Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Tutte le recensioni:
Perlopiù positiva (23) - Il 78% delle 23 recensioni di questo gioco sono positive.
Data di rilascio:
27 mag 2016
Sviluppatore:
Editore:

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

Qual è lo stato attuale della versione in accesso anticipato?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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Aggiornamenti recenti Mostra tutto (44)

11 dicembre

Patch 0.9.4.1 - Linux fixes

Core
- Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash
- Recompiled Linux UE4 with this fix for AMD drivers: https://github.com/EpicGames/UnrealEngine/commit/8bd35912ed384750ca8b3474f3ab806c6ddcf

Gameplay
- Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough)

Bugs
- Checking the joystick-bypass checkbox will now zero-out all internal joystick-axis values
4 commenti Altre informazioni

9 dicembre

Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization

Core
- Upgraded engine from UE 4.17 to 4.18
- Drastically reduced texture-memory usage by optimizing mip-maps
- HTC Vive should now work via the OSVR plugin (needs testing)
- Eliminated many unused materials and textures to lower required disk-space
- Joystick-input is now fed through the UE4 raw-input plugin
- Reduced all texture-pool sizes (varies with texture-quality setting)
- Lowered overall game-size by nearly 2GB (~50%)



Controls
- Angular drag is now customizable (very useful for joysticks and VR)
- Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button)
- Up to 8 joystick-axes can now be mapped (must be manually set for now)
- Steam Controller plugin is now enabled



UI
- Improved visibility of menu-text
- Changed off-screen target-reticle to a simpler arrow-design
- Added angular-drag slider and joystick-axes fields to the controls-menu

Visuals
- Increased resolution of some skyboxes
- Reduced debris in frigate-explosions

Bugs
- Fixed issue with loading-screen hanging occassionally due to a race-condition
- Eliminated NULL-spawning attempts by injecting class-validity guards
- Removed excessive debug-logging from motion-controllers
6 commenti Altre informazioni
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Recensioni

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Informazioni sul gioco

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • True 6DoF flight-controls via directional thrusters
  • All spacecraft and projectiles obey real-world laws of physics
  • Kinetic projectiles deal damage proportional to their relative speed
  • Unique shields use anti-gravity to repel projectiles
  • Clever and convincing AI with a range of skill-levels
  • Fully customizable controls: mouse, keyboard, gamepad, and joystick

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.

Fly smart, fly hard

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Requisiti di sistema

Windows
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 7
    • Processore: 2.8 GHz
    • Memoria: 8 GB di RAM
    • Scheda video: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Versione 11
    • Memoria: 4 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7
    • Processore: 3.2 GHz
    • Memoria: 16 GB di RAM
    • Scheda video: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Versione 11
    • Memoria: 4 GB di spazio disponibile
    Minimi:
    • Sistema operativo: Linux or SteamOS
    • Processore: 2.8 GHz
    • Memoria: 8 GB di RAM
    • Scheda video: GeForce GTX 660 or AMD Radeon HD 6800
    • Memoria: 5 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Linux or SteamOS
    • Processore: 3.2 GHz
    • Memoria: 16 GB di RAM
    • Scheda video: GeForce GTX 1050 or AMD Radeon RX 460
    • Memoria: 5 GB di spazio disponibile
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