Lorsque l'âme d'une personne quitte sa dépouille charnelle, celle-ci ne rejoint pas directement son lieu de repos éternel. Car avant, il y a The Void, un lieu assez indéterminé, un désert entre la vie et la mort. Il existe une chance, infime, d'y survivre et d'en revenir.
Évaluations des utilisateurs : Très positive (382 évaluation(s))
Date de parution: 15 déc 2009

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"Surreal adventure game dealing with light, dark and survival."

À propos de ce jeu

Lorsque l'âme d'une personne quitte sa dépouille charnelle, celle-ci ne rejoint pas directement son lieu de repos éternel. Car avant, il y a The Void, un lieu assez indéterminé, un désert entre la vie et la mort. Il existe une chance, infime, d'y survivre et d'en revenir.…
Cette chance, c'est la couleur, essence spirituelle des âmes vagabondes du Void. Précieuse et recherchée par les Sœurs, elle n'est pas uniquement leur raison même d'exister : elle est aussi essentielle à l'équilibre vital du Void tout entier. C'est également votre seule ressource pour toutes vos actions. Récoltez de la couleur et vous pourrez revenir à la vie. Si toutefois vous arrivez à en trouver assez... Et à survivre aux Frères.
Les couleurs sont à la fois le bien et le mal : les avantages qu'elles vous procurent renforcent les ennemis
  • La couleur, seule ressource du jeu, est un tout : elle est la vie, l'inventaire, les compétences, les accessoires.
  • Dessinez votre propre chemin.
  • Combattez des golems, des prédateurs assoiffés de sang, et bien d'autres créatures cauchemardesques.

Configuration requise

    • Interface : Windows XP SP2 / Vista
    • Processeur : Pentium IV 2GHz
    • Mémoire : 512 Mo
    • Graphismes : 128 Mo compatible DirectX® 9.0c Carte vidéo (e.g. NVIDIA® GeForce™FX 5600 ou ATi® Radeon™ 9600)
    • DirectX®: 9.0c
    • Disque dur :6 Go
    • Son : compatible DirectX® 9.0c
Évaluations intéressantes des utilisateurs
67 personne(s) sur 69 (97%) ont trouvé cette évaluation utile
48.7 heures en tout
Posté le : 29 septembre
This is one of the strangest games I've ever played and I absolutely loved it.
Other reviews have mentioned the severe difficulty and the need to restart after hours of play and they're entirely correct. This is, at heart, a resource management game with bizarre, unintuitive mechanics and there is zero hand-holding. You will be confused (but also intrigued) from the start of the game to the very end. If you're quick to anger and frustration this may not be the game for you.
If you're patient, however, you'll find one of the most creative and stylized games you'll ever play. The artistic direction is stellar and (though perhaps more style than substance) the atmosphere alone is worth the price of admission.
Be warned that the "story" is vague, dream-like, and never fully fleshed out. Nevertheless, the developers manage to imbue an impressive amount of personality in the characters despite lines of dialogue that are sparse and cryptic as can be.
You should also be aware that there is an excessive amount of nudity in the game. I initially thought this may be a cheap ploy for attention but I'm now quite convinced it was an artistic decision. It contributed surprisingly well to the otherworldly, surreal atmosphere and is never remotely sexualized or graphic. It should be fine for mature players.
Overall, if you're a patient player with an eye for style and an appreciation for some genuine originiality this game is worth every penny.
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27 personne(s) sur 30 (90%) ont trouvé cette évaluation utile
49.6 heures en tout
Posté le : 8 novembre
This is an unusual game. Honestly, the game that it most reminds me of is Ultima 4 -- not in play style or in atmosphere, but in the sense that you spend most of your time trying to learn to understand the world you're in.

(Disclaimer: I played Ultima 4 without playing any of the others, and without a manual. Not sure if the manual described what the "Avatar" was supposed to be, but it would've changed my experience greatly if it had.)

The game is very unforgiving of mistakes. But at the same, you lose most of the game if you read online how everything works, and how not to make mistakes. When I played the game, I had to restart about 3 times (on original 'hard' difficulty), and each time I read a bit more online to figure out how to succeed. I'm about 3/4 through the game now, and i regret all that reading, as learning the rules is part of what the game is about.



I would recommend this game, in a very specific context:

1) Download the patch to nerf difficulty. Don't even waste your time playing on original 'hard' difficulty until you've beaten it once. I'm on medium now, resources are quite abundant. So I'd recommend you start on medium (or easy if you're less skilled). You may fail the first time until you know what you're doing. Once you figure out what you're doing the game is very easy, but on lower difficulties you won't have to replay the first half dozen chambers for every little mistake.

2) Do not read ANYTHING about the game mechanics. Don't even read the release-notes on the patch. This is a puzzle game where alot of the fun is trying to discover the pieces. You may fail on your first attempt, and you probably will have several moments of "oh crap! I've been doing stupid things! I wish I'd known not to do that!" Yea, that's how the game is supposed to go. That's why I'm recommending starting on medium. It's simple to complete the game on 'hard' original difficulty if you know the rules, but you miss most of the game.

Also be aware, there are red herrings -- don't automatically believe everything the characters tell you about how the world works.

3) Be aware, this game is slow. That's intentional. It's atmospheric and artistic. The slowness is to give you time to try to understand the world around you. If you're getting bored, most likely you're missing something. But don't worry... you can't miss anything for too long or you're probably going to fail, and you'll be able to catch it next time. Think of it like a rogue-like if you need to. The game is slow, but still intense.

4) Be ready to experience art more than play a game. Everything in this game means something. This truly is a beatiful work.



Difficulty patch below. The post includes release notes in green, and the download in blue. As I mentioned in point 2, try not to read the release notes until after your first playthrough.
http://forum.ice-pick.com/viewtopic.php?p=101816#p101816
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23 personne(s) sur 28 (82%) ont trouvé cette évaluation utile
32.2 heures en tout
Posté le : 27 juin
The Void reminds me of Star Control 2, which is one of my favorite childhood games. It is one of the more unique games I have played in quite some time. It is a fairly long and complex game that doesn't explain anything until hours in. Therefore you may need to start over mid way through because of your actions.

You are introduced as a lost soul who was dragged to a world that is nearly barren of life. Your goal is to escape The Void, which can be done in different ways. There is a set timeline and where different factions will seek to convert you to their cause. Be warned that there is a LOT of female 3d nudity but no genitals or sex.

The game revolves around a limited resource known as "Color" in order to survive and accomplish tasks. Color is extracted by collecting flowers, planting and harvesting trees, mining rocks, catching critters, and defeating some enemies. It is initially harvested as a health that is temporarily used to boost stats like run speed. Over time it is converted into mana that is used for casting spells which is mainly used to damage enemies.

The game hides a lot of information about the use of Color until late in the game. Therefore, it may be helpful to know that casting too many spells in the same area will cause problems for you and determines what endings are available to you.
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21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
26.1 heures en tout
Posté le : 2 septembre
This is easily one of the most player-unfriendly games I have ever encountered. This is basically a resource/adventure game, and you WILL have to restart a couple times after playing a couple hours each time, because the game is purposely vague and unforgiving with resources in the beginning. It is also a game which requires a good amount of micromanagement and reloading. The resource system is fairly complex, so I won't bother trying to explain it (it also SOUNDS really ridiculous).

The environment and storytelling is also confusing, but also compelling. The world is mostly black, grey, and white, and you are in constant search of color, which you require in your body in order to survive. The girls look like alluring goddesses and the guys are grotesque monstrosities, and it creates this really weird environment which is a mix of horror and sort-of-existential "WTF".

It's also a bit buggy, and crashes for no reason every once in a while.

This is not a "fun" game, but it could be worth a look for the environments, storytelling, and resource system. It is HARD though, so if you're easily frustrated stay away.
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
31.6 heures en tout
Posté le : 10 août
How am I supposed to recommend The Void? In writing about videogames, we simply do not have the right vocabulary to do that. I can merely offer these fragments, shored against its striking ruins:

I. You cannot hope to win the game. You can only survive.

II. The Void is a computer simulation of a highly complex system which you will not understand. From the first moments, you are required to manipulate its many variables, all obscured by very peculiar terms and tangled in a complex web of relationships. Helping the system is hurting it. Everything has consequences. You cannot know what they are. What you are doing is probably wrong.

III. Everyone is lying. Particularly when they say that everyone is lying.

IV. The videogame known as The Void is art. Unashamedly and gleefully art. The whole thing may be an extremely elaborate sexual metaphor. It may be the dark vision of an uncaring afterlife. It may be both. How many poems have you played lately?

V. There is rather a lot of naked ladies in it.

VI. It pleases me greatly to see the old surrealist sensibilities alive and thriving in a new medium. The visuals are bold and fascinating in their crumbling beauty. Erudite, yet still its own.

VII. You try writing about this without sounding pretentious.

VIII. The difficulty might be a bit extreme. I played it with the medium difficulty patch and had my hands quite full.

IX. Ice-Pick Lodge’s use of interlocking systems to tell a story is truly fascinating and pioneering work. Here is a linear game that everyone will experience completely differently. There is no crude illusion of choice and consequence; everything is consequence.

X. In conclusion, I can recommend this videogame product to everyone.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 6 décembre
A weird little game. There are no good endings or bad endings, there's just YOUR ending. As a friend pointed out, you can back yourself into a corner where the only way forward is horrifying, and it's a perfectly legitimate game choice to give up and stop playing. "Losing" is sometimes the best choice, and you have to ask yourself: why did I even care about winning and losing? We don't care who 'won' in a painting and we shouldn't care here.


Beautiful, intelligent, haunting, sometimes deeply upsetting.

If you run at it like a standard game that you HAVE TO WIN and get 100% COMPLETION and BEST ENDING you are gonna get very frustrated and hate it. Relax and just take it in.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 1 novembre
I like this game, no, I'd go so far as to say that i love this game. Why? You may ask. Is the artwork amazing? No, it's actually pretty low quality even for a game from 2009. Is the story interesting? Not really. Go do this, fight this boss, save your soul, save the world. So why on earth would i recommend this game to you? Well it's simple, this game does something very unique, it balances movement, spellcasting, and exploring into a package that may take you 16 hours to complete. Is it worth the 10$ price tag? Absolutely, the world is surprisingly interesting enough that the story doesn't really bother me that much, and the combat and color conservation that they introduce in this game is surprisingly fleshed out. All in all, this game was enjoyable the first time I played it, and i was even willing to purchase this game again to see if the memories were still there.... they were.

Final Score 7.5/10
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29 personne(s) sur 54 (54%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 30 octobre
One night in late summer, I found myself stranded without a ride in what I imagine to be the south end of Soho. I imagine this is where I was because I am not exactly sure, if I ever was, and the longer it has been since that night, the less sure I become. Nonetheless, on this particular night I had done a massive amount of what I assume to be cocaine, as I have always been partial to the uppers, and I am not particularly fond of the feeling of fake congeniality imparted by the club drugs that every tween seems to be so fond of these days. On that particular night, I was standing outside, and it had been raining rather heavily for quite some time, and I presume I was soaked clear through my clothes to the bone, although I do not remember the sensation of either being soaked or having bones, but I assume that I at least had the latter or else I would not have been standing outside in the rain to become soaked in the first place. As I was standing outside in the rain thinking to myself that I could sure use an umbrella right now, a vision of heaven entered my periphery. It was an umbrella, and it was held by the ugliest woman I had ever seen, in Soho or otherwise. But beggars cannot be choosers, and I was certainly squarely in the category of beggars at this particular place and time. I asked the poor wretch if I might share the umbrella with her, and she obliged, on the condition that I walk her to her residence, and upon arrival at our destination, I give her a kiss. As I said before, not being a fan of the lascivious drugs of youth, I was not interested in such romantic endeavors, but it was still coming down like God had just finished happy hour, and I did not have anything left to do that evening, that I was aware of, so I thought I would see where the night would take me.

The sights and sounds of Soho were overwhelming in my presently intoxicated state, and the more we walked, the more interesting my companion became. I started to listen to her, and I started to see her for who she really was, and not just for her, admittedly terrifying, exterior. I also enjoyed the way that people would go out of their way to walk around us when they saw us coming down the sidewalk, presumably frightened off by my compatriot's ghastly visage. Unfortunately, as amusing as all of this was in my drug-addled state, it was getting later, or perhaps earlier, as the sun seemed to have been coming up or just going down, and I was really in no position to say, given my current state, and we were moving into a strange place where the ground seemed devoid of covering and the trees devoid of leaves. The cement seemed to have all but disappeared at this point, and the only remaining facet of the civilization from which we had departed were oppressive wrought-iron fences that looked to be decades, if not centuries, old.

As I was about to turn and ask my new acquaintance how much further it was to her residence, she advised me that we had arrived. Her home appeared to be more a gargantuan tomb than any sort of abode I had ever encountered, but in my present state I was not really in the mood to question, and I did not particularly care where she lived, not even knowing her name at this point, and besides, there appeared to be some other rather grotesque individuals milling about, and I would really rather just leave than start suggesting real estate options to her. Since we had reached her dwelling, it was time for me to depart, but not before, she reminded me, my bestowing of a kiss upon what I can only assume she referred to as her face, as I saw no other part of her form that could pass as such, even being that the thing that was no doubt her face barely did. As I leaned in to give her a kiss, my hand brushed against the front of her slacks, and I felt a distinct, familiar bulge. It was at that moment that I realized that she was he, and this is exactly what playing The Void was like.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
62.4 heures en tout
Posté le : 16 décembre
This game is about surviving an unknown hostile environment where everything tries to take your life - your color - from you. This game is for everyone who loves a real challenge, but beware - the world you're stepping into will try to swallow you whole. For me it was a very immersive experience - but at times it made me feel quite gloomy. I think it's a work of art - but art can be challenging.
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
18.1 heures en tout
Posté le : 14 novembre
Great game. Very artful, Good Story, Very Very Unique <-- AAA+++, Good elements to the game, Good Atmosphere, and well there is very much more to this game then what the screen shots and video portray. ;) HIGHLY RECOMMENDED! Need more game like this.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
38.5 heures en tout
Posté le : 19 décembre
There is not another game out there like it, it's in a realm all its own. Albeit a very dark and atmospheric realm. For those out there that are tired of the same old story lines and the tried and true, this game really merit the trip into its void. A completely unique and unforgiving dark vision awaits you.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 3 juillet
The universe and characters within the game has potential and I would have kept playing but one factor that kept me from doing so was the impractical, gimmicky gameplay and horrible user interface combined with a sense that if you ♥♥♥♥ up even one minor task you can't beat the game and will have to start over. I couldn't even get several of the key gameplay mechanics to work more than once because it's drawing system works about as well as the Newton tablet did in the 90s. The narirration gives the game the feeling of a pretentious artsy indie game that's trying to be way more simbolic and maningful than it actually is and over all it succumbs to what the enemy of the game is by being bland, dull to look at and cumbursome to use. I would not recommend it.
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44 personne(s) sur 49 (90%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 4 mars
Autant ça à l'air sympa et remplis de poésie, autant, putain, j'ai rien compris.
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 27 novembre 2013
Un Try & Die assez étrange dans une version du purgatoire qui sent bon le russe.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
Posté le : 31 juillet 2012
ce jeu est UNIQUE
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143 personne(s) sur 156 (92%) ont trouvé cette évaluation utile
32.5 heures en tout
Posté le : 25 novembre 2013
It's easy to call a game beautiful, but when I say that about The Void I really, really mean it.

The Void is striking in its visuals--featuring stark and dreary landscapes contrasted with splashes of vibrant color and otherworldly architecture and characters--but it's more than just visually beautiful.

The Void is a game about death, and never before have I played a game where everything--and I mean EVERYTHING is so effectively tied together to serve the purpose of its themes. An oppressive, haunting atmosphere combined with a grim narrative and brutal mechanics that slowly drain you of all your resources combine together to create an equal parts harrowing and euphoric journey that wil dig its claws into you and not let go if you let it do so.

That being said, it's not exactly fun and it's incredibly difficult, but I highly recommend it if you're looking for something different.
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74 personne(s) sur 82 (90%) ont trouvé cette évaluation utile
49.0 heures en tout
Posté le : 2 janvier
The Void is a beautifully assembled game and experience. Looking back on it, The Void is not a very plot heavy game but it succeeds in immersing you in its world better than most anything I've played, and it does this with the strength of its many seamlessly blended gameplay elements, its wonderful art direction, and its audacity to challenge the player with loss and regret.

The Void consists of two main gameplay components. One is a 1st person survival-horror esque land where you traverse dark-yet-whimsical chambers in search of the resources (this resource being Color) to keep yourself alive. Some of these chambers are peaceful, while others contain unfriendly abominations. The second is a 2d map of the entire Void, where you'll take all the color you've collected in your pockets and gobble them all up as your character moves from chamber to chamber. If you have no color left in your pockets to "eat", you die. The metabolized color can then be expended when you enter the next chamber. There isn't enough Color lying around to keep you alive though, so you'll need to use your metabolized color to plant gardens, gardens that you'll come back to and reap an even greater return.

These are the BASICS, and it gets very, very tricky from here. Plant too much color and it will go to waste, as you'll never be able to use it all. Plant to little and you'll starve yourself. Some chambers house "Sisters", beautiful and oft lightly-clad women that demand a bounty of 2 specific colors before they allow you to pass, so amassing enough of a specific color whilst remaining conservative can become a tenuous balancing act. Other characters called "Brothers" are huge, hideous, twisted abominations that protect The Void and will denounce you for your spending of their precious Color. The conflict between the brothers and sisters will be the first thing to open your eyes to the most important theme of The Void: You Will Never Be Perfect. You will never please all of the Sisters, you will never please all of the Brothers, you will always waste color, you will make mistakes, there will be consequences, but you can still survive.

It was a very profound moment when I realized this about The Void. I have a compulsion in games to 100% everything; find all the upgrades, conserve my valuable ammo, 5-star every puzzle... but The Void will never let you do that, because in The Void there is always balance, for every victory a failure, to give you must first take. To achieve 100% efficiency you would need to be a god, and you are but a mere man. Living with and dealing with regret is a powerful motif in The Void, and something that very few developers are willing to challenge their players with.

To sum it up, The Void uses perfectly blended gameplay elements to create a vast, living, breathing world for the player, for you. The Void never tells you for certain how you are supposed to act, who you are supposed to be, and you'll never know for sure if you're doing the right thing. In this way, your character in The Void becomes the perfect empty vessel for you to experience this fantastic and surreal world through your own eyes, and it is quite the experience.
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70 personne(s) sur 86 (81%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 18 octobre 2013
Very strange and atmospheric, this game has an alternative gameplay style. You should at least try this game, it's a very unique gaming experience, or maybe it's more of an artwork than regular video game.
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73 personne(s) sur 93 (78%) ont trouvé cette évaluation utile
86.5 heures en tout
Posté le : 1 décembre 2013
Breathtakingly haunting.
Impossibly bleak while maintaining an air of overwhelming beauty.
You will feel oppressed playing this.

One of the best examples of how videogames can be art.

Do not buy/play this if you are a mindless Cawadooty kiddie.
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54 personne(s) sur 64 (84%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 28 novembre 2013
This game is dense. Very high learning curve and the game will straight up lie to you about what the most optimal strategies are.

That said, The Void is also very deep. There's a lot of things at play in the game and all the systems are there and open to explore and tinker with. The theme of this game is quite heady and very different. Even for games with a similar story of having to escape the underworld, or wherever dark monster filled place you the game puts you in.

Proceed with caution, this game is exceptionally unique and very difficult. I ended up giving up on it, but if you're looking for a challenge and have a lot of patience, this game is likely worth your dollar. It's certainly like almost nothing else I've played. Just think of it as an indie version of Dark Souls.

Be sure to read the manual!
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