Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, with colorful 2D visuals, catchy chiptune music by the legendary Jake 'Virt' Kaufman, and 7 stages of hard-as-nails gameplay.
ユーザーレビュー: 賛否両論 (182 件のレビュー) - このゲームのユーザーレビュー 182 件中 66% が好評です
リリース日: 2014年2月25日


Ultionus: A Tale of Petty Revenge を購入する

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Better late than never! Ultionus gets a set of Steam trading cards.

Hey guys and gals!
Back when I first released Ultionus on Steam, I've been virtually platform-illiterate, and couldn't see much point in having Steam trading cards, as they seemed like a lot of extra work.
But things change, and we all grow wiser, and so, as of today I'm adding a set of Steam trading cards to the game.
Have fun with those!ːbalzacːːufloppyːːumelonːːserenasːːspassː


13 件のコメント 詳細を見る


“The levels and characters are all fun to look at, and the whole world seems lush and alive.”
3.8/5 – Mash Those Buttons

“...the crass humor may not appeal to everyone, the sharp design and challenge that’s found in Ultionus will strike some kind of chord with anyone who initially play it and nostalgia withstanding.”
4/5 – Press Pause Radio


Galactic hero Serena S has been trolled on Spacebook. This is obviously a cause to embark on an epic quest to punish the troll in question, who just happens to be The Space Prince. Guide Serena through 7 stages of shmup action, jumping, shooting, and yet decidedly more jumping and shooting to her ultimate goal of total testicular annihilation of her foe. Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, particularly Halloween Harry, Astro Marine Corps, Duke Nukem 2 and especially Phantis/Game Over II. The game features tons of lovingly crafted pixel art, and a rockin' chiptune soundtrack by the legendary Jake 'Virt' Kaufman.


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • プロセッサー: 1.6 GHz
    • メモリー: 512 MB RAM
    • DirectX: Version 9.0c
    • ストレージ: 65 MB 利用可能
    • メモリー: 512 MB RAM
    • ストレージ: 65 MB 利用可能
    • メモリー: 512 MB RAM
    • ストレージ: 65 MB 利用可能
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
投稿日: 2015年9月1日


このレビューは参考になりましたか? はい いいえ 面白い
88 人中 66 人 (75%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 1.0 時間
投稿日: 2015年9月8日
Mixed reception my bottom.

Much better than I expected based on the negative comments and the cheesy / gross / awesome cover art. I'm a bit baffled that this didn't land a better reception, but maybe its target is too niche--too old school, what with the not-being-able-to-move-and-shoot-while-hordes-of-enemies-fart-nightmare-storms-all-over-the-screen gameplay.

Or maybe the combination of bad timing, artwork that is either grossly sexist or a poorly-explained homage, and an unattractive title did it no favors. (If the advertising focused more on the humour's self-awareness, I feel like some of these wouldn't have been interpreted so negatively.)

It looks (fantastic!) and feels like an old PC platformer you'd find before DOOM came out. It's only about an hour long, so if you can get over the difficult control hurdle and like the old platformers, I absolutely recommend Ultionus.

The pixel art and soundtrack are worth admiring, as well. :-)
このレビューは参考になりましたか? はい いいえ 面白い
40 人中 33 人 (83%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 0.7 時間
投稿日: 2015年11月19日
Great pixel art, great music, challenging gameplay, and you get to fight flowers.

Why does this game have a "Mixed" rating again?
このレビューは参考になりましたか? はい いいえ 面白い
28 人中 24 人 (86%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 3.3 時間
投稿日: 2015年9月21日
One of the best "retro-done-right" games I've had the joy to play. You can tell the dev really has a passion for this creation. The artwork, music and attention to detail are off the scale. I can see this game going over some 'modern gamers' heads, missing the point altogether.

Definitely Worth it. Part 2 when?
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 1.8 時間
投稿日: 2015年12月30日
From initial confustion to really pleasant surprise, I enjoyed this game once I figured out and accepted it for what it is. This feels like a game developed by one person or a small team that put a LOT of heart into it's creation.

Important Point
There is nothing wrong/broken with the Controls, Difficulty & Length of this game.

The controls are restrictive by design and require mastery. My first attempt at was at normal difficulty. I got wrecked, but learned a little more each time.

By the time I decided to switch to easy I'd adjusted to the controls enough to reach the first Boss with few to no hits. Again, wrecked. Felt like it was impossible to react in time... and then I remembered that this games isn't about immediate reaction. It's about pattern recognition and the many deaths required to acquire those patterns, which aren't that complicated but occasionally require pixel precision.

A single playthrough of this game doesn't take very long (less than 2 hours) and that was great. That said, this game wasn't meant to be played once. It's meant to be replayed, explored, mastered and appreciated, which I plan to do.

Also, I don't think the Revenge was that petty. Respect.
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