You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (61) - 93% of the 61 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (587) - 92% of the 587 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access to create a constant feedback loop with our growing player community. Early Access has provided an opportunity to observe thousands of captains testing the game’s balance and content – and we are using this input to further fine tune every aspect of the game, drive new feature additions and exciting new content.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 83 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle and have already published 71 updates to the game, on average on ever 2.83 days.”

Approximately how long will this game be in Early Access?

“When we launched in November, we estimated that Star Traders: Frontiers will be in Early Access for about six months. Star Traders: Frontiers went live 6 months 28 days 21 hours 58 minutes 14 seconds ago (as of update this text) so we are not going to hit our original 6 months goal but we will not be far off the mark. Our goals are outlined in the Early Access Dev Roadmap and you can see that of the 3 major milestones we've set, we have completely finished v2.1.x and v2.2.x and plan to release the game somewhere in v2.3.x or on the way to v3.x.

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 85% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. We are expanding and polishing the game very actively based on community feedback and from our published roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 85% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We have been adding new storylines to the game all throughout Early Access -- some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (, Discord (, and Twitch ( taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (79)

June 15

Update #72 Re-Release

In order to stop a bug in Auto-Assign Outfits in the original Update #72, we had to pull the release and then re-issue with as v2.2.77. It contains all of the features from Update #72 plus the small fix listed below to mission rep display.

If you have a saved game that was damaged by the original bug in auto-assign outfit, please send it in to me at and I can help fix the game by hand. Our apologies for the bug and glad we could correct it quickly. Thanks for your patience and understanding during EA.

v2.2.77 - 6/15/2018
- Fixed issue with Contact Rep gain in missions being printed too high
15 comments Read more

June 15

Update #72: Auto This, Auto That

The theme for Update #72 is automation and quality of life. We're releasing two major auto-features to help speed up the management of crews large and small. On top of the auto-features, we've included another big set of improvements, balances and other quality of life improvements to round out the update.

Auto-Train Talents
Auto-Train helps intelligently pick Talents for any crew in the current filter who have Talents to train. This can help reduce the management for larger crews or completely remove Talent training aspect of the game for captains who are not interested in this part of the crew management. The auto-train routine picks Talents that are not covered by the current crew and it is capable of making a workable mix of Talents throughout the game as your team continues to gain in levels.

The ability to Auto-Train by filter allows you to quickly hone in on who you want to train or not. You can mark a set of crew with gold stars and quickly filter for that and train them.

One limitation is that if an officer has Job levels that have not been spent, auto-train refuses to train their Talents. You'll need to train those Job levels. Finally, you can always Retrain Talents for a price.

Auto-Assign Uniforms
If you want a crew that has more uniform outfits, you can now select a crew member and assign their outfit and accessory set to other crew members with the Auto-Assign feature. You can choose to assign this visual setup to all characters or all characters who share the job. So, it is now easy to set every male character to the red-coat pirate or to set all of your soldiers to the heavy armored outfit. This has been heavily requested, so enjoy tweaking your crew!

Rank, Permit and Edict Benefits
When considering the purchase of a Rank, Edict or Permit from a Contact, we have added the list of benefits for these items to the bottom of the offer screen. While the list is not exhaustive yet, it is a good step -- mentioning rules about Prize Ships, mission price bonuses, when you will lose Rank/Edict/Permit for losing Rep and exactly how much, etc. We'll keep adding to these as we go!

More Quality of Life
You can now play any of the card games by using the same keybinding hooked into "go" for navigate. The default is space -- so spacebar once to explore, spacebar again to reset the cards. Be careful, it is now way easier to play too quickly and get yourself in trouble! Spacebar! Spacebar! By the pit, was that 4 xeno cards? Spacebar!

We've done another round of improvements in ship encounters with Independents to further express the fact that you can't lose Rep with Indies. We're working our way through all the prompts that mention loss of Rep, and making sure that they are correct considering the faction.

v2.2.75 - 6/14/2018
- Added Auto-Train feature which trains Talents for all characters in the selected filter
- Added Auto-Assign Uniform feature which automatically sets uniform for all characters or all characters by job
- Wired Navigate keybinding (space) to Explore/Spy/Patrol/Blockade/Black Market card games go / reset
- Improved stats of AV28 LMG weapon sold by Contacts
- Improved encounter prompts when facing indies as there is no reputation loss with their disorganized faction
- Fixed bug where Basic / Adv Medicines were not being affected by Shortage and Surplus Rumors
- Fixed bug where Flight Academy Provosts were offering universal pardons
- Fixed story bugs related to order of operations in Erik Faen's story
- Added missing SFX in some card games
13 comments Read more
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“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space

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