Tapasztald meg, milyen Batmanként szembeszállni Gotham leghírhedtebb bűnözőivel, közben szabadon felfedezve a hírhedt Arkham Asylum minden szegletét.
Vásárlói értékelés: Rendkívül pozitív (10,742 értékelés) - Az ehhez a játékhoz írt 10,742 értékelésből 96% pozitív.
Megjelenés dátuma: 2010. márc. 26.

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Batman: Arkham Asylum GOTY Edition vásárlása


Kurátorok, akik ajánlják

"Ever wonder what it would be like to be in the shoes of Batman for a night? After playing this game, you won't have to imagine anymore."

A játékról

A kritikailag elismert Batman: Arkham Asylum egy újragondolt Game of the Year kiadásban tér vissza, amelyben olyan 4 extra Challenge pálya kapott helyet, mint a Crime Alley; Scarecrow Nightmare; Totally Insane és a Nocturnal Hunter (utóbbi kettő az Insane Night Map Packből).
  • Használd az egyedi FreeFlow™ harcrendszert, hogy korlátlan számú kombót fűzve össze folyamatos sorba küzdj meg Joker csatlósaival brutális közelharcokban
  • Nyomozz Batman, a VILÁG LEGNAGYSZERŰBB DETEKTÍVJE szerepében, és oldj meg bonyolult fejtörőket olyan csúcstechnikás nyomszakértői eszközök segítségével, mint a röntgen-, és ujjlenyomat-leolvasó, az 'Amido Black' spray vagy a feromon nyomkövető.
  • Szállj szembe Gotham leghírhedtebb gonoszaival: JOKER, HARLEY QUINN, MÉREGCSÓK és GYILKOS KROK
  • Hatástalanítsd megfélemlített ellenfeleidet, miközben láthatatlanná válsz a Predator™ módban. Használd ki helyzeti előnyödet és vadászd le az ellenséget anélkül, hogy meglátnának.
  • Válaszd ki, miként hatástalanítod ellenfeleid. Csapj le az égből vagy törj át a falakon.
  • Fedezd fel az Arkham Asylum minden szegletét és barangold be szabadon a hírhedt szigetet, amit most láthatsz először a maga zord és teljes valójában.
  • Tapasztald meg, milyen BATMANKÉNT a DENERÁNGOT, a robbanó zselét, a Denevérkarmot, a hangrezonátort és a kötélvetőt használni.
  • Teljesíts rejtett kihívásokat a szigeten, amivel még több titokról ránthatod le a leplet és fejleszd, illetve szabd testre a felszerelésed az elért tapasztalati pontok felhasználásával.
  • Élvezd a teljes szuperhős szabadságot Batman csáklyapisztolyával, eljutva bármilyen látható helyre. Ugorj le bármekkora magasságból és vitorlázz bármely irányba.


Mac OS X
    • OS: Vista/XP
    • Processor: 3Ghz Intel or AMD or any Dual Core
    • Memory: 1GB Ram(XP)/2GB Ram
    • Graphics: PCI Express SM3 NVidia 6600/ ATI 1300
    • DirectX®: 9
    • Hard Drive: 8GB free space
    • Sound: Any onboard sound card
    • OS:Mac OS X 10.9.5
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Hard Disk Space: 10 GB
    • Video Memory: 256 MB
    • NOTICE:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, NVIDIA 7xxx series, NVIDIA 8xxx series The following cards require you to have 8GB of system RAM: NVIDIA 3xx and Intel HD3000.
    • OS:Mac OS X 10.10.3
    • Processor: 2.4 GHz
    • Memory: 8 GB RAM
    • Hard Disk Space: 10 GB
    • Video Memory: 1GB
Hasznos vásárlói értékelések
170 emberből 155 (91%) találta hasznosnak ezt az értékelést
13 személy találta viccesnek ezt az értékelést
31.2 óra a nyilvántartásban
Közzétéve: július 4.
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

Warden Joker here telling you to go buy and play this game immediately

Batman: Arkham Asylum was that unexpected rare treat that every so often comes along along and literally blows the socks off your feet. As licensed games go some are generally just a cut above mediocre cashing in most of their chips on a well loved source material in the hopes of getting the fans the world over to part with their cash. Generally most are hobbled, half-♥♥♥♥♥ affairs that do very little to win over any new fans and wind up disappointing those that are. We see it countless times with game products used to prop up big summer blockbusters and most of us have been burned once already to know well and truly that they should be avoided like the plague...well at least until they hit the bargain bin. This is one of those instances where the trend is bucked because Batman: Arkham Asylum is a resounding success and as far as Batman adventures go is still the ultimate Batman experience in my books so much so that it was in fact my favorite game of 2010.

Having recently replayed the Batman: Arkham Asylum in preparation for the release of Arkham Knight I am still amazed at how impressive the game stands up five years down the line. The games visuals are never more than impressive bringing Gotham's notorious prison to vivid life while putting you into the shoes of one of the worlds most famous detectives. It's an entirely thrilling experience that even non-comic book fans should be easily able to relate too and enjoy. While some of us may remember previous Batman games from Konami and SEGA on the NES and SEGA Megadrive fondly; the truth of the matter was they were never particularly good games. Rocksteady, a studio I had never heard of until the release of this game, uses the old 2D platform beat' em ups those earlier Batman incarnations were presented in as a starting point for some of the gameplay except that twenty years down the line - thanks to the awesome Unreal engine and other technology advancements - we are now able to experience thug bashing in full 3D with gorgeous graphics and its never been more satisfying.

Using a similar but more refined combat system that was introduced in the first Assassin's Creed game, combat boils down to mostly timing and flow since hit points are racked up provided you can keep up the continuous flow. Miss an incoming hit or doge which is then not countered correctly or simply press your attack button too fast you will end up breaking the combat flow which results in your hit points being reset. The more hit points you rack up the more points become available at your disposal to use on upgrading your items. It's not a complex system but it works and when surrounded by enemies on either side and you are able to execute your timings perfectly Batman will glide across the screen taking out enemies like a hot knife slicing through butter and it is very satisfying to watch. What good would it be being placed in the shoes of a world famous detective while not actually allowing you to do any detective work? Thankfully Rocksteady did not overlook this and most of the game you will actually be in detective mode searching for clues, clues that will tell you where to go next or what to do next. Batman: Arkham Asylum ends up being a perfect marriage of these two genres (beat em up and hidden object) never overly relying on either so that it gets stuck in a rut. Batman: Arkam Asylum also introduces stealth game mechanics into the gameplay at various points and surprisingly it works just as well. In most cases where a game tries to do too much it often ends up being master of neither but here all the different gameplay styles come together perfectly that it becomes incredibly difficult to nit-pick. As an added bonus for you puzzle enthusiasts out there the game world is also littered with trophies hidden by the nefarious and devilishly clever Riddler and will have you scratching your head and giving your grey matter a good workout as you attempt to solve all of them in order to gain a Riddler trophy for your collection.

All of this would be for naught if there wasn't a strong story to prop it up and thankfully Rocksteady brought on Paul Dini, co-creator of Batman: The Animated series who brings along the voice talents of Kevin Controy and Mark Hamil who reprise their animated roles. Mark Hamil as Joker really ends up stealing the show here. It's incredibly hard to believe that this was once the same man who famously played Luke Skywalker in the earlier Star Wars films. Hamil brings so much life and narcotic energy to his role as the Joker that he literally steals every scene he is in. Batman: Arkam Asylum is also the perfect length introducing just the right amount of nemesis's into the mix without going totally overboard and bogging down the story-line. If I have to nit-pick - the boss fights in the game are the only thing that come off less than stellar since most employ exactly the same tactic in order to take them down so it never feels like you are facing a unique foe but rather the same foe with just a different skin (thankfully Arkham City addressed this short coming with its creative boss battles). The game was also originally hobbled with the terrible Games for Windows Live DRM but that has now been replaced with Steamworks integration - and thankfully so because it now comes with Steam achievements for those achievement hunters out there.

For Batman fans this game has been a long time coming and is as near perfect and flawless as any game I have ever encountered. It is undoubtedly one of the highlights of the previous generation of games to come out on PC and console and it still looks incredible, plays well and is an all-round smashing success. If you are one of the last few who have not given the game a go yet I highly urge you to do so - I promise you won't be disappointed.

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Hasznos volt ez az értékelés? Igen Nem Vicces
46 emberből 42 (91%) találta hasznosnak ezt az értékelést
5 személy találta viccesnek ezt az értékelést
31.1 óra a nyilvántartásban
Közzétéve: július 23.
Batman: Arkham Asylum - GOTY Edition
Developer: Rocksteady Studios
Publisher: Warner Bros. Interactive Entertainment

Batman. One of the world's most popular superheroes. The Dark Knight first made his appearance in 1939, in Detective Comics #27. Since then he has appeared in countless other comics, several films, several animated series, and a nice handful of video games. Arkham Asylum is the first of the 4 currently available mainstream Batman video game titles. For a long time most gamers considered movie tie-in or superhero games to be....well, sub-par and not very impressive or satisfying. Just look at Superman 64. Wait....don't. Let's take a look at Batman and see how he fares.

The Joker has hatched yet another plan; a plan to bring Batman to Arkham to have him face all the criminals he’s put away there. Yes, the inmates are running the asylum, and Batman aficionados are going to get a full dose of Jim Gordon, Oracle, The Riddler, Bane, Harley Quinn, Killer Croc, Scarecrow, Victor Zsasz, Poison Ivy, The Joker, and others. Themed similarly to the graphic novel of the same title, it is nonetheless a completely original adventure as Batman fights his way from one side of Arkham Island to the other rescuing Gordon and guards, doctors and nurses and others, while putting a stop to The Joker’s nefarious scheme.

Batman: Arkham Asylum does one thing extremely well: It puts you in the shoes of the Dark Knight. It makes you feel like you ARE Batman. You have all of the signature gadgets available to you (not all at the start, of course) and using them to solve puzzles and beat down baddies is a complete joy. The combat system that started in this game has since been emulated many times by other game franchises (Shadow of Mordor, as an example), but none of those are anywhere near as good as the Batman titles. I can only describe combat in this game with one single word: fluid. Batman’s motions are fluid, continuous, and definitely not a set of disconnected moves. He looks like a martial artist (as he should), not the sort of jerky puppet that so often happens in these games. The way Batman moves across the screen, punching and kicking foes in a storm of punishment is simply breathtaking. You have a lot of different combos and actions you can take, depending on your unlocked upgrades which are bought using EXP you earn for doing nearly everything. Enemies have a symbol that appears over their heads when they are abotu to attack, in reaction to this you can hit a button to instantly counter that attack and keep going. There are several types of enemies, each you have to approach and deal with using different tactics. Enemies carrying riot shield will shrug off your punches, while enemies with knives will slice you up if dealt with head-on.

As said before, Batman has all his gadgets available to him throughout the course of the game. His batclaw (grappling hook), Batarangs, smoke bombs/pellets, explosive gel, and even a decrypter. Most of these gadgets can interact with the environment, and you will be using them in this manner very frequently...which further adds to the feeling of you being in the Dark Knight's shoes. Most of the gadgets can also be used in combat to disorient or stun foes. My only complaint is that every encounter is a picnic. You can easily take down 10-12 foes in a small, confined space without any of them laying a finger on you.

This game is simply stunning, graphics-wise. Even today it still stands up next to newer games being released. The amount of detail that went into just about everything you see on screen is amazingly sharp, very well-rendered, and crisp. Arkham isn’t just dreary, but classic gothic horror dreary. Batman glides with the ease of an athlete, with his the cape swaying with his paces. You can see characters breathing, which is always a nice touch in my opinion. As the game progresses, Batman's suit actually begins to look more and more beatup/tattered after so many battles. Every character, whether hero, villian, or supporting role, has a very defined look. The best one by far is the Joker, and why not? He is literally the star of this game.

Sound and Music
One of the best things about Arkham Asylum (and most of the subsequent titles) is that almost every character is voiced by their Batman: The Animated Series voice actors. This means that Mark Hamill (Luke Skywalker!) is reprising his role as the Joker, and my god does he nail it! I cannot picture anyone else ever voicing the part of the Joker as well as Mark Hamill does. Batman is voiced by Kevin Conroy, who has played this role/voice since 1993, in nearly every animated feature and video game with Batman in it thereafter. This includes the Justice League and Batman: The Animated Series. Their inclusion makes this game feel authentic, and lends to it a nice atmosphere.

The accompanying music to every scene in this game is very dark and fitting. You definitely feel like you are in Batman's world. It's the usual dramatic Batman fare, which sets the tone of each area and encounter.

Initially, the game ran beautifully. Not a problem whatsoever. But the longer I played, the more I started noticing a short 0.5 - 1 second stutter that only occured every 20-30 minutes. It did not affect my enjoyment of the game, nor did it hinder me at any point, but it was noticeable. Aside from that small irk....there were no other issues with this game during my 31 logged hours. It ran at a near perfect 59-60 FPS at all times.

Final Thoughts
Batman: Arkham Asylum is very nearly the perfect game. This game is as close to 100% as I’ve ever seen. It's damn close to a masterpiece. It's a game everyone should play at least once, especially if you are a fan of the Dark Knight. Your collection would just not be complete without it. Likely an entire generation will go by and never find a better gaming dollar spent.

Gameplay Demo

Nerd House Verdict:
A Must Play

Be sure to check out Nerd House Gaming for more reviews!
Hasznos volt ez az értékelés? Igen Nem Vicces
25 emberből 25 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
9.8 óra a nyilvántartásban
Közzétéve: július 28.
Fantastically satisfying & well-designed // Recommended even for those who don't care for the Batman franchise

+ Voice-acting is spectacular; dialogue stays true to the lore, and lines are competently delivered (with the notable exception being Gordon's character)
+ Combat system is simple, fluid and enjoyable; attacks are well-rendered, feel as though they have weight to them, and offer the player an opportunity for great finesse
+ Detective mode is an excellent mechanic, and adds significantly to gameplay
+ Myriad unlockables and collectibles scattered throughout; character bios, therapy audio files, riddler trophies, etc. are all fun to collect and do well to showcase the lore of the franchise
+ Mechanics are refreshingly varied and intuitively introduced; the way that Batman's utilities work to influence the environment is applaudable in its implementation
+ Devs showed great care in the nuances of design; Batman's suit shows gradual accumulation of wear and damage, and his beard shows visible signs of growth as the story progresses
+ Platforming mechanics are near perfect, and the game does much to encourage their utilization; problems can often be tackled in many different ways depending on how the environment is utilized
+ Audio design is superb
+ Boss fights require a healthy balance of reflex and making on-the-spot decisions
+ Environmental detail is excellent; the devs clearly took great care in modelling the island, and the quality really comes through in the final product
+ Game's engine runs smoothly and efficiently

- Facial animations are atrocious
- Abysmal variation in enemy mob design; game relies heavily on a copy/paste approach
- Very poor variety in voiceovers for secondary characters and enemy mobs; it seems as though all support characters are voiced by 3 or 4 individuals
- Textures have not aged well, and contrast sharply with quality in lighting
- Standard enemy mobs have one, solitary KO animation; this animation is used uniformly throughout the entire game, and it is a decidedly ugly one at that

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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22 emberből 21 (95%) találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
33.6 óra a nyilvántartásban
Közzétéve: június 28.
In the following wake of Batman: Arkham Knight being pulled from Steam due to complications and statistics of poor performance and graphical fidelity, not to mention the ton of negative reviews pointing its fingers at a triple-A release, I decided to go back to the first game that started it all, and what an excellent adventure that this game was.

Let's go down the list:

For a game that released in 2010 the graphics are very impressive from the original to the Detective graphics. I found myself becoming immersed into the Asylum world as I used my grappling hook and glide to fly around the place and did some sightseeing. At times the objects in the distance did not seem believable and realistic, but it's pretty good for a game that doesn't need a big budget. Most of the time I really enjoyed the characters faces, especially Joker. He scared the hell out of me. For some reason Harley Quinn's face and voice did not fit; maybe I know very little about who she is. Overall, graphics were solid and excellent.
The story was very good in regards to its characters and plotlines. It had me engaged throughout the entire thing and I could not wait on how it unfolded cutscene after cutscene. Even though you backtrack several times through the same areas,--and it's necessary for collectibles--it did not make me feel tired of playing the game. The last boss in the end was very good too, and although it was a bit of a cliffhanger ending I believe it had a solid conclusion.
The gameplay was where the entire game shined in its harmonious glory; ranging from its movement throughout the environment; destroying walls that lead to collectibles and secret areas; solid effective combat when fighting goons, brawlers and bosses is hell of fun; and the good ridiculous amount of collectibles to gather ranging from riddles, trophies, joker teeth, and interview tapes scattered all over the map. I usually do not play fighting games and sometimes combat and counterattacks can feel awkward at times, even grappling up to a ledge that I did not want to can be awkward, but I enjoyed all of it.
For those who are huge fans of the DC universe--comics, TV shows, movies--and for those who are comfortable with third-person fighting games, investigating crime scenes, backtracking through environments to find collectibles, tolerate challenging mechanics in combat, and exploring the world of Batman then this game is for you.
Hasznos volt ez az értékelés? Igen Nem Vicces
16 emberből 15 (94%) találta hasznosnak ezt az értékelést
197.2 óra a nyilvántartásban
Közzétéve: június 24.
My review of Batman: Arkham Asylum will be based on 4 categories: Performance, Gameplay, Graphics, and Story. As a summary, Batman: Arkham Asylum perfectly captures the tone and atmosphere of Batman and the dangerous world surrounding him. With its innovative combat, menacing and heroic cast of characters, as well as a plot never before seen in the Batman universe, Arkham Asylum truly reinvigorated the superhero genre in the medium as well as giving the action-adventure genre a much needed push on the right direction.

Game runs on a constant 60 FPS at ultra settings (PhysX off) with a FX-6300 processor, R9 270 GPU, and 8 GB of RAM playing at 1080p.

Graphics options available:

A few things to point out: the game uses pre-rendered cutscenes from the consoles running at 30 FPS. Also, aliasing isn't completely removed even at 1080p with AA set at max. No bugs or crashes experienced during playthroughs. For a list of possible big-fixes if you ever encounter one, please visit this site.

Batman: Arkham Asylum's gameplay is just like your typical action-adventure gameplay; there's exploration, lots of cool stuff and hidden easter eggs to find, loads of gadgets to use, lots of baddies to beat up, and it generally follows a one-track goal in mind. Pretty standard stuff. Rocksteady mixes up this formula a bit by letting us play as Batman himself. Come on! It's friggin' Batman!

Kidding aside, Batman: Arkham Asylum is really a fun game to play. The titular asylum, realized in 3D space, hides a lot of secrets that's often missed by its denizens. Games set by The Riddler to challenge The Batman's wits and cunning litter the area, personal belongings of the institution's most notorious residents are neatly displayed at glass cases that serve as trophies for its current warden, signs of a deluded killer loose within the walls of the old buildings leave clues for The Batman to solve. That's just some of the things that the asylum has to offer and there's dozens of them to find, solve, and collect. One of the downsides of the game however is that there's really no replay value to be found. Once you beat the main story, all that's left to do is collect unlockables that you've missed and that's it. Good thing that the game isn't that linear and exploration is permitted from the get-go.

Moving on, the Arkham series has one of the most simplest and satisfying combat in the industry. Dubbed as 'freeflow' by Rocksteady, the combat basically revolves around timed inputs from the player that covers attacks, counter-attacks, gadget usage, etc. Miss the rhythm or the flow of your timed inputs and you'll suffer heavy damage from your enemies as well as resetting the combat counter which grant the player instant takedowns and group finishers at higher numbers. It may seem like a button-mashing system based on first impressions and gameplay videos but its much more than that. It's simple enough to play but very hard to master.

But of course, Batman wouldn't be Batman without the stealth. It may not be as well-rounded as some of the more stealth-focused games out there but it works and it does a very fine job for an action-adventure title. The section of the game where Batman's gadgets shine their brightest, you'll get to throw different variations of the batarang to distract enemy obstacles, swing across gargoyles in the ceiling with the batclaw in an attempt to detract pursuers, and set up explosive gel on the floor to knock out wandering guards. The number of ways that you can do to take out your enemies is limitless and its up to the player on how he tackles the current situation.

Arkham Asylum is dark, gritty, and Rocksteady really showed the wear and tear of the whole place. Each section of the institution has its own unique aestethic ranging from the silent clinics to the eerie morgue, the peaceful yet dangerous botanical garden and the raging madhouse that is the isolation center. The asylum is very varied and its good to see a change in environment every once in a while. Rocksteady's version of the Batman universe's cast of characters is also praise-worthy. They managed to keep the spirit of the characters while adding their own unique designs and it really shows itself to the player. You can tell a lot about someone just based on what they're wearing and Rocksteady did just that.

With Paul Dini at the helm of writing the game, fans of Batman: TAS shouldn't really be surprised if they find the writing style and progression of the story to be a bit similar to the TV show. For the game's story, they try something completely unexpected and had The Joker take control of the asylum and its inhabitants. Batman now must stop The Joker, pacify the escaped patients, and regain control of the whole place.

And there you have it.
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