Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, with colorful 2D visuals, catchy chiptune music by the legendary Jake 'Virt' Kaufman, and 7 stages of hard-as-nails gameplay.
Blandet (203 anmeldelser) - 67% av 203 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 25. feb, 2014

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Kjøp Ultionus: A Tale of Petty Revenge

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“The levels and characters are all fun to look at, and the whole world seems lush and alive.”
3.8/5 – Mash Those Buttons

“...the crass humor may not appeal to everyone, the sharp design and challenge that’s found in Ultionus will strike some kind of chord with anyone who initially play it and nostalgia withstanding.”
4/5 – Press Pause Radio

Om dette spillet

Galactic hero Serena S has been trolled on Spacebook. This is obviously a cause to embark on an epic quest to punish the troll in question, who just happens to be The Space Prince. Guide Serena through 7 stages of shmup action, jumping, shooting, and yet decidedly more jumping and shooting to her ultimate goal of total testicular annihilation of her foe. Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, particularly Halloween Harry, Astro Marine Corps, Duke Nukem 2 and especially Phantis/Game Over II. The game features tons of lovingly crafted pixel art, and a rockin' chiptune soundtrack by the legendary Jake 'Virt' Kaufman.


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Minne: 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 65 MB available space
    • Minne: 512 MB RAM
    • Storage: 65 MB available space
    • Minne: 512 MB RAM
    • Storage: 65 MB available space
Customer reviews
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Blandet (203 anmeldelser)
Recently Posted
( 5.5 timer registrert )
Publisert: 5. juni
One of the first games I bought on Steam. And, at first, I was put off by the control scheme. But after almost two years I thought "what the hell", returned to the game and completed it on Easy difficuly first, and then on Normal with Good ending.

I must say that this game should be seen primarily as work of art and not as something intended to "play" with. The art has to be consumed, and to do that, you have to learn keystrokes using try-and-repeat method. When it becomes almost automatic, you can concentrate on music, sprites and spectacular backgrounds. Which, in turn, makes completion of the game very satisfying.

I want to thank the author, I will definitely buy his other game, Mystic Belle, and I will look forward for more titles from Lost Dimension. Keep on both doing the great work and having the fun!

BTW, to the guys who complain that character can't move and shoot at the same time: you can shoot during the jumps as much as you want, and, as a bonus, jumping intead of walking allows you to survive longer.
Helpful? Ja Nei Morsom
( 1.8 timer registrert )
Publisert: 4. juni
Funny. Challenging. Great art. Length fits the price.
Helpful? Ja Nei Morsom
( 4.5 timer registrert )
Publisert: 28. mai
Too short... great game, though.
Helpful? Ja Nei Morsom
Grim Godslayer
( 2.1 timer registrert )
Publisert: 20. mai
Due to the soundtrack I bought this game and due to the soundtrack I keep playing it. No regrets here.
Helpful? Ja Nei Morsom
( 3.5 timer registrert )
Publisert: 8. mai
Here's a hint for the developer: when aiming for a "retro" feel, bring the good things from the past, not the bad part of old games. Stiff controls, slow movement, frame-rate drops, 1 pixel-perfect jumps with no retry unless you have to go to the title screen and select "Continue", "guess-jumps" and lazy hit-boxes should stay in the past.
Helpful? Ja Nei Morsom
Snort Cannon
( 2.2 timer registrert )
Publisert: 28. april
Ultionus: A Tale of Petty Revenge is a short sweet platformer game that everyone is gonna enjoy (well at least I hope so)

We play as Serena a space hero who is trolled by a galactic prince one day and it's up to you to go get some sweet revenge.

The game is split across 7 areas which you have to go through and fight a boss at the end of each one. Each area is alright for the most part, but I'll cover it a bit more later.

The game has some truly gorgeous pixel art and it's one of my favorite looking games to date. It brings me back to the days of playing the classic games I used to own. Everything looks top notch and if you like pixel art style you won't be dissapointed.

The soundtrack is also great and the end credits song is awesome as well. Whoever made that soundtrack deserves a pat on the back.

The game is also quite tought, but never unfair and that's what I truly liked about it. So if you don't like hand holding don't worry this game won't dissapoint you, but for those who want to experience this game without failing, the game also has a easy mode, which reduces the difficulty, but not by much.

The game also has a few things I didn't like about it.

First of all the controls are really slippery. Sometimes it's hard to makes jumps and shooting can be tricky once you are swarmed through every direction possible.

The game also locks away weapon upgrades to secrets. So if you miss one, the upcoming later might be harder, because you didn't get the upgrade you needed.

The game is also incredibly short. It took me 2 hours to finish, but this is just going through the story once. There is also multiple endings you can get, but there's only two of them.

Overall the game is really good and for the price you really can't go wrong.

+ Amazing Art Style
+ Great Soundtrack
+Decent Challenge
+Multiple Endings

- Too Short
- Slippery Controls

Final Rating:
7.5/10 - Good

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Helpful? Ja Nei Morsom
Froggy Princess
( 5.1 timer registrert )
Publisert: 18. april
A short and sweet game with enough button mashing to cause carpol tunnel to even the most seasoned Mario Party verteran. The game's protagonist is extremely talented at saving the universe "LOL" and crashing the game upon completion. It's a good thing she has 1 redeeming feature: Big... jumps.... (Totally not boobs).
Helpful? Ja Nei Morsom
( 0.1 timer registrert )
Publisert: 7. april
I enjoy breasts. I also enjoy games that remind me of my childhood.
Helpful? Ja Nei Morsom
( 6.0 timer registrert )
Publisert: 28. mars
Fun quick game
Helpful? Ja Nei Morsom
( 7.1 timer registrert )
Publisert: 27. mars
This game was fun! Not worth more than $5 because of how short it is, but lots of fun! It's just too short though...

OH! Almost forgot. If you happen to have a gamepad that isn't that unjustly popular "Xbox 360" controller, you are going to have to use JoyToKey for this game! Just make sure to turn the "Joypad" to "off" in the options of the game before you play! And no, don't bother trying x360ce: It simply doesn't work with this game!
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
4.5 timer registrert
Publisert: 28. mai
Too short... great game, though.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Most Helpful Reviews  Overall
110 av 128 personer (86%) syntes denne anmeldelsen var hjelpsom
5 personer syntes at denne anmeldelsen var morsom
1.5 timer registrert
Publisert: 27. juni, 2014
I recommend this game, but with a huge caveat. How much do you really enjoy retro platforming?

Everything about this game is very well done: graphics, the Heavy Metal magazine heroine, and the fantastic soundtrack. There's even a good bit of replay value, which isn't always the case for platformers. The gameplay is... well, "retro".

If you've never experienced actual older games, or you tend to forget how many of them actually sucked, I recommend watching a playthrough of a game called Phantis, which this game is basically a remake or spiritual sequel of. With some exceptions, older platforming games often had slow, sluggish protagonists, with fast, incessantly spawning enemies, with awkward jumping and shooting controls. This game is no exception.

Serena walks slowly. She has to stand still to shoot. There's a small delay both before and after firing the actual projectile. She can only shoot up at a shallow angle (perhaps 30 degrees), but not straight up. You get hurt from touching a robot's toe or a wizard's robe. Additionally, the delay in firing means that if you try shooting just before you land, you won't fire. Even her ship takes a moment to accelerate to full speed when moving up or down. None of these would be a huge problem by themselves, but combined, it can lead to some very frustrating moments.

Everything else about Ultionus is improved over the older games; why not tighten up the gameplay too? There are also plenty of other "retro" games that actually have really great controls.

As I'm sure most can agree, it's more fun to challenge the game, not its controls. But if you love punishing gameplay, repetition until perfection, or just love all platforming games, then it's hard to do wrong by Ultionus. Even better, it's very inexpensive.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
214 av 297 personer (72%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
Ikke anbefalt
1.0 timer registrert
Publisert: 2. oktober, 2014
No. Nonono.

If you're going to make a challenging platformer, you better have responsive controls. Your character in this game controls like mud, and you cannot shoot vertically upwards for some asinine reason. You literally can only shoot upwards at a 30 degree angle.

This was tolerable up to a point, even though there's no excuse for it. The breaking point was an elevator level that went on seemingly forever, with a flying enemy with tons of hit points, who you have to shoot at (30 degree awkward shots) and quickly duck out of the way - except the animation time between shooting and ducking takes a long time, and that was when I put the game down.

Bad and slow controls make this a definite pass.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
111 av 148 personer (75%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
Ikke anbefalt
1.8 timer registrert
Publisert: 26. mars, 2015
I love the style and look of the game! It's fun, but the fatal flaw is that every time you shoot, she stops for a split second. You can't actually move and shoot at the same time. Combine this with infinitely spawning enemies, and you're constantly having to stop and shoot, stop and shoot, stop and shoot... it gets a bit monotonous.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
75 av 99 personer (76%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
1.0 timer registrert
Publisert: 8. september, 2015
Mixed reception my bottom.

Much better than I expected based on the negative comments and the cheesy / gross / awesome cover art. I'm a bit baffled that this didn't land a better reception, but maybe its target is too niche--too old school, what with the not-being-able-to-move-and-shoot-while-hordes-of-enemies-fart-nightmare-storms-all-over-the-screen gameplay.

Or maybe the combination of bad timing, artwork that is either grossly sexist or a poorly-explained homage, and an unattractive title did it no favors. (If the advertising focused more on the humour's self-awareness, I feel like some of these wouldn't have been interpreted so negatively.)

It looks (fantastic!) and feels like an old PC platformer you'd find before DOOM came out. It's only about an hour long, so if you can get over the difficult control hurdle and like the old platformers, I absolutely recommend Ultionus.

The pixel art and soundtrack are worth admiring, as well. :-)
Var denne anmeldelsen til hjelp? Ja Nei Morsom
49 av 62 personer (79%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
0.7 timer registrert
Publisert: 19. november, 2015
Great pixel art, great music, challenging gameplay, and you get to fight flowers.

Why does this game have a "Mixed" rating again?
Var denne anmeldelsen til hjelp? Ja Nei Morsom
30 av 34 personer (88%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
3.3 timer registrert
Publisert: 21. september, 2015
One of the best "retro-done-right" games I've had the joy to play. You can tell the dev really has a passion for this creation. The artwork, music and attention to detail are off the scale. I can see this game going over some 'modern gamers' heads, missing the point altogether.

Definitely Worth it. Part 2 when?
Var denne anmeldelsen til hjelp? Ja Nei Morsom
49 av 66 personer (74%) syntes denne anmeldelsen var hjelpsom
4.5 timer registrert
Publisert: 28. februar, 2014
TL;DR: Retro-styled in looks, sound, and difficulty, this sidescrolling run-and-gun platformer with some shmup stages will slap you around a bit, but will still play fair.

I'll preface this by saying I got this in the Groupees Be Mine 11 bundle. And this is probably the first time I've gotten a game, downloaded it, played it, AND beat it all in the span of maybe a couple of days. So with that said...

Ultionus is the story of a woman, her robot head partner, and a social networking comment that leads to a crash landing and a lot of things to kill. As you can tell by the screenshots, it's a "retraux" game, a modern game made with retro-inspired graphics and gameplay. You actually don't have a gun at the very start, so you need to rely on your bouncing robot head partner to destroy the enemies as you move to the left, and then you get a gun and can start blasting everything to death. This threw me off at first, but that's what experimentation is for, right?

I thought this game was pretty hard on Normal, but it wasn't unfair about it. Our heroine can only take so many hits before she explodes in a shower of cartoon hearts and respawns at the last checkpoint or stage entrance. You get restored to full health when you pass a checkpoint the first time or find a red heart 1UP. Controls are fairly tight, though Serena is a little slow on the ground and especially while firing since she stops altogether. You'll be spending most of your time in the air, and thankfully this game doesn't fall into "Castlevania 1 jumping" where you can't change directions mid-air. Hitboxes seemed pretty accurate and there aren't really any fancy controls. For the 360 controller, A could be tapped or held to change the height you jump, X and B fire your ray gun, Y doesn't seem to do anything, and the d-pad and stick both can be used for movement. No movement faster than a leisurely walk, no sliding, no wall-jumping...simple stuff.

There are upgrades, but you not only have to find a special coin in each level, but also get to the merchant's door. I'd also add "and have enough money to buy the upgrades" but you get money by killing everything you see, and you'll be doing that anyway. You have to choose between offense and defense, and you can only pick one per stage. If you find the coin and door that is. There are multiple routes through each normal platforming stage, and the auto-scrolling vehicle ones obviously only have one route. Get to the end of the level and you fight a giant enemy thing. Die and you start the fight all over again. Learn the boss patterns or you'll eat through your stock of lives (on Normal and Hardcore; Easy gives you infinite).

I would honestly suggest trying this on Easy first. It takes the pressure off of playing well and it'll allow you to go through stages by different routes and learn boss routines, even though running out of lives merely gives you a prompt to start the level over with 9 lives and all of your money, or exit the game. I started on Normal, and I honestly game overed twice, though I didn't get the best ending (the bad ending spells out what you need to do to avert it though). The dev has said on the Steam forum that playing on harder difficulties will unlock achievements for that and the difficulty level(s) below it. So if you get the best ending on Normal, you get the Easy achievement too, for example. There aren't many achievements but they're actually something to work towards. Without trying, I got two for winning on Normal with the bad ending and watching the credits all the way through.

Graphics are really colorful and the animations are quite nice. You can pretty easily tell what would hurt you and what won't, and there's quite a bit of detail work done here. You don't really notice the big border after a while. I didn't really feel like I'd do better if I didn't see it at all. The music's pretty catchy and I kinda wish there was a sound test option (or maybe there is one and I just haven't unlocked it yet). I don't really have much to say about the sound effects. They're there.

I won't do my usual "I liked/disliked this" sections since there's not much to say. I had fun. My heart raced, I cursed, and I'm not only glad this is on Steam, but I'm glad I gave this game a chance. It's short, but there's a little bit of replay value, and I can see myself giving this game a few more hours. I've forgotten what it's like to actually have to learn patterns and get penalized by starting boss fights over when I don't.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
109 av 168 personer (65%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
Ikke anbefalt
2.9 timer registrert
Publisert: 7. mars, 2014
There's a lot to like about Ultonions: the bright retro graphics, the chip'ish music and even the sexuliased 80s heroine. But... The gameplay is not quite bad but the design aimed for retro and ended up with unresponsive instead.

You can aim in only 4 directions, left, diagonal left/up. right and diagonal right/up. It would have been better as an 8-way scheme. Or even just up - I want to shoot up.

You can shoot or walk, not both. And you walk slowly. This may be a side effect but quickly swinging round to shoot and swinging back again seem to stick. This is incredibly annoying when dealing with fast moving flying enemies.

The crouch animation is unusually long, you must wait for it to finish before firing or walking again. Popping down to shoot and popping back up to jump and dodge stuff is not going to happen.

About a fifth of your view is obscured on the left and right by the decorative interface. This makes the dino-riding stage particularly vexing as you can't see what's coming.

I cramped my thumb trying shoot fast - I haven't managed that since I had a Commodore 64. Not sure if this is a good or bad point.

I'm not recommending this but is a weak non-recommendation. Learning from your mistakes is big part of the game and that's good reto but not having the space to see or control responsiveness to react is bad retro. Games like Thundercats, Mask and Turrican all got this right 30 years ago - Ultonious really should have too.
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68 av 100 personer (68%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
4.8 timer registrert
Publisert: 25. februar, 2014
Ultionus is graphically beautiful, fun, challenging, and has more character and personality than many recent AAA titles that I've played. The achievements are pretty difficult and will take you several play-throughs to acquire. The game has replay value through multiple endings, multiple power up choices, and multiple difficulty levels.

All stages keep the gameplay fresh, and after a slight learning curve, you'll find yourself blasting enemies like a pro. In all, this is a fantastic homage to the 16bit classics, and you'll be itching for a sequel when you're done!
Var denne anmeldelsen til hjelp? Ja Nei Morsom