Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Toate recenziile:
În mare parte pozitive (24) - 75% din cele 24 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării:
27 mai, 2016
Dezvoltator:
Distribuitor:

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Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

Notă: Acest joc aflat în Acces Timpuriu se poate schimba sau nu pe viitor. Dacă nu ești dornic să-l joci aşa cum este el acum, atunci ar trebui să aștepți ca să vezi dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Ce au de spus producătorii:

De ce Acces Timpuriu ?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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Cumpără AstroKill

 

Actualizări recente Afișează tot - (45)

15 decembrie

Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves

Core
- Upgraded UE4 engine from 4.18.1 to 4.18.2
- Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud

Input
- Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls)
- Modifier keys (shift, alt, ctrl) are now allowed in key-bindings



Bugs
- Fixed issue with idle joystick-axis values reverting to -1 (causing uncontrollable spinning and other undesired behavior)

UI
- HUD is now automatically hidden when in-game menu is displayed (reduces visual clutter and increases menu readability)

Audio
- Reduced memory-footprint of larger audio-files (music, vocals)
4 comentarii Află mai multe

11 decembrie

Patch 0.9.4.1 - Linux fixes

Core
- Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash
- Recompiled Linux UE4 with this fix for AMD drivers: https://github.com/EpicGames/UnrealEngine/commit/8bd35912ed384750ca8b3474f3ab806c6ddcf

Gameplay
- Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough)

Bugs
- Checking the joystick-bypass checkbox will now zero-out all internal joystick-axis values
4 comentarii Află mai multe
Citește toate discuțiile

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Recenzii

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Despre acest joc

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • True 6DoF flight-controls via directional thrusters
  • All spacecraft and projectiles obey real-world laws of physics
  • Kinetic projectiles deal damage proportional to their relative speed
  • Unique shields use anti-gravity to repel projectiles
  • Clever and convincing AI with a range of skill-levels
  • Fully customizable controls: mouse, keyboard, gamepad, and joystick

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.

Fly smart, fly hard

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Cerinţe de sistem

Windows
SteamOS + Linux
    Minim:
    • SO: Windows 7
    • Procesor: 2.8 GHz
    • Memorie: 8 GB RAM
    • Grafică: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Versiune 11
    • Stocare: 4 GB spațiu disponibil
    Recomandat:
    • SO: Windows 7
    • Procesor: 3.2 GHz
    • Memorie: 16 GB RAM
    • Grafică: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Versiune 11
    • Stocare: 4 GB spațiu disponibil
    Minim:
    • SO: Linux or SteamOS
    • Procesor: 2.8 GHz
    • Memorie: 8 GB RAM
    • Grafică: GeForce GTX 660 or AMD Radeon HD 6800
    • Stocare: 5 GB spațiu disponibil
    Recomandat:
    • SO: Linux or SteamOS
    • Procesor: 3.2 GHz
    • Memorie: 16 GB RAM
    • Grafică: GeForce GTX 1050 or AMD Radeon RX 460
    • Stocare: 5 GB spațiu disponibil

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