.

Anyway, nyt on RIFTiä rapiat 32 tuntia takana eikä - toivottavasti - loppua tule vähään aikaan näkymään. Olin kuullut, että peli "kyykyttäisi" paremmankin koneen eli suomeksi, vaatisi paljon tehoja - en nyt tiedä, hyvin tämä toimii minun(kin) 'peliläppärillä' jonka sisuskaluista löytyypi mm. i7-6700HQ & GTX960M. Toki vanhasta, Runeajoista jääneestä, tottumuksesta laitoin grafiikka-asetukset mediumille ja täten pyörii vielä paremmin.

Sitten itse peliin ja olennaisimpaan, pelaamiseen..
Pelailua tosiaan rapiat vuorokauden verran tunneissa takana ja on siinä ajassa ehtinyt levutella ja tutustua questeihin. Alkuquestit olivat - ylläri ylläri - aika yksitoikkoisia; mene tuonne, tapa noita x määrä, kerää lootti ja palauta se alkupaikkaan taikka mene juttelemaan henkilölle X. Ok, aika peruskauraa jossa esitellään vähän NPC-vihuja ja mestoja, ei ongelmaa - questit oli nopeasti ohi.

Levutus/level-upit oli aluksi itselle vähän mysteeri tai lähinnä se, mitä kaikkea "levelupeista" hyötyy/hyötyi, kun aikaisemmissa morpeissa oli tottunut siihen, että levelin kehittyessä näyttöön pompahtaa "mahtavankokoiset" pop-upit ja kaikenlaista voi kehittää - ei tässä, ainakaan näkyvästi. Toki juuri sillä hetkellä, kun leveli kehittyy, näyttöön tulee tuttu "Level Up" teksti hienoine efekteineen & kehyksineen, mutta se olikin aika pitkälti siinä - tai no, saat soulpointseja jotka vaan napinpainalluksella hyväksyt. Ehkä pitäisi tutustua paremmin.. :D

Onko levutus nopeaa? On h*lvetin nopeaa, on nopeaa ja ei ole nopeaa - ihan miten itse valitsee. IMO paras tapa levuttaa on raidit, varsinkin jos saa full groupin - huh sitä expan määrää ja "parhaillaan" sinun ei tarvitse kun koittaa osua vihollista, mutta jos pienempi grouppi niin sitten tietysti homma vaikeutuu. Onhan tässä tietysti mahdollisuus pelata ns. "reilusti" eli questaamalla ja juoksentelemalla sinne ja tänne ja varmasti se sopii jollekin, teinhän itsekin pitkään näin.

Sanoisin näin 32 tunnin jälkeen; 5/5
Hyödyllinen? Kyllä Ei Hauska
13.9 h
Julkaistu 27. syyskuu, 2015.
this game is ♥♥♥♥ing awesome
Hyödyllinen? Kyllä Ei Hauska
Nico Fin
232.1 h
Julkaistu 16. heinäkuu, 2015.
this is good game :)
Hyödyllinen? Kyllä Ei Hauska
29.9 h
Julkaistu 29. huhtikuu, 2015.
;DD epin peli helmanni kannattaa lavata
Hyödyllinen? Kyllä Ei Hauska
23.1 h
Julkaistu 3. tammikuu, 2015.
Hyödyllinen? Kyllä Ei Hauska
53.7 h
Julkaistu 19. marraskuu, 2014.
The actual game is pretty cool but you just can't play it for a long time because you just get bored.
Hyödyllinen? Kyllä Ei Hauska
670.0 h
Julkaistu 5. lokakuu, 2014.
Hyvää vaihtelua MMO-pelaajalle ennen Wowin uuden expansionin tuloa.
Hyödyllinen? Kyllä Ei Hauska