You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (53) - 81% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,143) - 87% of the 1,143 user reviews for this game are positive.
Release Date:
Jul 31, 2018
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Buy Star Traders: Frontiers

Buy Star Traders: Frontiers + Soundtrack

Includes 2 items: Star Traders: Frontiers, Star Traders: Frontiers Soundtrack

 

Recent updates View all (128)

November 16

Update #116: Opening Moves


Update #117 rolls out with some exciting new improvements for Save Slots and permadeath games, faster and easier Navigation for Rumors, Contacts and Systems as well as some new improvements to Spice Hall Recruit, the story, consults and barks.


Setting up Permadeath
Permadeath settings have never allowed Save Slots which unfortunately has removed the ability to use Save Slots to store the setup of your game, crew and officers. We've changed these rules to now allow Save Slots for permadeath games within the first 12 weeks (120 Turns). This gives you ample time to run the first Arbiter Mission, promote or fire officers, assign outfits to your crew, name your crew and whatever type of "setup" you like to do as a new captain. Then, save the permadeath game to a Save Slot before 210.15 AE! If your captain is lost to the void or takes a terrible wrong turn, you can always come back to this early setup Save Slot for a quick restore.


Faster Navigation
With this update, we've added both a Waypoint and Navigate Now button to the details screens for Contacts, Rumors and System Atlas to match those buttons found in Missions. This allows faster navigation, reducing the overall number of clicks and now also allowing you to pick Navigate Now from any screen, which will jump you back to the main quadrant map and start your ship into motion immediately.


Extended Conflict Details
To match the level of detail available for Rumors, we've moved the list of effects of Conflicts into their own dedicate tooltip, fixed some overlap issues on some screen sizes, and expanded the descriptive text for these political battles and alliances. Now, with room to grow the description, we'll be working on even more detail here in future updates.

Story, Consults and Barks
We've made an improvement to the very early game for the Arbiter's storyline. You will only meet the Faen if you engage the Arbiter. Stopping by their world before talking to her will no longer jump the story forward and skip her first mission. Thanks to all the players pushing us to improve this.

We've added 15 new Rumor-based barks from the Steam community thread -- thanks to the community members for making that gold mine [img src="/storage.proboards.com/forum/images/smiley/grin.png" alt=":D" class="smile"]

Finally, we're working hard to improve the Consult system and to make it more helpful in terms of both a tutorial and providing character depth for your officers. With this update, we've added new Consults, including discussing Fuel rules and their lore, further details on Cargo and then improved a number of the existing Consults. We're looking at more ways to make Consult work like it does for Desertion -- automatically popping up in the right situations to help guide first time players.

v2.4.29 - 11/16/2018
- Save Slots now available for games featuring Captain Permadeath for the first 12 weeks -- setup your game and save it
- Clicking on a crew type row in Spice Hall Recruit brings up more details about that job
- Story improvement - landing on the Faen world will not immediately jump the Arbiter there, story only activates if you engage the Arbiter
- Easy to use Waypoint / Navigate buttons now added to Contact / Rumors / System Atlas details
- Allowing immediately "Navigate Now" from any screen, not limited to quadrant map
- Improved tooltip over Conflicts, now includes extended set of details of rules
- Tooltips for full Conflict details also now available in Selling Intel screens
- Added new Officer Consults, improved existing consults
- Added 15 new Rumor barks from Steam community thread
- Fixed pricing issues with Arcanum Freighter and Zartar Fang faction-specific ships
- Fixed bugs with Orbital Disaster Rumor -- Engineers now available to recruit, starport completely closed
12 comments Read more

November 13

Update #115: Face the Void



Update #115 is a run down of suggestions and bug reports coming off the Steam boards and from Discord bundled into a delicious and spicy update.

A huge thanks to the team here on the Steam boards who created the barks suggestion threads. We've pulled another 30 great ideas from that thread and slotted them into the game.

Grenade Rebalance
Grenades have been for a long time used your highest weapon Skill -- Blades, Rifles or Pistols -- for their accuracy. They have also for a long time been defended by melee defense. After a review of this, we've found it unfairly giving preference to the defender (who are always in the front 2 rows and likely packing melee defense) and basically nerfing grenades. Update #115 changes the rules for grenades -- you still use your best weapon Skill for attack, but defenders must defend the attack as a ranged attack.

Mutiny Landslides
Once mutinies started, they had a habit of coming very quickly and very badly. The landslide often made it hard to reach a landing zone without a few on board. We've now added a throttle to how quickly the crew can mutiny again -- giving you at least a few turns to run for safe harbor.


Stashes Sorted
As explorers and salvagers build up larger and larger piles of stashes, they have become harder to manage. With this update, the stash list is now automatically sorted by distance when you open it. This will meet most of the requests from players to find the stashes they want faster, but we'll keep an ear open to see if follow on improvements are required.

Long Game Story Vignettes
As the game progresses, every few years the story system determines when to insert new stories into the game. If you then come across a landing zone that matches the criteria (a specific faction, or often just any urban landing zone) you then encounter the start of that story vignette, be it long or short. As we continue to add more vignettes to the game, this makes finding them all in a single play through require more and more years as a captain. To offset this, we've added a system that slowly increases the pace of how quickly stories are added as each decade ticks by. As your captains get more advanced, they'll meet more stories faster, which makes room for us to be able to add more stories! So yes, another big vignette is coming.

v2.4.27 - 11/14/2018
- Stash locations are now sorted by distance, nearest to farthest
- Grenade Attacks are now rolled against enemy's ranged defense, no longer melee (better for attacker)
- Added 30 new barks for Traits, systems and landing zones
- Fixed issues with Talents that added +Range Change Bonus but also added -Escape debuff (Forward Thrusters, etc)
- Improved "Rugged" Trait to include Fortitude and Bleeding Res
- Adjusted the pacing of new story vignettes being added in the later game, increasing the pace after each major decade
- Added a throttle mechanism on Mutiny so that they cannot repeat immediately
- Improved post combat report when using Talents like Dubious Handshake and Skip Off the Void
- Improved messages in starport about why components cannot be installed (price, mass, starport ratings, faction)
- Cleaned up story objective duplicates that could appear with Arbiter's deadline
17 comments Read more

Reviews

“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
  • Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts


First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.


Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Recommended:
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Minimum:
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space

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