Sobald jemand das Leben und seine Seele aufgibt, dann verliert nicht nur seine Seele, aber weiht sie auch dem Tode… Bevor Seelen komplett sterben bleiben Sie in 'der Leere' stecken – einem seltsamen Zwischenstadium zwischen Leben und Tod.
Nutzerreviews: Sehr positiv (424 Reviews)
Veröffentlichung: 15. Dez. 2009

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"Surreal adventure game dealing with light, dark and survival."

Über dieses Spiel

Sobald jemand das Leben und seine Seele aufgibt, dann verliert nicht nur seine Seele, aber weiht sie auch dem Tode…
Bevor Seelen komplett sterben bleiben Sie in 'der Leere' stecken – einem seltsamen Zwischenstadium zwischen Leben und Tod. Es gibt eine Chance in 'der Leere' zu überleben, und sogar von dort zurückzukehren - mit Hilfe 'der Farbe' – der einzigen Nahrung für sterbende Seelen in der jammervollen Welt 'der Leere' , die von monströsen Brüdern und böswilligen Schwestern bevölkert ist, die nach jedem letzten Tropfen der Seelen gieren. 'Die Farbe' ist nicht nur Teil dieser mysteriösen Kreaturen sondern gibt der gesamten 'Leere' Halt und Festigkeit. 'Die Farbe' verleiht Ihnen die Macht fast alles zu tun. sogar den Klauen des Todes zu entkommen, sofern Sie genügend 'Farbe' ansammeln. Aber es gibt nur genügend 'Farbe' für einen.
Seien Sie es, holen Sie sich Ihre Seele zurück!
  • 'Die Farbe' ist die einzige Resource in diesem Spiel: sie dient als Heilmittel, Inventar, Fähigkeit und Perks-System und Waffenkammer.
  • Alle Aktionen im Spiel werden durch Zeichnungen getätigt. Im übertragenden Sinne zeichnen Sie Ihren eigenen Weg.
  • Jede Farbe kann Heil und Unheil bringen. Ein Spieler erhält verschiedene Vorteile von jeglicher Farbe, aber wenn er mit ihr zeichnet ernährt er auch die boshaften Mächte dieser Welt.
  • Kämpfen Sie mit Golems, blutdurstigen Predatoren und anderen Kreaturen 'der Leere'.


    • Betriebssystem: Windows XP SP2 / Vista
    • Prozessor: Pentium IV 2 GHz
    • Speicher: 512 MB
    • Grafik: 128 MB DirectX® 9.0c kompatible Grafikkarte (e.g. NVIDIA® GeForce™FX 5600 oder ATi® Radeon™ 9600)
    • DirectX®: 9.0c
    • Festplatte:6 GB
    • Sound: DirectX® 9.0c kompatible Soundkarte
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 8. Januar
Sehr spezielles und tiefgründiges Spiel, welches viel Raum für Interpretation lässt. Wenn man sich auf dieses Kunstwerk mitsamt seiner eigenen Regeln einlässt, bietet das Spiel enormes Suchtpotenzial.
Schade nur, dass die deutsche Verkaufsversion (mit deutscher Sprachausgabe) Schwierigkeiten bereitet und man deswegen lieber zu dieser Steamversion greifen sollte.
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45 von 48 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.9 Std. insgesamt
Verfasst: 6. Dezember 2014
A weird little game. There are no good endings or bad endings, there's just YOUR ending. As a friend pointed out, you can back yourself into a corner where the only way forward is horrifying, and it's a perfectly legitimate game choice to give up and stop playing. "Losing" is sometimes the best choice, and you have to ask yourself: why did I even care about winning and losing? We don't care who 'won' in a painting and we shouldn't care here.

Beautiful, intelligent, haunting, sometimes deeply upsetting.

If you run at it like a standard game that you HAVE TO WIN and get 100% COMPLETION and BEST ENDING you are gonna get very frustrated and hate it. Relax and just take it in.
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25 von 28 Personen (89%) fanden dieses Review hilfreich
62.4 Std. insgesamt
Verfasst: 16. Dezember 2014
This game is about surviving an unknown hostile environment where everything tries to take your life - your color - from you. This game is for everyone who loves a real challenge, but beware - the world you're stepping into will try to swallow you whole. For me it was a very immersive experience - but at times it made me feel quite gloomy. I think it's a work of art - but art can be challenging.
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19 von 20 Personen (95%) fanden dieses Review hilfreich
18.4 Std. insgesamt
Verfasst: 27. Januar
The best pouring simulator you can find across the Steam!

What I liked:
- deep and spooky atmosphere;
- you have to plan your actions ahead, the longer the better;
- some philosophy.
To mention:
- graphics still look kinda pretty;
- some may complain about high difficulty, but it's quite bearable (especially with guides);
- some nudity;
- easter eggs!
What i didn't like:
- the game may become repetitive;
- it seem not to be well optimized, I'm having some texture glitches and freezes (might as well be my machine's crap).

So, if you like games that stand out of row, you should give it a shot.

BTW, original russian version of the game, which is actually called Turgor, is much more vague (you don't even know what this world is and what you are), a bit less polished, and sisters in it have really lovely voices, soft and fragile. I was a bit disappointed to hear new voices in english version, they sound too usual and not entirely fit some sisters.
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9 von 10 Personen (90%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 28. Dezember 2014
One of the strangest games on the planet. Purely done in Russia running own written engine it fully gives you the atmosphere of afterdeath. Incredible, unique art.

Gameplay, though, is very simple: collect resources by visiting various places, manage them to your needs and try to survive with them thawing each second.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
32.6 Std. insgesamt
Verfasst: 21. März
A strange, artistic, slow-paced "FPS" combined with mechanics with a heavy basis on resource management.

+ A unique and intriguing atmosphere and story setting. Graphically impressive. Great soundtrack.
+ Incredibly unforgiving game mechanics.

- Incredibly unforgiving game mechanics.
- Some elements of the gameplay can be somewhat grindy.
- Has crashed a couple of times. (Vista)

My general rating: 7.5/10
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3 von 3 Personen (100%) fanden dieses Review hilfreich
61.8 Std. insgesamt
Verfasst: 11. Mai
The Void review

Two parts to this review. I'll let you figure out which is which.

Part 1.

62 hours to finish this game via the most difficult route, although I didn't chose the most difficult route because it was the most difficult route. Nevertheless, I am one stubborn son of a ♥♥♥♥♥ even though I really, really wanted to quit the game as it felt terribly hopeless.

Sixty two hours of terror, wonder, and painfully frustrating gameplay. I couldn't even believe I made it. Yet, it's not 62 hours of game content, but 62 hours of scraping to get through and repeating the same sections over and over and readjusting for the thousandth time your strategy and inventory and if you make a mistake down the line, you might have to restart from HOURS back.

I saved my game 302 times. I must have reloaded my game AT LEAST triple that many times. In this game there is zero margin of error. Literally, very, very literally every second counts.

You literally have no time to breathe when you are not inside a chamber. The time management system is extremely flawed and frustrating. From the very second you load your game, you cannot waste a single solitary second doing anything except proceeding in exactly in the most efficient direction and having the most efficient inventory setup while spending any second in the void unpaused.

The pause system is incredibly frustrating as well. You're not just fighting the game. You're fighting the game design. I could think of many ways the system could be improved. Such as letting you see the contents of chambers without having to unpause. Allowing you to pause without having to hold down the color palette. Auto pausing on every move between chambers. Letting you view your Lympha, Heart, and Nerva levels, or give some indication of the situation without having to go to the body screen as time only moves in the void map screen. Seeing as so much of the game happens in real time, letting you view the levels you need to keep an eye constantly should be a given. Also, considering how devastating any bad move or decision can be it is absolutely madness that don't give you better ways to keep track of the situations.

The description of this game doesn't do it justice. The depth, thought, and calculation required by the player is on the level with some very demanding and serious puzzle and strategy games, even if the design is not. The most demanding aspect of this game is the logistics and that's where most of the problems occur.

Also, this game won't let you save in chambers and it seems it would be tremendously time saving and advantageous and less frustrating, repetitive and terrible to just have the game auto-save when entering a chamber and auto-save when starting a boss battle. Just why they thought that having to readjust all of your inventory any time you need to restart something would be a fun way to play the game.

It's almost impossible to make any informed decisions without wasting valuable resources and time, hence the numerous reloads as the only way to know what you have to do is to actually visit the chambers and see what's available in each one before devising your plan and then reloading to implement it from an earlier time as any wasted second is likely to mean failure.

The inventory system is extremely badly designed and time-consuming. Instead of just choosing which color your using and filling various hearts from it. You have to constantly go back to the same color and wait for it each time it fills up. After reloading and repeating this hundreds of times it has become the most hated part of this game for the simple fact that it could have been done so much easier and less time consuming.

The ideas for this game are brilliant and interesting and original, but the way they are implemented is horrible. I don't know what kind of testing they did before releasing this but seriously? A game where saving and reloading is 99% of what you do is a good idea?

Save after every move and hope that you won't have to reload again. I used guides for lots of help as there was very little information about what to do in the game and how to proceed. This game is nigh impossible without help from guides. That, to me is also a major game flaw. How can you release a game that simply requires an entirely seperate guide from other players before you have any hope of making any progress?


Part 2.

The story is incredibly interesting. It's dark and alien at the same time. By far one of the most immersive experiences I've ever had. I had a sense that the game was full of metaphors (or perhaps it's just my own associations) and yet the void felt like a place of it's own. The void is it's own reality. Metaphors aside, the place feels real. I don't mean each individual chamber, but the characters, the dialogue, the lore; the literature.

The Void had me mystefied as I analyzed or just wondered about the nature of it's world, it's many creatures and characters and the protaganist. It is truly strange, yet it doesn't trade the bizarre for real feeling, even if bizarre is the feeling you get from the place and situation. There is something horrible and terrifying and even beautiful about this dark place. I hardly feel like I can do it justice in that regard. Just how deep and immersive, strange and beautiful the story is.

There are elements to the story and game which remind me of ideas from the books of Carlos Castaneda. If you haven't read many of those books, then you have no idea what I'm talking about, but there's no way I'm getting into that in this review.

The Void has you making choices and also makes you feel the weight of those choices and their consequences. Once you've started on one path there is really no turning back.

The Void tells you, through various dialogue and/or narratives or just shows you, the hopelessness of the void. It's sets you to do the impossible, which is mirrored in the gameplay. I'm not sure what kind of experience I would have gotten had the gameplay been easier. The desperation for resources is a central theme and to coax that feeling in the player it is implemented in a desperate and nigh impossible journey.

Even if I liked the game, I wasn't ready for a 62 hour grind. The story and experience were definitely real in their own way. I thought it would be more explorative and less super hard work. I have to be more careful. Starting a game like this that the gameplay sucks but the core is something I can appreciate ends with me grinding away because I can't give up on the experience, story, challenge... something. Something always piques my interest or someting obsesses me and I have to see the damn thing through.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.3 Std. insgesamt
Verfasst: 25. Dezember 2014
To some extent I think games (in addition to all the other billion cathegories they can be organized into) can be said to exist i two cathegories; First easy to use games using tried and true formulas that make for uncomplicated fun that depending on the title can be as deep or shallow as it wants so long as it provides an enjoyable experience. Civ 5 is a good example of this. It is not without depth and really fun, but does not allow for anything more advanced than "make war" "make peace" to take place. It is an uncomplicated "do better than your neighboring nations" game that when compared to strategy titles of higher concept falls flat in the advancedness of its mechanics. The advantage of this is of course that picking it up to play is easy while mastering it still can prove to be difficult. :)

Secondly games can be of the kind that decides to do something a little more advanced, often with a lot of difficult numbers (either happening off-screen, or in some cases (!) on) and very unuique (read complicated) mechanics that on the one hand would allow for deeper gameplay, but at the cost of acessability. To stay withing genre boundaries between examples, Crusader Kings 2 is a game that very successfully tries to mirror the complexities of regal medieval life. It allows for very advanced events to take place and players can if they are clever enough scheme themselves to the heights of power through a myriad of different paths (and murder). This however, provided they can invest the time to adequately learn how to. The game is very complicated and is something that one would need to invest a serious amount of time with to enjoy to its fullest. It will be worth it as most high concept games reward the dilligent player with an experience that (in my honest and humble oppinion) go beyond that of briefly charted games.
That said, anything can be played in a fashion most hard core and even the most simple mechanics acheieve great depth upon mastery, but no matter if the title is advanced to begin with, or just played into advancedness, chances are any one player will probably only have a few such games mastered since, if nothing else, time-to-play will confine such proficiency to a few titles. Also, face it, sometimes we all just like to spend some time relaxing with something uncomplicated. Like shooting lots of things, or an Orange :).
Maybe that is why we so often enjoy games from our past so much, because when all is said and done, we still have a firm grasp of its contents and as such is able to get more out of playing it. but this has nothing to do with The Void so on with the review:

Short story synopsis: You are dead, and have been sent to an afterworld ruled over by a sybiotic collection of female sprirts and their guardians/borderline opressors. The world is bleak and devoid of colour, and as such devoid of life energy, something that you can change. in this world you will travel to different pods (small or large levels that contain gardens for you to harvest colour from or enemies for you to fight. Sometimes both.) and slowly try to establish yourself in the shifting hierarchy of the world. Having failed miserably in my attempts to progress I cannot elaborate further on the story but there is more to it than just harvesting and sharing your hard earned colours with the spirits. Im told there are multiple endings and I can confirm one of them to be evaporating due to a lack of, you guessed it, colour.

Mechanically The void (for all my talk of two cathegories :P) falls somewhere in between having simple mechanics and being really, REALLY difficult and complicated. On the one hand, the main mechanic of the game revolve around colours, the currency of the world as well as your life, ammo, fertilizer and puzzle object. If you lose all the colour that you store within you, then you die, but you will have to drain yourself to process the colour so to make it available for certain things meaning that you will have to think carefully about how much colour you use as life and how much you save for later in either usage cathegory.
But there is more to it than that. In the world there are many different colours, all affecting the world in different ways. Implanting yourself with a certain hue will do things like raising defense, or making you speedier. Some situations may require you to implant certain colours. Just remember that whatever you implant will end up in your "usable-reservoir" so implant wisely.
Yo also need to plant colour for later harvest, meaning you inject a portion of it (the more the better) into a tree and in a while, that tree will have produced more of the same for later use. This is essential to progress since you will have a hard time finding enough raw colour laying about in the levels. Give to recieve.
To use colours you must use spells. Thease can be learnt throughout the game and are uses by making paintbrush-like movements with the mouse to make magical patterns, like a cicle for a shield spell for example. This uses up some of your colour, the better your pattern, the less is used. But beware, for every drop wasted changes the world in some way, red making the monsters more agressive for example. Using such runes, and by donating colour to the spirits of the world will allow you to progress through the levels and towards what awaits at the end.

This is not a game you can just pick up and expect to even be able to play without a serious time commitment. Its mechanics are almost alien in its frivolous use of colour and mercurial relation to world rules compared to lighter titles. What was first a fertile garden may turn into a barren waste if not tended to, and wasting colour can turn any situtation ugly either by making the world hostile or just leaving you unable to pick yourself up again. Save often on different slots, and be ready to learn.
That being said, the reward for such commitment will be having mastered an experience unlike any other out there and the game's unique artstyle and gameplay is as worthy a carrot as any to grind your teeth and bite down on.
And stating this after having played only a paltry amount of it myself is not hypocritical in any way at all i have no idea what you are insinuating i have precious little free time good day sir madam!


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3 von 5 Personen (60%) fanden dieses Review hilfreich
38.5 Std. insgesamt
Verfasst: 19. Dezember 2014
There is not another game out there like it, it's in a realm all its own. Albeit a very dark and atmospheric realm. For those out there that are tired of the same old story lines and the tried and true, this game really merit the trip into its void. A completely unique and unforgiving dark vision awaits you.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 28. Februar
Game looks wicked cool. Concept is wicked cool. It will take you a couple of hours to figure out what the hell you are even doing, only to discover that entire time great and horrifying entities have been wasting no time moving on your clueless ♥♥♥ and erasing all your progress. If I ACTUALLY died and wound up in a nightmare blight of hoarding and harvesting color to somehow escape such madness, I might be entertained. Instead I sought amusement elsewhere. Not saying it's a bad game... but seriously, not telling me what the hell is going on and then punishing me is NOT a viable tutorial.
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7 von 7 Personen (100%) fanden dieses Review hilfreich
20.1 Std. insgesamt
Verfasst: 13. März 2014
Coole Atmosphäre und einzigartige Spielmechanik. Eins der wenigen Spiele, wo man tatsächlich erst die Anleitung lesen sollte. Durchweg hoher Schwierigkeitsgrad. Das Ende ist nicht ganz so toll.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Verfasst: 25. Juni 2013
Indiespiel....düster, angenehm und ein wenig Erotik...eine Erfahrung wert
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0 von 4 Personen (0%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 10. Mai 2014
old but not gold
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1 von 10 Personen (10%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.0 Std. insgesamt
Verfasst: 25. November 2014
German patch fehlt!!!!!!!
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0 von 15 Personen (0%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 7. Dezember 2014
Kranker ♥♥♥♥. Hatte so etwas wie "The Path" erwartet aber gegen dieses Stück Software ist "The Path" ein logisches Casual Game. Vielleicht reizt mich später einmal das Game aber momentan kann ich nur davon abraten.
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141 von 145 Personen (97%) fanden dieses Review hilfreich
48.7 Std. insgesamt
Verfasst: 29. September 2014
This is one of the strangest games I've ever played and I absolutely loved it.
Other reviews have mentioned the severe difficulty and the need to restart after hours of play and they're entirely correct. This is, at heart, a resource management game with bizarre, unintuitive mechanics and there is zero hand-holding. You will be confused (but also intrigued) from the start of the game to the very end. If you're quick to anger and frustration this may not be the game for you.
If you're patient, however, you'll find one of the most creative and stylized games you'll ever play. The artistic direction is stellar and (though perhaps more style than substance) the atmosphere alone is worth the price of admission.
Be warned that the "story" is vague, dream-like, and never fully fleshed out. Nevertheless, the developers manage to imbue an impressive amount of personality in the characters despite lines of dialogue that are sparse and cryptic as can be.
You should also be aware that there is an excessive amount of nudity in the game. I initially thought this may be a cheap ploy for attention but I'm now quite convinced it was an artistic decision. It contributed surprisingly well to the otherworldly, surreal atmosphere and is never remotely sexualized or graphic. It should be fine for mature players.
Overall, if you're a patient player with an eye for style and an appreciation for some genuine originiality this game is worth every penny.
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147 von 161 Personen (91%) fanden dieses Review hilfreich
32.5 Std. insgesamt
Verfasst: 25. November 2013
It's easy to call a game beautiful, but when I say that about The Void I really, really mean it.

The Void is striking in its visuals--featuring stark and dreary landscapes contrasted with splashes of vibrant color and otherworldly architecture and characters--but it's more than just visually beautiful.

The Void is a game about death, and never before have I played a game where everything--and I mean EVERYTHING is so effectively tied together to serve the purpose of its themes. An oppressive, haunting atmosphere combined with a grim narrative and brutal mechanics that slowly drain you of all your resources combine together to create an equal parts harrowing and euphoric journey that wil dig its claws into you and not let go if you let it do so.

That being said, it's not exactly fun and it's incredibly difficult, but I highly recommend it if you're looking for something different.
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87 von 96 Personen (91%) fanden dieses Review hilfreich
49.0 Std. insgesamt
Verfasst: 2. Januar 2014
The Void is a beautifully assembled game and experience. Looking back on it, The Void is not a very plot heavy game but it succeeds in immersing you in its world better than most anything I've played, and it does this with the strength of its many seamlessly blended gameplay elements, its wonderful art direction, and its audacity to challenge the player with loss and regret.

The Void consists of two main gameplay components. One is a 1st person survival-horror esque land where you traverse dark-yet-whimsical chambers in search of the resources (this resource being Color) to keep yourself alive. Some of these chambers are peaceful, while others contain unfriendly abominations. The second is a 2d map of the entire Void, where you'll take all the color you've collected in your pockets and gobble them all up as your character moves from chamber to chamber. If you have no color left in your pockets to "eat", you die. The metabolized color can then be expended when you enter the next chamber. There isn't enough Color lying around to keep you alive though, so you'll need to use your metabolized color to plant gardens, gardens that you'll come back to and reap an even greater return.

These are the BASICS, and it gets very, very tricky from here. Plant too much color and it will go to waste, as you'll never be able to use it all. Plant to little and you'll starve yourself. Some chambers house "Sisters", beautiful and oft lightly-clad women that demand a bounty of 2 specific colors before they allow you to pass, so amassing enough of a specific color whilst remaining conservative can become a tenuous balancing act. Other characters called "Brothers" are huge, hideous, twisted abominations that protect The Void and will denounce you for your spending of their precious Color. The conflict between the brothers and sisters will be the first thing to open your eyes to the most important theme of The Void: You Will Never Be Perfect. You will never please all of the Sisters, you will never please all of the Brothers, you will always waste color, you will make mistakes, there will be consequences, but you can still survive.

It was a very profound moment when I realized this about The Void. I have a compulsion in games to 100% everything; find all the upgrades, conserve my valuable ammo, 5-star every puzzle... but The Void will never let you do that, because in The Void there is always balance, for every victory a failure, to give you must first take. To achieve 100% efficiency you would need to be a god, and you are but a mere man. Living with and dealing with regret is a powerful motif in The Void, and something that very few developers are willing to challenge their players with.

To sum it up, The Void uses perfectly blended gameplay elements to create a vast, living, breathing world for the player, for you. The Void never tells you for certain how you are supposed to act, who you are supposed to be, and you'll never know for sure if you're doing the right thing. In this way, your character in The Void becomes the perfect empty vessel for you to experience this fantastic and surreal world through your own eyes, and it is quite the experience.
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62 von 69 Personen (90%) fanden dieses Review hilfreich
49.6 Std. insgesamt
Verfasst: 8. November 2014
This is an unusual game. Honestly, the game that it most reminds me of is Ultima 4 -- not in play style or in atmosphere, but in the sense that you spend most of your time trying to learn to understand the world you're in.

(Disclaimer: I played Ultima 4 without playing any of the others, and without a manual. Not sure if the manual described what the "Avatar" was supposed to be, but it would've changed my experience greatly if it had.)

The game is very unforgiving of mistakes. But at the same, you lose most of the game if you read online how everything works, and how not to make mistakes. When I played the game, I had to restart about 3 times (on original 'hard' difficulty), and each time I read a bit more online to figure out how to succeed. I'm about 3/4 through the game now, and i regret all that reading, as learning the rules is part of what the game is about.

I would recommend this game, in a very specific context:

1) Download the patch to nerf difficulty. Don't even waste your time playing on original 'hard' difficulty until you've beaten it once. I'm on medium now, resources are quite abundant. So I'd recommend you start on medium (or easy if you're less skilled). You may fail the first time until you know what you're doing. Once you figure out what you're doing the game is very easy, but on lower difficulties you won't have to replay the first half dozen chambers for every little mistake.

2) Do not read ANYTHING about the game mechanics. Don't even read the release-notes on the patch. This is a puzzle game where alot of the fun is trying to discover the pieces. You may fail on your first attempt, and you probably will have several moments of "oh crap! I've been doing stupid things! I wish I'd known not to do that!" Yea, that's how the game is supposed to go. That's why I'm recommending starting on medium. It's simple to complete the game on 'hard' original difficulty if you know the rules, but you miss most of the game.

Also be aware, there are red herrings -- don't automatically believe everything the characters tell you about how the world works.

3) Be aware, this game is slow. That's intentional. It's atmospheric and artistic. The slowness is to give you time to try to understand the world around you. If you're getting bored, most likely you're missing something. But don't worry... you can't miss anything for too long or you're probably going to fail, and you'll be able to catch it next time. Think of it like a rogue-like if you need to. The game is slow, but still intense.

4) Be ready to experience art more than play a game. Everything in this game means something. This truly is a beatiful work.

Difficulty patch below. The post includes release notes in green, and the download in blue. As I mentioned in point 2, try not to read the release notes until after your first playthrough.
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75 von 93 Personen (81%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 18. Oktober 2013
Very strange and atmospheric, this game has an alternative gameplay style. You should at least try this game, it's a very unique gaming experience, or maybe it's more of an artwork than regular video game.
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