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Star Wars The Force Unleashed: Ultimate Sith Edition
Ein Spiel, dass Ihren die dunkelsten Seiten der Macht in einer Geschichte zeigen wird, in der Sie auf Kollisionskurs mit Luke Skywalker selbst steuern werden.
Veröffentlichung: 15. Dez. 2009
Hinweis: The Force Unleashed setzt einen Dual Core Prozessor mit einer Radeon HD 2900 oder GeForce 8600 oder besseren Grafikkarte voraus. Bitte prüfen Sie Ihre Systemdaten vor dem Kauf.

Star Wars: The Force Unleashed - Ultimate Sith Edition kaufen

Pakete, die dieses Spiel enthalten

Star Wars Collection - 2014 kaufen

Enthält 14 Artikel: Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II

Über das Spiel

Die Geschichte und Action von Star Wars®: The Force Unleashed™ wird erweitert durch das Erscheinen von Star Wars The Force Unleashed: Ultimate Sith Edition, eine spezielle, neue Version des Spiels, die dem Spieler die dunkelste Seite der Macht in einer spannenden Geschichte näherbringt und auf einen Konfrontationskurs mit Luke Skywalker selbst führt. Die Ultimate Sith Edition beinhaltet alle ursprünglichen Missionen von Star Wars: The Force Unleashed, sowie eine zuvor nur als Download Erhältliche und einen neuen, exklusiven Bonuslevel.
Star Wars: The Force Unleashed erweitert den Umfang und die Tiefe der dunklen Seite der Macht und lässt Spieler in die Rolle eines geheimen Schülers von Darth Vader schlüpfen, wobei es Enthüllungen zur Star Wars Galaxie ans Licht bringt – aus der Sicht eines mysteriösen neuen Charakters mit beispiellosen Kräften.
  • Beinhaltet das Originalspiel Star Wars The Force Unleashed plus 3 neu gestaltete Level aus der klassischen Trilogie: Tatooine, der Jedi Tempel und ein BRANDNEUER Hoth-Level
  • ENTDECKEN SIE DIE UNERZÄHLTE GESCHICHTE von Darth Vaders geheimem Schüler zwischen Episoden III und IV
  • LEBENSECHTE REAKTIONEN von Charakteren und der Umgebung, die bei jedem Spielen anders ausfallen

Systemvoraussetzungen (PC)

    • Betriebssystem: Win XP SP3, Windows Vista SP2 oder Windows 7
    • Prozessor: Intel Core 2 Duo 2.4 GHz oder AMD Athlon X2 5200+
    • Speicher: 2 GB
    • Grafik: 3D Hardware-Beschleunigungskarte vorausgesetzt - 100% DirectX 9.0c kompatibl - 256 MB Grafikspeicher mit Shader 2.0 Unterstützung (Radeon HD 2900 oder Geforce 8600)
    • DirectX®: Directx 9.0c kompatibel
    • Festplatte: 30 GB
    • Sound: Directx 9.0c kompatible
    • Controller Unterstützung: XBox 360 Controller für Windows
    • Unterstützte ATI Chipsets: ATI Radeon HD 2600, 2900, 3650, 3690, 3850, 3870, 4550, 4650, 4770, 4850, 4870, 5890
    • Unterstützte NVIDIA Chipsets: NVIDIA GeForce 8600, 8800, 9400, 9500, 9600, 9800, 250, 260, 275, 280, 285, 295
    • Prozessor: Intel Core 2 Duo 2.8 GHz oder AMD Athlon X2 Dual-Core 6000+
    • Grafik: 512 MB 3D Hardware-Beschleunigungskarte (GeForce 9800 GT)

Systemvoraussetzungen (Mac)

    • Betriebssystem: 10.5.8 (Leopard), 10.6.2 (Snow Leopard), 10.7 (Lion), 10.8 (Mountain Lion)
    • Prozessor: Intel Core 2 Duo (Dual-Core)
    • CPU Speed: 2.4 GHz
    • Speicher: 2 GB RAM
    • Festplatte: 25 GB + 1 GB Auslagerungsdatei
    • Grafikkarte: Radeon HD2600, Geforce 8600 mit 256 MB VRam
    • Zusätzliche Informationen: Macintosh Maus und Tastatur oder Microsoft Xbox 360 Wired Controller
    • Unterstützte Grafikkarten: NVIDIA GEFORCE 8600, 8800, 9600, GT 120,
      ATI RADEON HD 2600, HD 3870, HD 4670, HD 4850
    • Achtung: Dieses Spiel umfasst Kopierschutz der mit einigen Festplatten und virtuellen Datenträgern. Intel integrierte Grafik-Chipsets sind nicht unterstützt. Apple Intel Chipsets ausschließlich. Power PC Prozessoren (G4 und G5) sind nicht unterstützt. Dieses Spiel unterstützt Speicherpartitionen, die als Mac OS Extended (Case Sensitive) formatiert sind nicht.
    • Prozessor: 2,6 GHz Intel Quad-Core
    • Grafikkarte: Geforce 8800 mit 512 MB VRAM
Hilfreiche Kundenreviews
1 von 2 Personen (50%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 31. August
War dieses Review hilfreich? Ja Nein
33 von 39 Personen (85%) fanden dieses Review hilfreich
9.1 Std. insgesamt
There aren't many Star Wars games. Most of them are good. Some are legendary. This one is a gem for a Star Wars game and a fun time for every other kind of gamer. It's one of the best SW games and makes it stand is the fact that it runs even on the newest system. Have you ever wanted to be someone who unleashes his power, being devasting from the start, and being unstoppable in the end? If you like the ideea, then you should buy this game, because this ideea is executed well.
In the SW universe, you get to play as Darth Vader(only in the prologue) and Starkiller(one of the most powerful Force-users ever). The latter seeks to find his place in the galaxy hoping to find himself. It's a quest that involves a best friend droid, a gorgeous pilot, a mysterious past and a double betrayal. In the end, you get to shape your destiny, being able to chose between a light side and dark side ending. The former option will end up in the birth of the Rebellion.
Gameplay wise, you'll have fun using your power, such as pushing enemies in oblivion, getting lightning bolts everywhere, repulsing everything that's nearby, throwing your lightsaber, gripping all kinds of thins to turn them into all kinds of projectiles and covering yourself in lightinining for your own good. The thing that may ruin the fun is the targetting system which sometimes can make you consume force energy for nothing.
Graphics have aged pretty well, since the art style is strong. The numerous skins can make things look a lot more interestings.
All in all, it's a great game, it's only drawback is being short, but it's worth your money. Cleaning the floor with Sith Lords never gets old. [8.5/10]
Verfasst: 8. Mai
War dieses Review hilfreich? Ja Nein
39 von 52 Personen (75%) fanden dieses Review hilfreich
19.6 Std. insgesamt
SWTFU and no that's not STFU carries the Star Wars moniker well though the gameplay is somewhat deficient including one sequence involving incorrect on screen prompts critical for mission success and a copious amount of QTE's, though I'll admit they were entertaining and easy to execute making for splendid theatre.

The game is followed by three vignette like story containers. Numbers 2 and 3 are surprisingly good and the story elements are there as pillars to support the since accomplished primary game. The pièce de résistance of the Ultimate SIth Edition are the multitudinous Star Wars personalities, many of which you as the protagonist will go mano-a-mano with and which permeate the story throughout the primary game and the subsequent vignettes and all of which have quality visual and auditory presentations.

The emotional specturm while playing dimensions from wtf are you serious to bravo, can I get a curtain call. Despite the numerous setbacks, SWTFU proves the old adage, the show must go on and in the end entertainment conquers execution.
Verfasst: 1. Mai
War dieses Review hilfreich? Ja Nein
12 von 16 Personen (75%) fanden dieses Review hilfreich
12.0 Std. insgesamt
the most important part to enjoying this game is the spectacle. there are scores of games that do this better. don’t expect dynasty warriors or even the god of war it rips off. it’s painfully paint-by-numbers with an ignorant combat system that discourages melee and has no difference in combo versatility other than length. what creates the spectacle is, after all, the ranged combat. starkiller dumps lightning from his fingers and has better hadokens than any street fighter. all you gotta do is blast the rag dolls away with your midichlorian powers. if being a magical laser deathmachine isn’t on your list of ‘entertaining spectacles’ then you’re going to take issue with this game. that’s not to say there are no redeeming qualities - there absolutely are - but its success hinges so much on enjoying being a destructive brutish jedi.

you have a four string combo and that’s pretty much it. it can be delayed to get more hits in but since enemies have armor values it ends up doing less damage, which is a pretty amazing oversight. at any point of your combo you can opt for a finisher, either lightning style or spirit gun. lightning knocks bads down and blasts knock them away. finishing the tail end of your combo with force will instead knock an enemy up, symmetry be damned, leading into a second air combo. if you were to play to efficiently, you'd do this to every enemy, and end with a throw. it does overwhelmly more damage than any other string, though playing like that would become mind-numbing. I ended up using different finishers arbitrarily, pretending like the invincibility frames from grabbing were needed, the aoe of the lightning swipe was tactical, and that blasting the enemies away secured my safety. the depth could be there, but it’s rendered brainless by design flaws.

I’m torn over which is the worst offender, so I’ll relate linearly. force unleashed’s cardinal sin is having a level up system. whatever depth we can allow the game doesn’t matter; it’s locked out to you. it’s not even as if there’s a gradual curve compensating for your progression like a rpg, enemies from the second mission forward get no bulkier, which isn’t something I wanted mind you. it does take considerably less points to acquire every combo, though maybe it was simple luck that allowed me to have them all before the end, because of another beautiful offender: level ups are also tied to hidden collectibles. if you’re a sleuth hound (or play with a guide) you’ll have a nonsensical advantage over the player whose focus is on combating the level. I’m not against progression in a beat ‘em up, but if the progression overrides basic skill and locks out mechanics that should be in the game to begin with then it’s served no purpose.

its next big ticket in wasted design is very poor enemy philosophy. arrangement of enemies is not all important in a beat ‘em up. some games do this very well, others do not realize there is a purpose to it. both approaches honestly serve just as well and the force unleashed is not without finesse. sometimes it crafts thoughtful encounters. now I’m not so concerned about its technical design, because its ruined from the gate. difficulty is supplanted by giving enemies specific immunities to your jedi magic. the force powers are the most fun part of the game, so this is lamentable, but respectable considering their overpowered nature. however, they couple such immunities with enemies that are immune to knockdowns and hitstun. it’s absolutely stupid for a beat ‘em up to have enemies with constant super armor, because it downplays what should be the focus of the game, its close combat action. on top of diluting its focus, it shuts down a half of your ranged attacked, hampered further by the fact that you might have spent all of your levels on your favorite force powers. you have to grind out high hp enemies using attacks that you don’t favor. there are all kinds of solutions, like putting a window of vulnerability after the enemies attack string, or a successful finisher staggering the enemy. on that note, mechanical enemies weak to electric always stagger to sith attacks and are immune to force. which means the best way to dispatch is repeating the same three hit electric combo. absolutely monotonous.

note that despite these flaws, unleashed is still satisfying to play visually, and is not broken, just a far cry of being sophisticated. starkiller moves quick and is carefully animated. hit detection feels great, favoring you instead of enemies, though sometimes the priority seems wrong. the ragdoll physics are absurd but I wouldn’t want it any other way. my spirit palm should send every idiot flying. rooms are continually different, I was more than surprised, and enjoyed the level design more than anything else in the game. if two missions (that’s like a fourth of the game) didn’t take place on the exact same planets as the first two missions, and if the final level didn’t feel so rushed, I would be singing fat praises. as it stands, though, two levels are remixed environments. they’re still a lot different from the source they reuse, but without the different enemy models and textures the game had been throwing at you up to this point it loses a ton of its momentum. at least starkiller’s fashion always changes between levels, something I still can’t get over.

graphically the game is great, high-budget values everywhere. I’m probably ignorant of games from 2008 but damn it looks good. nice and shiny with an art direction that’s definitely star wars. I don’t remember if it’s the first or second time you go to raxus prime, that’s the stupid game’s fault, but there’s a part where you’re in a huge mushroom-thing with interconnected bridges sprawling upward. it’s like something pulled out of nintendo’s playbook. there’s a lot of detail on the planets and in the space ships. this stems from a desire of having all kinds of things to throw at badguys, even when it stops being useful, the clutter is less than clutter and is real organic. this degree of detail that will probably go unnoticed, simply because the gameplay is no where near as detailed. even better than the graphics is the game’s music. it’s probably star wars standard to have rearranged star wars tunes for their games, but holy crap is this some top shelf classical. makes all kinds of modern games sound like a joke.

now the story is nothing more than a saturday morning cartoon. it doesn’t feel stupid or contrived, but it seems more motivated to get starkiller to fight certain things than to orchestrate his apprenticeship. I found the voice acting awesome and able to carry the whole game and darth vader to be absolutely convincing, sealing the simplistic premise to something I could wholly enjoy. the only thing that would make darth vader cooler is if he was an exiled prince of zeon. it’s not incredibly in-depth, but you know, neither is the phantom menace. it has some hard hitting moments and the writing is pretty serviceable. frankly it’s not the best or the worst, so take it as is and have a ball. the dlc levels are slipshod compared to the main game, I’m not going to grace them with my words, but I’d like to shout out the hoth campaign where starkiller gets luke to turn to the dark side and make luke his apprentice. that’s freakin cool.

so yeah, this is just a spectacle brawler. it has great levels and great theming, but doesn’t quite sink in the gameplay. it isn’t mangacore either, so its missing its targert market, heh. if you’re down to shoot thunder and lighting, to bend spines with your fingers, to cut puppety flesh like cheese with a glowstick, and fly around inside a neutered space opera, then the force unleashed is a successful game. those are all things I wanted to do, I just didn’t know I wanted to do them
Verfasst: 3. April
War dieses Review hilfreich? Ja Nein
8 von 9 Personen (89%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Pretty badass Star Wars game. Trust me, there are no Ewoks or Jar Jar Binks here. You can throw Rebel scum or anybody else around like ragdolls. It's like Devil May Cry with a Star Wars flavor.

The game serves to bridge the ~20 year gap between Episodes III and IV. The game has some flaws (capped 30 fps and some audio bugs) but it's still pretty fun. It's no KotOR or Battlefront II, but Force Unleashed is a decent game.
Verfasst: 4. Mai
War dieses Review hilfreich? Ja Nein