Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
All Reviews:
Mostly Positive (29) - 72% of the 29 user reviews for this game are positive.
Release Date:
May 27, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Approximately how long will this game be in Early Access?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

How is the full version planned to differ from the Early Access version?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

What is the current state of the Early Access version?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Will the game be priced differently during and after Early Access?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

How are you planning on involving the Community in your development process?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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Recent updates View all (48)

February 18

Patch 0.9.6 - New fighter skins, improved VR, and faster load times

Gameplay
- Added a new fighter variant (Sabre Quad)
- Added a unique Sabre Medic skin (as shown below)
- Decreased all level load-times and initial game load-time
- Fundamentally changed VR support to improve playability and decrease motion sickness

Visuals
- Created a new Sabre model with 4 machine guns
- Added "cinematic" quality to all quality-options
- Added "low" option to shadow-qualities
- Texture-quality now defaults to cinematic
- Framerate now maxes out at 90 to reduce issues with excessively high framerates



Core
- Now using PAK files instead of loose files to reduce file count
- Debug-files no longer included

VR
- Motion controllers are no longer used/required
- Added "experimental" warning to VR-menu
- VR-cursor now resets to center when menu is shown
- VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad

Steam
- Fixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight
- Added new "victory" Steam-stat that increments with each mission-victory
2 comments Read more

February 5

Patch 0.9.5.1 - Larger fighters and improved joystick configuration

Gameplay
- Increased size of fighters and interceptors by 50%
- Decreased objective-capture time to 20s
- Reduced difficulty of Menace mission and improved its level-scripting
- Smoothed out automatic speed-limit braking
- Lowered thruster-acceleration on interceptors
- Raised thruster-acceleration on gunships
- Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)



Visuals
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures)
- Ragdolls now collide with other ragdolls
- Increased max draw-distance for fighters and small DOM-turrets
- Added additional, small rear-thrusters to Scythe interceptor

AI
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)

UI
- Added a dedicated joystick menu accessible from the controls menu
- Added configurable offsets and multiplies for each joystick-mapping
- Added a live numerical readout for each joystick-mapping (actual value used in-game)
- All menus can now be escaped using keyboard-shortcuts (Esc key)



Bugs
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration
- Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets
- Objectives no longer "beep" when a player enters an overwhelmingly hostile territory

Core
- Upgraded Linux build from UE 4.18.2 to 4.18.3
0 comments Read more
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Reviews

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

About This Game

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.2 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Version 11
    • Storage: 4 GB available space
    Minimum:
    • OS: Linux or SteamOS
    • Processor: 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 or AMD Radeon HD 6800
    • Storage: 5 GB available space
    Recommended:
    • OS: Linux or SteamOS
    • Processor: 3.2 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 or AMD Radeon RX 460
    • Storage: 5 GB available space
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