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Un jeu montrant aux joueurs le côté le plus sombre et le plus profond de la Force dans une histoire qui les verra affronter Luke Skywalker en personne.
Date de parution: 15 déc 2009
Note: Le Pouvoir de la Force nécessite au moins un processeur double cœur ainsi qu'une Radeon HD 2900 ou une GeForce 8600. Merci de vérifier les configurations recommandées avant l'achat.

Acheter Star Wars: The Force Unleashed - Ultimate Sith Edition

Packages qui comprennent ce jeu

Acheter Star Wars Collection - 2014

Inclut les 14 articles suivants : Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II

À propos du jeu

L'histoire et l'action de Star Wars ® : Le Pouvoir de la Force ™ s’étend avec la sortie de Star Wars Le Pouvoir de la Force : Ultimate Sith Édition, une nouvelle version spéciale du jeu qui montrera aux joueurs le plus profond, le plus sombre côté de la Force dans une histoire qui les met en collision avec Luke Skywalker lui-même. L’édition Ultimate Sith comprend toutes les missions d'origine disponibles dans Star Wars : Le Pouvoir de la Force ainsi que le contenu qui n'était autrefois disponible que par téléchargement et en plus un niveau bonus inédits exclusif.
Star Wars : Le Pouvoir de la Force retrace complètement la portée et l'ampleur de la Force et place les joueurs en tant que Darth Vader "l'Apprenti Secret", dévoile de nouvelles révélations sur la galaxie Star Wars vue par les yeux d'un mystérieux personnage armé de pouvoirs sans précédent.
  • Comprend le jeu original Star Wars: Le Pouvoir de la Force plus 3 niveaux qui retracent la trilogie classique : Tatooine, Jedi Temple et le tout nouveau niveau Hoth
  • Libérez les pouvoirs épiques de la Force et les combos dévastateurs
  • Découvrez l'histoire cachée de Darth Vader l’apprenti secret qui se passe entre les épisodes III et IV
  • Les réactions réalistes des personnages et de l'environnement changent à chaque fois que vous jouez

Configuration requise (PC)

    Minimum :
    • Interface : Win XP SP3, Windows Vista SP2 ou Windows 7
    • Processeur : Intel Core 2 Duo 2.4 GHz ou AMD Athlon X2 5200+
    • Mémoire : 2 Go
    • Graphismes :Carte 3D Requise - 100% compatible DirectX 9.0c 256 Mo avec Shader 2.0 (Radeon HD 2900 ou Geforce 8600)
    • DirectX® : Directx 9.0c compatible
    • Disque dur : 30 Go
    • Son : compatible Directx 9.0c
    • Contrôleur : XBox 360 pour Windows
    • Circuits ATI supportés : ATI Radeon HD 2600, 2900, 3650, 3690, 3850, 3870, 4550, 4650, 4770, 4850, 4870, 5890
    • Circuits NVIDIA supportés : NVIDIA GeForce 8600, 8800, 9400, 9500, 9600, 9800, 250, 260, 275, 280, 285, 295
    Configuration minimum:
    • Processeur : Intel Core 2 Duo 2.8 GHz ou AMD Athlon X2 Dual-Core 6000+
    • Carte Graphique : Carte 3D 512 Mo (GeForce 9800 GT)

Configuration requise (MAC)

    Minimum :
    • Système d'exploitation : 10.5.8 (Leopard), 10.6.2 (Snow Leopard), 10.7 (Lion), 10.8 (Mountain Lion)
    • Processeur : Intel Core 2 Duo (Dual-Core)
    • Fréquence processeur : 2.4 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 25 Go + 1 Go de fichier Swap
    • Carte graphique : Radeon HD2600, Geforce 8600 avec 256 Mo de VRam
    • Autre : souris et clavier Macintosh ou manette filaire Microsoft Xbox 360
    • Cartes graphique supportés : NVIDIA GEFORCE 8600, 8800, 9600, GT 120,
      ATI RADEON HD 2600, HD 3870, HD 4670, HD 4850
    • Remarque : Ce jeu contient une technologie destinée à empêcher la copie qui peut entrer en conflit avec certains disques et disques virtuels. Les chipsets vidéo intégrés Intel ne sont pas supportés. Chipsets Apple Intel seulement. Les Processeurs Power PC (G4 etG5) ne sont pas supportés. Ce jeu n'est pas supporté sur les volumes formatés en tant que Mac OS étendus (sensible à la casse).
    Recommandée :
    • Processeur : 2.6 GHz Intel Quad-Core
    • Carte graphique : Geforce 8800 avec 512 Mo de VRam
Évaluations intéressantes des utilisateurs
5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
363 produits enregistrés
6 évaluations
10.2 heures en tout
+ C'est pas trop moche.
+ L'histoire se suit pas trop mal.
+ Meilleure sensation de Jedi depuis Jedi Knight.
(edit) + Les éclairs de force sur les Jawas, c'est jouissif.

- Portage console à chier.
- Bugs de son fréquents (sons et musiques ne chargeant pas).
- Injouable sans manette de 360.
- Très souvent frustrant, gameplayement parlant.
- Scénario pas non plus folichon, à reserver aux fans ultimes.
- Se boucle en 6 à 8 heures.

Avis : à réserver aux potentiels fans de Star Wars désirant savoir ce qui se passent entre RotS et la nouvelle série Star Wars: Rebels. Et encore. Le portage effroyable et la maniabilité déjà bancale et frustrante sur consoles pourrait vous pousser à vous contenter de trouver un Let's Play sur Youtube (pas assez d'histoire en dehors des cinématiques pour justifier de ne pas le faire). En soldes à TRÈS petit prix (1,99€ maxi), pourquoi pas, juste pour voir si le gameplay ne vous rebute pas (on se sent parfois vraiment Jedi, et au pire le mal ne dure que quelques heures). Mais certainement pas à 20€.
Posté le : 29 avril 2014
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1 personne(s) sur 6 (17%) ont trouvé cette évaluation utile
109 produits enregistrés
3 évaluations
2.5 heures en tout
Jamais vu un gameplay aussi nul. Achetez-vous une PS2 et là vous jouerez au vrai Star Wars le Pouvoir de la Force !
Posté le : 14 avril 2014
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37 personne(s) sur 46 (80%) ont trouvé cette évaluation utile
2,145 produits enregistrés
61 évaluations
19.6 heures en tout
SWTFU and no that's not STFU carries the Star Wars moniker well though the gameplay is somewhat deficient including one sequence involving incorrect on screen prompts critical for mission success and a copious amount of QTE's, though I'll admit they were entertaining and easy to execute making for splendid theatre.

The game is followed by three vignette like story containers. Numbers 2 and 3 are surprisingly good and the story elements are there as pillars to support the since accomplished primary game. The pièce de résistance of the Ultimate SIth Edition are the multitudinous Star Wars personalities, many of which you as the protagonist will go mano-a-mano with and which permeate the story throughout the primary game and the subsequent vignettes and all of which have quality visual and auditory presentations.

The emotional specturm while playing dimensions from wtf are you serious to bravo, can I get a curtain call. Despite the numerous setbacks, SWTFU proves the old adage, the show must go on and in the end entertainment conquers execution.
Posté le : 1 mai 2014
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28 personne(s) sur 33 (85%) ont trouvé cette évaluation utile
148 produits enregistrés
13 évaluations
9.1 heures en tout
There aren't many Star Wars games. Most of them are good. Some are legendary. This one is a gem for a Star Wars game and a fun time for every other kind of gamer. It's one of the best SW games and makes it stand is the fact that it runs even on the newest system. Have you ever wanted to be someone who unleashes his power, being devasting from the start, and being unstoppable in the end? If you like the ideea, then you should buy this game, because this ideea is executed well.
In the SW universe, you get to play as Darth Vader(only in the prologue) and Starkiller(one of the most powerful Force-users ever). The latter seeks to find his place in the galaxy hoping to find himself. It's a quest that involves a best friend droid, a gorgeous pilot, a mysterious past and a double betrayal. In the end, you get to shape your destiny, being able to chose between a light side and dark side ending. The former option will end up in the birth of the Rebellion.
Gameplay wise, you'll have fun using your power, such as pushing enemies in oblivion, getting lightning bolts everywhere, repulsing everything that's nearby, throwing your lightsaber, gripping all kinds of thins to turn them into all kinds of projectiles and covering yourself in lightinining for your own good. The thing that may ruin the fun is the targetting system which sometimes can make you consume force energy for nothing.
Graphics have aged pretty well, since the art style is strong. The numerous skins can make things look a lot more interestings.
All in all, it's a great game, it's only drawback is being short, but it's worth your money. Cleaning the floor with Sith Lords never gets old. [8.5/10]
Posté le : 8 mai 2014
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10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
738 produits enregistrés
14 évaluations
12.0 heures en tout
the most important part to enjoying this game is the spectacle. there are scores of games that do this better. don’t expect dynasty warriors or even the god of war it rips off. it’s painfully paint-by-numbers with an ignorant combat system that discourages melee and has no difference in combo versatility other than length. what creates the spectacle is, after all, the ranged combat. starkiller dumps lightning from his fingers and has better hadokens than any street fighter. all you gotta do is blast the rag dolls away with your midichlorian powers. if being a magical laser deathmachine isn’t on your list of ‘entertaining spectacles’ then you’re going to take issue with this game. that’s not to say there are no redeeming qualities - there absolutely are - but its success hinges so much on enjoying being a destructive brutish jedi.

you have a four string combo and that’s pretty much it. it can be delayed to get more hits in but since enemies have armor values it ends up doing less damage, which is a pretty amazing oversight. at any point of your combo you can opt for a finisher, either lightning style or spirit gun. lightning knocks bads down and blasts knock them away. finishing the tail end of your combo with force will instead knock an enemy up, symmetry be damned, leading into a second air combo. if you were to play to efficiently, you'd do this to every enemy, and end with a throw. it does overwhelmly more damage than any other string, though playing like that would become mind-numbing. I ended up using different finishers arbitrarily, pretending like the invincibility frames from grabbing were needed, the aoe of the lightning swipe was tactical, and that blasting the enemies away secured my safety. the depth could be there, but it’s rendered brainless by design flaws.

I’m torn over which is the worst offender, so I’ll relate linearly. force unleashed’s cardinal sin is having a level up system. whatever depth we can allow the game doesn’t matter; it’s locked out to you. it’s not even as if there’s a gradual curve compensating for your progression like a rpg, enemies from the second mission forward get no bulkier, which isn’t something I wanted mind you. it does take considerably less points to acquire every combo, though maybe it was simple luck that allowed me to have them all before the end, because of another beautiful offender: level ups are also tied to hidden collectibles. if you’re a sleuth hound (or play with a guide) you’ll have a nonsensical advantage over the player whose focus is on combating the level. I’m not against progression in a beat ‘em up, but if the progression overrides basic skill and locks out mechanics that should be in the game to begin with then it’s served no purpose.

its next big ticket in wasted design is very poor enemy philosophy. arrangement of enemies is not all important in a beat ‘em up. some games do this very well, others do not realize there is a purpose to it. both approaches honestly serve just as well and the force unleashed is not without finesse. sometimes it crafts thoughtful encounters. now I’m not so concerned about its technical design, because its ruined from the gate. difficulty is supplanted by giving enemies specific immunities to your jedi magic. the force powers are the most fun part of the game, so this is lamentable, but respectable considering their overpowered nature. however, they couple such immunities with enemies that are immune to knockdowns and hitstun. it’s absolutely stupid for a beat ‘em up to have enemies with constant super armor, because it downplays what should be the focus of the game, its close combat action. on top of diluting its focus, it shuts down a half of your ranged attacked, hampered further by the fact that you might have spent all of your levels on your favorite force powers. you have to grind out high hp enemies using attacks that you don’t favor. there are all kinds of solutions, like putting a window of vulnerability after the enemies attack string, or a successful finisher staggering the enemy. on that note, mechanical enemies weak to electric always stagger to sith attacks and are immune to force. which means the best way to dispatch is repeating the same three hit electric combo. absolutely monotonous.

note that despite these flaws, unleashed is still satisfying to play visually, and is not broken, just a far cry of being sophisticated. starkiller moves quick and is carefully animated. hit detection feels great, favoring you instead of enemies, though sometimes the priority seems wrong. the ragdoll physics are absurd but I wouldn’t want it any other way. my spirit palm should send every idiot flying. rooms are continually different, I was more than surprised, and enjoyed the level design more than anything else in the game. if two missions (that’s like a fourth of the game) didn’t take place on the exact same planets as the first two missions, and if the final level didn’t feel so rushed, I would be singing fat praises. as it stands, though, two levels are remixed environments. they’re still a lot different from the source they reuse, but without the different enemy models and textures the game had been throwing at you up to this point it loses a ton of its momentum. at least starkiller’s fashion always changes between levels, something I still can’t get over.

graphically the game is great, high-budget values everywhere. I’m probably ignorant of games from 2008 but damn it looks good. nice and shiny with an art direction that’s definitely star wars. I don’t remember if it’s the first or second time you go to raxus prime, that’s the stupid game’s fault, but there’s a part where you’re in a huge mushroom-thing with interconnected bridges sprawling upward. it’s like something pulled out of nintendo’s playbook. there’s a lot of detail on the planets and in the space ships. this stems from a desire of having all kinds of things to throw at badguys, even when it stops being useful, the clutter is less than clutter and is real organic. this degree of detail that will probably go unnoticed, simply because the gameplay is no where near as detailed. even better than the graphics is the game’s music. it’s probably star wars standard to have rearranged star wars tunes for their games, but holy crap is this some top shelf classical. makes all kinds of modern games sound like a joke.

now the story is nothing more than a saturday morning cartoon. it doesn’t feel stupid or contrived, but it seems more motivated to get starkiller to fight certain things than to orchestrate his apprenticeship. I found the voice acting awesome and able to carry the whole game and darth vader to be absolutely convincing, sealing the simplistic premise to something I could wholly enjoy. the only thing that would make darth vader cooler is if he was an exiled prince of zeon. it’s not incredibly in-depth, but you know, neither is the phantom menace. it has some hard hitting moments and the writing is pretty serviceable. frankly it’s not the best or the worst, so take it as is and have a ball. the dlc levels are slipshod compared to the main game, I’m not going to grace them with my words, but I’d like to shout out the hoth campaign where starkiller gets luke to turn to the dark side and make luke his apprentice. that’s freakin cool.

so yeah, this is just a spectacle brawler. it has great levels and great theming, but doesn’t quite sink in the gameplay. it isn’t mangacore either, so its missing its targert market, heh. if you’re down to shoot thunder and lighting, to bend spines with your fingers, to cut puppety flesh like cheese with a glowstick, and fly around inside a neutered space opera, then the force unleashed is a successful game. those are all things I wanted to do, I just didn’t know I wanted to do them
Posté le : 3 avril 2014
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
69 produits enregistrés
2 évaluations
6.2 heures en tout
LE COTE OBSCUR DE LA FORCE EST UN MOYEN D'ACQUERIR DE NOMBREUSES COMPETENCES QUI PEUVENT ETRE CONSIDEREES PAR CERTAINS COMME ... CONTRAIRE A LA NATURE
Posté le : 20 février 2014
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