Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Alle recensies:
Grotendeels positief (23) - 78% van de 23 gebruikersrecensies voor deze game is positief.
Releasedatum:
27 mei 2016
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
Meer informatie

AstroKill kopen

SPECIALE PROMOTIE! Aanbod eindigt op 16 december

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Recente updates Alles weergeven (44)

11 december

Patch 0.9.4.1 - Linux fixes

Core
- Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash
- Recompiled Linux UE4 with this fix for AMD drivers: https://github.com/EpicGames/UnrealEngine/commit/8bd35912ed384750ca8b3474f3ab806c6ddcf

Gameplay
- Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough)

Bugs
- Checking the joystick-bypass checkbox will now zero-out all internal joystick-axis values
2 opmerkingen Meer informatie

9 december

Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization

Core
- Upgraded engine from UE 4.17 to 4.18
- Drastically reduced texture-memory usage by optimizing mip-maps
- HTC Vive should now work via the OSVR plugin (needs testing)
- Eliminated many unused materials and textures to lower required disk-space
- Joystick-input is now fed through the UE4 raw-input plugin
- Reduced all texture-pool sizes (varies with texture-quality setting)
- Lowered overall game-size by nearly 2GB (~50%)



Controls
- Angular drag is now customizable (very useful for joysticks and VR)
- Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button)
- Up to 8 joystick-axes can now be mapped (must be manually set for now)
- Steam Controller plugin is now enabled



UI
- Improved visibility of menu-text
- Changed off-screen target-reticle to a simpler arrow-design
- Added angular-drag slider and joystick-axes fields to the controls-menu

Visuals
- Increased resolution of some skyboxes
- Reduced debris in frigate-explosions

Bugs
- Fixed issue with loading-screen hanging occassionally due to a race-condition
- Eliminated NULL-spawning attempts by injecting class-validity guards
- Removed excessive debug-logging from motion-controllers
6 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Over dit spel

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • True 6DoF flight-controls via directional thrusters
  • All spacecraft and projectiles obey real-world laws of physics
  • Kinetic projectiles deal damage proportional to their relative speed
  • Unique shields use anti-gravity to repel projectiles
  • Clever and convincing AI with a range of skill-levels
  • Fully customizable controls: mouse, keyboard, gamepad, and joystick

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.

Fly smart, fly hard

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 7
    • Processor: 2.8 GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Versie 11
    • Opslagruimte: 4 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 7
    • Processor: 3.2 GHz
    • Geheugen: 16 GB RAM
    • Grafische kaart: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Versie 11
    • Opslagruimte: 4 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Linux or SteamOS
    • Processor: 2.8 GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 660 or AMD Radeon HD 6800
    • Opslagruimte: 5 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Linux or SteamOS
    • Processor: 3.2 GHz
    • Geheugen: 16 GB RAM
    • Grafische kaart: GeForce GTX 1050 or AMD Radeon RX 460
    • Opslagruimte: 5 GB beschikbare ruimte

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