ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g.
User reviews:
Very Positive (320 reviews) - 90% of the 320 user reviews for this game are positive.
Release Date: Nov 16, 2015

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August 12

ADOM R67 (version 2.2.1) released as a Steam beta

Hi everyone!

We are now very close to the next public Steam release of ADOM. If you already own ADOM on Steam you can play ADOM R67 even now!

Find all the details in our latest blog post:

Please report any problems you find. If nothing major is found we will release the general public version in the next couple of days. But to stress it: Everyone who owns ADOM on Steam can play this release right now - just follow the steps in the blog post above.

And now enjoy the latest release - it took much too long but we think that it is great :-)

Thomas & Team ADOM

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July 27

Bi-weekly ADOM update: Release roadmap & various updates

Hi everyone!

Here you can find the latest update on our various activities:

We are now very close to the next release, have laid out a test release road map and I hope that at the time of the next biweekly update we also will have the stable Steam release out in the public.

It's been a tasking journey but we are getting back to more speed. Stay tuned for the next news!

Kind regards
Thomas & Team ADOM

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“I’m happy as a pig in +1 muck with this new version of one of my favourites.”
Rock, Paper, Shotgun

“ADOM is one of the best games I ever played.”
Reloaded . org

“ADOM was the first roguelike to add a true role-playing experience to the roguelike genre, and boasts a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat.”
9.3 avg. – Indie DB

About This Game


ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.

ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
  • a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
  • loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
  • hundreds of monsters and items, many with enhanced random features
  • a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
  • spells, prayers, mindcraft, alchemy, crafting and more
  • dozens of quests and branching story lines
  • numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
  • various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
  • various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)


Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.

Join a generation of gamers in playing a remastered version of this classic rogue-like!

With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.

So, come join us as we return to Ancardia and choose your fate.


ADOM on Steam will take ADOM gameplay to the next level by introducing the following features (among others) in the next couple of months:
  • 70+ achievements,
  • game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
  • ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
  • story mode - save and reload your games,
  • exploration mode - use a wand of wishes to discover completely new sides of the game,
  • challenge mode - try to score highest under complex conditions in weekly challenge games,
  • shared and global highscores (TBD),
  • point-based character generation (TBD),
  • star sign selection (TBD),
  • cloud based save files and so much more (TBD).


Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.

Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • OS: Mac OS X 10.5.8 or better
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
    • Storage: 512 MB available space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
    • Storage: 512 MB available space
Customer reviews
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Very Positive (320 reviews)
Recently Posted
1,379.6 hrs
Posted: August 13
Don't let the simple graphics fool you, this is a DEEP game. All the detail added in really adds to the experience. Very replayable. The only downside is that this is not the sort of game you can play for five minutes.
Helpful? Yes No Funny
6.5 hrs
Posted: August 13
Exterminated all villages, robbed all shops, burned down the animated forest, defiled graves, became a god's champion just to betray it, ate a cute puppy corpse. Resurrected it (wish) back to a cute girl before defeating the game = ultimate lawful ending. Thanks Mr. Biskup!
Helpful? Yes No Funny
0.8 hrs
Posted: August 5
A fun Rogue like RPG.
Helpful? Yes No Funny
36.4 hrs
Posted: August 2
Extremely detailed, atmospheric and challenging.
This game is the best game I've ever played.
Helpful? Yes No Funny
159.4 hrs
Posted: August 1
I've been playing ADOM for 15 years.

I still haven't beaten it.

Damn you, Mr. Biskup.
Helpful? Yes No Funny
0.4 hrs
Posted: July 27
I want to like this game. I really do. But I can't get past two things. 1. The mashup of mouse and key controls just doesn't work for me. I end up using the keyboard exclusively, and then I feel cheated because I paid for a GUI version of the game. 2. The graphics aren't terrible, but they are underwhelming.

I'm not going to return it, because I want to support the developer, but I can't recommend it as it exists today.
Helpful? Yes No Funny
0.1 hrs
Posted: July 13
ADOM is a lot like a classic car. It was top of the line in its day and drove very well at the time. For a number of years, it's been sitting in a garage, and the owner recently decided to bring out the car, spruce it up, and get it back on the road. The paint has been touched up, the upholstery has been redone. The car was made before a lot of features you'd expect today were put in, so the owner has got seatbelts put in, and a new sound system, and some other odds and ends. But a lot of the car is still the same... it runs on a diesel engine, standard transmission, no power steering. It's a beautiful car, but it is still, in many respects, a product of its time.

ADOM is much the same. It's a fantastic game. It has more depth and complexity than just about any game out there, and is fiendishly challenging without being unfair (mostly). I've put in more hours into ADOM than probably any other game I've played, donated happily to the Indiegogo campaign, and look forward to the new developments as they come out. But if you've never played Rogue-likes from the 90s, you'll probably be in for a shock, much like if you've never driven without power steering, you'll be in for a shock the first time you try to drive without it. The interface is admittedly clunky, and despite the dev team's best efforts to modernize it, the learning curve is still pretty steep, and figuring out how to perform a given action (let alone when you ought to perform that action) isn't always transparent. I can imagine a lot of players finding this off-putting, and I think if you look at the negative reviews of this game, this is very much the kind of sentiment you'll see. This game isn't for everybody; due both to its difficulty and to its aesthetic, it will probably only appeal to a certain segment of players. Like the classic car.

If you've played ADOM before, you'll probably love it as much as you did then. If you haven't played before, and haven't played a lot of classic Rogue-likes generally, you might want to give the free version on a test drive first.
Helpful? Yes No Funny
278.4 hrs
Posted: July 4
I tend to really hate these old-style roguelikes, but there is genuinely so much more content in this game than any roguelike I've played. There's a lot to do and endless ways to do them. In the 40 hours I've played so far, I've hardly scratched the surface. While the control scheme is confusing, once you get used to it you will REALLY appreciate it's simplicity.

If you can get through the (incredibly) dated menu formatting and ♥♥♥♥♥♥ tutorial, this is one of the best games money can buy you.

EDIT: 240 hours in, I'm still playing this ♥♥♥♥ daily, haven't collected a single dragon ball yet, but I'm getting there.
Helpful? Yes No Funny
-=IF=- Olfson
14.2 hrs
Posted: June 25
after 10 years this game still doesn't get boring - it keeps coming up with new ways to kill you.
Helpful? Yes No Funny
189.1 hrs
Posted: June 23
Other roguelikes wish they were ADOM.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 22 people (91%) found this review helpful
12 people found this review funny
159.4 hrs on record
Posted: August 1
I've been playing ADOM for 15 years.

I still haven't beaten it.

Damn you, Mr. Biskup.
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Most Helpful Reviews  Overall
170 of 178 people (96%) found this review helpful
9 people found this review funny
165.5 hrs on record
Posted: November 16, 2015
This is my favourite game ever. What else is there to say?

Ok, so I downloaded ADOM in all its ASCII glory back in the mid-nineties. Since then, I've died a lot. I've been killed by an exploding frog, I've been crushed by my own inventory, I've turned into a pile of chaos goo. I've had my real-life sleep disturbed by nightmares of bright green Hs and dark grey Ls. Eventually I managed a win, then another. I still die a lot.

There's no other game I could imagine playing for two decades. Adom is deep, challenging, frustrating and addictive. And it's still my favourite game ever.
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161 of 177 people (91%) found this review helpful
4 people found this review funny
4.3 hrs on record
Posted: November 16, 2015
I wish I had more thumbs to set them up. Playing for 13 years by now and not going to stop. I died in ADoM more times than in all other games together. True hardcore epic classic roguelike. Legend. Masterpiece.
Was this review helpful? Yes No Funny
109 of 121 people (90%) found this review helpful
76 people found this review funny
19.4 hrs on record
Posted: November 16, 2015
Things ADOM taught me about life:

  • How to endure loss.
  • To weigh my options.
  • To question myself.
  • To weigh my options.
  • To reign in my ambition and not get cocky.
  • To weigh my options.
  • To bravely march into a very real risk of death and be rewarded for it.
  • To weigh my options.
  • The value of cheating and of spoiling onesself--and of not doing so.
  • To weigh my options.
  • How to pay full price for a game on Steam instead of waiting for a sale--without weighing my options.
Was this review helpful? Yes No Funny
83 of 86 people (97%) found this review helpful
7 people found this review funny
71.4 hrs on record
Posted: November 16, 2015
One of the most popular roguelikes of all time has finally made it to Steam. There's a reason why ADOM and ToME4 usually fight it out for #1 and #2 on the Roguelike of the Year awards and that's because they are both bloody good and worth your cash.

ADOM is one of the most challenging games I have encountered. The mechanics are deep and rewarding for those that play and discover. Death, like in any real roguelike, is common even for the experienced player and there's a major sense of satisfaction when you discover a new trick, enter a new dungeon or simply cave in the head of some nasty monster that has taken you all of your ammo, your power points and left you barely functional.

I started my journey back in 1995 on the Amiga playing this game made up of @ signs and & signs and wondering how such a bland, simple looking game could ever hope to hold my attention. 20 years on, new content has been added and colourful tiles presenting a much nicer GUI have arrived.

And one piece of advice.... never EVER eat a kobold... it's like Montezuma's revenge (wait, you might meet him) only worse!!!
Was this review helpful? Yes No Funny
86 of 94 people (91%) found this review helpful
2 people found this review funny
209.3 hrs on record
Posted: November 16, 2015
Probably one of the best games I've ever played. Not for the faint of heart, this will be one of the most difficult games you've ever played. You will die over and over again and enjoy it.
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72 of 78 people (92%) found this review helpful
9 people found this review funny
40.8 hrs on record
Posted: November 16, 2015
0.) Warning! This review mentions several things that may or may not be spoilers. The game is randomized to a degree and also depends greatly on your own choices in-game. There is no right or wrong way to play, but I do mention several things that I consider to be entertaining examples of ADOM's charm. Everything below is optional and nothing below is related to the "main plot" but if the threat of spoilers gives you heart palpitations, just know that I heartily endorse ADOM (whether in ASCII or in the new graphical mode). It's one of my top 10 games of all-time, and I gladly supported it during its indiegogo campaign despite there still being a completely free version available from the developer. It's just that good.

1.) This game has entertained me for well over a decade, and I'm still not tired of it.

2.) Every time you start a new character, make a note of what your first kill is; trust me.

3.) Don't kick a door head-on if you can help it; diagonals are best.

4.) Killing cats is bad.

5.) If you find yourself with a cursed item, you might want to try stripping naked and standing in an acid trap for a few minutes.

6.) Don't touch strange trees you find underground.

7.) Never sell or drop your last Si.

8.) If at first you don't succeed, try playing a hurthling archer.

9.) There is a dedicated hotkey for wiping your face, and you'll need it.

10.) After 1000+ hours, I have never managed to reach even one of the possible endings; the furthest I've reached is character level 43 and it was glorious.
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45 of 46 people (98%) found this review helpful
2 people found this review funny
356.0 hrs on record
Posted: November 16, 2015
Ancient Domains of Mystery... what a name. Truth be told, of all games I have played on my PC in the last 15 years, ADOM has surely been the one I keep returning to most often. And if there's anything that hasn't changed since the first time is that, whenever I do start up a new character, I can hardly keep myself off the game until the character dies... or until I win. Today the game is officially released on Steam, and the least I can do to repay ADOM and its team for hundreds upon hundreds of hours of fun is to review it.

So, what is ADOM about? It's a fantasy-themed roguelike RPG where you create a character of your liking, choosing from a roster of several races and professions, and embark upon a journey to find out what is it that's plaguing a remote mountain chain. Most of the elements are pretty easy to grasp now that we have mouse control, graphics, and even some rudimentary animation, but should you spend some more time with the game, you'll certainly realize the complexity and level of detail that manifest themselves in almost every aspect of the game (well, except the dialogues—this isn't Planescape: Torment for sure) and this tends to hook everyone who spends more than a couple hours with it. It's not often that you play something for years and keep learning something new and relearning old things with every playthrough. Most of the in-game situations have lots of different possible solutions, which is something that large expensive AAA-titles have all but forgone these days. This game certainly rewards intelligent, thoughtful play—which in no way dimishes its ability to pump adrenaline in certain situations.

As far as roguelikes go, ADOM is definitely more on the traditional RPG side: the world isn't as sandbox-ish as something like Dwarf Fortress, there are a lot of fixed elements and reasonably fleshed-out quests; a typical ascension (the roguelike lingo for completing the ultimate quest and leaving the game) takes from a full day if you're just rushing everything to something closer to a week—even for experienced players. Virtually all the development decisions with regards to its content are also made by the same person, Thomas Biskup—the ageless director and Creator of ADOM. Obviously, there are some disadvantages to this approach, which served to be the main reason the game has at one point spent a decade in neglect, but this man's creativity and burning passion for hardcore RPGs, the fantasy, and the adventure, is what's taken it here—after more than 20 years since its inception. So when Thomas started a crowdsourcing campaign in 2012 to make massive updates to ADOM, I was among the people who contributed without a second thought. Getting ADOM here on Steam, which is almost unthinkable for a genre so niche and seemingly impenetrable, is a huge success. No-one thought this would be possible before the campaign ended. All of the funds that were raised were put to good use, and the backers recognize the main reason behind it: to give the development a strong push, not to make money out of a free product (more on this below).

If you've never played roguelikes, or have no experience with turn-based RPGs in particular, ADOM in its current form is definitely a good place to start. It's definitely a slow burner, and it might seem a little unforgiving at first, but don't discard it if your character keeps getting killed in the first 10 minutes. Try different approaches to the same problem, play to your character's strengths, take the easy ways and pay attention to many generous cues—all of this will be rewarded. At some point you might even decide to turn the graphical interface off and continue playing with good old ASCII—you'd be surprised how immersive can gameplay get if you let your imagination paint the picture. It works just like a good book. Although the monster designs are definitely sweet, and they make the game seem more like a Spiderweb Software RPGs—another dear favorites of mine.

Those of you who have already tried ADOM many years ago and are wondering what is different about it these days are in luck: virtually every aspect of the game has seen improvements—often drastic ones! Difficulty curve is a lot less spiky now, most of the infamous exploits are fixed or toned down to sane levels, and there's quite a bit of new content to dabble in if you feel like it (none is shoved down your throat, mind—TB recognizes the game is long as is)—both semi-fixed and completely random. Even if you keep playing without graphics, I encourage you to leave the in-game music on: it fits the game quite well and definitely enhances the roguelike experience.

So, to sum up, if you enjoy some or most of:
  • large, detailed, fantasy-themed worlds;
  • exploring dangerous, non-linear series of dungeons, which you can enter methodically or try diving in early for their treasure and the adrenaline rush that comes with it;
  • RPGs with heavily customizable characters and elaborate combat mechanics;
  • games that aren't afraid to challenge you and give choices with impactful, permanent consequences;
  • games that are immersive, detailed, and treat you like an intellectually capable person once you let go of the tutorial;
  • that immense feeling of reward when you have finally beat the game for the first time;
  • achievements that are, for the most part, actual and commendable achievements;
...ADOM just might be your top pick. It has its problems, but they're relatively minor and ultimately dwarfed by the good stuff.

Let me conclude by saying this. Those of us who have been playing ADOM for years upon years don't do it because of nostalgia—we never did. It's because ADOM excels at what it has set out to do, and is constantly getting better at it. How many games you know have seen their authors grow into successful businessmen and yet still keep working hard upon improving and polishing a piece of creative effort they have started back in their college years? This game is an honest-to-god result of so much love, thought, and craft, that you'd be hard-pressed to find anything that compares. We play ADOM because we feel this. We play it because it's still genuinely fun. And by the way: if you don't want the fancy and convenient stuff in the Steam version of the game, the classic, fully-hardcore version of ADOM with the same fully up-to-date quests, mechanics, and content has been, and will always remain, distributed for free on the original site. This speaks of honesty and love more than anything else I could think of. Support it while you can!

So, would I recommend ADOM? Well now, why wouldn't I. Play it. Play the hell out of it! See you on D:50.
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40 of 42 people (95%) found this review helpful
4 people found this review funny
36.8 hrs on record
Posted: November 22, 2015
'You find yourself in the bowels of a dank dungeon, your robes burned to ashes, bleeding from your wounds. The dread beast that inflicted the wounds upon you lies smoldering before you, the last of your power expended upon its ruin. Through the doorway that led you to this chamber, you hear a thunderous 'HARUMPH'. This can only mean ruin. You frantically search your belongings, desperate for salvation. You pray to your God, but the ground quakes at your request, a stern denial from your patron deity. A tremendous stomping grows nearer, and you fear that your time is short. Sweat pouring down your bleeding face, you find a Wand of Digging in your pack, intact but depleted of charges, alongside your Wand of Door Creation. Like a man gone mad, you plunge the Wand of Digging into your only potion of Booze, and cry out when the wand glows once more. You fire it behind you, creating a vast tunnel wherein you dash for safety. You zap your Wand of Door creation behind you, and with your faintly regained power Magically Lock the summoned door. You run down your new corridor, seeking escape, only to find another dead end. The impossibly heavy steps of the impending creature grow close now, as you huddle in the corner of your shelter. The steps cease, you hold your breath in sheer terror, silently attempting to gather yourself in meditation and regain power. An explosion of splinters erupts from the other side of your corridor, and the many eyed horror that approaches from the gloom freezes you in your place. You think of Terinyo as the horror steps toward you, you think of the home you left behind. Your fear gives way to darkness, the darkness to silence; Ancardia's greatest hope extinguished like a torch in the rain.'

You die. You survive. You learn. ADOM is a game that offers you a canvas upon which to design your own adventure. Are you a hero? A villain? Do you aspire to seal the forces of Chaos away, or reign over it a mad God for eternity? Are you a simple farmer, far from home? A gambler, seeking the highest stakes casino in all the world? Call it a roguelike, call it a fantasy role playing sandbox, call it a sadistic RNG exercise, ADOM is all that and far more. No experience is perfect, games crash, characters are lost. ADOM is mysterious, and you may puzzle at the Scroll of Dark Predictions in your inventory, or the Tract of Chaos you see on the ground. You may wander to the Tower of Eternal Flames, and enter without caution. You die. You survive. You learn. ADOM is a game of mystery, a game of skill, a game of chance. Distinct from its peers, beloved by its fanbase, and better than ever here on Steam. Don't fear the learning curve, if you've whiled away hours exploring Morrowind, Baldur's Gate, Fallout, this game may be the gateway to a genre you've never given a thought to before, as it was for me.
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48 of 56 people (86%) found this review helpful
29 people found this review funny
25.0 hrs on record
Posted: November 20, 2015
Death by minotaur attack. Check.
Death by fire. Check.
Death by starvation. Check.
Death by drowning. Check.
Death by poisoning. Check.
Death by trap. Check.
Death by back-firing of magic. Check.
Death by sickness or fever. Check.
Death from overexertion. Check.
Death by old age. Check.
Death by piranha attack. Check.
Death by exploding door. Check.
Death by falling (including from stairs). Check.
Death by electrocution. Check.
Death by explosion. Check.
Death by acid. Check.
Death by blasphemy. Check.
Death by eating weird ♥♥♥♥. Check.
Death by carrying too much ♥♥♥♥. Check.
Death by READING A ♥♥♥♥♥♥♥ SPELLBOOK. Check.
Death by chemical experiment. Why not? Check.

Every new game is a learning experience, how will you die this time?

I think this sums up my years-long experience with this game. Highly recommended if you love details.

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