It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
User reviews: Very Positive (1,003 reviews)
Release Date: Oct 16, 2008

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Buy X3: Terran Conflict

Packages that include this game

Buy X3 Terran War Pack

Includes 2 items: X3: Albion Prelude, X3: Terran Conflict

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

X3: Albion Prelude expansion now available!

X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay. This expansion has been added to free to owners of the X3: SuperBox.

About This Game

It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
Experience the brilliant climax of the legendary X-Trilogy , and take your place in the history of the X Universe.
  • Largest X Universe ever.
  • New faction: the Terrans – inhabitants of the Earth.
  • More jobs and non-linear missions than ever before.
  • More than 100 new spaceships, new ship classes and weapon systems.
  • Re-designed user interface for comfortable control by mouse, keyboard and joystick.
  • New group management tool.
  • Large battleships can be boarded by an outside team.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 8.1 / 8 / 7 / Vista SP1 / XP SP2
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    Recommended:
    • OS: Windows 8.1 / 8 / 7 / Vista SP1
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 10GB of free space
    Minimum:
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Helpful customer reviews
169 of 258 people (66%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: March 8
Don't buy this unless you have the time to dedicate days to learning even the basics. Massive learning curve and a very tedious start make the game unbearable boring for the first several hours. If you happen to start near a nebula and you want to go anywhere, your screwed because you can't see anything outside of a tiny radious around you. The combat is boring and very finicky, and if bounty hunting your kills have a high chance of being stolen by a random passerby which make everything but a trader orientated start ridiculously hard.

Some of the positives are the freedom it gives you, even if it is a bit much for a beginner. The variety is also a nice touch, many different ships from different civilizations. Being able to just trade, just bounty hunt, or be an imperialist are all right there. Much like a single-player EvE but without the overly aggresive die hards playing it.

Would I recommend this to anyone I know or in general most people? No, but for some it would be something they love. That's what it seems like though, you either love or hate the game. The game design is amazing but immense and complicated, not for most. I started to enjoy the game after the long initial grind but eventually lost interest because it didn't hold my attention like most games in my library. Be wary when purchasing, learn about it and watch gameplay before purchasing.

*Important* It seems theres a bunch of people just rating "Unhelpful" on all negative reviews, and as such do not pay attention to negative reviews helpful ratings. Read a bunch of negative reviews and it will start to make sense why these reviews are negative.
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29 of 30 people (97%) found this review helpful
1 person found this review funny
171.2 hrs on record
Posted: March 24
A worthy successor to X3: Reunion. With more ships (including bombers, which are a powerful addition for anti-capital ship combat). But lets not forget the biggest deal of all. You can play as a Terran! At long last we have seen our Terran brothers again, and can even play as them!

Pro:
+Great Story! (You'll need context of the other games to fully understand it though)

+Wide variety of mission types Combat missions alone include assassinations, defend a station, patrols, escorts, and even convoy hunting, Trade missions have you supplying or delivering wares to stations, or buying used ships (can be a great way to turn a profit when you repair it yourself). Build missions to have you build stations for the universe (thats right, get PAID to build stations. Last type of missions are the "think" missions, which have you transporting passengers, scanning asteroids, returning stolen or abandoned ships, tracking ships, etc.

+Randomly generated missions

+Vast options of ships/equipment to choose from. (Scout ships, interceptors, heavy fighters, bombers, transport freighter normal/heavy/super freigther, "Transport Large" (capital ship sized transport ship), corvettes (like a small frigate), frigates, destroyers and carriers.

+Player HQ (when unlocked) can reverse engineer ships (possibly jump beacons if you can get enough!) build ships, and house many ships,

+Living breathing universe. All those ships you see flying somewhere are doing things around the universe. Be it supplying a station somewhere, patrolling the sectors for hostiles. (Dont worry, escorts and the various ships respawn over time ... stations on the other hand ... dont (exception being shipyards and equipment docks)

+Reputation system for factions (how friendly/hostile they are to you, your clearence from shipyards, trading discounts, etc.)

+Autopilot!. Game can run autonomously in trade/exploration/combat aspects. Just buy the ships, buy the ship software from military bases and equipment docks. And you can have self sufficient fleets that can even automatically do trading across the universe for you (with Trade software MK3).

+Build your own stations. You can contribute to the universe and turn a decent profit when built on the right spots. Especially useful for obtaining some of those harder to obtain wares.

+Piracy, you can steal from freighters, capture capital ships, and smuggle illegal goods accross sectors.

Cons:
- Starts off a little slow. Because it takes a bit of time to work your way up (more from finances than from reputation; which is slightly hard to raise, easy to destroy).

-A little buggy. two story missions can be rather difficult, and can break if you arent careful (Mission six of Terran Conflict can break, so make a special save before you start it). and Mission seven can be annoying because you have to try to board and steal a capital ship (but dont worry, after a time your allies do it for you). Other than that, its pretty much bug free!

- Autopilot can be clunky sometimes. Such as when navigating around the massive Terran stations, or when flying the bigger ships.

- Relatively steep learning curve. This is for those who havent played any X games. If you havent, I suggest doing the tutorial (which only teaches you how to fly and communicate. Then reading up on the basics of trading, or of things in general (could learn even helpful basics in combat)
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23 of 25 people (92%) found this review helpful
1 person found this review funny
37.6 hrs on record
Posted: May 9
This is my first and only review I've ever made about anything, but this game truly deserves one. Yes, it is hard to learn to play it, there are so many different things you can do that you will basically use your entire keyboard to organize it all. But if you ever wanted to travel the stars, seek out distant planets, interact with different species, have a fleet of ships at your command, (ships that you yourself can fly) build stations in space, and/or build a galactic empire, hijack ships with trained marines, become a merchant/trader, a pirate, war hero, or simply not be known, watch entire fleets trading fire, use a turret while the ship attacks another, fire a barrage of missles at targets, destroy entire space stations, watch an assortment of people/NPCs live their lives all around you, fly thru asteroid fields, or just blow them up, then this is the game for you.

There is a lot I could say about this game, but in short, it's like nothing I have ever played, and I have been gaming for most of my life. I go on to speak about a few things on X3 Terran Conflict, but to be honest, there is just so much to say about this game, that it would take a heck of a lot of space. But here are a few bits, hope they help.

Nearly every ship in the game you yourself can pilot, from tiny fighters to large warships. You can travel the stars in on a large well defended ship, and then take out a fighter in your bay for a quick spin around the sector. The game itself is beautiful, from the stars to the ships down to the stations. It is all a sight to see.

I've played many space games in my time, but none come close to X3. It does have missions you can take on but at your leisure, it is essentially an open ended game; do what you want, when you want. It will take time to learn everything, but little by little you will pick it all up. You will start slow, no money, a poor ship, and lost in the sea of space, but in no time, you will have the money to improve your ship and its armament, and ofcourse you could always come across a abandoned ship in space.

The sad thing about Terran Conflict is that, dog fights are out of the question. All ships have some or the best weapons in the game so you are stuck flying a larger ship with better defenses. Not that you can't use a fighter class, it's just that you will die often, so make sure to save often. For this reason I would recommend you start with X3 Reunion. While dog fights in Terran Conflict are almost suicide, in Reunion they are a must; while also being fun. I myself played Reunion first and learned the basics thru that game, and that made Terran Conflict much easier to learn. Terran Conflict is just a much faster paced game.

I highly recommend this game to all space lovers, for I never felt closer to space than I have while playing this game. The mechanics are hard to learn but great once you get the hang of it. The visuals are a sight to see, and the ability to almost do anything you want is great. As I told a friend once, you could be flying to a far off place, while out of no where your trade ship is being attacked, while one of your stations is also being attacked, while your sector is being invaded, while your patrol fleet is being ambushed, all in a split second. It is truly something.

These few points and explanations do not do it justice, only playing it will.
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26 of 33 people (79%) found this review helpful
1 person found this review funny
330.6 hrs on record
Posted: March 13
I played it more than 300 hours and I still think I am only at the very beginning of a journey...
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5 of 5 people (100%) found this review helpful
1 person found this review funny
54.5 hrs on record
Posted: May 13
So a friend watching me play this game totally engrossed asked me where the fun was, and I looked up from my laptop long enough to think about that question and realize that I didn't really know. Was the fun in the trading economic parts of the game? No, sending your trading convoys from system to system to try and hawk off those Teladi Sun Flowers is more tedious than "fun" by any conventional means. Was the fun in exploring the galaxy and flying from system to system? No, ships are too slow and most of the time you'll be flying to system on autopilot while your SETA (a device that speeds up gameplay) does all the work there. Is the fun in the combat? At least that's fun, right? I hate to break it to you, but the combat can get wearily repetative real quick, and the intense dog-fights of the early game disappear as soon as you get a corvette class ship.
In all honesty, I have no idea where the fun is in this game, but it's there, alright. It's gripping, frantic, and you'll be so invested in your little ships that you'll be crying at the screen once you see a Xenon Q drop into the sector and blow one of your trading ships back to whatever year this game was made in.
That said, this game is by far one of the most difficult that I have played in a while and I wouldn't recommend it to just anybody. X3 drops your right into a hostile universe of intergalatic trade and warfare with little explanation of what to do, how to do it, and very little to do anything with. How are you supposed to survive, let alone succeed in this universe? The same way you do in any capitalist society: pull yourself up by your ♥♥♥♥ing bootstraps you lazy, entitled, leech. The previous generations of spacefarers didn't have anything when they made a go at it so ♥♥♥♥ you for thinking you're going to get off so easily. (Said previous spacefarers also didn't have anywhere near as many challanges to face as you will, but just try explaining that to them).
In all seriousness though, newcomers will have a serious learning curve thrown at them and some unfortunate bugs to worry about. For example, X3 has one of the most realistic functioning economy's in any game, but it often works too well. GoD (don't ask me what that stands for) will spawn and remove factories based on supply and demand. Makes sense, right? Factories that move product obviously stay in business in the real world while those that don't get shut down. Where's the problem with that? Well, a few of the races don't HAVE the infrastructure to maintain a functioning economy because the devs didn't think it through enough and so the factories that produce the only compatible missiles and ammo for your ship might just one day disappear and leave you high and dry. Veteran players figured this out a long time ago and have their work arounds; new players, however, beware.
If you get this game, make sure to consult the forums for advice, tactics, and warnings (disappearing factories aren't the only bugs to be mindful of) from those more experienced capitalists.
Have fun.
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