Destacados
Juegos
Software Demos NOTICIAS Recomendados
Cuando alguien se cansa de vivir y utilizar su alma, no sólo puede perder el alma sino que además puede abocarla a la muerte… Antes de que las almas mueran del todo, permanecen en The Void (El Vacío) – un extraño espacio a medio camino entre la vida y la muerte.
Fecha de lanzamiento: 15 Dic 2009
Ver vídeo en alta definición

Comprar The Void

Actualizaciones recientes Ver todos (1)

90% Discount: bitComposer is celebrating its 5th anniversary!

19 marzo 2014

It’s time for another sale and this time it’s massive! For the next 3 days, The Void will be available at an unbelievable discount of 90%.

Check out the bitComposer anniversary sale for more deals on a great selection of titles!
http://store.steampowered.com/sale/bitcomposersale

5 comentarios Leer más

Acerca del juego

Cuando alguien se cansa de vivir y utilizar su alma, no sólo puede perder el alma sino que además puede abocarla a la muerte…
Antes de que las almas mueran del todo, permanecen en The Void (El Vacío) – un extraño espacio a medio camino entre la vida y la muerte. Hay una remota posibilidad de sobrevivir en El Vacío e incluso de regresar del mismo. Esta oportunidad es El Color – el único alimento que puede utilizar un alma errante por los lúgubres dominios del Vacío, gobernados por monstruosos Hermanos y maliciosas Hermanas, que luchan desesperadamente por las últimas gotas del mismo. El Color es algo más que la sensación de la vida para estas misteriosas criaturas, además proporciona poder y fuerza vital a todo el Vacío. El Color te proporciona poder para hacerlo prácticamente todo, incluso escapar de las garras de la muerte si obtienes cantidad suficiente, pero queda muy poco en los áridos desiertos del Vacío. Sólo hay suficiente Color para uno.
¡Conviértete en ese uno, recupera tu alma perdida!
  • El Color es el único recurso del juego: actúa como salud, inventario, sistema de habilidades y privilegios, y armamento.
  • Todas las acciones del juego se realizan mediante el dibujo. Deberás dibujar literalmente tu vía de escape con tu propia sangre.
  • Cada Color puede causar daño o beneficio. Un jugador obtiene diversas ventajas al obtener cualquiera de los colores, pero cuando los utiliza para dibujar alimenta a las fuerzas enemigas del mundo.
  • Enfréntate a gólems, depredadores sedientos de sangre y otros engendros del Vacío.

Requisitos del sistema

    • SO: Windows XP SP2 / Vista
    • Procesador: Pentium IV a 2 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Tarjeta gráfica con 128 MB y compatible con DirectX® 9.0c (ej. NVIDIA® GeForce™FX 5600 o ATi® Radeon™ 9600)
    • DirectX®: 9.0c
    • Disco Duro: 6 GB de espacio libre
    • Sonido: Compatible con DirectX® 9.0c
Análisis útiles de usuarios
A 25 de 32 personas (78%) les ha sido útil este análisis
328 productos en la cuenta
15 análisis
3.8 h registradas
Pros:

1. Great graphics (at least for its time of release but also my personal opinion)
2. Good plot / story
3. Disturbingly disturbing atmosphere and sounds
4. The "brothers" (I believe that's what they are called?) walk in an incredibly creepy way and you will probably get a shock when you first see one / them
5. It's cool to draw your "spells"
6. The game shows you how to draw your spells should you forget them
7. Kind of a creepy horror game for most people (myself included) if you like those sorts of games, you should buy this one.

Cons:

1. Might lag on old and not fully up-to-date pc's (even mine lags a little every now and then but it's not all that bad)
2. It can feel slightly repetitive (not Spore spice repetitive) to gather colour from the places you have placed "farms" on
3. You will probably learn to remember them, but some of the spells can be easy to forget for some people, but like I said above under pros, the game can tell you how to draw them again
4. The game can become slightly stressful for some people (you can kind of say you have a limited time if you don't want to make the game harder for yourself. Much harder.)
5. A creepy horror game that not everyone might enjoy. Especially kids.

Conclusion and personal rating:

I personally think it's one of those incredibly good, but underrated games. It's truly a beautiful game and I give it 9/10. It couldn't be much better than it is, but I still somehow feel that something could be added to improve it. Maybe more monsters? I'm not wholly sure.

In short if you like and appreciate abstract art: BUY THIS ♥♥♥♥.
Publicado: 19 marzo 2014
¿Te ha sido útil este análisis? No
A 19 de 24 personas (79%) les ha sido útil este análisis
206 productos en la cuenta
17 análisis
2.4 h registradas
Rapeavore.

Is that a word? If not, this game just invented it.

I try not to read misogynistic undertones into video games. Really, I do. The Void, though, proudly and repeatedly insists on presenting itself as such, however, so there's no easy out on this one.

The Void revolves around traveling about various realms, growing and collecting colors, and forcing them down the throats of naked women. They are starving, you see, as their world dies, and are completely helpless to feed themselves without a Brother to take care of them. This is not me putting words in the game's mouth; one of the first Sisters you meet actually laments that when she was born, no Brother arrived to care for her.

The Sisters all espouse some wisdom about how to survive in the realm, and claim to know the realm's secrets, yet can't even feed themselves. You have to do this, the naked male hero of this story. Many of them will even curse you as you 'feed' them, and make a big deal about how they cannot refuse a feeding. But man, do they ever squirm in ecstasy after your force yourself on them.

I'm sure there's other parts to the plot, but after two hours of gameplay, little had changed, and the sheer nastiness of the game had worn out its welcome. I gave it its chance. If the game later turns into an empowering message of true love, well, it's too little too late.

Graphically, it's fine, well done, even. A lot of care is taken to make the Sisters look good and the Brothers look hideous.

The actual gameplay is frustrating and imprecise. The game gleefully takes away player agency at the drop of a hat, and drawing runes is fiddly. The map is an utter mess, and nearly unusable.

The main gameplay involves seeding colors across the world and collecting them afterwards, so it's mainly just resource management. Everything about this game is laboriously slow and unforgiving, from the resource gathering to the plodding movement of the main character. The game feels like a chore.

There are some interesting ideas in this game. The Void itself, the idea of ascending into another realm or descending into Oblivion. But any sparks of interest are quickly smothered in breasts, and not in a fun way, either.
Publicado: 24 agosto 2014
¿Te ha sido útil este análisis? No
A 16 de 23 personas (70%) les ha sido útil este análisis
130 productos en la cuenta
3 análisis
23.2 h registradas
This game was amazing to say the least. The concept, the art, and the over all experiance of playing this game felt very good. The game is harsh though and does not forgive if you screw up, making you restart from a previous save or start over entirely. The game has so many endings, it is very poetic. If you like puzzles and mind blowing experiances I would buy this game.
Publicado: 16 marzo 2014
¿Te ha sido útil este análisis? No
A 8 de 11 personas (73%) les ha sido útil este análisis
346 productos en la cuenta
12 análisis
4.7 h registradas
Although i personally love this game, i know most people won't. Why? Basically this game is the closest thing as an "abstract art game". Story is interesting and suspicious. Levels are creepy and interesting, even being small ones. Gameplay mechanic is unique, you have to use different colors to use attacks. You have to harvest this colors from the gardens so you can keep them in your body, they are also your "HP" as well as your attacks, so you have to manage both. You also can give the colors to other npcs so they can live again. This game is hard, i tell you that, it does not tell you what's your objective (not directly, so you will be confused if what you are doing is correct or not) and the game does not hold your hand. Boss fights are tough as hell if you don't have loads of colors with you. Also you have a big feeling of loneliness and tension while playing, even tho this is not a horror game. Some characters looks like monsters coming out of Hellraiser.

Also be aware that you walk around a lot, and combat is not real time. When choosing a color the game enters in slow motion and you can choose how much color to use to attack someone or give someone. To make some actions and magics you have to draw different shapes (they show you the shape so you can copy in the bottom of the screen), which i found really interesting. Again, this game is really hard, so it won't be a walk in the park and you might get bored of going around, coming back to get color, etc. Another tip is to save whenever you can, because if you run out of color (meaning you will have 0 color with you) you die and can only go back using a save file.

Conclusion is: I won't recommend this game because it is a bad game, it's not, but i am sure most people will hate it, so it's best to save your money. If you are interested in a surreal game, with crazy worlds, crazy npcs and crazy mechanics, you might love this as i did.
Publicado: 3 abril 2014
¿Te ha sido útil este análisis? No
A 20 de 35 personas (57%) les ha sido útil este análisis
738 productos en la cuenta
14 análisis
48.2 h registradas
gray is intermediary. white being all and black being none. both are extremes. passion emboldened and embodied, symbols of the absolute. seep one into the other and somehow neither dominates: becoming a state without, opposite of opposites that have all. a state coloring an emotional death; sleeping without want of waking; dreams anchored and abandoned; nightmares made flesh and disregarded. if anything belies sadness without sadness, it is a hidden strength. the strength to live an absolute death. we for whom no color grows, was it our will that sent color away? or were we ravaged internally, until there was none left? as color leaves, so does the beauty in life. not just on the surface; everything is sucked dry. the sleeper lies still. roused for what, pray tell low soul. guest, tell me, is gray a symptom or a result? if your fate is to rise and ascend, why do you only destroy? greyness permeates, undeniable indelible, shrouded misery over sumptuous deceit. the sleeper no longer sleeps. what we call sleep, if a state of unwaking, the sleeper is a name only. death to the sleeper? he sleeps no more; his color is gray; he is dead to the world.

life is a collection of voids. their limit can be reached, provided man has the strength to breakthrough. the sleeper who is not sleeping is neither awakened. his void decays of inaction. what is happening? surely, nobody knows. nobody cares. nobody cares that nobody cares. yet; whispered, some shouting, within missing time, we come to agreement: apathy. the void dies, the sleeper wakes, he does not care. gray is a lack - grey the color of uncaring. look for the signs, the colorless wake, the living of death ushers in a final age. still, nothing is happening, and nothing will happen. there is no lost purpose in void even if we find purposelessness. a stalemate caused by none. dear guest, will it be broken? is fate coincidental or planned to start? apathy’s curse is absolute, unbreakable even with fortitude in desire. casting off bonds so carelessly will destroy everything. yet the bonds must be cast. contradictions sustain order, regality, the semblance of life and the mockery of it. this order, like all, is doomed.

color has returned to the void. death beckons, she beckons to you, lost soul. pick up her heart; do not fear the end. who is death but the progenitor? the new age is here, the old age is always, our time has whence and past. we will teach you discipline. the sisters shall bow before you. stay straight, my faithful warrior messenger. forget about taboos; give, you fool, or it will all be lost. it is your fate to create. such a right will be questioned, shrieking and vehemently. compromise and perish. one who stifles is no greater than the amateur who gropes. none may be given on merits of right. guest, you are a wanderer. can you feed with your blood? can you handle turgor, the state of absolute tension, which turns a man into a drawn and tightended bow? my supposition is your weakness. it’s not so much lighting tension when you must endure it. there’s no way to prepare you, guest. you will die for this.

that’s the fate of creation. what world will you make? not everything is open, stilted, fronted for graces. as we vye and compete, you are a benefactor. it is by chance that you exist here, guest. the void is as beautiful as it is cruel, yet its thorns are in you. marvel at sights as they last in shroud. we welcome and revile, these chambers are free to be acted upon, much to a current distaste. how wonderful it could be to remain still forever! destroy these bonds, that is your role. to deny it is to embrace false righteousness. those posing as protectors do the most damage. it will be difficult, even an impossibility for the warm hearted. betrayal is by fact a right; those who betray beget pureness of state. hypocrites have no fate without betrayal. do not be intimidated by their seeped doctrine, the wholeness alludes even the most devout. fated for dueling, between massive powers, at once battling a hideous, wicked, unfamiliar foe, by lies and deceit. go forth and challenge their righteousness.

obfuscation lasts long in darkness. while lit revealing should be deliverance. fragments cannot eschew perfection, while gripped infernally, such pieces left only for interpretation. eventuality takes importance as survival. survival is purpose when even left without directive. ascend, rise, higher and higher! go forth, farther and farther! such fate is fit for a wanderer. guest, it is all up to you. do not feel slighted. we are all faultless. wouldn’t you pity yourself? can’t you return what was lost? the sleeper is not dead. if amicable living can produce a forever, grasp it, hold tightly, do not relent. the one who waits, he waits for you. quell not into temptation. ultimately togetherness is feigned and watching is fruitless. which one is really yours? who really has lost you? guest, are you a wanderer, or are you sleeping? the one who listens to thee, searches for thee, and is blindly obedient, shall be answered. obvious is mistrust. the easy paths only lead down. rise! higher and higher! there’s nothing else for me here now.

ice-pick lodge followed up their masterpiece, pathologic, with another masterpiece. gaming has yet to catch up with their visions, as anapestic as they are raw and visceral. the void is about creation. it is about the pure creation, about painting and giving life. it is about the creation of new worlds and the relationship of dreams. its structure is tonal, pieceable, but brilliant. the void is the most poetic game I’ve played, concerned about interpretations and not meanings, attempting to ask huge questions, and letting the player answer them on their own. it accomplishes this without relying too much on dialogue. sentences are carefully constructed instead of colored with enough meaning to make sure even a child could understand. timeless, so in a sense, ahead of its time. the absolute pinnacle of storytelling.

it loses its brilliant layered human element pathologic balanced, instead being incredibly vague. it’s not quite as good as pathologic and that’s a real minor thing, because nothing really is. the void, however, takes the resource survival gameplay of pathologic and pushes it to absolute extremes. the depth and breadth of the gameplay in something that’s not repeated in its genre or others and its absolutely sophisticated difficulty is as astounding as the meaning of the game. top that off with the greatest dark fantasy art directive in videogames to date and a subtle, brooding, menacing, and brilliant soundtrack, the void’s quality is insufferable. if not for the really dumb glyph drawing it would be undeniably perfect. they do feel awesome during fights with brothers, but cause more frustration than anything in a game that allows for no mistakes. when I don’t make the mistakes though, it’s absolutely amazing. anyone who beats their chest about the validation and advancement of videogames and has not played either pathologic or the void should be denounced. doing so makes you simply a neophyte. videogames have long validated themselves and, doubly so, ice-pick has now created games that stand shoulders with literary giants.
Publicado: 1 abril 2014
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
226 productos en la cuenta
16 análisis
15.9 h registradas
Atrevido, difícil, opresivo, onírico, anticomercial, indefinible...si buscas todo eso, The Void es una buena respuesta, palabra. Ahora bien, si se busca un juego para ¨pasárselo¨, accesible y/o para partidas cortas, búscate otra cosa. Toda una muestra del videojuego como arte.
Publicado: 25 agosto 2012
¿Te ha sido útil este análisis? No