Heroes of Steel is a tactical RPG set in a grim post-apocalyptic fantasy world. Coordinate your party of four heroes in turn-based combat and navigate a engaging world and story.
User reviews: Mostly Positive (50 reviews)
Release Date: Apr 23, 2014

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Recommended By Curators

"Bringing all that sweet indepth combat of D&D and putting it on your PC; with an interesting story, and extra characters to keep things fresh."
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Recent updates View all (36)

October 19

Steam Update #22

The latest Steam update improves the level progression so that you always get a Talent point when you unlock a high-level talent (12 and 18). To fix this small oversight, which was affect about half of the characters at level 18, we added a new Talent point for all characters once they achieved level 18-20.

We also made the curse resistance % you gain for each point of Willpower visible in the Attributes Leveling screen. You can see the total percent on your stats page (Will 5 (25%)).

Due to some build system updates, the Mac OS version is not yet available. We will publish it as soon as possible.

v2.2.41 - 10/17/2014
- Fixed Talent point distribution at levels 12 and 18
- New Talent point added for characters above Level 18-20
- Willpower lists curse resist % when leveling attributes
- Fixed graphic for Blessed Aura
- Fixed typos and map bugs

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October 8

Steam Update #21

Our 21st update to Heroes of Steel on Steam completes another arc of the original game system design - now allowing Willpower to passively resist enemy curses. Based on your game's difficulty, each point of Willpower adds 3-5% of resistance. If you've got the Willpower, you'll see curses bouncing harmlessly off with "Resisted!" show on the screen.

Your final Willpower percentage is shown in your stat's screen. For Easy & Normal games you get 5%, for Hard and Brutal you get 4%, and on Nightmare only 3%.

Please Leave a 5 Star Rating if you enjoy this game

v2.2.39 - 10/7/2014
- Willpower attribute grants auto-resistance save against enemy curses
- Each point of Willpower attribute adds 3-5% resistance depending on difficulty
- Improved display of magical damage in monster detail box
- Reduce cost of purchasing Tome of Cleansing
- Paladin's Blessed Aura matches color scheme of all other healing (blue)
- Fixed issue where gold rewards from story events were doubled
- Removed Kickstarter Links

http://steamcommunity.com/sharedfiles/filedetails/?id=323994145

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About This Game

Command your party of four heroes as they fight to protect the last remnants of humanity. Born in a time of warring gods and dark powers, your four unlikely heroes embark on a grim journey set in the sprawling and immense post-apocalyptic medieval world of Steel.

It is the dawn of the Seventy First Year after the world has fallen. Four of the Thirteen Gods rose up against their creator, the All-Father, and destroyed him in a cataclysmic event. In the following years of darkness and ruin, the kingdoms of man fell in war and flame. In the final days before all was lost, under the guidance of an ancient order of druids, the survivors retreated to a mysterious underground labyrinth; the Underdeep. Now, in the Underdeep, the last remnants of humanity are scratching out a living and trying to rebuild a society, but are quickly discovering that evil has followed them beneath the surface.

Heroes of Steel is a tactical turn-based RPG in which you lead a group of four unique characters, each with their own talents, special powers, and abilities on their quest through the world of Steel. Engage in tactical combat with the ferocious, devious, and magical enemies who threaten humanity's last settlements. You must decide how to develop each character’s individual strategy in order to build a powerful and dynamic team capable of triumphing over the impossible odds. As you traverse the sprawling world of Steel, your party will face a myriad of challenges, battles, extensive mazes and fearsome enemies of all varieties.

Savor full character customization, deciding how to increase your attributes, skills, and powerful talents. Equip each of your characters with a variety of weapons, armor, and up to three mundane or magical accessories. As your party explores the dungeons, cities and crypts of the world, you will decide the overall strategy and approach your team takes. Choose between hundreds of levels of talents and thousands of combinations of equipment.

Our indie role playing games dev team is actively continuing development to make this the top RPG. We are very receptive to feedback to help Heroes be the best RPG it can be.

With full control of every turn and aspect of your four characters, you can plan every turn with exacting control. Heroes was made for fans of adventure RPGs, board games, and roguelikes. If you enjoy strategy games or tactical RPGs, you will enjoy this classic RPG.

Snag a Two Pack

The Heroes of Steel Two Pack includes two copies of the game - one for you and one to gift to a friend. The second copy is at 50%! Share this awesome tactics epic with a friend today!

What's in the Box?

Heroes of Steel: Tactics RPG includes the Prologue, two major story Episodes, and three optional characters! As we continue to expand the game, new story Episodes and characters will be released to you free of charge in our weekly updates.

Prologue & Episode 1: Death's Consort
Under the shadow of Baron Arhaive, your group forms into a unified cohort.
  • 20+ new enemy types
  • 26 Dungeons
  • 2 Towns
  • Hundreds of unique weapons, items, and gear

Episode 2: The Gathering Shadow
Heading east into the territory of the Braeys Family and Baron Koda, you face off against relentless threats and growing dangers.
  • 35+ new enemies
  • 32 Dungeons
  • 6 Towns
  • Hundreds of unique weapons, items, and gear

Additional Characters
  • Kincaid the Dueler
  • Selen the Rogue
  • Vincent the Sorcerer
  • Fyona the Paladin

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP, Windos Vista, or Windows 7 / 8
    • Memory: 512 MB RAM
    • Graphics: Supports OpenGL 2.0 or higher
    • Hard Drive: 200 MB available space
    • Additional Notes: Requires MS Visual Studio C++ Runtime 2012 x86
    Minimum:
    • OS: OS Version 10.6 and 10.8
    • Memory: 512 MB RAM
    • Graphics: Supports OpenGL 2.0 or higher
    • Hard Drive: 200 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
4.7 hrs on record
This game has a great very old school feel. I really enjoy it and its huge! I cant believe how big this game is. Reminds me of great memories of playing pen and paper rpgs when I was a little kid.
Posted: October 8
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
I would recommend this game to others especially if you enjoy a long story that is well-written and based in the framework of a squad-based tactical game. The story does have it's moments of cheese, but underneath the artwork and first-time PC dev interface is a game system that's been honed over years in table-top play.

Basically from what I can gather on their forums, the devs have been world-building and playing out RPGs for decades and that really shows in the care and balance that goes into building out the game mechanics. I've played more than a few RPGs that are beautiful visually and have a slick interface, but have zero thought going into skill advancement or how a squad can be built out.

The one thing I'd love people to realize about this game is that it's both long and evolving. You can get a taste through the prologue of the game but the full flavors don't develop until you're well into it. Also, this game has had 22 updates on Steam as of the writing of this review and there are more in the works. These are devs that engage with players and are doing it the right way with a small staff.

Definitely buy this game if you are looking for a tactical game for the long haul.
Posted: October 20
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21 of 30 people (70%) found this review helpful
1.7 hrs on record
I made a video review to show off some of the features and gameplay of this game!
http://youtu.be/dLOGlDCVy_o
I hope you enjoy!
Martyr
Posted: May 5
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5 of 5 people (100%) found this review helpful
15.5 hrs on record
Really enjoying the leadeboards for this game. I love any game that features Ironman leaderboards!
Posted: September 23
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6 of 7 people (86%) found this review helpful
1.7 hrs on record
Seems like a good game so far (about 2 hours in). The artwork is great, and the story is pretty good in an old-school RPG way. Combat is also good, and very similar in style to many tactical combat games. The UI could use some work...in particular, tooltips when hovering the mouse over things like talents would help a lot. The on-screen keyboard when naming your group should clearly go away since PCs have keyboards (unless it thinks I have a Steam/XBox controller?). It would be great if you could sync progress between the PC version and the mobile version (Steam Cloud for Android in the future maybe?). Overall, it's fun if you like tactical combat games and old-school RPGs. The devs are great and very responsive from what I've seen. I'm looking forward to playing more and seeing what the future holds. The devs have a long history of making lots of updates to their Android titles, so I expect this game will get better over time on both Android and PC.
Posted: May 16
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6 of 7 people (86%) found this review helpful
0.5 hrs on record
For the record, Heroes of Steel is on android too, and I have countless hours logged there as well. I've been playing, watching, enjoying, and learning about Trese Brothers games for well over 2 years. I list all four of those because they are all a part of the Trese Brothers experience. Everything they do is open and engaging. They don't just make games, they make beautiful communities of players, artists and writers on their forums.
With great respect to the old days, when a game was more substance and less flair, the Trese Brothers deliver a certain standard of quality in all of their releases that I find has been lacking by many standards. This isn't just "An Indie Game". Heroes of Steel is the first in a soon to be much larger collection of games crafted by developers with the same standards as the gamers, who hold themselves to a higher level of scrutiny than "How much many did we bring in?"

Once you've downloaded and installed Heroes of Steel, you will find a high quality, complete game worth every penny you spent, so you may be surprised when you start seeing new characters and large content additions continuouly throughout the games lifespan. Certainly, you'll be ready to purchase their new games once those become their project and the support ends for He... WHAT? what are you talking about? They keep supporting ALL of their projects. SOMEHOW (the amount of sleep they get is undetermined. probably because they're too busy making better games to measure it).

I fully and strongly encourage you to get on board with both Trese Brothers' Heroes of Steel and the Trese Brothers community. Don't settle for low-quality games that get by on pretty explosions anymore!

And also, grab the two pack. show a friend. spread the word. Thats how we'll keep these wonderful gentleman churning out more games!
Posted: June 19
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6 of 7 people (86%) found this review helpful
2.2 hrs on record
Heroes of Steel is a fantastic experience to play. I was first introduced to RPG games by the Trese Brothers' mobile offerings, and it's amazing to see how far they've come. The artwork and music makes Heroes of Steel much more exciting, atmospheric and eerie than I had expected, and it far surpasses most full 3D games made by big companies. The talents system is my favourite feature, it’s incredibly intuitive and really lets you get into the game quickly. I also love the key bindings, mouse zoom and detailed artwork that make the game seem natural for the PC. Overall, a game so superb that it keeps me hooked, despite the fact that RPGs aren’t my favourite genre.
Posted: June 11
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8 of 11 people (73%) found this review helpful
6.7 hrs on record
Fun RPG with classic graphics, they kinda made me think of Final Fantasy II on SNES. Really enjoyed the original storyline, that had more than a few surprises on the way...and the much larger than expected world to explore.
Posted: May 16
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11 of 17 people (65%) found this review helpful
1.3 hrs on record
I backed this on kickstarter and it is a solid game. The Trese Brothers have excellent customer service and has been very pleasant to communicate with. With that being said, I had a lot more fun playing it on my android phone than I did on the PC. It reminded me a lot about the turn-based RPGs I played while growing up. The setting actually is somewhat reminiscent of Dark Sun: Shattered Lands. Obviously being a mobile port, it is not as feature heavy. I think this is a great title for those that are new to turn-based RPGs to enter into the genre. IMO buyers considering this game should grab the android version off the Google Store instead (or both to support the devs!)
Posted: May 15
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10 of 16 people (63%) found this review helpful
0.4 hrs on record
First, a small admission. I'm a huge Trese Brothers fan. I've logged tons and tons of hours on this game, but it's all on my phone so I'll review the phone game here, and later when I get around to finishing my ongoing games on the phone and play on steam I'll try to update this.

Anyways, this is definitely one of the old school style of games. What exactly does that mean? Well, it's pretty unforgiving, and at the higher difficulties it's pretty much impossible not to die. If you do, no big deal though! You can always replay your last turn or restore to the last resting point you used.

What do you get for your $12? Well, as of May 16th, 2014 you get 7 characters (2 variants of rogue, mage, and cleric and a single varient of a fighter) as well as 2 "episodes" of content. What is coming down the pipeline? 1 extra variant of the fighter class as well as 2 more episodes of content.

What exactly does all that mean? Each character has a totally different skill set, strengths, and strategies. For example, the two rogues play wildly different; one specializes in her bow and ranged battle while the other specializes in melee destruction. The two clerics are even more different, with one being a traditional support cleric and the other being a much more combat oriented paladin styled cleric. Each episode is made up of 2 main chapters, which are both long and challenging. I'll talk about the first episode so you can get an idea what I'm talking about. The first chapter of episode one sees you protecting a town from a Ratkin infestation and is a good solid 3-5 hours long. The second chapter of episode one finds your party undertaking a risky journey to a second village and running through a nest of lizard-men. This one lasts another 3-5 hours long. That means you can roughly expect the full 4 episodes (when they come) to last for about 12-15 hours for a single play through, and you'll want to do more than a single play through!

Now, I'm sure people will knock the game for being a port of a mobile game, but that's really not a big deal. The brothers built the game with the idea of eventually bringing it to the PC, and there are keyboard hotkeys. Not only that, but the entire game can very easily be played with the mouse. The graphics are nothing special in the realm of PC games, but if you are looking for a really fun, deep tactical RPG then you really can't go wrong with this game. On top of everything I've already covered you need to know about the Trese Brother's work ethic. They have 5 games (currently) out for Android/iPhone, and are getting ready to release a 6th. They've updated those 5 games a total of 642 times, each time is either tweaking the game in some way, adding content, or both. They are amazingly receptive to their players, if you head over to their forums (or post in the community group here) they are more than happy to chat with you and will take anything you say into consideration. I've been a Trese Brother follower for 2+ years, and have seen them passionately work on their games the entire time.
Posted: May 17
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4 of 5 people (80%) found this review helpful
0.2 hrs on record
Heroes of Steel is the result of a KickStarter campaign by the Trese Brothers, who have been doing this kind of massive RPGs in Android devices for several years now. All their experience and ability came through to produce an excellent squad-based turn-based fantasy RPG, and it's a delight to be able to play it on a Mac laptop as well, since that's my main gaming device for longer games. I had played the majority of the campaign on my mobile devices, but on a desktop it does feel a more authentic experience, from the old days of playing these games on a desktop, on a big screen, with a mouse and keyboard. From my brief play session after getting this version, it seems to be flawlessly translated from my playthroughs on my iPad and Android devices, so I'm looking forward to having some more play time here.

Now, some things do stand out as needing improvement for playing on a computer vs on a tablet/phone, namely the fact that there are no scrollbars on scrollable lists, meaning that you scroll by dragging the items like if you were swiping a finger on the screen; hovering the mouse over specific talents or icons should show a caption about what they mean; and I wasn't able to find a list for all the keyboard shortcuts in the game, but certainly for such a game you would benefit a lot by having extensive use of keyboard for the majority of the actions and talents. I know there are some shortcuts, but I missed a few in the tutorial and then wasn't able to find a reference or exhaustive list. Still, these are minor UI things that can certainly be ironed out, and I trust that they will.

Overall, it's a good - and still evolving - story, fun and engaging gameplay, and if you do not come into it expecting a Baldur's Gate - or even Avadon-like - kind of game, but come with an open mind to experience an indie RPG, you might find a real gem here.

Looking forward to coming chapters!
Posted: May 27
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4 of 5 people (80%) found this review helpful
1.0 hrs on record
This game is everything that the Trese Brothers have promised it to be, and then some! I love playing both versions that I have (Android and PC through Steam). As an Alpha backer, I am proud of having been able to help Andrew and Cory get this game to where it is, and I continue to look forward to the great work that they are doing! Much love guys!
Posted: May 29
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5 of 7 people (71%) found this review helpful
2.2 hrs on record
One of the best tactical RPGs in recent years. The game has it faults - UI that was clearly designed for touch interface, simplified character progression with no choices each level... but on the other hand does a lot of things right.

First of all - most turn-based RPGs these days use initiative system, these means characters (yours and enemy) move in terms of speed) this means a lot is going on and differentiates between e.g. fast rogue and slow knight. This game uses a more traditional strategy system instead - you move all of your character in any order you like, then the enemy, this makes the fights a lot more tactical and like a real wargame, you think of the whole team and not just one character.

The fights are interesting, the writing is suprisingly good, all in all I can recommend this game to all fans of turn-based combat!
Posted: May 3
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4 of 6 people (67%) found this review helpful
1.9 hrs on record
Great fun so far. Very glad to see that they are both improving, and adding, to this game.

Posted: May 23
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Amazing Game Is Deep, challenging, and fair. Great guys who care about their product and update it frequently. Cant wait to see the story develop further. I am an original kickstarter backer who cant wait to see where the story next. If you like tactical combat strategy this game is a must. Glad to see it on Pc but the mobile version is just as good check em out. Cyberknights and star Traders are awesome as well.
Posted: May 21
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4 of 6 people (67%) found this review helpful
0.2 hrs on record
I have been playing this game for around 20 hours now, and let me say it was totally worth the $12 bucks. I've played game that cost so much more and weren't even really worth the plastic the game came in. This one though, while having some minor flaws that come with any game, has kept me glued to the screen and searching every corner of every map for the next treasure chest, or next level up. Keep in mind it's not for the person who wants a game to just fly through this one's hard but it's rewarding when you kill those ♥♥♥♥ing rats, then lizards, then the more powerful enemies over and over.
Posted: May 23
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7 of 12 people (58%) found this review helpful
1.0 hrs on record
I have no doubts that as a game for Android-based devices, HoS brings decent fun, but when it comes to PC, the story is different. Average graphics, no music, sloppy movements, slow battles, boring atmosphere...
As a fan of old school turn-based games, I really can't reccomend this game, as there are much better choices for PC...
Posted: May 4
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4 of 7 people (57%) found this review helpful
20.0 hrs on record
Huh. Sure it is graphically dated. But once you understand the UI this game is quite compelling.

Pretty impressed so far ...and it is only at Alpha.
Posted: April 27
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7 of 14 people (50%) found this review helpful
14.0 hrs on record
Update, 7/17/2014

I'm appending my review. Still not sure it's a $10 game, but it's getting closer. $7 and under it is worth buying if you like your oldschool fantasy tacticals. It'll easily amuse you, and amuse you in relatively small chunks if needed. It also has minimal overhead to get you going in the game. So, here's my updated review:

At long last, I've taken some time to play some more, from the top. I'm really happy that you adtressed some of my primary concerns. Namely, while there are a number of battles, they're shorter and to the point. You kill the enemies fast, and if you're careless, they kill you fast. The cost for failure is rolling back a turn and a permanent increment on your death count (or more than a turn if you were REALLY careless).

The item management is more sensible with default filtering, and I appreciated the shop-by-character mode in the shops that also showed your old weapon. I'm not sure if the chest loot is random, but it seemed a bit less annoying this time, as I didn't just get a ton of daggers like the first time.

I'm still not crazy about the art style, but it is a style. I'd like to see more change in expression in the stills to highlight tone and communciate a bit more naturally. Not overused, but as a way to underline in a few more places... I also see that you've already taken a crack at this in your July release, so I should take a look to see what's new, as this may already be adressed.

The story pacing is not unreasonable, though there are a number of tropes. I'm curious enough to play through and see where it goes a bit further.

The side-quests were mostly clear, but I had to look to make sure I wasn't missing them. I'm not sure there's a ready solution for this, and maybe one would have to be deliberately careless to avoid this... I don't know how enemies scale, but if you weren't leveling early by compelting everything, I'd be worried how quickly you'd get flattened.

Is there a speed movement for when you scroll out and are running across a basically already explored map?

I think the skill-tree might need some balancing. I'm not sure energy-cost to advantage is good. If in later towns you allow re-spec with a chunk of gold, that might not be a bad way to adress this, but variety for balance is something I'd consider. I might also suggest secondary attributes affecting abillities to spread usage, so range or aoe on heal by another stat, amount of damage on spells by another stat. Force the player to min-max less, or at least give options.

For buildings that you can enter, double clicking on them should make you walk up to the entrance and also go in. If you can't go inside and talk to somebody, it should do nothing. Right now, I think you need to be at the entrance, then double-click to go in, and I think this makes it easy to overlook talking to people.

I also have my notes that I took during my second playthrough for minor "bugs" and other thoughts:
*When leveling my thief, in the talents section, when I would cancel a skillup, it would not let me scroll back to the top of the list, always missing Aimed Shot. I would just go back and then into talents and it would work again, but I could repeat it by selecting a talent to train and then cancelling once more.
*Just before Kern's Stair in the "dark tunnel" with the spiders, some of the squares don't seem to illuminate properly unelss you step on them, and even then there are some walls that are still black squares.
*On rare occasions I have not noticed that I'm walking alone instead of in a glom and a battle will start. I find most of my time quite far away. This just sucks up time.
*The sums for the accuracy and defence should be given on the Accuracy and Defense section of the stats. All I want is a quick glance and I have to do the math now.
*In the nordhil troll quest, it didn't seem like the troll was regenerating
*"Stealth gives a chance of Surprise, even when I am leading the group." implies a penalty to surprise when the rogue is leading, or at least suggests that the rogue's surprise bonus is applied just as well when not leading... clarifying this would help

********


This game is not good. It's slow, meandering and frustrating. It's not "old-school hardcore", it's just unbalanced and kind of bad. the art is weak, the music is monotanous and the gameplay has nothing new.

Every few steps there will be a new battle. Every once in a while, you can skill up your characters with the levels you've gained since the last campfire. You gradually pick up items that uniformly upgrade your four canned characters in a systematic and even way, but most of it is still junk. Screenshots indicate "towns" and you get gold, so I assume eventually you can sell things. However, there is no inventory management till then, so you constantly have an unwieldy pile of crap to scroll through. Note that it doesn't even filter out items that can't be used by the current character, so it's just a pain.

A lot of pain seems to have gone into making this a device for a tablet or touch screen. That may make it one of the most suitable RPGs for a tablet, since other ones may be all but unplayable, but it does not make it actually a good or useable game.

I can't believe I paid $10-11 for this.
Posted: April 27
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3 of 9 people (33%) found this review helpful
2.4 hrs on record
I have had the chance to play this game and review it on my channel, for anyone interested there is a link down below to the video that will show you my opinions about the game in the best way possible:

http://youtu.be/ruXS3tVORxI

As for the textual review (for those who don't have time to watch a short vid :):

Pros
+ Nice graphics
+ Interesting and deeply looking lore
+ Good amount of skills/abilities/attributes to fiddle with
+ Turn-based combat in which is important what heroes you use and how you use them

Cons
- Seems like an unfinished mobile port
- Animations tend to be wobbly
- Soundtrack is VERY repetitive
- Game seems repetitive (2 hours into the game, only caves)
- I would personally greet more character customization options
- resolution cannot be changed (27" full hd monitor is a suffering for this in some parts, especially the UI)
- weird keyboard shortcuts and mobile-controls leftovers

Based on these you can make a quick picture. I probably would not recommend this game to a friend AS OF RIGHT NOW but I do BELIVE THAT the GAME CAN GET BETTER! And we will see, after all, it's an early release and things might change! :)

Hope I helped with decisions,
Playintosh out!
Posted: June 8
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