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When one gives up living and using his soul, he can’t only lose the soul but can also devote it to death… Before souls completely die they stick in The Void – an odd space between life and death. There is an outside chance to survive in The Void and even to come back from it.
Data wydania: 15 Gru 2009
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90% Discount: bitComposer is celebrating its 5th anniversary!

19 Marzec 2014

It’s time for another sale and this time it’s massive! For the next 3 days, The Void will be available at an unbelievable discount of 90%.

Check out the bitComposer anniversary sale for more deals on a great selection of titles!
http://store.steampowered.com/sale/bitcomposersale

Komentarzy: 5 Więcej

Informacje o grze

When one gives up living and using his soul, he can’t only lose
the soul but can also devote it to death…
Before souls completely die they stick in The Void – an odd space
between life and death. There is an outside chance to survive
in The Void and even to come back from it. This chance is
The Color – the only food of a dying soul wandering through
the mournful realms of The Void, governed by monstrous Brothers
and malicious Sisters, who are desperately struggling for the
last drops of it. The Color is not only the sense of life of these
mysterious creatures but also gives power and vital force to the
whole Void. The Color gives you power to do almost everything
even to get out of death clutches if you gain enough Color, but
there is a great lack of it in the arid deserts of The Void. There is
Color only for one.
Be the one, get your lost soul back!
  • The Color is the only resource in the game: it acts as the health,
    inventory, skills and perks system, armory.
  • All in-game actions are realized through drawing. You literally
    need to draw your way with your own blood.
  • Each Color can cause both harm and good. A player gets various
    advantages from getting any of The Colors, but when he draws
    with it he feeds the enemy forces of the world.
  • Fight with golems, bloodthirsty predators and other spawns
    of The Void.

Wymagania systemowe

    • OS: Windows XP SP2 / Vista
    • Processor: Pentium IV 2GHz
    • Memory: 512 MB
    • Graphics: 128 MB DirectX® 9.0c compatible video card (e.g. NVIDIA® GeForce™ FX 5600 or ATi® Radeon™ 9600)
    • DirectX®: 9.0c
    • Hard Drive: 6GB
    • Sound: DirectX® 9.0c compatible audio card
Pomocne recenzje klientów
9 z 29 osób (31%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 170
Recenzji: 20
0.5 godz. łącznie
Strasznie nie polecam. Gra jest niezrozumiała, fabuła jest denna, grywalność jest okropna. Ciężko spędzić mi w tej grze choć odrobinę więcej czasu niż maksymalnie 10 minut. Po prostu gra jest koszmarna..

Na swój sposób ma urok, emocje i to "coś". Powiem więcej, nie wciągnęła mnie na tyle, żeby przejść ją całą, albo zagrać trochę dłużej, ale wciągnęła na tyle, żebym do niej wrócił po pewnym czasie.

Recenzja jest napisana w ten sposób, w który ja widzę tę grę. Nie każdy musi się z tym zgadzać. Recenzja nie ma na celu obrazy.
Zamieszczono: 27 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
13 z 15 osób (87%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 324
Recenzji: 15
3.8 godz. łącznie
Pros:

1. Great graphics (at least for its time of release but also my personal opinion)
2. Good plot / story
3. Disturbingly disturbing atmosphere and sounds
4. The "brothers" (I believe that's what they are called?) walk in an incredibly creepy way and you will probably get a shock when you first see one / them
5. It's cool to draw your "spells"
6. The game shows you how to draw your spells should you forget them
7. Kind of a creepy horror game for most people (myself included) if you like those sorts of games, you should buy this one

Cons:

1. Might lag on old and not fully up-to-date pc's (even mine lags a little every now and then but it's not all that bad)
2. It can feel slightly repetitive (not Spore spice repetitive) to gather colour from the places you have placed "farms" on
3. You will probably learn to remember them, but some of the spells can be easy to forget for some people, but like I said above under pros, the game can tell you how to draw them again
4. The game can become slightly stressful for some people (you can kind of say you have a limited time if you don't want to make the game harder for yourself. Much harder.)
5. A creepy horror game that not everyone might enjoy. Especially kids.

Conclusion and personal rating:

I personally think it's one of those incredibly good, but underrated games. It's truly a beautiful game and I give it 9/10. It couldn't be much better than it is, but I still somehow feel that something could be added to improve it. Maybe more monsters? I'm not wholly sure.

In short: BUY THIS ♥♥♥♥.
Zamieszczono: 19 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
13 z 16 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 116
Recenzji: 3
23.2 godz. łącznie
This game was amazing to say the least. The concept, the art, and the over all experiance of playing this game felt very good. The game is harsh though and does not forgive if you screw up, making you restart from a previous save or start over entirely. The game has so many endings, it is very poetic. If you like puzzles and mind blowing experiances I would buy this game.
Zamieszczono: 16 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
14 z 22 osób (64%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 740
Recenzji: 13
48.2 godz. łącznie
gray is intermediary. white being all and black being none. both are extremes. passion emboldened and embodied, symbols of the absolute. seep one into the other and somehow neither dominates: becoming a state without, opposite of opposites that have all. a state coloring an emotional death; sleeping without want of waking; dreams anchored and abandoned; nightmares made flesh and disregarded. if anything belies sadness without sadness, it is a hidden strength. the strength to live an absolute death. we for whom no color grows, was it our will that sent color away? or were we ravaged internally, until there was none left? as color leaves, so does the beauty in life. not just on the surface; everything is sucked dry. the sleeper lies still. roused for what, pray tell low soul. guest, tell me, is gray a symptom or a result? if your fate is to rise and ascend, why do you only destroy? greyness permeates, undeniable indelible, shrouded misery over sumptuous deceit. the sleeper no longer sleeps. what we call sleep, if a state of unwaking, the sleeper is a name only. death to the sleeper? he sleeps no more; his color is gray; he is dead to the world.

life is a collection of voids. their limit can be reached, provided man has the strength to breakthrough. the sleeper who is not sleeping is neither awakened. his void decays of inaction. what is happening? surely, nobody knows. nobody cares. nobody cares that nobody cares. yet; whispered, some shouting, within missing time, we come to agreement: apathy. the void dies, the sleeper wakes, he does not care. gray is a lack - grey the color of uncaring. look for the signs, the colorless wake, the living of death ushers in a final age. still, nothing is happening, and nothing will happen. there is no lost purpose in void even if we find purposelessness. a stalemate caused by none. dear guest, will it be broken? is fate coincidental or planned to start? apathy’s curse is absolute, unbreakable even with fortitude in desire. casting off bonds so carelessly will destroy everything. yet the bonds must be cast. contradictions sustain order, regality, the semblance of life and the mockery of it. this order, like all, is doomed.

color has returned to the void. death beckons, she beckons to you, lost soul. pick up her heart; do not fear the end. who is death but the progenitor? the new age is here, the old age is always, our time has whence and past. we will teach you discipline. the sisters shall bow before you. stay straight, my faithful warrior messenger. forget about taboos; give, you fool, or it will all be lost. it is your fate to create. such a right will be questioned, shrieking and vehemently. compromise and perish. one who stifles is no greater than the amateur who gropes. none may be given on merits of right. guest, you are a wanderer. can you feed with your blood? can you handle turgor, the state of absolute tension, which turns a man into a drawn and tightended bow? my supposition is your weakness. it’s not so much lighting tension when you must endure it. there’s no way to prepare you, guest. you will die for this.

that’s the fate of creation. what world will you make? not everything is open, stilted, fronted for graces. as we vye and compete, you are a benefactor. it is by chance that you exist here, guest. the void is as beautiful as it is cruel, yet its thorns are in you. marvel at sights as they last in shroud. we welcome and revile, these chambers are free to be acted upon, much to a current distaste. how wonderful it could be to remain still forever! destroy these bonds, that is your role. to deny it is to embrace false righteousness. those posing as protectors do the most damage. it will be difficult, even an impossibility for the warm hearted. betrayal is by fact a right; those who betray beget pureness of state. hypocrites have no fate without betrayal. do not be intimidated by their seeped doctrine, the wholeness alludes even the most devout. fated for dueling, between massive powers, at once battling a hideous, wicked, unfamiliar foe, by lies and deceit. go forth and challenge their righteousness.

obfuscation lasts long in darkness. while lit revealing should be deliverance. fragments cannot eschew perfection, while gripped infernally, such pieces left only for interpretation. eventuality takes importance as survival. survival is purpose when even left without directive. ascend, rise, higher and higher! go forth, farther and farther! such fate is fit for a wanderer. guest, it is all up to you. do not feel slighted. we are all faultless. wouldn’t you pity yourself? can’t you return what was lost? the sleeper is not dead. if amicable living can produce a forever, grasp it, hold tightly, do not relent. the one who waits, he waits for you. quell not into temptation. ultimately togetherness is feigned and watching is fruitless. which one is really yours? who really has lost you? guest, are you a wanderer, or are you sleeping? the one who listens to thee, searches for thee, and is blindly obedient, shall be answered. obvious is mistrust. the easy paths only lead down. rise! higher and higher! there’s nothing else for me here now.

ice-pick lodge followed up their masterpiece, pathologic, with another masterpiece. gaming has yet to catch up with their visions, as anapestic as they are raw and visceral. the void is about creation. it is about the pure creation, about painting and giving life. it is about the creation of new worlds and the relationship of dreams. its structure is tonal, pieceable, but brilliant. the void is the most poetic game I’ve played, concerned about interpretations and not meanings, attempting to ask huge questions, and letting the player answer them on their own. it accomplishes this without relying too much on dialogue. sentences are carefully constructed instead of colored with enough meaning to make sure even a child could understand. timeless, so in a sense, ahead of its time. the absolute pinnacle of storytelling.

it loses its brilliant layered human element pathologic balanced, instead being incredibly vague. it’s not quite as good as pathologic and that’s a real minor thing, because nothing really is. the void, however, takes the resource survival gameplay of pathologic and pushes it to absolute extremes. the depth and breadth of the gameplay in something that’s not repeated in its genre or others and its absolutely sophisticated difficulty is as astounding as the meaning of the game. top that off with the greatest dark fantasy art directive in videogames to date and a subtle, brooding, menacing, and brilliant soundtrack, the void’s quality is insufferable. if not for the really dumb glyph drawing it would be undeniably perfect. they do feel awesome during fights with brothers, but cause more frustration than anything in a game that allows for no mistakes. when I don’t make the mistakes though, it’s absolutely amazing. anyone who beats their chest about the validation and advancement of videogames and has not played either pathologic or the void should be denounced. doing so makes you simply a neophyte. videogames have long validated themselves and, doubly so, ice-pick has now created games that stand shoulders with literary giants.
Zamieszczono: 1 Kwiecień 2014
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 164
Recenzji: 4
32.2 godz. łącznie
The Void reminds me of Star Control 2, which is one of my favorite childhood games. It is one of the more unique games I have played in quite some time. It is a fairly long and complex game that doesn't explain anything until hours in. Therefore you may need to start over mid way through because of your actions.

You are introduced as a lost soul who was dragged to a world that is nearly barren of life. Your goal is to escape The Void, which can be done in different ways. There is a set timeline and where different factions will seek to convert you to their cause. Be warned that there is a LOT of female 3d nudity but no genitals or sex.

The game revolves around a limited resource known as "Color" in order to survive and accomplish tasks. Color is extracted by collecting flowers, planting and harvesting trees, mining rocks, catching critters, and defeating some enemies. It is initially harvested as a health that is temporarily used to boost stats. Over time it is converted into mana that is used for casting spells. The game hides a lot of information about the use of Color until late in the game. Therefore, it may be helpful to know that casting too many spells in the same area will cause problems for you and determines what endings are available to you.
Zamieszczono: 27 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie