You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (102) - 86% of the 102 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,007) - 89% of the 1,007 user reviews for this game are positive.
Release Date:
Jul 31, 2018

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Buy Star Traders: Frontiers

Buy Star Traders: Frontiers + Soundtrack

Includes 2 items: Star Traders: Frontiers, Star Traders: Frontiers Soundtrack


Recent updates View all (115)

September 17

Update #104: Friendlier Merchants

Update #104 follows closely behind its predecessor due to the need for a hotfix, but also contains a very important functional change and therefore -- has received its own number!

Hotfix New Game
Some of the work we were doing in new game introduced a crash if you deselected or deleted a Template. This is now resolved -- our apologies.

Merchant and Smugglers
We've made some modifications to the hostility thresholds for Merchants and Smugglers. Now, regardless of any circumstances (Blockading, your own villainy and bad reputation, Trade Wars, etc) neither captain type will ever forcibly remove the Retreat option and force a fight. Merchants will offer Bribes at more hostility levels and Smugglers -- disinterested in searching anyone's ship -- will not accept Surrender but instead prefer Retreat.

Thanks to all the players suggesting improvements across the board, reporting bugs and helping us make Star Traders: Frontiers better daily!

v2.3.60 - 9/17/2018
- Fixes crashes in New Game / Template Management
- The 'delete' function for Templates fixed
- Rules changes based on player feedback regarding Merchant and Smuggler Ship Combat AI
- Merchants now prefer Bribes, offer Retreat option at all hosiltities
- Smugglers no longer accept Surrender, but offer Retreat option instead
- No matter the player's Reputation, Merchants/Smugglers no longer force combat
12 comments Read more

September 16

Update #103: A Little Ursalite Plating

To cap off this weekend, we've returned to a few of the features we added throughout the Early Access process and worked on adding the bells and whistles they didn't get on their first pass. We've also fixed the last reported Arbiter Estelle bug, tweaked the balance of Blockading and finding Contacts, improved the stats of the story officer Elsa and differentiated two closely related types of Talents.

If you enjoy the updates, please tell a friend and leave a review!

Bribe and Tribute Scaling
The values required to bribe enemy captains and that you can extort from captains in the void now scale up with their ship captain's level. These values are already affected by captain type and faction, but now are modified by scaled by captain level and ship mass. Notably, large ships give less tribute and small ships require less bribe. While these values still have a pretty low cap, they do now increase throughout the game and have more dramatic stacking increases as the factors all work together.

Unlocks Recognize Custom Difficulty
Unlocks are typically earned on either Normal or Hard, but many players are using Custom Difficulty with a mix of settings. The difficulty checker for Unlocks is now aware of Custom Difficulty and can detect "Normal or harder" and "Hard or harder" so that you can now earn Unlocks from your Custom Difficulty. Just be sure not to make any aspect of the game easier than these difficulty's default values.

Landing Zone Memory
Between loads of your saved game, your ship now remembers its landing zone. This will enable the Land button in the HUD and also allow you to land on that zone without any fuel cost, landing save or any other hindrance. It is a small bit of plating, but caps off the landing zone feature in a very nice way.

Late Return to Estelle
You may have encountered an issue where Estelle refused to accept one of the missions she had given you. This was due to returning after the eras related to her storyline started moving forward. We've now fixed the issue so that there is no invisible cut-off -- she is willing to accept these completed missions regardless of the timeline.

At Port and Landing Talents
We've made a needed distinction between "Landing" Talents and "At Port" Talents. Landing Talents are those Talents like Orderly Drop that help you reach a faction holding safely, perhaps faster or with less fuel. At Port Talents are those like Generous in Service or Port Maintenance that fire once per arrival in a starport. It is important to separate the two categories (which were both previously called "Landing") as one of each can fire per landing and arrival in port (which happens at the same instant in the game)

v2.3.59 - 9/16/2018
- Bribe and Tribute values scale by enemy level, mass of enemy ship, captain type, faction
- Achievements and Unlocks recognize when Custom Difficulty qualifies for Normal/Hard/etc
- Current landing zone is remembered between different loads of a saved game
- Fixed story bug preventing Arbiter from accepting story quests once the Coalition era moves ahead
- Less likely to draw Learn Contact card during Blockade orbital ops
- Learning a Contact during Blockade will most often learn a foreign Contact (not local faction)
- Improved story officer Elsa Nariman's Attributes for future hires to improve combat Initiate and viability
- Improved type label on Talents that fire "At Port" such as Generous Service and Port Maintenance versus "Landing" which help land the ship safely or efficiently
- Improved click and hover scheme in New Game > New Template
- Fixed starting/ending event lists entries for Faen Duel being flipped
9 comments Read more


“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space

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