Heroes of Steel is a tactical RPG set in a grim post-apocalyptic fantasy world. Coordinate your party of four heroes in turn-based combat and navigate a engaging world and story.
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Включенные товары (3): Heroes of Steel: Tactics RPG, Star Traders: 4X Empires, Templar Battleforce

 

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24 июня

Update #78: New +Crit Dmg Effects and Perf Booster



First - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle.

Second, this week we have added a new type of effect into the game's balance -- the +Crit Damage % effect. This increases the multiplier for Critical Damage, in the event that you roll one. If you were causing 200 Dmg, rolled a Crit, and had +50% Crit Dmg, you'd score an extra 100 Dmg for it, plus whatever normal Damage you were going to get on your Crit multipler roll. Check out the Talents -- Aimed Shot, Berserk Rage, Hammer Blow and Smiting Blow for this new ability. It will be coming to gear in a near term update.

Speaking of Damage from Criticals, we've also improved the balance of higher AP attacks to do more critical damage. A standard weapon (1 AP or 2 AP) will still result in the same potential Crit Damage range, from 200% to 300% Dmg. If you are using a 3 AP attack or spell, you get a +50% bonus to that Dmg, and a 4 or higher AP attack gets a +100% bonus to that attack. Major crush!

Also, thanks to some big work Templar Battleforce, we've been down in the dungeons of the game engine's core and we have squeezed out a significant performance boost across the board -- improving the speed of enemy turns, movement, story cut-scenes, basically everything.

Finally, we've switched the Item list over into a grid form to help reduce scrolling. Enjoy!

v4.2.39 - 6/23/2016
- Major performance boost to game map across the board
- New type of game effect: Increased Critical Dmg %
- Increased Crit Dmg for high AP weapons/spells; 3 AP is +50%, 4+ AP is +100%
- Berserk Rage, Hammer Blow, Smiting Blow, Aimed Shot gain +Crit Dmg
- Items list converted to grid, fixed bug with Fast Movement option
- Improved balance in the Weaver fights


Комментариев: 9 Подробнее

7 июня

Update #77: Remembering Active Character, Auto-Glom After Combat



This week, we've kept the focus on quality of life improvements around Auto-Glom. First up, the game now remembers your active character as you travel through the world. If you lead with your sneak, you can now traverse the world without ever changing characters. A small thing, but a big impact!

Second, if enabled, Auto-Glom now fires after the last turn of combat ends. Its another case that can help you get back to playing quicker with less clicks on the UI.

Thanks to everyone who is suggesting improvements, we are very excited to be rolling them into the game, even years after release.



This week, we are also excited to share new fiction within the world of Steel. We have the privilege to work with some awesome authors who are helping us spin new stories within our game worlds. The Reclamation follows the tale of the gloomer Landon, who has decided he can no longer live in the prison that is the Underdeep. He must see the sun!

Check out all of the Trese Brothers fiction at our site - http://www.tresebrothers.com/fiction/

v4.2.37 -
- Read new fiction world of Steel, download The Reclamation today (http://blog.tresebrothers.com/2016/05/the-reclamation-episode-fiction-in.html)
- Currently selected character remembered when traveling between regions
- Improved Auto-Glom to fire after last turn of combat
- Fixed crashes on game load with present enemies
- Fixed typos and map bugs, reported crashes

Комментариев: 1 Подробнее

Об этой игре

Command your party of four heroes as they fight to protect the last remnants of humanity. Born in a time of warring gods and dark powers, your four unlikely heroes embark on a grim journey set in the sprawling and immense post-apocalyptic medieval world of Steel.

It is the dawn of the Seventy First Year after the world has fallen. Four of the Thirteen Gods rose up against their creator, the All-Father, and destroyed him in a cataclysmic event. In the following years of darkness and ruin, the kingdoms of man fell in war and flame. In the final days before all was lost, under the guidance of an ancient order of druids, the survivors retreated to a mysterious underground labyrinth; the Underdeep. Now, in the Underdeep, the last remnants of humanity are scratching out a living and trying to rebuild a society, but are quickly discovering that evil has followed them beneath the surface.

Heroes of Steel is a tactical turn-based RPG in which you lead a group of four unique characters, each with their own talents, special powers, and abilities on their quest through the world of Steel. Engage in tactical combat with the ferocious, devious, and magical enemies who threaten humanity's last settlements. You must decide how to develop each character’s individual strategy in order to build a powerful and dynamic team capable of triumphing over the impossible odds. As you traverse the sprawling world of Steel, your party will face a myriad of challenges, battles, extensive mazes and fearsome enemies of all varieties.

Savor full character customization, deciding how to increase your attributes, skills, and powerful talents. Equip each of your characters with a variety of weapons, armor, and up to three mundane or magical accessories. As your party explores the dungeons, cities and crypts of the world, you will decide the overall strategy and approach your team takes. Choose between hundreds of levels of talents and thousands of combinations of equipment.

Our indie role playing games dev team is actively continuing development to make this the top RPG. We are very receptive to feedback to help Heroes be the best RPG it can be.

With full control of every turn and aspect of your four characters, you can plan every turn with exacting control. Heroes was made for fans of adventure RPGs, board games, and roguelikes. If you enjoy strategy games or tactical RPGs, you will enjoy this classic RPG.

Snag a Two Pack

The Heroes of Steel Two Pack includes two copies of the game - one for you and one to gift to a friend. The second copy is at 50%! Share this awesome tactics epic with a friend today!

What's in the Box?

Heroes of Steel: Tactics RPG includes the Prologue, three major story Episodes, and four optional characters! As we continue to expand the game, new story Episodes and characters will be released to you free of charge in our weekly updates. This games does not contain any chargeable DLC - all content is included in the price.

Prologue & Episode 1: Death's Consort
Under the shadow of Baron Arhaive, your group forms into a unified cohort.
  • 20+ new enemy types
  • 26 Dungeons
  • 2 Towns
  • Hundreds of unique weapons, items, and gear

Episode 2: The Gathering Shadow
Heading east into the territory of the Braeys Family and Baron Koda, you face off against relentless threats and growing dangers.
  • 35+ new enemies
  • 32 Dungeons
  • 6 Towns
  • Hundreds of unique weapons, items, and gear

Episode 3: Whispers over Steel
All roads lead into the City of the Dead on the surface world to face whatever dark sorcery and darker secrets lurk there.
  • 20+ new enemies
  • 32 Dungeons
  • 8 Towns
  • Hundreds of unique weapons, items, and gear

Episode 4: Rise of the Chosen
Face the tulmult of chaos and destruction that threatens to consume your world and your people in the fourth story episode, featuring more than 20 hours of gameplay.
  • 20+ new enemies
  • 16 Dungeons
  • New Towns
  • Hundreds of epic level weapons, items, and gear
Additional Characters
  • Kincaid the Dueler
  • Selen the Rogue
  • Vincent the Sorcerer
  • Fyona the Paladin

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP, Windos Vista, or Windows 7 / 8 / 10
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: Requires OpenGL 2.0 or higher
    • Место на диске: 200 MB
    • Дополнительно: Requires MS Visual Studio C++ Runtime 2012 x86
    Минимальные:
    • ОС: OSX 10.8, 10.9, 10.10, 10.11
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: Requires OpenGL 2.0 or higher
    • Место на диске: 200 MB
    Минимальные:
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: Requires OpenGL 2.0 or higher
    • Место на диске: 200 MB
    • Дополнительно: Requires LibGLFW 2 (apt-get install libglfw2)
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Recently Posted
Verdactica
( 306.0 ч. в игре )
Опубликовано: 15 июня
It's a really fun game, and expansive. They pack a whole lot of interesting story into pretty concise dialogue, and I'm surprised at how addicting game play is. For those of you who want an epic, solo RPG where you still get to use your imagination instead of being force-fed every detail, this is the game for you. There are so many different types of monsters, so many different strategies and combinations of how you can put your party together. It's a very well done and polished game. I hope they either release an expansion via DLC or create another, similar game so I can support them to create more cool games like this. Just like a pen and paper campaign, it takes time for the story to unfold, but the world setting is unique and really enjoyable. Best value for hours played so far for me for any game I've bought on Steam in recent memory.
Bloodrunsclear
( 10.9 ч. в игре )
Опубликовано: 30 мая
I personally play RPGs for strategy, story, and characters and this one has all three! The animation isn't bad (especially if you zoom in) and there's a wide variety of customization for skill-sets to create your preferred team. It's not an easy game: tons of enemies that attack very quickly oftentimes, but it's nifty to see the party banter and to weigh risk and reward.
Faray
( 40.0 ч. в игре )
Опубликовано: 25 мая
Heroes of steel is a good strategy rpg that has some flaws, but is still well done.

The combat can be slow at times, and the game can be punishing if your build isn't done well. There are also some areas that I feel are a little too long, and take a while to get though.

That being said, the pros outweigh the cons. The story is nice, the characters are interesting, and although they do fall in the hero’s trope they aren't over-heroic to a fault. The skill system is well done, with a lot of ways to build characters and the devs do a great job of making sure to fix bad skills to make almost everything viable (as well as listening to many of the other updates suggested by users).

Definitely worth a look if you are a tactical/strategy rpg fan.
Beherit
( 10.7 ч. в игре )
Опубликовано: 18 мая
Heroes of Steel brings back memories from the SSI turn-based games that were released in the 80s.

The game has its charm. I like the simple and plain UI and the dialogues are well-written as well as the story. The soundtrack doesn't consist of many tracks, but is atmospheric and fits the theme of the game perfectly.

The main issue I have with this game that makes me give it a thumb down, is that I the fights are too repetitive and boring. Hordes of enemies keep attacking everywhere I go and all fights are identical to one another. I've won all battles so far using the same strategy too, there's no variery needed.

Around an hour into the game, battles began to be nothing more than an annoying nuisance preventing me from exploring the areas and advancing the story.

The second big issue I have is that all areas I've discovered so far, are designed like mazes with enemies protecting each and every crossroad and dead end. It means that you have to spend 10-15 min each time you take a wrong turn to fight off the enemies just to discover it was all for nothing. Bummer. The enemies also never drop any loot, all you get is some exp for your trouble before backtracking the maze o where you came from.
Indrid
( 1.4 ч. в игре )
Опубликовано: 2 мая
Sadly I can't recommend this amongst the other fantasy RPGs available on PC, turn based or not.

It is very obviously a port of a mobile game, and suffers for it at every turn. The interface is horrible, both in aesthetic and usability. Simply levelling up your attributes presents you with a scrollable list of massive text - something that could easily be on one screen. It's full of this kind of thing. The entire levelling process could be on one screen, but it's split into three for touch screens.

Animation is basic to say the least, and the art style looks amatuerish as harsh as that sounds. Environments are blurry when zoomed in.

Barely any usability options that are expected of a PC game, including custom hotkeys that don't seem to support Shift key modifiers. No gamepad support.

You are limited to four premade characters with what looked like a small amount of talents (not sure if more unlock later).

There is a massive lack of feedback for the player. You've no idea if your characters are buffed for example without diving into their character status (which of course takes up the whole screen), and even then it won't list what buffs are on them -- just the affects of the buffs. Maybe I am wrong about this -- I hope I just missed it. There is no combat log, so you're just left to guess what is going on unless you want to inspect and memorise each enemy's stats and yours and do the math in your head. There is not even a basic % hit chance indicator when mousing over things. Abilities that have a ranged component give no indication of that range that I could see, leaving you to constantly count tiles. This lack of feedback and polish is everywhere.

It might be good as a mobile game, but there is just nothing compelling about it in the PC space. Combine that with the poor usability and you get a dud IMO.

Their follow up game, Templar Battleforce, is FAR better. Some of the usability concerns remain, but it's generally much slicker and has a much more unique theme and structure which carried it through for me. The theme in Heroes of Steel seems as generic as it gets.

Note - I only played 90 minutes or so, just couldn't stand the shortfalls any longer to play more. I hope the devs focus on PC sensibilities a lot more for their next PC release.
Junodog
( 43.3 ч. в игре )
Опубликовано: 25 апреля
I'm really enjoying this RPG. It has very good dialogue, interesting characters and solid tactical combat. It's a gem of a game and the attention to detail is good for such a low priced game. I'll certainly be looking at these developers other games, they've done a great job here!
write-to-me
( 31.0 ч. в игре )
Опубликовано: 21 апреля
I can't really put a lot of thought into lengthy reviews because I'd rather play games instead, but I really enjoyed my time with Heroes of Steel so far and the storyline has a very rich and authentic feel to it, too! Lots of interesting tactical decisions you can make at your own turn-based leisure.
Darmaniac
( 9.0 ч. в игре )
Опубликовано: 17 апреля
This is more Fun then youre average games.
Heroes of Steel RPG is an old school Tactical RPG but made in their own way.
Really !!! it has a lot to offer.
Brings back memorys of very good tactical games.
If you have a bit of money to spend on a RPG.
This is what you need.
you get to choose 4 of the 8 character to begin with.
Adjustable Difficulty (only tried normal yet)
And i must say im very pleased with this game.
Great work
Anything from levelin youre hero stats. to skill. to special stuff . Equiping items etc.
This game as it all!
steelwarrior77
( 5.5 ч. в игре )
Опубликовано: 24 марта
Very nice Indie game with very good support und very active devs - constant updates and support. I also like the game as it reminds me of the old 90s role play games I played. Easy to learn, but complex enough to allow for a lot of strategy. Also the art is nicer than the typical pixel art. I will for sure spend a lot of hours in it. The devs deserve every cent that I paid.
TheOldFarmer
( 47.5 ч. в игре )
Опубликовано: 11 марта
This is a fun tactical RPG with a intersting story and a good selection of core characters. The AI is chalanging and forces you to use the terrain to control access to your more fragile characters.
The support by the developers adding extras and tweeks is excelent too.
Well worth the price to play.
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306.0 ч. в игре
Опубликовано: 15 июня
It's a really fun game, and expansive. They pack a whole lot of interesting story into pretty concise dialogue, and I'm surprised at how addicting game play is. For those of you who want an epic, solo RPG where you still get to use your imagination instead of being force-fed every detail, this is the game for you. There are so many different types of monsters, so many different strategies and combinations of how you can put your party together. It's a very well done and polished game. I hope they either release an expansion via DLC or create another, similar game so I can support them to create more cool games like this. Just like a pen and paper campaign, it takes time for the story to unfold, but the world setting is unique and really enjoyable. Best value for hours played so far for me for any game I've bought on Steam in recent memory.
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46.3 ч. в игре
Опубликовано: 26 апреля 2014
Мечтал поиграть в подобную в 80-х, 90-х годах на стареньком "Спекки". Довольно длинная история, огромные для подобного проекта карты, походовый геймплей. При этом чувствуешь себя участником качественной ДнД ролевки и в памяти возникают посиделки с друзьями во времена школьных и институтских баталий. Переодически персонажи начинают обсуждать между собой происходящие события, что делает игру более живой.
И хоть баланс в игре не идеален, не идеальна проработка умений и прокачка оружия, да и интерфейс и управление не очень удобны в версии для компьютера, играть по ностальгическому приятно. Игра выглядит как закономерное развитие и смешение старых ретро игр, начиная от Space Crusade и заканчивая Gauntlet.
Игра - типичный инди-проект и скорее всего не понравится любящим "графику" людям, возможно её лучше обойти стороной тем, кто любит качественный AI, управляющий боевыми единицами оппонента. Но тем, кто хочет поностальгировать и просто провести время разгоняя полчища врагов, в довольно самобытной игрушке она скорее всего придется по вкусу.
Игра практически гарантированно не понравится и тем, кто считает нудными бои небольших групп управляемых игроком персонажей с однотипными по своему поведению и вооружению войсками АИ. Качественная магия у врагов появится только через несколько десятков часов игры, первое же время к вам будут толпами сбегаться враги, пытаясь задавить врукопашную количеством, поддерживая себя в лучшем случае стрелами тусующихся рядом лучников. Схема поведения команды персонажей пользователя против такой атаки находится довольно быстро и подобные бои проводятся в дальнейшем практически без изменений, автоматом.
Игру вполне можно купить и на планшетах. Там цена ниже стимовой. Но распродажи, как всегда решают.
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2.7 ч. в игре
Опубликовано: 27 апреля 2014
Отвратительнейшая поделка, ужаснейший планшетно-мобильный интерфейс, неудобно абсолютно всё.
Звук стоит отдельного слова! Музыка в бою, ВНИМАНИЕ! - 30 секундный огрызок, который даже нормально не зациклен, т.е. играет 30 секунд, обрывается, и начинается всё заново.
Таким игроделам руки надо открывать.
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8 из 12 пользователей (67%) посчитали этот обзор полезным
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3.5 ч. в игре
Опубликовано: 26 апреля 2014
На удивление очень неплохая тактическая игрушка.
Да, не стоит слишком много ждать от графики, плюс игра на английском.
Но в игре можно найти много приятного и помимо графики, а для понимания сути достаточно знать английский на базовом уровне.
Сбалансированная классическая группа приключенцев: Воин, клерик, вор и боевой маг.
Возможность взламывать замки на сундуках и дверях.
Много умений, много экипировки.
Целая куча врагов и довольно интересный сюжет - во всяком случае в начале, ибо полностью игру еще не прошел.
В игре есть города, где возможно получать квесты, общаться с жителями, получать и продавать экипировку.
Главные герои обладают различными характерами, что добавляет им реалистичноть.
В общем, эта игра стоит затраченных на нее денег. Особенно если вы фанат походовых тактических игр.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
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4.5 ч. в игре
Опубликовано: 6 мая 2014
Игра создана некими Trese Brothers, разработчиками, ранее полностью ориентированными на мобильные платформы с такими играми как Templar Assault и Age of Pirates. Однако, Heroes of Steel у них получилась на славу. Хорошая подача сюжета и олдскульная механика мне очень понравилась.

Стоит ли покупать игру? Имхо - стоит.
Стоит ли мне продолжать рассказывать Вам о ней по мере прохождения? Поделитесь Вашими мыслями в комментариях!
http://youtu.be/0xTwGlOpIFM
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3.6 ч. в игре
Опубликовано: 27 июля 2014
взял игру и не разу не запустилась что делать подскажите хоть кто то выдавало до обновы ошибку и после другую с Dill файлом
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2 из 17 пользователей (12%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
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1.3 ч. в игре
Опубликовано: 12 мая 2014
Мне не понравилось, что игру нельзя свернуть, во всяком случае привычным мне образом...
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116 из 122 пользователей (95%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
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336.1 ч. в игре
Опубликовано: 15 ноября 2014
Heroes of Steel is an old school "pickup and play" tactical party combat RPG. It shares common ground with systems in the Ultima series and Final Fantasy Tactics (overhead grid tactics) along with wizardry style dungeon crawlers (Fixed party of 4 specific roles making a fighting unit).

I emphasize this is a combat game because that really is what the game is: a COMBAT game! 80% of what you do is fight and kill enemies, the other 20% is a mix of exploring and gear/stat management with some light story sprinkled in to keep a cohesive experience.

The combat turn is free forming where your characters do any action in whatever order you wish. The characters don't have to complete all of their actions before selecting the next character, and there is no turn order. For example you have have a caster debuff a monster, have your fighter run up to it and smack it, then have the caster nuke a different monster, then retreat your fighter back to support your caster all in 1 turn.

The game is a slow burn and takes a couple hours to get off the ground.The combat can seem like a foot slog at times, especially in the beginning when your party is just starting and you don't have many options. It takes time for the game to open up. Most RPGs are also guilty of this, but it is worth mentioning that you wont be tearing through the enemy with ease right from the get go.

There will be tough situations and battles of attrition where you have combat waves of enemies or large engagements and heavy odds. Certain battles can last the better part of an hour. Some people may be off put by the battle length, but the game auto saves all the time so you can quit out and continue anytime (including midbattle) they also added an animation skip option to help quicken combat downtime.

The game is challenging but fair. Enemies aren't pushovers, the threat of dying from careless play or overextending is always there. Often you kill enemies fast, but if you are careless they will kill you fast. It's important to figure out a fighting style or general group strategy that suits you and then SPECIALIZE. The whole party is a UNIT, each individual fulfilling a specific role. Damage and healing are obvious but good crowd control, and positioning are more subtle and just as significant.These subtleties are important as you advance into episode 2 (20-30 hours) and beyond when the enemy AI behavior ramps up to where things like: tactical retreats, luring/pulling, stealth attacks, cursing, repositioning, and using terrain are paramount or you will die a lot.

Speaking of death, it is handled in a very intuitive way. There is no resurrection or revive mechanic. If any of your characters die, you are given the option to retry the turn (this rewinds the game back one turn so you can try again, or you can reset back to the beginning of the dungeon area before the engagement. This is handy to start the fight from scratch or leave the area to resupply. The only negative for death is a hit to your total learderboard score.

The game encourages you to explore every nook and cranny and to kill EVERYTHING you come across. Stealth basically boils down to a way of getting the first turn in combat (getting an edge on buff/debuffs and positioning) and getting high critical bonuses on sneak attacks.

In fact, the game is so combat focus that it is hard to avoid most fights. There is no "escaping combat" mechanic. This can be a problem if fights goes badly. In this situation it is usually best to try and salvage by a tactical retreat for a few turns and regroup, or to let yourself die and restart before the engagement.

The story and dialog adds purpose and life to the game without destroying the game pacing or getting in the way of the combat. Story and dialog are pretty well done. The highlight here is the interaction between your characters and their reactions to things in the world around them.There are some cliche things but nothing too grating. It uses some common themes like a post-apocalyptic world and Norse myths, but it has enough twists and different situations to keep things interesting. There are some critical choice paths to make throughout, but interactions are never meant to take away from the combat focus.

The UI is easy to understand and the battle system and descriptions are clear and well explained. But some things need improvement like: more general graphic and ui options, more keyboard shortcuts, more ways to sort equipment.Some of this just comes from its trappings as a mobile game first but they could definitely help.
Edit: In an update the devs added mini status bar with buff and status effects are started adding tool tips which help a lot. Good job on them improving this.

Rebuffing between fights can sometimes be a chore due to certain buffs needing a specific formation to optimize the buff and apply to all party members at once.
Edit: In a recent update this problem has be resolved Auto Buff! This basically refreshes all buffs on all party members with one button click, no more repositioning and having to individually cast every buff!

Health and Mana management is done mostly through camping at specific sites spread around the dungeons or consumable items (potions, scrolls, etc) There are some skills that can help this along, like a skill that lets you sacrifice mana of one character to refill another's sort of like a mana "battery." This system works well for the most part. If you do struggle sometimes its better to go back to the local town or camp to refill your HP and Mana for free instead of consuming a ton of potions. Being conservative and walking back and forth isn't instant and can slow the game's pacing down a lot at times. Something like a town portal or zone teleport for dungeons you have already explored would help with the downtime here. Edit: The devs added a fast movement option which does help with downtime.

Raising your statistics and leveling up is handled in a traditional D&D sense where you raise an attribute like strength or constitution, then raise a martial mastery like a weapon or magic skill like blades or conjuration. Then allocate points to improve a specific active skill like "Crushing Blow," "Healing" or "Fireball." Theses skills often have the trend where as you increase them they get more potent but cost more, so you need to balance it. This isn't too difficult to figure out and you can sit on unspent points if you don't know what to pick, but it is important to not spread your talents too thin and to have a goal or strategy in mind. It takes some critical thinking and planning as it is possible to make a counter intuitive build. Edit:Thankfully the devs updated with a respec option!

The music ambiance isn't bad, but it lacks variety and needs more songs added to the score, sound effects could use a volume slider since you can only toggle on/off currently.This area really needs some attention and would help enhance the atmosphere and mood of the game dramatically. Dev updates are currently working on this.

In Summary:
Overhead Tactical Grid Combat System
Explore subterranean world in post-apocalyptic environment with fantasy and Norse influence.
Traditional RPG stat and level progression
PRO
The pull is the simple, fun, challenging combat, and shear amount of content offered, this game is LONG.
The difficulties and the various ways combat can play out helps give it even longer legs.
The setting and writing are interesting and not drab
The devs are very involved and receptive to the community, the game is always receiving updates and improvements
CON
UI can use some more improvement, it still evolving from its mobile game trappings
Music and sound lacks variety and needs more general options
Minor tweaks to the the system like addressing escaping combat and fast travel.
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58.6 ч. в игре
Опубликовано: 9 февраля
Around 58 hours I played this and that was before all the great updates and the latest expansion(free expansions). I could have went on playing much more, this game is HUGE> Huge world with many dungeons to explore. much loot to find, many characters to encounter, upgrading system, great world map, towns to explore, skills to try on enemies, interesting story and quests, and much more. I enjoy this game so much and I plan on starting over because so much has been added. Also great developers that will help with anything, so hands on. One of my surprise games for sure, also I found myself getting attached to my team. Knowing them and their backstories really added to the fun.
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226.9 ч. в игре
Опубликовано: 16 августа 2015
It seemed it could be a nice little title, and I can say that after playing it for a while, I'm actually a bit shocked, this game is much better than I thought it could be. Surely a lot of effort has been put in it. Not a roguelike, as the graphic style could suggest, but a story-driven old-school RPG with lots of content. It's too early to give a proper review, so take it as a partial view. I'm sure the game will even get better as it progresses.


PROS
=====

Story and Dialogues: the story can be described as a crossing between Avernum (subterranean world setting) and Baldur's Gate: a cataclysm has shattered the surface world and peoples seek shelter in the underworld, and at the same time the gods have become weaker, and some of the dark gods are plotting to gain power. Not totally original but the dialogues are of much better quality than in most cRPGs, and the background story and the world building are surprisingly robust for an indie title. The first episode is completely linear, but this changes in Episode 2.

8/10

Character design and development: absolutely amazing. There are eight characters, two for each base class, and you can bring one of each pair. Each of them has a set of specific talents (empowered attacks, curses, healing or attack spells, etc) that can be improved with levels (not every level you get a talent point). The characters are very well balanced and you'll find it hard to form your ideal party, because they can have a lot of synergies, and at high difficulty levels the game can become brutal and you cannot make mistakes if you go for an ironman run.

10/10

Turn-based tactical combat: based on action points (for actions) and extra movement points (from spells, gear), make battles much more interesting than in Avernum games. The AI isn't perfect though, probably, I found thatsome opponents stay behind instead of charging you with all of their forces. Also mechanics for traps are very well done, with different patterns you have to spot to avoid them or disarm them in time.

7/10

World size: the world is also pretty big, I don't know how long it would take to complete all quests but I guess around 100 hours. Replay value is also great because you'll be tempted to try different party compositions.

7/10


EVEN
=====

Graphics: animations are well done, and so graphics in general, but some basic cave tiles are a bit weird looking. Probably intentional because it makes traps harder to spot if you're not careful. They are serviceable anyway, and overall ok. (I made an alternate tileset if you want to check it out, may not be for all tastes but I play with it).

6/10

Interface: a bit rough and with a 'mobile port' feel sometimes, but it has been improved a lot with the last updates.

6/10

Sound: The main musical score is very nice, and the battle musics have improved too with the latest updates. There isn't a huge set of sound effects. Overall nothing impressive but much better than it once was.

6/10


CONS
=====

General pace of the game: a fast enemy turn option has been introduced and now battles are much faster than before (unfortunately fewer sound effects are played with this option). There is a rather insane amount of them, though, so be prepared. Still, I wish movement were as fast as in the high speed option, but with normal animation, so that I could hear sounds.

5/10

Level Scaling: enemies have a tendency (not always to say the truth) to scale with your heroes' level. If you gain a level, you can expect them already to be tougher. This puts me off a bit, I wish enemies had a consistent level based on the map you're in. This even brings to situations where you'll even wish you didn't gain a level. Game difficulty is well balanced, anyway, if you can stand this behaviour.

5/10


OVERALL 8/10
=============

If you like turn based RPGs and you can forgive the outdated graphics and some other minor issues, you can't go wrong with this one, just be ready for a very long run. Update after update, I can say this game stays confortably in the top 10 of the best fantasy RPGs I've ever played. Yes, along with Baldur's Gate 1&2 or SSI GoldBox titles. Good dialogue, huge game world, excellent story and lore (sometimes a bit derivative of BG & LotR), unmatched character development, great balance and unforgiving difficulty on Nightmare.
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