Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, with colorful 2D visuals, catchy chiptune music by the legendary Jake 'Virt' Kaufman, and 7 stages of hard-as-nails gameplay.
Brukeranmeldelser: Blandet (125 anmeldelser)
Utgivelsesdato: 25. feb, 2014

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Kjøp Ultionus: A Tale of Petty Revenge

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“The levels and characters are all fun to look at, and the whole world seems lush and alive.”
3.8/5 – Mash Those Buttons

“...the crass humor may not appeal to everyone, the sharp design and challenge that’s found in Ultionus will strike some kind of chord with anyone who initially play it and nostalgia withstanding.”
4/5 – Press Pause Radio

Om dette spillet

Galactic hero Serena S has been trolled on Spacebook. This is obviously a cause to embark on an epic quest to punish the troll in question, who just happens to be The Space Prince. Guide Serena through 7 stages of shmup action, jumping, shooting, and yet decidedly more jumping and shooting to her ultimate goal of total testicular annihilation of her foe. Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, particularly Halloween Harry, Astro Marine Corps, Duke Nukem 2 and especially Phantis/Game Over II. The game features tons of lovingly crafted pixel art, and a rockin' chiptune soundtrack by the legendary Jake 'Virt' Kaufman.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 65 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Hard Drive: 65 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Hard Drive: 65 MB available space
Hjelpsomme kundeanmeldelser
37 av 41 personer (90%) syntes denne anmeldelsen var hjelpsom
1.5 timer registrert
Publisert: 27. juni
I recommend this game, but with a huge caveat. How much do you really enjoy retro platforming?

Everything about this game is very well done: graphics, the Heavy Metal magazine heroine, and the fantastic soundtrack. There's even a good bit of replay value, which isn't always the case for platformers. The gameplay is... well, "retro".

If you've never experienced actual older games, or you tend to forget how many of them actually sucked, I recommend watching a playthrough of a game called Phantis, which this game is basically a remake or spiritual sequel of. With some exceptions, older platforming games often had slow, sluggish protagonists, with fast, incessantly spawning enemies, with awkward jumping and shooting controls. This game is no exception.

Serena walks slowly. She has to stand still to shoot. There's a small delay both before and after firing the actual projectile. She can only shoot up at a shallow angle (perhaps 30 degrees), but not straight up. You get hurt from touching a robot's toe or a wizard's robe. Additionally, the delay in firing means that if you try shooting just before you land, you won't fire. Even her ship takes a moment to accelerate to full speed when moving up or down. None of these would be a huge problem by themselves, but combined, it can lead to some very frustrating moments.

Everything else about Ultionus is improved over the older games; why not tighten up the gameplay too? There are also plenty of other "retro" games that actually have really great controls.

As I'm sure most can agree, it's more fun to challenge the game, not its controls. But if you love punishing gameplay, repetition until perfection, or just love all platforming games, then it's hard to do wrong by Ultionus. Even better, it's very inexpensive.
 
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35 av 50 personer (70%) syntes denne anmeldelsen var hjelpsom
1.0 timer registrert
Publisert: 2. oktober
No. Nonono.

If you're going to make a challenging platformer, you better have responsive controls. Your character in this game controls like mud, and you cannot shoot vertically upwards for some asinine reason. You literally can only shoot upwards at a 30 degree angle.

This was tolerable up to a point, even though there's no excuse for it. The breaking point was an elevator level that went on seemingly forever, with a flying enemy with tons of hit points, who you have to shoot at (30 degree awkward shots) and quickly duck out of the way - except the animation time between shooting and ducking takes a long time, and that was when I put the game down.

Bad and slow controls make this a definite pass.
 
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17 av 27 personer (63%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 1. oktober
It's an okay game, but ultimately I don't recommend it since there are many better games.

The bad is that:
- enemies spawn infinitely from the sides of the screen (I know this is a feature of older games and that's why it's here, but it is a bad feature)
- the controls are stiff

The good is that this game has:
- big bosses, where you have to learn a pattern to beat them like in other classic action games
- vibrant, colorful levels
- secrets that give you new items
 
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18 av 30 personer (60%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 5. juli
This reminds me of the early 90's. And this also reminded me that i suck at videogames.
 
Var denne anmeldelsen til hjelp? Ja Nei
7 av 10 personer (70%) syntes denne anmeldelsen var hjelpsom
6.0 timer registrert
Publisert: 29. oktober
Awesome art quality, the gameplay is retro but got enough to be fun, controls are a bit limited yet difficulty is alright, the game is actually easy once you play a bit. There is only one attack that I haven't figured how to dodge 100% of the time, on the second boss, everything else can be worked out, some challenges the game throws at you even have multiple ways to overcome.

It is cheap on top. I'd like to say it's a must buy/play, but your opinion may vary since it is retro like I said, if you enjoy retro games get it, if you hate them you may still want to give it a try to check the art -which is very good looking pixel art covering the whole screen, from the hud to the character sprites and backgrounds. On easy mode you got infinite continues and checkpoints so you can experience the game fully.
 
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11 av 18 personer (61%) syntes denne anmeldelsen var hjelpsom
5.0 timer registrert
Publisert: 26. juni
When I think of retro games, Ultionus stands out from the legions of super-hard "throwback" games like Super Meat Boy and Hotline Miami in the respect that it's (get this) actually fun to play.
...It's mindblowing! A challenging trial and error style action game that's FUN. Featuring a charming, brightly colored world with straightforward level designs, (ripped off from its fore-runner, Phantis, in places, but brightly colored and charming all the same) and bringing to the table a hilarious plot with extra funny perks for anyone who's ever wanted to reach through a computer and punch someone irritating. Gameplay takes some getting used to, but in Ultionus' case this is actually *beneficial* to the overall atmosphere; it *feels* like a game from the early 90's in the sense that getting to understand how to take advantage of the way the character moves and shoots, and exploiting the enemy AI's clumsiness, is actually part of the process of improving.
And I won't spoil the ending entirely, but will go on record as stating, it involved the heroine's foot and someone's balls.
 
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5 av 7 personer (71%) syntes denne anmeldelsen var hjelpsom
4.7 timer registrert
Publisert: 22. november
just finished on normal mode. apparently i got the "good ending". yay me!

this game is what i'd call a prestine example of good gameplay and interesting game mechanics. from start to finish, it wasn't just a nostalgic blast from the past, everything about it was exciting and fun.

this is another one of those games that gets heat from audiences because of silly excuses like: "non-responsive controls" - a common and poor expectation that all games should give every player free reign; and sadly one that's been ruining games in today's industry.

one of my pet-peeves is useless game mechanics, and this game doesn't have any as far as i could find. in fact, crouching seems to be a practically useless feature - up until the frogs, where it actually does help avoid taking damage.

furthermore, the level designs are fantastic! it's not just the attractive art that motivates you to explore, but also the locations of valuable items (or worse: hazards) test your instincts and send you off on a real adventure.

kudos to the dev. please make more. :D
 
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3 av 4 personer (75%) syntes denne anmeldelsen var hjelpsom
1.6 timer registrert
Publisert: 11. september
Ultionus is a throwback platformer/shooter. A throwback to where? To this Amstrad game called Phantis. After a few play-throughs of this game I checked out some Phantis vids. The protag is wearing a space bikini, there's an alien planet, a couple 2D shooter stages, and dinosaur rides. Wow it's like I'm playing a next-gen sequel!...Well if next-gen was DOS.

That's mostly what this game reminds me of. Those good old days of shareware, dozens of action-platformers, and command prompts. For the most part this game is pretty decent. It's rough at first, since the heroine has a pitiful gun and a measly three hit-points. Checkpoints are fairly frequent but the bosses are pretty brutal(pattern memorization is a must). Most of the time the trick to getting around is to simply jump a lot and fire downwards. It's a higher rate of fire, and should keep the screen fairly clear. The game can get overwhelming though, since regular enemies adhere to the Ninja Gaiden school of design. They respawn constantly and whenever you move so much as an inch off-screen. It's frustrating but hey, that's how it goes sometimes.

Ultionus strikes an odd balance between old-school hardcore and what we take for granted today. There are unlimited continues, saves, and extra-lives are fairly frequent. Everything else though is a lesson in pain. The hit-box is large, so Serena takes damage whether it's a projectile to the gut or an alien that just grazes the soles of her boots. Enemies also love to hang out on cliffs or appear just when you're trying to make a jump. There are ways to make the game easier on yourself, but they're not terribly obvious. In fact in your first play-through you just might miss them entirely. Four of the seven stages offer hidden armor or weapon upgrades. Once you grab the rapid-fire you're pretty well set, though armor upgrades mean more damage can be taken(plus it's fashionable!). If you manage to beat this game without any upgrades, subsequent play-throughs are gonna be easy peasy fo' scheezy.

Less forgiving is that the Serena's ship is subject to inertia. Maybe that was a thing in older PC shmups but uhhhhh ehhhh ummm NO. Yeah sorry but when I stop moving my ship I want my ship to stop moving...INSTANTLY. The true final boss throws some bullets around and it makes those tight squeezes a bit too finicky. I'll throw this under nitpicking because I tend to get a little ornery about 2D shooters.

Oh and this game is short. Average play-through is about 30 minutes, 35 if you go for the good ending. That's in-line with Ultionus' inspiration, but it might not be enough for gamers today. I guess another one or two stages would have been nice. Perhaps these stages wouldn't be themed like the rest of the game. By that I mean Serena jumps and shoots through all too common environs. There's the Ice stage, fire stage, jungle stage, elevator stage, and you get the idea. On the other hand that extra stage could very well have turned out to be an underwater one, and that's just no bueno.

Ultionus does exactly what it was programmed to be; a pleasantly difficult retro-shooter-platformer. Yeah it's got issues but I dunno, I kinda like that it does. It makes for a more "authentic" experience. I've already got a billion games where the hit-boxes are perfect, the ships control flawlessly, and enemies stay dead for more than two seconds anyway. I can live on the wild side every now and then.

Once again, if you're the kinda person that buys a lot of indie bundles, you might already own this game. Give it a run-through.

Music is awesome btw.
(That's no surprise)
 
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4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
1.2 timer registrert
Publisert: 1. november
If you are looking for a blast from the past, this game has got you covered.

Pros:
  • colourful pixelart graphics and a catchy soundtrack
  • some levels are non-linear, and they also have have nice visual and gameplay variety
  • captures the atmosphere of the era nearly perfectly

Cons:
  • some annoying/frustrating elements (constantly spawning enemies, enemies behind foreground objects)
  • controls can feel unresponsive sometimes (especially in SHMUP levels) and your character can't aim straight up
  • I beat it in 70 minutes – I didn't particularly mind, but some people can find this too short
 
Var denne anmeldelsen til hjelp? Ja Nei
4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 13. juli
There is not a better classic early 90's era repoduction game as this. It's not a port, and it's not a weird amalgamation of new and old. It's just straight classic with refined controls and video resolution for this generation. If someone developed a new game for the old Amiga, this is what it would be. Perfection.
 
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4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
1.9 timer registrert
Publisert: 29. juni
Ultionus is a really good throw back to old school side scrollers. They did a great job on the large sprites and stage design as well as the 16bit artwork over all. My only gripe is the controls could be a little tighter.
 
Var denne anmeldelsen til hjelp? Ja Nei
6 av 10 personer (60%) syntes denne anmeldelsen var hjelpsom
5.5 timer registrert
Publisert: 18. oktober
A glorious tribute to the DOS era of gaming. This is for anyone who loves great pixel graphics, killer chip-tune soundtracks, platforming, shmups and saving the galaxy! Support those who crafted this wonderful game and buy it now!
 
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
2.8 timer registrert
Publisert: 20. desember
Monica Argento del espacio
 
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2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
3.2 timer registrert
Publisert: 2. desember
Really neat game. It absolutely excels at what it's meant to be, to emulate how a Snes game plays, feels, looks, moves and sounds. It's quite amazing and I've never played a game that does all of these things so well. More than that, the game also has the polish, level of detail and variety of a good, classic Snes game. I absolutely love this game.

Now, there is the fact that a lot of reviews here are about how the controls are "unresponsive" and people write stuff like "you can't shoot straight upwards". This has caused me to break my hand and forehead by way of a massively violent facepalm, but now that I've returned from a lengthy, painful visit to the hospital, let me tell you people this: The controls are absolutely fine and simply not unresponsive at all - people who claim that have no idea what they're talking about. In fact, the controls are about as responsive and clear-cut as you can get with this type of game. You have complete freedom mid-air, the movement isn't slippery, your character only moves exactly as much as you press the direction button, there are no lost inputs, nothing like that. This is way easier to control than, say, Ghouls & Goblins, old Castlevania games, old Nes games that had weird momentum physics (the original Mario Bros. counting among them) and the like.
And you can do exactly as much as you need to do with your weapon. It's actually mind-boggling for me to read people writing stuff like "you can't shoot straight upwards" when there's really no place anywhere in the game where that would be useful.

I suggest anyone who has problems with the "controls" to put the game on Easy mode, get a turbo controller and also a Game Genie. You can easily beat this game on Normal in little more than an hour or so and not have any problem with the controls if you're not a dink.

So, I recommend this game if you like old Snes games and stuff like that and you're not a dink.
 
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3 av 5 personer (60%) syntes denne anmeldelsen var hjelpsom
0.7 timer registrert
Publisert: 21. november
This game is hard, hard but fun and addicting. It reminds me of the classic NES games, hard they were.
 
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5 av 10 personer (50%) syntes denne anmeldelsen var hjelpsom
0.5 timer registrert
Publisert: 18. juli
Seems like a love letter to both Contra and R Type. I love it.
 
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4 av 8 personer (50%) syntes denne anmeldelsen var hjelpsom
0.1 timer registrert
Publisert: 18. september
if you lofe bad games this is a good game
cant even pass level 2
0,5x^2=4,5
x=3
 
Var denne anmeldelsen til hjelp? Ja Nei
41 av 55 personer (75%) syntes denne anmeldelsen var hjelpsom
2.9 timer registrert
Publisert: 28. februar
TL;DR: Retro-styled in looks, sound, and difficulty, this sidescrolling run-and-gun platformer with some shmup stages will slap you around a bit, but will still play fair.

I'll preface this by saying I got this in the Groupees Be Mine 11 bundle. And this is probably the first time I've gotten a game, downloaded it, played it, AND beat it all in the span of maybe a couple of days. So with that said...

Ultionus is the story of a woman, her robot head partner, and a social networking comment that leads to a crash landing and a lot of things to kill. As you can tell by the screenshots, it's a "retraux" game, a modern game made with retro-inspired graphics and gameplay. You actually don't have a gun at the very start, so you need to rely on your bouncing robot head partner to destroy the enemies as you move to the left, and then you get a gun and can start blasting everything to death. This threw me off at first, but that's what experimentation is for, right?

I thought this game was pretty hard on Normal, but it wasn't unfair about it. Our heroine can only take so many hits before she explodes in a shower of cartoon hearts and respawns at the last checkpoint or stage entrance. You get restored to full health when you pass a checkpoint the first time or find a red heart 1UP. Controls are fairly tight, though Serena is a little slow on the ground and especially while firing since she stops altogether. You'll be spending most of your time in the air, and thankfully this game doesn't fall into "Castlevania 1 jumping" where you can't change directions mid-air. Hitboxes seemed pretty accurate and there aren't really any fancy controls. For the 360 controller, A could be tapped or held to change the height you jump, X and B fire your ray gun, Y doesn't seem to do anything, and the d-pad and stick both can be used for movement. No movement faster than a leisurely walk, no sliding, no wall-jumping...simple stuff.

There are upgrades, but you not only have to find a special coin in each level, but also get to the merchant's door. I'd also add "and have enough money to buy the upgrades" but you get money by killing everything you see, and you'll be doing that anyway. You have to choose between offense and defense, and you can only pick one per stage. If you find the coin and door that is. There are multiple routes through each normal platforming stage, and the auto-scrolling vehicle ones obviously only have one route. Get to the end of the level and you fight a giant enemy thing. Die and you start the fight all over again. Learn the boss patterns or you'll eat through your stock of lives (on Normal and Hardcore; Easy gives you infinite).

I would honestly suggest trying this on Easy first. It takes the pressure off of playing well and it'll allow you to go through stages by different routes and learn boss routines, even though running out of lives merely gives you a prompt to start the level over with 9 lives and all of your money, or exit the game. I started on Normal, and I honestly game overed twice, though I didn't get the best ending (the bad ending spells out what you need to do to avert it though). The dev has said on the Steam forum that playing on harder difficulties will unlock achievements for that and the difficulty level(s) below it. So if you get the best ending on Normal, you get the Easy achievement too, for example. There aren't many achievements but they're actually something to work towards. Without trying, I got two for winning on Normal with the bad ending and watching the credits all the way through.

Graphics are really colorful and the animations are quite nice. You can pretty easily tell what would hurt you and what won't, and there's quite a bit of detail work done here. You don't really notice the big border after a while. I didn't really feel like I'd do better if I didn't see it at all. The music's pretty catchy and I kinda wish there was a sound test option (or maybe there is one and I just haven't unlocked it yet). I don't really have much to say about the sound effects. They're there.

I won't do my usual "I liked/disliked this" sections since there's not much to say. I had fun. My heart raced, I cursed, and I'm not only glad this is on Steam, but I'm glad I gave this game a chance. It's short, but there's a little bit of replay value, and I can see myself giving this game a few more hours. I've forgotten what it's like to actually have to learn patterns and get penalized by starting boss fights over when I don't.
 
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67 av 103 personer (65%) syntes denne anmeldelsen var hjelpsom
2.5 timer registrert
Publisert: 7. mars
There's a lot to like about Ultonions: the bright retro graphics, the chip'ish music and even the sexuliased 80s heroine. But... The gameplay is not quite bad but the design aimed for retro and ended up with unresponsive instead.

You can aim in only 4 directions, left, diagonal left/up. right and diagonal right/up. It would have been better as an 8-way scheme. Or even just up - I want to shoot up.

You can shoot or walk, not both. And you walk slowly. This may be a side effect but quickly swinging round to shoot and swinging back again seem to stick. This is incredibly annoying when dealing with fast moving flying enemies.

The crouch animation is unusually long, you must wait for it to finish before firing or walking again. Popping down to shoot and popping back up to jump and dodge stuff is not going to happen.

About a fifth of your view is obscured on the left and right by the decorative interface. This makes the dino-riding stage particularly vexing as you can't see what's coming.

I cramped my thumb trying shoot fast - I haven't managed that since I had a Commodore 64. Not sure if this is a good or bad point.

I'm not recommending this but is a weak non-recommendation. Learning from your mistakes is big part of the game and that's good reto but not having the space to see or control responsiveness to react is bad retro. Games like Thundercats, Mask and Turrican all got this right 30 years ago - Ultonious really should have too.
 
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56 av 84 personer (67%) syntes denne anmeldelsen var hjelpsom
4.5 timer registrert
Publisert: 25. februar
Ultionus is graphically beautiful, fun, challenging, and has more character and personality than many recent AAA titles that I've played. The achievements are pretty difficult and will take you several play-throughs to acquire. The game has replay value through multiple endings, multiple power up choices, and multiple difficulty levels.

All stages keep the gameplay fresh, and after a slight learning curve, you'll find yourself blasting enemies like a pro. In all, this is a fantastic homage to the 16bit classics, and you'll be itching for a sequel when you're done!
 
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