Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the hulking final boss!
Análisis de usuarios: Muy positivos (482 análisis)
Fecha de lanzamiento: 6 de Ago, 2014

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We've been getting together with friends to play Crawl since the first few days of development. It's a game designed to play again and again, and it's always been a blast showing off new content - watching strategies form, alliances rise and fall, and gaining invaluable feedback. Now it's time we opened it up to everyone, so you can all watch the game evolve and contribute your thoughts and ideas like our friends have been doing over the last year and a bit.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We have enough planned for Crawl Early Access to take us through to at least Early 2015. Beyond then we'll see if we're still having new ideas for things to add!”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of Crawl will have more monsters, deities, bosses, weapons, items, traps, environments, things to do, and secrets to discover. Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Crawl is fully playable for up to 4 players around the same PC using keyboard, mouse, or controllers. The core experience of a crawl match is complete and ready to play with your friends, or with the AI bots. There are 3 deities to choose from, 30+ monsters to inhabit, loads of weapons and items and one huge boss to battle.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We're really keen to hear about everyone's experiences playing Crawl. The early feedback we've received from showing the game has already helped shape it for the better. So we'll be hanging out on the steam forums, grabbing your feedback and ideas for new monsters, mechanics and content, and using your collective experiences to perfect the game's balance.”
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Recomendado por mentores

"4 player local mayhem - worth early access in a big way. A biiiig way."

Actualizaciones recientes Ver todos (2)

26 de Septiembre

Update v0.2: Demon Lord


The first big update is here! New monsters to control, deities to worship, and ways to grief your friends!

Among the huge list of changes:

  • New monsters to control! A powerful flying demon, a venomous scorpion, a ghost girl slinging a magic flame, and an undead lord able to summon zombies at will!
  • Each deity you worship now gives you a unique buff, and there are 4 more to choose from!
  • Inhabit the blobs you've spawned as a ghost. (Experimental!)
  • Improved controls for bows and crossbows - Hold down attack button to aim, then release to fire.
  • New traps, new items, and a revamped potion system.



There's also a crazy amount of minor features, bug fixes, tweaks and balancing changes, check out the full list of changes on the community forums!

Have fun!

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25 de Agosto

Crawl Minor Update v0.01.02

Just a minor update to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!

Here's the changelist -

Features:
  • Steam Cloud support: You no longer have to unlock everything again on each machine you play on!
    NB: The first machine you play on with the update will sync it's existing progress to steam cloud. After that other machines you play on will take the progress that's in the cloud. (So play on the machine with the most progress first!)
  • Added direction control calibration (up/down/left/right). You should be able calibrate and use "retro" controllers and arcade sticks now.
  • Keyboard can now be set up to have multiple players. Choose Keyboard Setup in the options menu to set your keys.
  • You can now use the mouse to navigate the front menus.
Fixes:
  • Mouse controls no longer break after finishing a game using the mouse.
  • Fixed single controller being able to join and control multiple players. (eg: DualShock4 on Linux)
  • Fixed discounted store items marked as "can't afford" incorrectly when player had exact amount of gold.
  • Safe zone values no longer load incorrectly and mess up the GUI on Linux.
  • Corrected spelling of vampiric ring.
  • Hero arrows no longer hit the wall behind when fired.
  • Bot ghosts no longer hover over pentagram without using it.
  • Bots no longer continuously try and shoot chests/crystals with bow when there's a wall in the way.
Next up I'll be working on some of the balance issues we've been discussing on the community forums. Barney's been working on some new monsters, and he's heading off to the US for PAX Prime this week. We're not showing Crawl off on the PAX show floor, but if you're in Seattle you can wander around the corner to the free Seattle Indies Expo and play there. Barney will be hanging around so try and hunt him down for a game!

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up.”
Rock Paper Shotgun

“Grab three friends and gather round; this is a dungeon crawl you won't forget in a hurry.”
US Gamer

“Crawl takes its inspiration from the arcade cabinets of old and plays exactly like a distilled, quarterless version of those experiences.”
PC Gamer

Acerca de este juego

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players.

One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!

Current Features


Local Multiplayer Arcade Action for 2-4 Players
  • Play with Controllers, Keyboard or Mouse.
  • Hone your skills against bots, while you wait for your friends to arrive.

Turbo Charged Dungeon Crawling
  • Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.

Every Battle is Unique
  • Explore and inhabit randomly generated dungeons.
  • Loads of unique weapons, spells and artifacts.
  • Dozens of unique monsters to unlock and master.

Planned Updates

  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish - Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It's a possibility, but if you can't get around a PC with some friends we recommend waiting until we have more news.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (sp2) or later
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Ubuntu - glibc 2.15+, 32/64-bit
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
1.2 h registradas
Publicado: 30 de Noviembre
Análisis de acceso anticipado
9 out of 10, Fantastic Animation, well paced gameplay and general chaotic fun to have with some friends locally. The ONLY drawback is that you can't invite your friends from across the globe to join in your games if you happen to be a person or two short which is why it's not a 10 out of 10. But otherwise, it's a must have as even the single player proves to be a good challenge.
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
11.7 h registradas
Publicado: 8 de Diciembre
Análisis de acceso anticipado
This game is the epitome of couch gaming. Winning a round against several friends feels like a gaming accomplishment that I haven't felt in years. The journey feels epic and the ultimate victory or defeat compliments it well.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
0.9 h registradas
Publicado: 27 de Noviembre
Análisis de acceso anticipado
Amazingly playable Early-Access. I haven't played it much because I don't have gamer friends IRL, but the single player was good enough for me to totally recommend this gem of a game and original idea.
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
4.3 h registradas
Publicado: 27 de Noviembre
Análisis de acceso anticipado
Extremely amazing game !

Multiplayer is great fun and Single player vs AI is also brilliant !!
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
5.1 h registradas
Publicado: 29 de Noviembre
Análisis de acceso anticipado
While on the surface Crawl may not look like much, it only gives you short play sessions and the gameplay is pretty straightforward, it's way too plain.

YOU'RE DEAD WRONG

Crawl may only have short play sessions and generally simple gameplay, however, the experience that is delivered throughout that short period of time is like no other. You play as the monsters to regain your humanity or fight as a human to keep your humanity. This extremely unique multiplayer experience cannot be overlooked. The only real problem comes in with...limited multiplayer options. Fighting AI controlled bots is more entertaining than you might think however, the serious problem arises with there being only local multiplayer. Although you can play a smooth two-player match with one person on mouse and one on keyboard, online or at least LAN multiplayer would truly make this game unique. All in all, the gameplay may be short-lived but it leaves you wanting more, and although multiplayer is still a bit of a problem, it still provides hours of entertainment.

Pros:
-Unique gameplay experience
-Outdated yet good looking Graphics
-Endless replay value
-Game is simple enough to be played just with a mouse, allowing for a smooth two-player match (As long as you have a keyboard as well)

Cons:
-Multiplayer is limited to local (Quite a drawback) May want to wait until it's finished before purchasing
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado: 19 de Diciembre
Análisis de acceso anticipado
This game is dope as ♥♥♥♥. Get your friends, and grief the ever-loving shit out of them as you fight one another to gain the right to defeat the boss alone.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
2.4 h registradas
Publicado: 20 de Diciembre
Análisis de acceso anticipado
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

https://www.youtube.com/watch?v=VN6M-ZBev04
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
9.7 h registradas
Publicado: 2 de Diciembre
Análisis de acceso anticipado
This game is very fun I can't wait to see where it goes 10/10
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
19.9 h registradas
Publicado: 17 de Diciembre
Análisis de acceso anticipado
Its totes dank with the goodness.

You should posses this game, and then be a ♥♥♥♥ to your friends with trap-laying monsters.
¿Te ha sido útil este análisis? No
A 11 de 13 personas (85%) les ha sido útil este análisis
1.4 h registradas
Publicado: 9 de Agosto
Análisis de acceso anticipado
Al momento de abrir el juego, no sabia que esperar de el, pero lo que paso fue que redescubrí mi niñez

Crawl es un juego rogue-like en el que deberemos controlar un guerrero o un fantasma dependiendo la situación. El objetivo es huir del castillo matando al boss final, el cual este y los demás monstruos y trampas en el juego serán nuestros propios amigos.

El juego cuenta con la posibilidad de 4 jugadores en una misma pc pero no online, lo cual no es un defecto, por que busca volver a juntar a los amigos y reunirse a jugar algo y revivir la niñez, y en este caso tirar la amistad por la borda.

Uno de los jugadores deberá jugar como guerrero, defendiéndose de los demás jugadores en los calabozos.

A medida que vamos avanzando de piso iremos adquiriendo items para hacer nuestro personaje mas fuerte y así en el nivel 10 vencer al jefe de turno. Pero no solo deberemos mejorar nuestro guerrero, sino también nuestros monstruos dispuestos a arrancarle la cabeza a nuestro amigos, volviéndolos mas fuertes, mas rápidos y mas letales.

En el momento de luchar al jefe, uno se lleva una grata y terrible sorpresa al mismo tiempo. El jefe es nuestro mismo amigo, o en el peor de los casos, nuestros 3 amigos que nos harán la vida imposible.

El juego cuenta con un apartado gráficos retro totalmente hermoso, con personajes bien definidos, escenarios bellos a nivel estético y partículas apreciables.

La banda sonora como en la mayoría de los juegos Indies, es de las mejores, con un estilo retro al igual que los gráficos, nos hacen volver a la era dorada de los fichines.

Lo que mas se destaca es su jugabilidad, que con la compra de items y el ir progresando en las diferentes partidas para destrabar nuevos objetos le da cierta variedad al juego.

Lo que nos interesa es que el juego sea simplemente divertido, y te puedo decir que en este solo hallaras diversión.

Nota final: 9.5

Si lo que buscas son juegos Rogue-Like, Indie, o simplemente para jugar con amigos, no te arrepentirás de comprarlo.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado: 24 de Julio
Análisis de acceso anticipado
Powerhoof SABE como hacer un juego mazmorrero de calidad. Dar caña a un título de este tipo ha sido una magnífica experiencia y su rejugabilidad lo hace el típico infalible al que recurres cuando buscas diversión asegurada o competir con los colegas.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
4.8 h registradas
Publicado: 17 de Agosto
Análisis de acceso anticipado
http://niveloculto.com/crawl-primeras-impresiones-pc/

Si estás leyéndonos, como poco estarás familiarizado con el oscuro mundo de los juegos de rol. No nos engañes, sabemos de tu secreto, pero no tienes de qué avergonzarte, que aquí todos estamos a la par. Como friki sotanero encubierto que sé que eres, no puedo dejar de recomendarte este pequeño juego.

Lo que nos propone es desde luego interesante, partiendo de los preceptos básicos del tan manido género de la espada y la brujería subterránea, se saca de la manga un sistema de juego verdaderamente atractivo: Mientras un jugador controlará al clásico héroe, con el objetivo de derrotar al temible engendro del averno de turno… los demás jugadores participarán como las bestias y trampas que pueblan la mazmorra.

Cuando no eres el valiente aventurero, manejarás a un espíritu que tiene la capacidad tanto de controlar los mil artefactos repartidos por cada nivel, como invocar su propio ejército personal de engendros de diverso pelaje. Éste es seleccionado al comienzo de la partida, y a lo largo de ésta puede evolucionar con un interesante sistema de repartición de puntos: Cuanto más evoluciona el héroe, más puntos tienen los demás a su disposición para ponerle las cosas más difíciles. El que logre derrotar al héroe, pasará a tomar su papel y a enfrentarse a sus antiguos aliados. Las traiciones están a la orden del día, y no siempre va a ser más rentable colaborar entre todos los espíritus, porque al final sólo uno será el vencedor.

Los niveles se generan de forma aleatoria, así como la disposición de las trampas y puntos de invocación. Cuando se alcanza el décimo nivel, si el jugador que controla al héroe se siente afortunado, puede intentar derrotar a la temible bestia que espera al final de su aventura. Estas fases son muy entretenidas, controlando cada jugador una parte diferente del monstruo (Sus dos brazos y su boca), haciendo de esta fase final un reto verdaderamente complejo.

Posiblemente inspirado en el juego de tablero “Descent” (Recomendadísimo), este sistema es terriblemente adictivo, sobre todo cuando hay más amigos involucrados (Hasta cuatro simultáneamente).

Crawl es esa clase de videojuego que parece predestinado al éxito en esta santa casa. A saber:

Gráficos pixelados preciosérrimos
Una jugabilidad “De la vieja escuela”: Con dos botones lo haces todo
Propuesta interesante, con un multijugador asimétrico bastante innovador…
Sin embargo tiene una serie de fallos que deberán corregir antes de la versión definitiva para ganarle la gloria eterna de nuestro sello de “Recomendado”.

El principal desde mi punto de vista es el desequilibrio que existe entre el héroe principal y el resto de jugadores, sobre todo al alcanzar la fase final. Existen tres intentos para derrotar al jefazo final, fracasando en el último se pierde automáticamente, incluso yendo toda la partida en cabeza. Es una verdadera lástima, porque el resto de elementos están calculados a la perfección para que las partidas sean igualadas hasta el final.

Si bien cuantos más participantes la acción se vuelve más divertida, también se vuelve caótica en la mayoría de los casos, sobre todo para jugadores menos experimentados. No estaría de más incluir algún tipo de marcador extra sobre cada jugador para saber en todo momento dónde nos encontramos.

Se echa en falta un modo multijugador online, que aunque nunca igualará la experiencia de compartir este juego codo con codo, es una posibilidad interesante que quizás deberían contemplar.

El último reto que deberán abordar en esta fase final del desarrollo es el ajuste de la inteligencia artificial. El nivel difícil es demasiado difícil, el normal demasiado fácil. Hasta aquí puede ser una cuestión de gustos, pero el comportamiento es muchas veces errático, quedándose atrapados en trampas relativamente sencillas pereciendo sin remedio. La experiencia está tan pensada en el multijugador que su experiencia en solitario desmejora completamente.

Aún con estos defectos, la propuesta de Crawl es sólida y contiene los ingredientes para convertirse en un grandísimo juego, sobre todo para jugarlo en compañía. No he tenido el placer de probarlo con mando (Es compatible), pero seguro que la experiencia mejora y mucho, a pesar de que los controles “Normales” (Con teclado el jugador uno, con ratón el segundo, no admite más jugadores simultáneos sin mandos), aunque algo extraños al comienzo, están perfectamente ajustados.
Su grandeza reside en la capacidad de ofrecer diversión instantánea a lo largo de cada partida (Que durará una media de 30 minutos) para cualquier tipo de público. Para ello, me propuse probarlo con un amplio espectro de jugadores a los que psicoanalicé rastreramente sin su consentimiento en lo que participaban de mi experimento. Mis conclusiones son las siguientes:

Borja Molina – Maestro inalcanzable

Contra este tipo no tenía demasiadas posibilidades. Que no hay manera oye, su capacidad de aprendizaje al teclado dejó hace muchos años de ser humana. Mientras yo sufría una paliza absolutamente vergonzosa, su gozo era palpable: El sistema de evoluciones es sencillo, pero con la suficiente profundidad para que sea divertido, los controles permiten auténticas virguerías con dos botoncitos, esa musiquilla de fondo tan “Vieja escuela”… Para él, auténtico delicatesen, con todos esos detallitos que pasan desapercibidos para la mayoría de los mortales, pero que marcan la diferencia entre un juego cualquiera y uno grande.

Álvaro Pereda – Némesis intermedio

La teoría y experiencia de juegos anteriores nos colocaba en un nivel como poco equivalente, pero ni con esas: También fui vilmente vapuleado. Mientras tanto, Álvaro gozó del ansia de coleccionismo que inspira el desbloquear nuevos elementos (Armas, criaturas, hechizos…) a cada partida, así como la ambientación general, lo cual es un logro considerable para un jugador bastante más casual que, salvo alguna excepción, no suele acercarse a este tipo de experiencias. Crawl no es exclusivo de fanáticos del píxel.

Xiao Ying – Dulces inicios

El reto final es uno muy especial. Mi hermana pequeña tiene 11 años, y empieza a cogerle gustillo a esto de los videojuegos. Qué mejor manera para tentarla e introducirla en este oscuro arte que incluyéndola en mi grupo de conejillos de indias.
Si bien costó un par de partidas que comprendiese del todo el mecanismo de juego, pude comprobar que realmente disfrutaba con él. Para mi regocijo pude ver reflejado en sus ojitos de neófita cómo de la confusión pasaba al puro vicio cuando lograba destronarme en el papel de héroe. Puede que incluso en el nivel más sencillo resultase un poco difícil para su edad, pero Crawl es una forma excelente de divertirse en familia y de paso, adoctrinar a los más pequeños en el camino que tanto nos apasiona: El del ocio digital.

¿Lograré engancharla del todo algún día? Aún está por descubrir, pero desde luego, este juego es perfecto para iniciar la llamita que acabe incendiando una pasión. Y de paso, compartir un rato excelente con cualquier tipo de amigo, de los más enterados a los menos espabilados, disfrutándolo en todo momento por igual. Sus puntos a mejorar no logran empañar un juego brillante en su sencillez.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 17 de Agosto
Análisis de acceso anticipado
Destroza amistades, menos de una hora para que se enfaran 3 personas.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
0.8 h registradas
Publicado: 25 de Septiembre
Análisis de acceso anticipado
Pese a que la estetica pixel parece atractiva, el gameplay es horrible. Tiene posiblidades pero como no arreglen muchisimas cosas no vale nada. Jugando con los fantasmas es frustrante y aburrido. No he conseguido volver a jugar con mis amigos a este juego, lo odian profundamente.
¿Te ha sido útil este análisis? No
A 220 de 252 personas (87%) les ha sido útil este análisis
19.3 h registradas
Publicado: 6 de Agosto
Análisis de acceso anticipado
I've never been much of an online multiplayer kind of guy, in my household we couch co-op and that's just always been our tradition. Playing side by side with friends and family, bulky plastic controllers in hand is a lost art and one that deserves a lot more attention. We've seen many titles try and bring back this passion for a more human gaming experience in the living room recently with successful titles like Nidhogg and TowerFall Ascension reminding us of that feeling of intense person-to-person competition and friendly rivalry we were able to get with console games in the past. With the rising popularity of online PC gaming where does this close and personal human interaction go, is there still room for the local multiplayer experience?

Crawl thinks so, and it answers the call by pitting man against monster, friend against friend, in the darkest and nethermost of dungeons of the most replayable player on player brawler to date. You will die many times by the hands of your most trusted acquaintances but as Bram Stoker once wrote, "We learn from failure, not from success!”

The heavy, ominous chip melody evokes a feeling of terror and haste as the monsters swarm about the mortal player for their own chance at sweet humanity, and must tear it from the cold dead hands of their cohort before losing the chance to turn the tables. All sound direction is incredibly fitting, with voice samples sounding as if straight out of an authentic 80's pinball machine or arcade cabinet. Suspenseful horror aesthetics and the doom-impending tone of the music compliment the tension, chaos and madness of the multiplayer struggle for supremacy all too well.

You begin by choosing one of the Gods of unspeakable horrors, determining which set of ghastly familiars you will be taking control of and leveling up throughout your mad grab for humanity. Blood is gained as you spill it from your human target to be exchanged for gold and used at merchants to buy an array of varied equipment and skills, ranging anywhere from double-daggers with fast speed but short reach to floating glyphs that fire lasers on your command. This puts a lot of motivation on the monster players to bleed the human as much as possible, in order to better prepare themselves with loot once stealing back humanity.

Monsters themselves add one of the deepest layers of the game, each with branching sets of evolution trees to play around with. Evolving your monsters is dependent on Vitae which is acquired through enemy humans leveling up, and keeps the playing field between the two more or less balanced. Honestly, though, I don't think anyone is capable of explaining the mechanics as well as the trailer does.

Before even getting a chance to sink my teeth into Crawls' gritty and visceral gameplay I couldn't stop watching the trailer, it sent chills down the spine. It's really the most captivating I'd seen in awhile and the narration nails the urgency of your doom-ridden quest. I had to know how such an effective voice actor was acquired.

After questioning the developers on the subject, it turns out that the narration wasn't hired or professional help at all, but the contributions of a close friend they had previously worked with and this fact just fortified in my mind the strong bonds behind the creation of the game and it's origin of a personal and human nature. According to Dave, "The voice actor from the trailer is a friend of ours, Adrian Vaughan. He’s a 3d artist who we met at the first game studio that Barney and I worked at together. He’s one of those guy’s who’s always putting on funny accents and I got him to do some voices for an adventure game I made for a competition (called The Unicated)."

Apparently they weren't expecting the trailer to gain as much attention and praise as it did for the game, as Dave goes on, "We were incredibly pleased with how the trailer went, we had no idea if it would be received well or not while we were working on it. We thought it might be too long, or wordy, and it was difficult getting a balance of the tone and the explanation of the game. We’re so glad we did it that way now though."

Crawl clearly has some heavy retro arcade influences, and upon discussing the game with the developers the sources of inspiration were confirmed. "For Barney, two big inspirations were Bomberman and Gauntlet, and they shine through in the gameplay most of all." and with it's blend of the dungeon delving hack'n'slash action of Gauntlet and the rage-inducing competitive aspect of Bomberman, I'm inclined to agree that both of these examples shine through. He continues to explain, "We’ve grabbed inspiration from tonnes of games though really, old RPGs like Legend of Zelda, the gothic tone of the first Diablo, and a bit of Dark Souls’ brutality to name a few." All being perfect representations of where Crawl takes its grim and savage direction.

This is a game that will bring together the most unsuspecting of players, serious-minded people who don't even game will forget themselves and get caught up in the blood-boiling clash for mortality. Not only does it bring friends together but it tests the limits of your friendship, edging you closer to feelings of vengeance on your once trusted peer. Similar to the feeling of having the excitement of 1st place in Mario Kart swiftly crushed and ripped from you by a friend lucky enough to get that one Blue Shell and take your place of glory, leaving you with nothing but the desire to track them down and kick their ♥♥♥.

Crawl is a game made by friends, for friends. A multiplayer experience unlike anything seen since the 90's. A game made by two close compatriots who wanted to rediscover and reinvent what gathered them around the tube so many years ago. The kind of entertainment we've lost sight of after so many years of growing into adults, getting jobs and families, and in general forgetting what made us really have fun as kids.

Despite being its best around warm-bodied experiences I can still wholeheartedly recommend the game even for those who might be too busy or too far from friends to partake in the multi-person mayhem. With bots and their adjustable difficulty, I was still kept on the edge of my seat during every attempt to steal the victory from the intelligent computer opponents. With even more balancing on the horizon as well as constant updates to content, and a serious community involvement from the developers on forums there is pure determination shown in shaping the game how players want and proves that Crawl is already one of the shining examples of Early Access done right.
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A 119 de 148 personas (80%) les ha sido útil este análisis
11.4 h registradas
Publicado: 29 de Julio
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For the longest time now publishers and devs have decided that gamers no longer have friends in real life... our social gaming lives exist solely online. This has lead to the downfall of “couch co-op,” with many multiplayer games being released completely lacking any local multiplayer feature. It's time we say enough is enough! I still have buds over to play video games, real ones that stay too late and often drink too much (Hey Will! Sure, what kind of party would it be if you didn't vomit everywhere?).

The devs of “Crawl” remember the yesteryear of “couch co-op” and they hear our cries. Like silent, brooding Batman-y types they're the heroes local multiplayer deserves; and they're paying an homage to classic, “Gauntlet” type dungeon crawlers. The concept is simple: you and up to three friends select a god to represent (you can also use bots that are HIGHLY competent). Each god represents different creatures you'll take the form of during battle so choose wisely. Then you're dropped into the first level of the dungeon. One player is the hero, the rest of you are ♥♥♥♥♥♥♥♥♥ specters of death who's sole purpose is to thwart the crawler with traps and dark symbols through which you become corporeal monsters. First player to kill the crawler becomes one themselves, and the cycle continues. Be warned: “Crawl” has friendship killing potential the likes of which haven't been seen since “Mario Party,” “Mario Kart,” and the little-known “Mario ♥♥♥♥s Your Friend's Mother.”

Throughout each dungeon you'll gather gold to spend on upgrades and weapons. As you clear each section you'll use vitae gathered to “evolve” your monsters, branching off into more powerful ranged, magic, and warrior types. Each level also features an ominous Stonehenge-like monument pulsating with blue magicka that unlocks the final boss once you or one of your former pals reach level 10. At that point you can choose to face the big baddie. You'll get a cool battle strategy hint in the boss fountain room before entering the arena. Each of your friends (and bots) will possess the boss, working in tandem to stop you from winning by using a variety of attacks. Assuming you win it's game over, you won! Assuming you lose another friend gets a shot. But each time you face the boss you do damage to the monument and if no one wins you will all game over.

“Crawl” is beautiful, stylish, and a blast to play. The monsters are really cool, the music is most excellently retro, and when playing against three friends (or AI bots with the difficulty increased) it is a challenge. The devs (now famously) sent out a cool apology gif when they had to delay “Crawl” briefly – which to me is a good indicator that they will work with the community to continue expanding and polishing an already excellent core game.

ALAS, I have one major gripe. It isn't a deal breaker, not for me anyway. But at the moment there is no ONLINE multiplayer. Now I know what I said earlier. I miss the bygone days of local mutliplayer and I'm happy to see it as an option. But I still have lots of friends I want to play this with online, ones that live far away in mythical places like California and Canada. I want to live in a world where I don't have to choose. I want both, perhaps greedily. Hopefully we'll see it implemented. Otherwise keep in mind this is Early Access. At the moment there appears to be one final boss and only three deities to choose from. But what is there is highly polished and very fun. They'll be adding more end bosses and deities throughout development. I also hope to see more variety in the dungeon layouts and color schemes. But as it is this is an excellent title. For ten bucks I easily, heartily recommend this.

Reviewer's Note: “Mario ♥♥♥♥s Your Friend's Mother” probably doesn't exist. Probably.
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A 45 de 49 personas (92%) les ha sido útil este análisis
9.8 h registradas
Publicado: 9 de Agosto
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This game by far is the most original game that I have seen ever since before games became re-hashed and ruined by franchise! I saw this game on greenlight awhile ago (love at first sight), and I instantly wanted it. this game totally packs a new kind of competitive gameplay into dungeon crawlers. What is this game? it's multiplayer 1vs3 dungeon crawl, where 3 people can be the dungeon masters and one person will be the player; Here is the twist though: Once you kill the player you "steal" the players humanity and become the player yourself (the killed player becomes a dungeon master); which is totally new compared to the typical co-op experience you get in rogue-like games. The goal of the game is to level up and gear up untill you can face the final boss. Whoever kills the final boss or has the most xp will win. Another cool feature is that you can level up the enemies you can spawn as a dungeon master with a currency called vitae, which is gained by other players leveling up (Very good balancing technique, people who cant kill the player and remain at level 1 will gain more vitae than the others, so they can make their monsters super OP and finally kill the player). You can also collect small brown blobs that charge up the dungeon master's skill, and be able to summon slimes. However this game is not complete, and is still in early access; It also only supports local co-op at the moment (Not LAN co-op, its couch co-op), so For people expecting the multiplayer to be online should wait a little untill the developers can add it. My score for this game is a definite 10/10, and it is completely worth spending $10 on.

How can this game improve?

-ONLINE MULTIPLAYER: in my opinion online multiplayer is this game's key to becoming even better. Even if it is peer-to-peer/Direct IP entry multiplayer, it will still be a major step for this game's future. I know Powerhoof said that multiplayer MAY be added later, but I do not feel comfortable with "may". From what I've seen from powerhoof's website this is their first major release, and pretty much all the other games they released were point and click adventures. It's likely they are unexperienced with networking a game, and I dont blame them (I dont know how to add multiplayer to a game). I wish for the best they can get the help they need to eventually break through this barrier and add the feature this game would be perfected with.
-MORE SPAWNABLE MONSTERS: (maybe make several more monsters with different upgrade trees and have them randomly chosen when you choose which deity you worship).
-MORE SKILLS FOR THE GHOSTS: The dungeon masters/ghosts skill could be different for each deity (current skill just spawns slimes after you gather enough brown orb things). Some examples: Choosing Murkan gives you the ability to summon red crystals and traps, also blocks all the doors in the room, Choosing S'hrim gives you the ability to summon zombies/skeletons that do poison damage, and Choosing Teok gives you the ability to summon slimes/or maybe dwarfs with red cone hats :P .
-MORE BOSSES: (could have them choosen randomly once you enter the boss portal).
Ideas include: Hydra: it lurks in a cave inside of a pool of water. maybe a plant boss of some sort who can roots come out of the ground and stab the player, (it would be in a forest-like cave). Another boss could simulate games where you keep running right (the boss tails right behind you as you run) untill the boss is dead (similiar to the wall of flesh in terraria).
-CAMPAIGN MODE: let the player set the number of floors (10,20,30) before starting. after every 5 to 10 floors a portal will appear that lets you teleport to the boss which will be randomly chosen; after beating a boss in their respective lair a staircase will appear allowing you to continue,at the final floor there will be a giant red door which will lead to the final boss; the final boss will not appear in arcade mode (arcade mode is the original gameplay that you guys can play right now). There would only be 3 tries for each boss (boss is still controlled by the ghosts (dungeon masters). The bosses difficulty scales as you continue going down the floors (more health/damage).
-A POINT SYSTEM: this would be shown on the screen (for campaign mode and arcade mode), to be honest I do not like that the points are completly based on gathering XP which pretty much makes everything you did as a dungeon master pointless (pun-intended). Points Should be added once you get xp and kills. Each XP orb gives (1) points, every time the human player hits a monster he gets (1) point, points should also be given for damaging the human player in any room; this system would be similiar to how the blood currency is distributed - Example: 1st - most damage dealt (75)points, 2nd (50)points, 3rd (25) points, 4th - least damage dealt (0)points), killing a monster gives (25)points.
killing a player gives(100) points, killing a player with a trap gives (150) points, and lastly
killing a boss gives (400) points. This makes it so that even if you didnt kill the boss you can still win first place. The point counter would be shown at the top of the screen, but would be small enough so that it doesn't block any view of the game.
[optional] A message could be displayed under the players point interface, announcing why they got the points.
-DIFFERENT PORTAL MECHANICS: Don't have the portal generate on every floor, and make it so portals dont appear untill floor 5. It's kinda annoying when BOT's fail the boss, and just end up fighting him again on the next floor. Also If a player fights the boss already and loses he should have to wait a certain amount of floors before being able to fight it again (lets say 3) this way it gives the other players a chance to fight it if they are not level 10.
-MORE TYPES OF TRAPS: (Poison darts, mine launcher, spike floor where spikes pop out of the floor when the ghost activates it, and a trap that shoots out acid that remains on the floor for a bit.
-DIFFERENT RED CRYSTAL MECHANICS: A higher chance for red crystals to spawn in a room with traps, and a chance for red crystals to Re-appear in rooms if the player were to enter a room he has been in more than one time. (sometimes BOT's tend to run around FOREVER, and traps don't work well if the player can just run through the room which leads to this situation: The second you posses a trap the player has already left the room).
-MORE ARTISTIC VARIETY: as you go deeper into the depths the floors theme should change. As for what you could do I have a few Ideas. A floor everything is slightly dark and is illuminated by candles (the player and enemies will have a dim glow around them so the players can see where there characters are) The pentograms will also have a red glow. Different themed floors will change the look of the enemies slightly (different colors that match the floors theme).
-MORE DECORATIONS: Pictures, procedurally generated furniture, knight statues, sword racks, etc.
-HERO CUSTOMIZATION: this game could have 3 different hero classes. The customization options (vanity) are unlocked after completing challenges (ie: kill 50 enemies to unlock the beholder mask). You will also be able to choose your class and how your hero will look before choosing which deity to worship (which monsters you will have).

Well This is about everything I can think of that can be added or improved, I hope you can take my review to heart and add these features in the future even if not all of them.
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A 39 de 42 personas (93%) les ha sido útil este análisis
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Publicado: 6 de Agosto
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Amazing gameplay for 4 players, not nearly as fun when playing against only bots so it would be nice to see online multiplayer in the future but for an early-access game this is fantastic and after just 1 match against bots and 1 with friends I have already fallen in love with this game.
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0.9 h registradas
Publicado: 3 de Agosto
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A fun, competitive dungeon-crawler that you can play with friends. I look forward to seeing if online multiplayer is being added in the future.

Full First Impressions here:

https://www.youtube.com/watch?v=i36N2h4yr9w
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A 21 de 27 personas (78%) les ha sido útil este análisis
11.0 h registradas
Publicado: 11 de Agosto
Análisis de acceso anticipado
Turned into a gnome and killed my friend with a bear trap while worshipping a giant spider. 11/10 would crawl again.
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